ch.ris317b14_ESO wrote: »What people need to focus on is not whether the leveling is fair... but if it is FUN.
We should ALL be able to reach the conclusion that simply adding more levels and grind does not in any way make the game more fun, and actually makes it LESS fun.
Games are about FUN, not progression.... add more ways to have FUN and people will keep playing.... take away fun, make this a second job.... and people will not even make VR1
RazzPitazz wrote: »The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.
All the cool kids want to be noticed. Don't you?
I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.
Maybe they're scared of Deltia.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Hiero_Glyph wrote: »The playing field is even. Each person can quest or grind or whatever they want. That some are faster at leveling isn't my concern. Shouldn't be yours either. Just do better if your bitter about it.
Consoles and PC transfers completely nullify your point. Every console player has 0 CP available. Most PC transfers (copies really) are vr14 with at least a couple hundred CP. That gap will take months if not a year or more to overcome and every console player is playing within the release window. The playing field is incredibly lopsided and is exactly the same for any new PC player.
MMO developers save huge bucks by creating guinea pig grinders, MMO players mostly come from WoW where they already got their brain shaped into a guinea pig grinder.
Hiero_Glyph wrote: »The playing field is even. Each person can quest or grind or whatever they want. That some are faster at leveling isn't my concern. Shouldn't be yours either. Just do better if your bitter about it.
Consoles and PC transfers completely nullify your point. Every console player has 0 CP available. Most PC transfers (copies really) are vr14 with at least a couple hundred CP. That gap will take months if not a year or more to overcome and every console player is playing within the release window. The playing field is incredibly lopsided and is exactly the same for any new PC player.
When VR is finally removed from the game
Sallington wrote: »wenxue2222b16_ESO wrote: »The issue seems to me, at the core, to boil down to lack of new content.
They need to keep players in the game doing something. With no new zones and little expansion in crafting then grinding for something (anything) keeps people logging in. CP points are there for that reason and that reason only really. If you cap them then you restrict that 'content'. Instead of gradual character progression through new zones and new quests what you are now getting is a desperate grindfest for the 'top'.
This is EXACTLY why I stopped playing. The progression in ESO right now is not what I enjoy. I enjoy a more "gear-centric" progression where you need to complete/master certain content before you can complete other, harder content effectively. In my opinion, this is exactly what made WoW such a popular and long lasting game.
I think part of the problem is that in ESO, they are basically handing out epic gear for free. You can have pretty much the best gear within a week, and then what? You just grind for CPs. We should be in mostly greens and blues for a while after hitting the level cap while we gear up slowly, getting better both in gear and skill as we complete progressively harder content.
Maybe that's just too much of an "old school" train of thought though.
Hiero_Glyph wrote: »The playing field is even. Each person can quest or grind or whatever they want. That some are faster at leveling isn't my concern. Shouldn't be yours either. Just do better if your bitter about it.
Consoles and PC transfers completely nullify your point. Every console player has 0 CP available. Most PC transfers (copies really) are vr14 with at least a couple hundred CP. That gap will take months if not a year or more to overcome and every console player is playing within the release window. The playing field is incredibly lopsided and is exactly the same for any new PC player.
But to act like it's somehow unfair that people that have been playing the game have more points is beyond the pail. Where were they when they had the chance to support the game? Folks had the same chance as anyone else to play. If they didn't have a PC that's on them, not ZoS or those that do. Welcome to the real world where people and circumstances are different. YOU ALL had the same access. Not mine or anyone else's problem or emergency that you didn't take advantage of it.
Sallington wrote: »wenxue2222b16_ESO wrote: »The issue seems to me, at the core, to boil down to lack of new content.
They need to keep players in the game doing something. With no new zones and little expansion in crafting then grinding for something (anything) keeps people logging in. CP points are there for that reason and that reason only really. If you cap them then you restrict that 'content'. Instead of gradual character progression through new zones and new quests what you are now getting is a desperate grindfest for the 'top'.
This is EXACTLY why I stopped playing. The progression in ESO right now is not what I enjoy. I enjoy a more "gear-centric" progression where you need to complete/master certain content before you can complete other, harder content effectively. In my opinion, this is exactly what made WoW such a popular and long lasting game.
I think part of the problem is that in ESO, they are basically handing out epic gear for free. You can have pretty much the best gear within a week, and then what? You just grind for CPs. We should be in mostly greens and blues for a while after hitting the level cap while we gear up slowly, getting better both in gear and skill as we complete progressively harder content.
Maybe that's just too much of an "old school" train of thought though.
I'm the opposite. Every MMO I ever played was "gear centric." That meant Raid, raid raid...the same instances over and over and over for a chance to get gear. If that was the case just shoot me now and get it over with. ESO is different and that is what makes it better IMO. All the gear is fairly accessible or craftable. Accessible in that when you dungeon dive everyone has a shot at loot. It's not "split" among the whole raid. (great feature and keeps delve grinding down.) And if that's not for you, you can purchase it or for regular sets (which are good) craft it or have a friend craft it. This lets me worry play how I want to since I'd rather be PvPing. I get xp. I earn AP and cash and I buy what I can't get on my own. Now all that's left is CP and that's fine by me. I don't grind. I play normally and I'm a full time student with little to no time to play. I have earned just under about 175 CP. I really don't see the issue. The OP's CP worries is fear mongering IMO.
Gear grinding is so last decade.
I don't think anyone likes grinding; but if I'm forced to grind I'd rather grind for a pleasurable and very useful gear reward than some "[word that sounds awesome] point" that ups my ability to form squiggles by 0.2%.
Sallington wrote: »wenxue2222b16_ESO wrote: »The issue seems to me, at the core, to boil down to lack of new content.
They need to keep players in the game doing something. With no new zones and little expansion in crafting then grinding for something (anything) keeps people logging in. CP points are there for that reason and that reason only really. If you cap them then you restrict that 'content'. Instead of gradual character progression through new zones and new quests what you are now getting is a desperate grindfest for the 'top'.
This is EXACTLY why I stopped playing. The progression in ESO right now is not what I enjoy. I enjoy a more "gear-centric" progression where you need to complete/master certain content before you can complete other, harder content effectively. In my opinion, this is exactly what made WoW such a popular and long lasting game.
I think part of the problem is that in ESO, they are basically handing out epic gear for free. You can have pretty much the best gear within a week, and then what? You just grind for CPs. We should be in mostly greens and blues for a while after hitting the level cap while we gear up slowly, getting better both in gear and skill as we complete progressively harder content.
Maybe that's just too much of an "old school" train of thought though.
I'm the opposite. Every MMO I ever played was "gear centric." That meant Raid, raid raid...the same instances over and over and over for a chance to get gear. If that was the case just shoot me now and get it over with. ESO is different and that is what makes it better IMO. All the gear is fairly accessible or craftable. Accessible in that when you dungeon dive everyone has a shot at loot. It's not "split" among the whole raid. (great feature and keeps delve grinding down.) And if that's not for you, you can purchase it or for regular sets (which are good) craft it or have a friend craft it. This lets me worry play how I want to since I'd rather be PvPing. I get xp. I earn AP and cash and I buy what I can't get on my own. Now all that's left is CP and that's fine by me. I don't grind. I play normally and I'm a full time student with little to no time to play. I have earned just under about 175 CP. I really don't see the issue. The OP's CP worries is fear mongering IMO.
Gear grinding is so last decade.
Now don't get me wrong - in theory - I support the idea of a mechanic like the Champion System over gear treadmills. That said, the treadmill has a major advantage over CP because, as the name implies, players aren't going anywhere.
Any time World of Warcraft introduces a new iLvl tier, easy to obtain starting sets are added so that new players can quickly get up to speed, and every few years, the playing field is completely leveled when a level cap raise resets all gear progression across the board. The CP has no equivalent, and that's not a healthy situation to be in if you ever want to attract new blood to the game (which of course you do).
+1 for AdorablenessWhen VR is finally removed from the gameHiero_Glyph wrote: »The playing field is even. Each person can quest or grind or whatever they want. That some are faster at leveling isn't my concern. Shouldn't be yours either. Just do better if your bitter about it.
Consoles and PC transfers completely nullify your point. Every console player has 0 CP available. Most PC transfers (copies really) are vr14 with at least a couple hundred CP. That gap will take months if not a year or more to overcome and every console player is playing within the release window. The playing field is incredibly lopsided and is exactly the same for any new PC player.
You still believe what ZOS says...
Cute kitten pic time
Nice wake up call, I hope they listen.
I'm not a "well-known" player, streamer or anything, just a plain ol joe but I've been here the whole time, subbed until I let it run out in May.
We saw a vision for a game that was different, that's why we came and that's why we've stayed this long. The vision was beautiful, the game still is beautiful, but the management of it is becoming a nightmare.
Listen up ZOS, you are at the point where you could have it all or lose it all.
Choose wisely
We still want the vision.
Hiero_Glyph wrote: »The playing field is even. Each person can quest or grind or whatever they want. That some are faster at leveling isn't my concern. Shouldn't be yours either. Just do better if your bitter about it.
Consoles and PC transfers completely nullify your point. Every console player has 0 CP available. Most PC transfers (copies really) are vr14 with at least a couple hundred CP. That gap will take months if not a year or more to overcome and every console player is playing within the release window. The playing field is incredibly lopsided and is exactly the same for any new PC player.
I honestly couldn't care less about your concerns. That someone newer to the game has fewer CP is not only expected it's reasonable. When VR is finally removed from the game the only thing separating folks will be CP and NOT the vast gulf of V1-V14 soon to be V16 AND CP. With the diminishing return on CP folks will close the gap fast enough...IF the WTF Play the game. After a time the difference will be negligible since the guy with less CP will always get more % increases then the guy with more.
You want to have "progression" with a virtually even playing field? Advocate for the removal of VR as they planned and SHHHHH about the CP. People will be competitive much much sooner than with the current system. But to act like it's somehow unfair that people that have been playing the game have more points is beyond the pail. Where were they when they had the chance to support the game? Folks had the same chance as anyone else to play. If they didn't have a PC that's on them, not ZoS or those that do. Welcome to the real world where people and circumstances are different. YOU ALL had the same access. Not mine or anyone else's problem or emergency that you didn't take advantage of it.
Elijah_Crow wrote: »Looking forward to the day this thread dies...
At least we were luckier than EVE players You could train skills there even when offline so there was no chance at all you could reach those ahead.
What I am saying is that people complain over nothing. Some games like EVE (don't bash me plz) leave you no chance to catch up to other players skillwize so long as these other people have an active account and care log in to slot the next skill to train. While in ESO, if you play just an hour more every day you can get yourself to an appropriate level and CP amount. The chances are slim of course. But it is possible.
Don't flame me please.
Sorry if I sounded offensive to anyone.