Spectral_Lord wrote: »Correct me if I'm wrong here, but aren't the other two areas - Craglorn and City of Ash - solely PvE oriented?marcmyb14_ESO wrote: »Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Still missing the point.
Asking us to pay for PvE content that is gated behind PvP is just bad.
Joy_Division wrote: »marcmyb14_ESO wrote: »I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.marcmyb14_ESO wrote: »Still missing the point.Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.marcmyb14_ESO wrote: »Attorneyatlawl wrote: »Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.
I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ?
Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
Asking us to pay for PvE content that is gated behind PvP is just bad.
That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.
I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.
The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.
The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.
Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.
The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.
It's bad, mmkay?
Then leave and go play an MMO that suits your preference.
I for one like the fact that PvP and PvE are intertwined. More than that, I love it.
The world does not revolve around your preferences and thus it is not "simply bad design." Rather it is a design that is contrary to your opinion, that's all.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
@ZOS_BrianWheeler
Unfortunately we have campaigns with unbalanced population, lets say groups are camping the access around Lake Rumare, this could result to the fact that people that cannot enter IC might switch campaigns until they find an easier access inside.
Personally I don't mind to fight to get inside, its part of PvP but my concern is that population imbalance would have impact to all campaigns just to gain easy access to IC.
MaximusDargus wrote: »@ZOS_BrianWheeler
Unfortunately we have campaigns with unbalanced population, lets say groups are camping the access around Lake Rumare, this could result to the fact that people that cannot enter IC might switch campaigns until they find an easier access inside.
Personally I don't mind to fight to get inside, its part of PvP but my concern is that population imbalance would have impact to all campaigns just to gain easy access to IC.
ZOS made sure to not let easy switching of campaign. They increase cost of changing home camp and i think they make it also harder to switch guest camp? And also no more "travel to player" to other camps.