Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
"to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets"
So token system confirmed? So boring tbh. Hopefully it does not mean we need to log in daily. Does this mean they are moving from RNG entirely too.
Thanks for adding an element of personal loss to PvP, ZOS. Cannot stand games that do this. There is no four-asterisks-ing way I'm going to step outside with a stack of tokens on me if there's any chance whatsoever that I could lose them.
Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Personofsecrets wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Do you actually feel bad, or are you just looking for a quick way to bypass grinding out for new gear?
It's a tad ridiculous. Level caps increases come and go, and with that means acquiring new gear at level cap. I worked hard for all of my gear, and I don't feel bad whatsoever about that. You still get to feel proud of your progression. Neither should you.
Stop with the whining. You're coming across very poorly.
To answer your first question, yes.
To respond to your second point, though level cap increases do "come and go," such an idea ignores that players, including myself, have done things under the impression that level increases wouldn't be coming, but only going.
""we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore." - Developer Joe Blackburn.
I'm asking simple questions that I hope that ZOS community managers are allowed to answer. Do not paint this as whining. Not only are you incorrect, but you are also not following the forums code of conduct.
It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, I strongly recommend you refrain from posting, and find another discussion to participate in instead.
GorraShatan wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Do you actually feel bad, or are you just looking for a quick way to bypass grinding out for new gear?
It's a tad ridiculous. Level caps increases come and go, and with that means acquiring new gear at level cap. I worked hard for all of my gear, and I don't feel bad whatsoever about that. You still get to feel proud of your progression. Neither should you.
Stop with the whining. You're coming across very poorly.
To answer your first question, yes.
To respond to your second point, though level cap increases do "come and go," such an idea ignores that players, including myself, have done things under the impression that level increases wouldn't be coming, but only going.
""we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore." - Developer Joe Blackburn.
I'm asking simple questions that I hope that ZOS community managers are allowed to answer. Do not paint this as whining. Not only are you incorrect, but you are also not following the forums code of conduct.
It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, I strongly recommend you refrain from posting, and find another discussion to participate in instead.
If you thought your gear would never get out of date or become obsolete that's your fault, not the devs. Seriously.
AHahaha, some of you are really cheapasses (is it a word?).
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
I agree with this, and that was the reason I was trying to promote IC being free. The keep-limited access sounds like a very interesting gameplay mechanic, and I would love to see it, but I don't think it would be fair combined with a paywall.One thing that worries me though is the access to IC through owning keeps, if I pay for DLC, I expect to be able to play it when I want to. If it was for free, then restricting access based on PVP performance makes sense, but we are paying for it so to restrict it would be a real kick in the nuts.
Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
What you're not understanding here is that we have been asking and waiting for content, while only having mostly vr12 pledges and trials to run for half a year, and instead of giving us two separate content updates together to try to make both PvP'ers and PvE'ers happy, they tried to kill two birds in one stone and throw it together in the same package. And then on top of it you can lose Tel Var stones if you die in PvP?
Sorry but this is just bad historically bad design. No other MMO has done this. But I guess ESO always has to be different.
23 completely new Veteran Rank 16 item sets, only available in Imperial City
So, aside from crafted stuff (?), the only VR16 gear in the entire game behind a paywall? I, for one, welcome our new P2W DLC overlords!
All pledges and vet dungeons have had their gear reworked and now scaled to V16. Get off your soap.
I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
The dungeons are not gated behind the PvP content. The Crafting stations are, sure, but with the other gear sets being changed to include V16 variants anyway I don't think that's a big problem.Its not a "bit" of PVE content it is PVE specific content that is gated behind PVP. PVE Dungeons to include Vet Dungeons. Crafting Stations, All the new gear etc....That doesn't sound like a PVP thing to me.I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
The dungeons are not gated behind the PvP content. The Crafting stations are, sure, but with the other gear sets being changed to include V16 variants anyway I don't think that's a big problem.Its not a "bit" of PVE content it is PVE specific content that is gated behind PVP. PVE Dungeons to include Vet Dungeons. Crafting Stations, All the new gear etc....That doesn't sound like a PVP thing to me.I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
marcmyb14_ESO wrote: »I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.
I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.
The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.
The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
marcmyb14_ESO wrote: »I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.
I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.
The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.
The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
OR you're not going to please all the people all of the time.
Some like purely PVE, some prefer PVP and when either a new PVP or PVE zone is announced a group will complain.
Me? I like both PVE and PVE and even some RP sometimes! I like solo and group content. I like fishing and crafting. But most of all I love Elder Scrolls having played them since Arena.
marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.
I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.
The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.
The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
OR you're not going to please all the people all of the time.
Some like purely PVE, some prefer PVP and when either a new PVP or PVE zone is announced a group will complain.
Me? I like both PVE and PVE and even some RP sometimes! I like solo and group content. I like fishing and crafting. But most of all I love Elder Scrolls having played them since Arena.
I like to do both PvP and PvE as well. But there are plenty of people that don't. It's easy to say "you can't please everyone", but as I said, no other MMO does this. Most have the common sense not to try and force players to do something they don't like. But again, ESO has to try to be different.
marcmyb14_ESO wrote: »
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.
I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.
The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.
The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
OR you're not going to please all the people all of the time.
Some like purely PVE, some prefer PVP and when either a new PVP or PVE zone is announced a group will complain.
Me? I like both PVE and PVE and even some RP sometimes! I like solo and group content. I like fishing and crafting. But most of all I love Elder Scrolls having played them since Arena.
I like to do both PvP and PvE as well. But there are plenty of people that don't. It's easy to say "you can't please everyone", but as I said, no other MMO does this. Most have the common sense not to try and force players to do something they don't like. But again, ESO has to try to be different.
Whilst I agree that other MMO's don't do this, and it would have been lovely to see Orsinium coming at the same time for PVE only players, the simple fact is that nobody is forcing anyone to do anything. I also do not get why people are unwilling to try PVP. Full disclosure; I hate PVP usually. It's very little fun. But here it's . . . Different. I love grouping up with Guildies to fight through Cyrodiil and capture keeps and scrolls. I love the excitement.
Now before you counter with "being forced to do it to level to VR16" yes, I can see that point. But if people are not even willing to try the new content or PVP then ¯\_(ツ)_/¯