All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
elias.stormneb18_ESO wrote: »elias.stormneb18_ESO wrote: »To battle proletariat, together we shall make revolution against the Grinders and create a free and democratic ESO republic!
I guess another USA citizen?
No I'm a Swede.
All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
I was transcribing some of ESO live for someone to translate, so I did my best to use his exact words.. and this is what was said
"On top of that, all of the quest rewards for VR1-16 have been increased by 50%"
All quests.
@Visemere
[EDIT] I don't actually recall him saying anything specific about the Caldwell Quests.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Jessica do you think you could maybe tell us the percent of players over 300 champ points? I think it may put a lot of concerns to rest.ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Jessica do you think you could maybe tell us the percent of players over 300 champ points? I think it may put a lot of concerns to rest.ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
I'm willing to bet that less than 5% of the player base has more than 300 CPs.
edit- double quote
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
I was transcribing some of ESO live for someone to translate, so I did my best to use his exact words.. and this is what was said
"On top of that, all of the quest rewards for VR1-16 have been increased by 50%"
All quests.
@Visemere
[EDIT] I don't actually recall him saying anything specific about the Caldwell Quests.
thats good news if true then.
i really wish they would clarify.
wenxue2222b16_ESO wrote: »The issue seems to me, at the core, to boil down to lack of new content.
They need to keep players in the game doing something. With no new zones and little expansion in crafting then grinding for something (anything) keeps people logging in. CP points are there for that reason and that reason only really. If you cap them then you restrict that 'content'. Instead of gradual character progression through new zones and new quests what you are now getting is a desperate grindfest for the 'top'.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
This part isn't true. There's a passive in the Fighters Guild line (not Undaunted) making all skills affecting daedra and undead affect werewolves too. There's still the issue of werewolves staying in human form to reap stamina regen benefits without any drawbacks, but when they transform, they're vulnerable.Talents that effect daedra and undead (undaunted) should not affect player characters. Vampires get shafted in PvP and there is no equal ability/skill versus werewolves.
Jessica do you think you could maybe tell us the percent of players over 300 champ points? I think it may put a lot of concerns to rest.ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
I'm willing to bet that less than 5% of the player base has more than 300 CPs.
edit- double quote
It will be around 30-40% of the active playerbase
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Gandrhulf_Harbard wrote: »ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
With all due respect helping those new to the CS catch up is not a solution.
Its just kicking the can down the road.
There is a fundamental problem with the CS that applying a "catch up" band-aid does nothing to address.
CP seasons and a CP Passive Skill Bar are, IMO, the two best solutions so far mooted.
Combined they could be the permanent fix that CS needs.
All The Best
TheBonesXXX wrote: »Glad to see this thread is still going strong, skimmed through some pages. Going to have to agree with some statements made, particularly @Attorneyatlawl, I too would like to see some quantified data of the mathematical discrepancies and the gap in the algorithms before any hard decision is made!
I think the answer is in the math; while ESO's storytelling is exquisite my mathematical and scientific inquiries do lead me to wonder exactly "how things work" opposed to "how things are supposed to work"
I think that would shed a lot of light on people who are like myself, mathematically inclined to crunch some numbers to provide proper feedback.
The truth will not make any significant difference if it is that difficult to obtain. Individual perception is what will make the difference. You can't chase down every poster, or every player with the figures to give them the truth. People will go with their own perception unless shown otherwise, and the majority of the people cannot be reached that they may be shown.
If the notion is true that the CP power gap is not that significant then it will have to change it's appearance to change peoples perception. The appearance of the champion system reaches everyone, the detailed truth of it will only reach a few.
...thinking back, It is unfortunate that they inflated our stats to make the CP points appear more significant, as that is a major portion of the perception real or imaginary.
Jessica do you think you could maybe tell us the percent of players over 300 champ points? I think it may put a lot of concerns to rest.ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
I'm willing to bet that less than 5% of the player base has more than 300 CPs.
edit- double quote
It will be around 30-40% of the active playerbase
The key here is how you define "active." Logged in today? This week? This month? Did anything worth noting?
Sallington wrote: »wenxue2222b16_ESO wrote: »The issue seems to me, at the core, to boil down to lack of new content.
They need to keep players in the game doing something. With no new zones and little expansion in crafting then grinding for something (anything) keeps people logging in. CP points are there for that reason and that reason only really. If you cap them then you restrict that 'content'. Instead of gradual character progression through new zones and new quests what you are now getting is a desperate grindfest for the 'top'.
This is EXACTLY why I stopped playing. The progression in ESO right now is not what I enjoy. I enjoy a more "gear-centric" progression where you need to complete/master certain content before you can complete other, harder content effectively. In my opinion, this is exactly what made WoW such a popular and long lasting game.
I think part of the problem is that in ESO, they are basically handing out epic gear for free. You can have pretty much the best gear within a week, and then what? You just grind for CPs. We should be in mostly greens and blues for a while after hitting the level cap while we gear up slowly, getting better both in gear and skill as we complete progressively harder content.
Maybe that's just too much of an "old school" train of thought though.
Gandrhulf_Harbard wrote: »All i know is, levelling VR's takes too long.
Personally i want to see VR xp increased substantially, im only VR3 after a week, and im spending 5-6 hrs sometimes in a session... it shouldnt take that long.
And no, im not buying XP potions for money...
i dont know what the answer is, but i dont enjoy Veteran Levels at all as it stands, i feel like its another barrier between me and PvP if i dont level now, and get CP and VR levels ill be blown apart by higher rank players.
i just want to enjoy all facets of the game.
@Visemere just to let you know, they ARE increasing XP for the veteran areas with the next major update. You can see the percentages here
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
for cadwells quests yes, but that increase doesnt ive heard apply to all quests in the zone?
The 20% increase in Craglorn really is worthless as well given that Craglorn suffered a 50% cut, and there's an XP reduction for being in a group.
All The Best
nimander99 wrote: »The fact is not a single person can point to a single fight they have had in cyrodiil and say "that person for sure killed me because he had more than 300 cp's"
Everyone's hoping on the issue of the moment, ZoS is paying attention, they are gonna knee jerk gut this great system, and we are all gonna be left with a flat game.
This is a non-issue people.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Attorneyatlawl wrote: »nimander99 wrote: »The fact is not a single person can point to a single fight they have had in cyrodiil and say "that person for sure killed me because he had more than 300 cp's"
Everyone's hoping on the issue of the moment, ZoS is paying attention, they are gonna knee jerk gut this great system, and we are all gonna be left with a flat game.
This is a non-issue people.
Aw man, that ganker's sneak attack combo hit me for 21.5 thousand health instead of 20 thousand... I totally had that otherwise!
-Some guy with 18000 health.
Cyrodiil isn't a one versus one arena . That's an extreme example to drive home the point, since in a group situation of even two or three per side or so, that becomes even less of a factor.