Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
Is there any one thing that ZOS could do to upset you in even the slightest way? Or is everything they do the best thing ever for the game?
And a growing population doesn't mean jack for quality of a game. It means the entry cost is so low that people stop by to try it out. COD must be the best freaking game ever by your standards.
Absolutely. There's plenty I don't like about the game. But I don't go around crying gloom and doom because I don't enjoy it when the numbers tell a very different story.
Quality of a game is 100% subjective. What you consider high quality might not be what I consider high quality. All that matters when it comes to the game's success is the size of the player base. I might not enjoy COD, but I'd have to be living under a rock to think that millions of people don't enjoy it just because I don't. It's fine if you hate ESO, but the numbers say that every day people are picking it up and staying. That's success for an MMO.
You keep referencing these imaginary numbers. You can go ahead and paste the Google search traffic if you want and pretend that means something.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
The numbers did decline, as you would expect them to, and then even before console came out they began to rise again. You're trying to ignore what's staring you in the face.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
Is there any one thing that ZOS could do to upset you in even the slightest way? Or is everything they do the best thing ever for the game?
And a growing population doesn't mean jack for quality of a game. It means the entry cost is so low that people stop by to try it out. COD must be the best freaking game ever by your standards.
Absolutely. There's plenty I don't like about the game. But I don't go around crying gloom and doom because I don't enjoy it when the numbers tell a very different story.
Quality of a game is 100% subjective. What you consider high quality might not be what I consider high quality. All that matters when it comes to the game's success is the size of the player base. I might not enjoy COD, but I'd have to be living under a rock to think that millions of people don't enjoy it just because I don't. It's fine if you hate ESO, but the numbers say that every day people are picking it up and staying. That's success for an MMO.
You keep referencing these imaginary numbers. You can go ahead and paste the Google search traffic if you want and pretend that means something.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
The numbers did decline, as you would expect them to, and then even before console came out they began to rise again. You're trying to ignore what's staring you in the face.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
You're looking at it backwards. "The numbers will decline because the experience is hollow." This is a subjective statement. An objective one would be "The experience is hollow, and we know this because the numbers are declining." But we don't see this. We see numbers inclining after their initial post-release decline. So now we can say "The experience must not be hollow, and we know this because the numbers are inclining."
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
Is there any one thing that ZOS could do to upset you in even the slightest way? Or is everything they do the best thing ever for the game?
And a growing population doesn't mean jack for quality of a game. It means the entry cost is so low that people stop by to try it out. COD must be the best freaking game ever by your standards.
Absolutely. There's plenty I don't like about the game. But I don't go around crying gloom and doom because I don't enjoy it when the numbers tell a very different story.
Quality of a game is 100% subjective. What you consider high quality might not be what I consider high quality. All that matters when it comes to the game's success is the size of the player base. I might not enjoy COD, but I'd have to be living under a rock to think that millions of people don't enjoy it just because I don't. It's fine if you hate ESO, but the numbers say that every day people are picking it up and staying. That's success for an MMO.
You keep referencing these imaginary numbers. You can go ahead and paste the Google search traffic if you want and pretend that means something.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
The numbers did decline, as you would expect them to, and then even before console came out they began to rise again. You're trying to ignore what's staring you in the face.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
You're looking at it backwards. "The numbers will decline because the experience is hollow." This is a subjective statement. An objective one would be "The experience is hollow, and we know this because the numbers are declining." But we don't see this. We see numbers inclining after their initial post-release decline. So now we can say "The experience must not be hollow, and we know this because the numbers are inclining."
As I said, the number are increasing because the game is B2P. People stop by to check it out for a month or two, just like any normal, run of the mill game.
My prediction is that the numbers will begin to decrease in a few months.
Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
EDIT: The problem with @Sallington 's argument is that numbers show the exact opposite thing happening.
And you got these stats and figures from where exactly?
All I see is people frustrated and very close to kicking the ESOTU bucket.
For player base increase see the following:
http://steamcharts.com/app/306130
Steam has had no additional sales or marketing, so we can use it as a subset to obtain an observation on the whole relatively accurately. There are roughly 10xs (or even higher) more players not playing through Steam as there are that do play through Steam. That means that today, during peak hours, there are at least 2000 more players online as there were 30 days ago. That's higher than this time a year ago.
That's growth. That's not opinion, or me being a fan boy, or whatever. It's just shear numbers that @Sallington has been ignoring for months now. I do not care if he enjoys the game or not. It makes no difference to me, but don't blatantly ignore fact.
See google trends for web search popularity.
Hmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
EDIT: The problem with @Sallington 's argument is that numbers show the exact opposite thing happening.
And you got these stats and figures from where exactly?
All I see is people frustrated and very close to kicking the ESOTU bucket.
For player base increase see the following:
http://steamcharts.com/app/306130
Steam has had no additional sales or marketing, so we can use it as a subset to obtain an observation on the whole relatively accurately. There are roughly 10xs (or even higher) more players not playing through Steam as there are that do play through Steam. That means that today, during peak hours, there are at least 2000 more players online as there were 30 days ago. That's higher than this time a year ago.
That's growth. That's not opinion, or me being a fan boy, or whatever. It's just shear numbers that @Sallington has been ignoring for months now. I do not care if he enjoys the game or not. It makes no difference to me, but don't blatantly ignore fact.
See google trends for web search popularity.
No. 73 on the top games list
http://steamcharts.com/top/p.3
I wouldn't say that it's going fantastically.
Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
It's 2015 AD or 15 AE (after entitlement.) This has become the norm everywhere in gaming: developers develop a game a certain way. Most people buy it because they like the way it was developed... some people buy it despite not liking the way it was developed and then they consider it their right to whine about and try to change everything.
It's the new way of the world.
wenxue2222b16_ESO wrote: »Need more info before I can yay or nay.
Mainly will access to the PvE content be restricted by the state of your alliance in PvP?
I don't want to feel forced into PvP when I don't enjoy it. I do want a shedload of PvE content though (and not just more dungeons!)
Remember, you only need your 6 home bases to get inside. This should be pretty easy for every faction to accomplish.
Hmm... not sure that is really as easy as you think. Plus this becomes a forced play for pve players wanting into locked out pve content and the only new pve content they can enjoy so far.
Craglorn was the first new content, and it was 100% PvE. This is the first new PvP content since the game launched last April. I'm 95% or more a PvE player and I can honestly say that if this DLC being primarily PvP bothers you, suck toenails. They've been waiting on this for over a year.
PvP players get virtually no XP for PvP, meaning they are forced to do PvE content.
Jessica Folsom wrote:It's a very grey area.
Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
wenxue2222b16_ESO wrote: »Need more info before I can yay or nay.
Mainly will access to the PvE content be restricted by the state of your alliance in PvP?
I don't want to feel forced into PvP when I don't enjoy it. I do want a shedload of PvE content though (and not just more dungeons!)
Remember, you only need your 6 home bases to get inside. This should be pretty easy for every faction to accomplish.
Hmm... not sure that is really as easy as you think. Plus this becomes a forced play for pve players wanting into locked out pve content and the only new pve content they can enjoy so far.
Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
EDIT: The problem with @Sallington 's argument is that numbers show the exact opposite thing happening.
And you got these stats and figures from where exactly?
All I see is people frustrated and very close to kicking the ESOTU bucket.
For player base increase see the following:
http://steamcharts.com/app/306130
Steam has had no additional sales or marketing, so we can use it as a subset to obtain an observation on the whole relatively accurately. There are roughly 10xs (or even higher) more players not playing through Steam as there are that do play through Steam. That means that today, during peak hours, there are at least 2000 more players online as there were 30 days ago. That's higher than this time a year ago.
That's growth. That's not opinion, or me being a fan boy, or whatever. It's just shear numbers that @Sallington has been ignoring for months now. I do not care if he enjoys the game or not. It makes no difference to me, but don't blatantly ignore fact.
See google trends for web search popularity.
No. 73 on the top games list
http://steamcharts.com/top/p.3
I wouldn't say that it's going fantastically.
Factoring in the non-steam players puts it in the top 10 or 15. Nice try though. A+ for effort on trying to ignore fact.
EDIT: I'll go ahead and do the math for you since I'm sure you won't bother to.
3,556 x 10 (this is the minimum, remember?) = 35,560 during peak hours at a minimum puts it at #12 or 13 on the list.
Hmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
Correct me if I'm wrong but the announcement says. Pve and pvp zone, I don't know this was just a let down I forsee the whole end game pve community and raid guilds leaving. Same content but scaled? Just lol
Jessica Folsom wrote:It's a very grey area.
This is not a competition stop whining it's childish.Huckdabuck wrote: »Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
Correct me if I'm wrong but the announcement says. Pve and pvp zone, I don't know this was just a let down I forsee the whole end game pve community and raid guilds leaving. Same content but scaled? Just lol
A year plus or so on the lower Crag then they dropped upper Crag. Now ask yourself how long ago did Cyrodiil get anything added after launch? Let me answer that real quick....NEVER. In fact they have only been taking away from Cyrodiil (ie...mercenary contracts/forward camps/deer) unless you count the lag. Ok so they've added one thing to Cyrodiil to counter the take aways. Guess I was wrong.
Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
EDIT: The problem with @Sallington 's argument is that numbers show the exact opposite thing happening.
This is end game raiding I'm talking about not casual PvE play.Pirhana7_ESO wrote: »Hmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
going to post tjis again for
Or they can just go do something else until their side gains access... This was the system in DAOC and having limited access to an area actually made it very special when you could go there. When your side gained access it created a bunch of excitement and an adrenline rush to go there. This system could also completely change your plans for the night. You might be doing trial but then IC access opens.... so your plan change and you go there. Some things are alot better when you cant always have them.... or they push to join your allies in cyrodiil and take back your home keeps. I think this system will suprise you and alot of people... especially pve people who will find they really like it
Options #283
12:15PM
Insightful Agree Awesome Quote Report
Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
Pirhana7_ESO wrote: »Hmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
going to post tjis again for
Or they can just go do something else until their side gains access... This was the system in DAOC and having limited access to an area actually made it very special when you could go there. When your side gained access it created a bunch of excitement and an adrenline rush to go there. This system could also completely change your plans for the night. You might be doing trial but then IC access opens.... so your plan change and you go there. Some things are alot better when you cant always have them.... or they push to join your allies in cyrodiil and take back your home keeps. I think this system will suprise you and alot of people... especially pve people who will find they really like it
Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
Yes, why would they retroactively scale them up?
This is not a competition stop whining it's childish.Huckdabuck wrote: »Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
Correct me if I'm wrong but the announcement says. Pve and pvp zone, I don't know this was just a let down I forsee the whole end game pve community and raid guilds leaving. Same content but scaled? Just lol
A year plus or so on the lower Crag then they dropped upper Crag. Now ask yourself how long ago did Cyrodiil get anything added after launch? Let me answer that real quick....NEVER. In fact they have only been taking away from Cyrodiil (ie...mercenary contracts/forward camps/deer) unless you count the lag. Ok so they've added one thing to Cyrodiil to counter the take aways. Guess I was wrong.
This is aimed at ZOS, publically stating a "A PvE and PvP ZONE" with no added new content for PvE end game raiding i.e: Trials, VDSA. But only 2 4man dungeons and to scale all the same content to vr16 is just I don't know. End game guilds are rapidly decreasing and leaving.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
Correct me if I'm wrong but the announcement says. Pve and pvp zone, I don't know this was just a let down I forsee the whole end game pve community and raid guilds leaving. Same content but scaled? Just lol
A year plus or so on the lower Crag then they dropped upper Crag. Now ask yourself how long ago did Cyrodiil get anything added after launch? Let me answer that real quick....NEVER. In fact they have only been taking away from Cyrodiil (ie...mercenary contracts/forward camps/deer) unless you count the lag. Ok so they've added one thing to Cyrodiil to counter the take aways. Guess I was wrong.
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
Yes, why would they retroactively scale them up?
Because of the moral hazard when leading player to a conclusion, which causes those players to act, but then enacting a different conclusion, which causes those players to wish they had acted in a different way.
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Do you actually feel bad, or are you just looking for a quick way to bypass grinding out for new gear?
It's a tad ridiculous. Level caps increases come and go, and with that means acquiring new gear at level cap. I worked hard for all of my gear, and I don't feel bad whatsoever about that. You still get to feel proud of your progression. Neither should you.
Stop with the whining. You're coming across very poorly.