This part isn't true. There's a passive in the Fighters Guild line (not Undaunted) making all skills affecting daedra and undead affect werewolves too. There's still the issue of werewolves staying in human form to reap stamina regen benefits without any drawbacks, but when they transform, they're vulnerable.Talents that effect daedra and undead (undaunted) should not affect player characters. Vampires get shafted in PvP and there is no equal ability/skill versus werewolves.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Attorneyatlawl wrote: »Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.
All those people whining about CP, crying "nerf that!", "crank up this!", you guys miss the concept of a "Game". Each game comes with it's own rules. You either accept them, adapt or GTFO!
In my time we didn't even think about complaining, demanding or whining to the devs. We got a game and we played it.
I can't even begin to count how many times I died in Baldur's Gate or Fallout or Morrowind or Gothic (not counting the old school games like Mario and stuff). Yes it was frustrating at times and infuriating. Did we complain? No! We figured out the system, we honed our skills, we invested time and by trial and error we mastered those games!
Today's gamers are all brain jellied. They need everything handed to them.
And you know what? Majority of the whiners and complainers can be categorized by a specific psychic profile, according to their posts, words they use and phrases they repeat time after time. 16 years old teenagers, full of hormones. Yes, people. Exactly the limit PEGI sets for this game.
Sorry folks if you don't have a girlfriend or you have to go to school every day. This is life!
This game is amazing and UNIQUE! Don't ruin it for us. Go make love to yourselves or find a mate and let us the grownups enjoy our intellectual conversations.
Thank you!
no not in a linear 24/7 farmingsimulator-system.
content and challenges should keep us busy and playing.
Attorneyatlawl wrote: »Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.
Even double exp in Public Dungeons will not make them viable. Currently, I get about as much from one VR4 overworld zombie as from two whole public dungeon mobs of the same level.
And delves are by definition are not Public Dungeons, I'm afraid. Although I'd like them very much to get an increase as well. Craglorn delves are nice.
All those people whining about CP, crying "nerf that!", "crank up this!", you guys miss the concept of a "Game". Each game comes with it's own rules. You either accept them, adapt or GTFO!
Delves and public dungeons aren't the same thing at all.Attorneyatlawl wrote: »Attorneyatlawl wrote: »Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.
Even double exp in Public Dungeons will not make them viable. Currently, I get about as much from one VR4 overworld zombie as from two whole public dungeon mobs of the same level.
And delves are by definition are not Public Dungeons, I'm afraid. Although I'd like them very much to get an increase as well. Craglorn delves are nice.
Delves are used interchangeably with the term public dungeon in the game. And, this is a one hundred percent serious question, did you read what you just wrote?
It's honestly impossible to have a real discussion when inside of the same post, many contradict their own math.
All those people whining about CP, crying "nerf that!", "crank up this!", you guys miss the concept of a "Game". Each game comes with it's own rules. You either accept them, adapt or GTFO!
In my time we didn't even think about complaining, demanding or whining to the devs. We got a game and we played it.
I can't even begin to count how many times I died in Baldur's Gate or Fallout or Morrowind or Gothic (not counting the old school games like Mario and stuff). Yes it was frustrating at times and infuriating. Did we complain? No! We figured out the system, we honed our skills, we invested time and by trial and error we mastered those games!
Today's gamers are all brain jellied. They need everything handed to them.
And you know what? Majority of the whiners and complainers can be categorized by a specific psychic profile, according to their posts, words they use and phrases they repeat time after time. 16 years old teenagers, full of hormones. Yes, people. Exactly the limit PEGI sets for this game.
Sorry folks if you don't have a girlfriend or you have to go to school every day. This is life!
This game is amazing and UNIQUE! Don't ruin it for us. Go make love to yourselves or find a mate and let us the grownups enjoy our intellectual conversations.
Thank you!
All those people whining about CP, crying "nerf that!", "crank up this!", you guys miss the concept of a "Game". Each game comes with it's own rules. You either accept them, adapt or GTFO!
In my time we didn't even think about complaining, demanding or whining to the devs. We got a game and we played it.
I can't even begin to count how many times I died in Baldur's Gate or Fallout or Morrowind or Gothic (not counting the old school games like Mario and stuff). Yes it was frustrating at times and infuriating. Did we complain? No! We figured out the system, we honed our skills, we invested time and by trial and error we mastered those games!
Today's gamers are all brain jellied. They need everything handed to them.
And you know what? Majority of the whiners and complainers can be categorized by a specific psychic profile, according to their posts, words they use and phrases they repeat time after time. 16 years old teenagers, full of hormones. Yes, people. Exactly the limit PEGI sets for this game.
Sorry folks if you don't have a girlfriend or you have to go to school every day. This is life!
This game is amazing and UNIQUE! Don't ruin it for us. Go make love to yourselves or find a mate and let us the grownups enjoy our intellectual conversations.
Thank you!
nimander99 wrote: »The fact is not a single person can point to a single fight they have had in cyrodiil and say "that person for sure killed me because he had more than 300 cp's"
Everyone's hoping on the issue of the moment, ZoS is paying attention, they are gonna knee jerk gut this great system, and we are all gonna be left with a flat game.
This is a non-issue people.
elias.stormneb18_ESO wrote: »To battle proletariat, together we shall make revolution against the Grinders and create a free and democratic ESO republic!
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
All those people whining about CP, crying "nerf that!", "crank up this!", you guys miss the concept of a "Game". Each game comes with it's own rules. You either accept them, adapt or GTFO!
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.
Even double exp in Public Dungeons will not make them viable. Currently, I get about as much from one VR4 overworld zombie as from two whole public dungeon mobs of the same level.
And delves are by definition are not Public Dungeons, I'm afraid. Although I'd like them very much to get an increase as well. Craglorn delves are nice.
Delves are used interchangeably with the term public dungeon in the game. And, this is a one hundred percent serious question, did you read what you just wrote?
It's honestly impossible to have a real discussion when inside of the same post, many contradict their own math.
.Delves and public dungeons aren't the same thing at all.Attorneyatlawl wrote: »Attorneyatlawl wrote: »Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.
Even double exp in Public Dungeons will not make them viable. Currently, I get about as much from one VR4 overworld zombie as from two whole public dungeon mobs of the same level.
And delves are by definition are not Public Dungeons, I'm afraid. Although I'd like them very much to get an increase as well. Craglorn delves are nice.
Delves are used interchangeably with the term public dungeon in the game. And, this is a one hundred percent serious question, did you read what you just wrote?
It's honestly impossible to have a real discussion when inside of the same post, many contradict their own math.
Delves are small dungeons with skyshards represented by a torch icon.
Just like delves, public dungeons aren't instanced, but they're designed for a group and contain several bosses inside, including a group challenge rewarding skill points. They are represented by a cave icon.
All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
nimander99 wrote: »I for one can't wait for more Vet levels and I love the Champ system as is even though I have 140 CP's I still actively faceroll suckers in Cyrodiil NO PROBLEM.
This is the last time I bump this post, we need to let this thread die.
nimander99 wrote: »I for one can't wait for more Vet levels and I love the Champ system as is even though I have 140 CP's I still actively faceroll suckers in Cyrodiil NO PROBLEM.
This is the last time I bump this post, we need to let this thread die.
And this is why I'll never go back to Cyrodil and never get V or CP levels. There are too many folks like you there that just want to body slam other folks and not even give them a chance.
I wouldn't have a problem with it, but most of you actively seek us out just to humiliate us.
You're mean.
And this is why I'll never go back to Cyrodil and never get V or CP levels. There are too many folks like you there that just want to body slam other folks and not even give them a chance.
nimander99 wrote: »I for one can't wait for more Vet levels and I love the Champ system as is even though I have 140 CP's I still actively faceroll suckers in Cyrodiil NO PROBLEM.
This is the last time I bump this post, we need to let this thread die.
Attorneyatlawl wrote: »That's missing the forest for the trees. Public dungeons are being doubled, alongside that. Craglorn has sixteen, if I recall, group delves that are instanced. Those are technically pub dungeons and presumably will be doubled, restoring their former numbers, and then being increased by 20%. And you gain a 5% automatic XP bonus for being in a duo. It's if you aren't capable enough to do the killing with two, that you begin to be penalized, getting about 1/3 less XP for adding a third player, and even less for a fourth . And @visemere, the XP potions are available in game inexpensively for gold. You don't ever have to spend a dime on them, and I don't plan to. I've been steadily increasing my stockpile just playing normally and not taking any real negative from doing so, due to how affordable they are.