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The Day ESO Dies

  • [Deleted User]
    [Deleted User]
    Soul Shriven
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  • Jahoel
    Jahoel
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    Cyrodiil isn't a one versus one arena

    Well, pretty sure that's /thread. No, joking of course. Although despite how much I enjoy a solid duel (even participate in a dueling guild) or small group fight, I have no choice but to absolutely agree with that statement. Which highlights one of my own forms of feedback; the game needs a darned arena for small-scale PvP! Battlegrounds would suffice as well, though I'm less fond of those. I would also like to see dueling.

    What's important for a lot of people to remember is how opinionated this all is. And how, at the end of the day, folks posting on the forums, running large guilds, theorycrafting builds, or streaming their play sessions are not the only audience with the only opinions of ESO. We're all human beings with our own wants and needs and it's impossible to fulfill all of them. Those wants and needs are important to have, though. I don't need a ZOS post to know that they pay attention to our feedback. But I also know that they are probably leveraging several forms of feedback from many types of players, and at the end of the day make some tough choices in response. It's their game. They have to decide where it goes and how it gets there. We won't always like it. The best we can do is provide feedback based on our personal experiences, and hope for some information/clarification from the developers.

    I'm actually pretty happy with where things are and seem to be going; at least in comparison to any other point in the game's relatively short life. I have concerns; such as the removal of the Veteran system (seriously, it's getting out of hand. I've yet to talk to anyone who fully approves of the system, it's clearly driven hordes of players away from the game, they've confirmed they want to remove them, and yet here they remain. I'm confident I could have at least a handful of friends back in the game tomorrow if those blasted things were just removed already - replace them with normal levels for now and cut the EXP in half or something. That should bandage things long enough to properly fix them) . Don't misunderstand. I have no problem with gear grinds and level cap increases (played WoW for nine years; these things come pretty standard there). I have a problem with a very grindy end-game progression system that no one seems to like; one that does not jive well with the Champion System (in my opinion). And most importantly, I have a problem with being told one thing and given another.

    I also have serious concerns about PvE content difficulty. I remember my first beta experience. The epic Guts-ripper battle (among several others). Coming up with the best possible build, and finding the best possible items for your level just to get through some areas. Teaming up with friends to be able to take down group dungeons, world bosses, public dungeons - hell, even the odd quest. Since then the game has progressed slowly to the point where I just use random skills and gear as I level. Solo content (quests, delves, etc) does not hold even a trace amount of excitement for me; and not just because I've done it all a few times. Because it's just too easy. Going at it with a friend is an exercise in keeping yourself awake. Every normal instanced dungeon in the game, excluding Blackheart, is easily solo able with less than 100 Champion Points, and random builds that don't even make much sense. Veteran dungeons, DSA - also possible (and in some cases easy) to solo or two-man. This content was designed for FOUR players to use their heads and their class synergy to overcome challenges. It's clearly now being designed for anyone to be able to complete anything. Which is fine, as long as "anyone" will have to at least "try" to complete everything. Currently, you really don't. (Look around for threads about trials with 2-6 players. These things are meant for organized teams of TWELVE. It'll be pretty clear that things are way too easy at the moment.). One of the popular theories is that this is being done for consoles. I hope not, because console players deserve the same challenging, awesome experience that I had not too long ago. But, if that's the case, it's my opinion that PC and console will need separate scaling systems. Because on PC, this game has become something of a joke in the realm of difficulty (My opinion).

    I do not, however, have any major concerns with the Champion system itself. This is one place where opinion is very strong. And there's a lot of good points on both sides. Me? I fully expect in an MMORPG for there to be players with characters who are simply more powerful than mine - whether it be through gear or some form of character leveling. Beating them in PvP will take great skill and/or luck. Completing PvE content more efficiently than them should be near impossible until I have caught up - and if it happens, is something to truly be celebrated. To me, it adds a fantastic layer of not only progression, but also difficulty, that you are unlikely to find in any other genre of game.

    I have only about two-hundred Champion Points. Significantly less than some of the hardcore grinders out there, and even slightly less than many average players. Yet I do not feel gimped. I participate in all end-game PvE content. I have fun PvPing. If I lose a fight in PvP, the amount of CP my opponent had is one of the last things on my mind. Rather, I think "What could I have done differently?" "What was it that they did so well?" "Which Champion passives do I want to look at picking up, and what other adjustments could I make, to bridge the gap (skill or character progression)". Though, I do understand that we don't all think that way. I can definitely see how a lot of people would instantly blame a Champion Point gap - it's admittedly a convenient patsy, and once we start seeing really massive gaps it will even be a pretty legitimate one.

    So I guess it comes down to two kind of people, with a few variations:

    1) Pro Champion system; Players that prefer constant meaningful progression, resulting in clear power gaps between those that play most and those that play least - while maintaining relative balance in between. Benefits long term players, power-levelers, and bad players with lots of time to spare

    2) Anti Champion system; Players that prefer characters to be more streamlined, facilitating a more level playing field - and offering very few power gaps outside of the normal leveling process. Benefits new players, casual players, and bad players with little time to spare

    Obviously I'm #1. A lot of people are with me, and a lot of people are also #2. At the end of the day, going down either path will result in a less-than-enjoyable game for the other camp. Perhaps the best course of action, is a compromise. I really like some of the ideas I've seen so far, and I definitely hope ZOS is genuine in their considerations of them. I like the Champion System a lot, and want it to stay. But I recognize that the amount of power that it offers is a big turn-off for some kinds of players. There should be more than a few ways to make us both happy.

    Either way, we are all (presumably) here because we are fans of the game in one way or another. It's important to have your own opinion and give your feedback. But it's also important to think of the wants and needs of others, what's best for the long-term health of the game, and to remember that at the end of the day the final choice will always be one for ZOS.
  • Sallington
    Sallington
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    Jahoel wrote: »

    Cyrodiil isn't a one versus one arena

    SNIP

    1) Pro Champion system; Players that prefer constant meaningful progression, resulting in clear power gaps between those that play most and those that play least - while maintaining relative balance in between. Benefits long term players, power-levelers, and bad players with lots of time to spare

    2) Anti Champion system; Players that prefer characters to be more streamlined, facilitating a more level playing field - and offering very few power gaps outside of the normal leveling process. Benefits new players, casual players, and bad players with little time to spare

    Obviously I'm #1. A lot of people are with me, and a lot of people are also #2. At the end of the day, going down either path will result in a less-than-enjoyable game for the other camp. Perhaps the best course of action, is a compromise. I really like some of the ideas I've seen so far, and I definitely hope ZOS is genuine in their considerations of them. I like the Champion System a lot, and want it to stay. But I recognize that the amount of power that it offers is a big turn-off for some kinds of players. There should be more than a few ways to make us both happy.

    Either way, we are all (presumably) here because we are fans of the game in one way or another. It's important to have your own opinion and give your feedback. But it's also important to think of the wants and needs of others, what's best for the long-term health of the game, and to remember that at the end of the day the final choice will always be one for ZOS.

    Your description of group 2 is so wrong. A lot of us are fine with a power gap, but the gap shouldn't be created by literally just grinding mobs. The gap should be created by clearing meaningful content. Power gaps are 100% normal in MMOs, and should be. Of course a new player shouldn't be able to catch up to someone who's been playing for a year. That would be dumb.

    How can you even describe the champion system as meaningful progression? They might as well just make stats be affected by /played. Everyone can get all of the points eventually, it's not like you even need to make any decisions on how to allocate them.
    Edited by Sallington on July 8, 2015 6:25PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Stravokov
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    the need to hire Deltia to be this community's councilor to the Dev team, seriously.
  • Bromburak
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    Jahoel wrote: »

    Although despite how much I enjoy a solid duel (even participate in a dueling guild) or small group fight, I have no choice but to absolutely agree with that statement. Which highlights one of my own forms of feedback; the game needs a darned arena for small-scale PvP! Battlegrounds would suffice as well, though I'm less fond of those. I would also like to see dueling.

    Yes, but this is a totally different feature, when we talk about Cyrodiil players should be motivated playing in groups to accomplish challenging PvP objectives for their faction. Thats what Realm vs. Realm is about.

    What we have now is random zerg with turning Emp several times a day and getting the scroll so many times that you can't even keep track of this. This is Mickey Mouse and its time for more strategy that motivates players for grouping, to EARN AP or any kind of rewards for their work and not leech AP for nothing.
  • nimander99
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    DenMoria wrote: »
    nimander99 wrote: »
    I for one can't wait for more Vet levels and I love the Champ system as is even though I have 140 CP's I still actively faceroll suckers in Cyrodiil NO PROBLEM.

    This is the last time I bump this post, we need to let this thread die.

    And this is why I'll never go back to Cyrodil and never get V or CP levels. There are too many folks like you there that just want to body slam other folks and not even give them a chance.

    I wouldn't have a problem with it, but most of you actively seek us out just to humiliate us.

    You're mean. :neutral:

    That is not at all what I meant, I'm not hunting lone people trying to run pve content in Cyrodiil, in fact I've never don't that! I NEVER play a game to humiliate others, ever, what I said I meant in the zerg when defending or taking keeps in a veteran campaign I will easily drop 6 or 7 players before I get downed and that's with a relatively low amount of CP's compared to others.

    I am not mean at all, I am actually fun and patient with others and try to avoid making someone's day miserable just for the sake of being a jerk. And way to make me post again in a thread I was trying to ignore :p
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Jahoel
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    Sallington wrote: »

    Your description of group 2 if so wrong. A lot of us are fine with a power gap, but the game shouldn't be created by literally just grinding mobs. The gap should be created by clearing meaning full content. Power gaps are 100% normal in MMOs, and should be. Of course a new player shouldn't be able to catch up to someone who's been playing for a year. That would be dumb.

    How can you even describe the champion system as meaningful progression? They might as well just make stats be affected by /played. Everyone can get all of the points eventually, it's not like you even need to make any decisions on how to allocate them.

    This is my interpretation, and it is not a perfectly accurate representation of each individual playing ESO. I also mentioned that variations do exist outside of those two extremes.

    I'm all for 'power gaps from clearing meaningful content' (assuming you mean gear, as is mostly standard in MMO space), but I'm also for power gaps from playing and earning experience (grinding, even, if that's how you like earning experience). This sounds to me like a simple difference of opinions. You don't think that playing more and earning experience should contribute to the power gap. I do. There are people that would agree with both of us. And, I think, there are good arguments to be made on both sides. That's why my opinion is that a compromise should be reached.

    I consider it meaningful progression because it is, to me. To you, it obviously is not. Again, this is a difference of opinions that goes very deep and nothing that either of us say will change the others mind. What I think we need is compromise. In all aspects of the Champion System.
    Bromburak wrote: »
    Yes, but this is a totally different feature, when we talk about Cyrodiil players should be motivated playing in groups to accomplish challenging PvP objectives for their faction. Thats what Realm vs. Realm is about.

    What we have now is random zerg with turning Emp several times a day and getting the scroll so many times that you can't even keep track of this. This is Mickey Mouse and its time for more strategy that motivates players for grouping, to EARN AP or any kind of rewards for their work and not leech AP for nothing.

    I don't disagree with you. I was just pointing out that Cyrodiil seems to be balanced with large-scale warfare in mind; not 1v1. And that I would like it to stay that way, with another PvP area/mode added for the small-scale stuff that some of us enjoy.
    Edited by Jahoel on July 8, 2015 6:30PM
  • Sallington
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    Jahoel wrote: »
    Sallington wrote: »

    Your description of group 2 if so wrong. A lot of us are fine with a power gap, but the game shouldn't be created by literally just grinding mobs. The gap should be created by clearing meaning full content. Power gaps are 100% normal in MMOs, and should be. Of course a new player shouldn't be able to catch up to someone who's been playing for a year. That would be dumb.

    How can you even describe the champion system as meaningful progression? They might as well just make stats be affected by /played. Everyone can get all of the points eventually, it's not like you even need to make any decisions on how to allocate them.

    This is my interpretation, and it is not a perfectly accurate representation of each individual playing ESO. I also mentioned that variations do exist outside of those two extremes.

    I'm all for 'power gaps from clearing meaningful content' (assuming you mean gear, as is mostly standard in MMO space), but I'm also for power gaps from playing and earning experience (grinding, even, if that's how you like earning experience). This sounds to me like a simple difference of opinions. You don't think that playing more and earning experience should contribute to the power gap. I do. There are people that would agree with both of us. And, I think, there are good arguments to be made on both sides. That's why my opinion is that a compromise should be reached.

    I consider it meaningful progression because it is, to me. To you, it obviously is not. Again, this is a difference of opinions that goes very deep and nothing that either of us say will change the others mind. What I think we need is compromise. In all aspects of the Champion System.
    Bromburak wrote: »
    Yes, but this is a totally different feature, when we talk about Cyrodiil players should be motivated playing in groups to accomplish challenging PvP objectives for their faction. Thats what Realm vs. Realm is about.

    What we have now is random zerg with turning Emp several times a day and getting the scroll so many times that you can't even keep track of this. This is Mickey Mouse and its time for more strategy that motivates players for grouping, to EARN AP or any kind of rewards for their work and not leech AP for nothing.

    I don't disagree with you. I was just pointing out that Cyrodiil seems to be balanced with large-scale warfare in mind; not 1v1.

    I guess I see time played as it's own sort of progressions, even if a little abstract.
    -If you raid more, you get better at raiding
    -If you PvP more, you get better at PvP
    -If you grind more, you get better at grinding

    The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?

    The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.

    Edited by Sallington on July 8, 2015 6:35PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Rook_Master
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    Duo Cracked Wood Cave with ESO+, Ring of Mara and XP Pot [SNIP]

    [Moderator Note: Edited per our rules on Profanity]
    Edited by ZOS_MaryB on July 8, 2015 8:48PM
  • Kerioko
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    Duo Cracked Wood Cave with ESO+, Ring of Mara and XP Pot or gtfo casual.

    Get a few NB buddies, gank people in Cracked Wood Cave, relish in the AP and the hate tells!

    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    I just wanted to make a few points.

    First, constantly growing your character almost endlessly is an awesome feature for game longevity. I know you alt-aholics want to finish a character and move on, but I like that there is always something you can do to make your character more powerful. I respect Deltia, great gamer and awesome videos. I used his resources a lot in making my first live character (besides beta) on the PS4. But he's, imo, mostly upset because all of his VR14s will now need to be levelled up and all of his VR14 Purple gear now needs to be replaced. Yes, that sucks man but you knew that was always a possibility if they expanded the levels. Even if they re-worked the VR ranks, you'd most likely still be in this same predicament simply by adding more character levels.

    Secondly, Imo, I don't care that some new group of players are upset that they can't grind their way to top gear / level and be exactly on par with someone who's dedicated themselves to growing their character for over a year. Life isn't fair, game balance isn't always fair and time investment is what it is, an investment. You can't make up for time that you never put in. Get over it. What's the point of an endless adventure if you can get to where someone else is by playing for a month and he played for years. That means there has been no character growth and probably no content for them in a year, lol. Eventually you will get there, that's a fact, but it won't happen without the same time investment that the other person has given.

    Now the Champion System. You do realize that if someone puts half their points into offense and half into defense and fight someone who did the same, it's almost cancelling each other out. If one guy puts all defense and you put all offense, again, cancelling each other out. Now, if someone has significantly more points and now has an edge on you, what do you complain about ? he has more points because he played more ? really ? do you complain that not everyone is using Purple VR14 gear and it's unfair ? is it unfair if you have more lag ? is it unfair if your class has broken skills ? is it unfair that they run with better gamers than yourself ? is it unfair to solo in PVP and someone picks you off after you just defeated someone and you were resource depleted ? is it unfair that your thumb hurts and it slipped off the stick at a bad time ? what in your life has taught you that anything is fair ? at a competitive game, even in pro-sports, usually a rookie doesn't perform as well as a veteran player because the veteran has experience, time invested, just like growing a character on TESO. Sometimes that rookie can outperform, personal skill set, but the veterans usually have an upper hand.

    Overcome the challenge or die trying, it's a game, enjoy it and do your best. Don't handicap the growth and the benefits of longevity, otherwise if there is no longevity, people will quit. I can't justify playing this game for years if someone else can be ME in a matter of a month. This is coming from a guy with a level 30 character who only played BETA on the PC, I never played launch. If in PVP someone hands me my butt because he's VR14, decked out and so forth, gee wizz, I expect that maybe ? if I wanted everything to be equal, all the time, I'd play Call of Duty.

    Playing the EXACT SAME WAY WITH THE EXACT SAME CONTENT... only 'higher levels of health....

    IS NOT [SNIP] LONGEVITY

    ... its being a hamster on a wheel.

    [Moderator Note: Edited per our rules on Profanity]
    Edited by ZOS_MaryB on July 8, 2015 8:48PM
  • Blade_07
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    We dont need a level increase but rather good end game content like complete expansion packs. Sounds like they are trying to put a little band aid on the lack of end game content!
    Wagging_Fingure.gif
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    Blade_07 wrote: »
    We dont need a level increase but rather good end game content like complete expansion packs. Sounds like they are trying to put a little band aid on the lack of end game content!
    Wagging_Fingure.gif

    And every sane person who dislikes being bored out of their [SNIP] minds agrees

    [Moderator Note: Edited per our rules on Profanity]
    Edited by ZOS_MaryB on July 8, 2015 8:49PM
  • nebuloss124
    The other day i was in cyrodil. There was a VR14 night blade running around 1 shoting almost everyone, we had a full raid of people and we were chasing 1 person down. after getting a kill you would have avenged 7-8 deaths every time. guys was insane.

    but cmon people everyone knows that ZOS solution to the cp problems is.........add more cp
  • Hiero_Glyph
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    I think another aspect of CP that is being ignored is that once players reach 3,600 CP there is no difference in how their points will be distributed. While this is still a long way off the idea of maxing CP means that all choice is removed and instead of customizing builds, you are just buffing them equally. CP should always be about choice and customization, not about buffing everything.

    If CP were capped at 600 (and increased to 1,200 over time) then players could either max a tree or balance their point distribution and miss out on upper tier passives. It would not be about buffing every category eventually. Better yet the grind would be reduced and players could focus more on playing how they want and less on grinding. More is not always better and in this case more simply means less meaningful choices.
    Edited by Hiero_Glyph on July 8, 2015 7:08PM
  • ch.ris317b14_ESO
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    What people need to focus on is not whether the leveling is fair... but if it is FUN.

    We should ALL be able to reach the conclusion that simply adding more levels and grind does not in any way make the game more fun, and actually makes it LESS fun.

    Games are about FUN, not progression.... add more ways to have FUN and people will keep playing.... take away fun, make this a second job.... and people will not even make VR1
  • Jahoel
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    Sallington wrote: »
    I guess I see time played as it's own sort of progressions, even if a little abstract.
    -If you raid more, you get better at raiding
    -If you PvP more, you get better at PvP
    -If you grind more, you get better at grinding

    The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?

    The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.

    Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!

    I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.

    So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.
  • DenMoria
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    Blade_07 wrote: »
    We dont need a level increase but rather good end game content like complete expansion packs. Sounds like they are trying to put a little band aid on the lack of end game content!
    Wagging_Fingure.gif

    Can somebody do something about this finger? It's really creeping me out!
  • ch.ris317b14_ESO
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    Jahoel wrote: »
    Sallington wrote: »
    I guess I see time played as it's own sort of progressions, even if a little abstract.
    -If you raid more, you get better at raiding
    -If you PvP more, you get better at PvP
    -If you grind more, you get better at grinding

    The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?

    The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.

    Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!

    I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.

    So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.

    Character levels need to die in gaming, period.

    They kill fun and immersion.
  • technohic
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    This will be their solution. "We decided as a catch up mechanism, to cap CP at 1000 for now. Then in 3 months, we will raise it to 2000 and so on and so forth. In each new season, you can buy up to the limit of the previous season in the crown store for a fee equivalent to how many XP pots you would need to buy to gain that many points over 3 months."
  • Sallington
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    Jahoel wrote: »
    Sallington wrote: »
    I guess I see time played as it's own sort of progressions, even if a little abstract.
    -If you raid more, you get better at raiding
    -If you PvP more, you get better at PvP
    -If you grind more, you get better at grinding

    The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?

    The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.

    Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!

    I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.

    So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.

    Character levels need to die in gaming, period.

    They kill fun and immersion.

    I've been longing for a "leveling" system like SWG since..... well SWG I guess.


    Edit: Pre NGE obviously.
    Edited by Sallington on July 8, 2015 7:31PM
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  • RazzPitazz
    RazzPitazz
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    The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
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    All-Star Crafter Guild
  • CFodder1977
    The day ESO dies will be when the developers bend to the whims of PvP players and they start watering down game mechanics and gameplay in the name of "balance." Bungie did just that with Destiny and that game is completely dead in terms of PvE.
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    The day ESO dies will be when the developers bend to the whims of PvP players and they start watering down game mechanics and gameplay in the name of "balance." Bungie did just that with Destiny and that game is completely dead in terms of PvE.

    Destiny is doing just fine

    The problem with Destiny PVE is that whoever wrote the story dialogue made an academy award winning actor look like a [SNIP].

    This appears to be fixed in the upcoming expansion

    And BTW destiny is incredibly more fun to play PVP than ANY other MMO type game EVER.

    http://forums.elderscrollsonline.com/en/discussion/comment/1998747#Comment_1998747
    Edited by ZOS_MaryB on July 8, 2015 8:51PM
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    Sallington wrote: »
    Jahoel wrote: »
    Sallington wrote: »
    I guess I see time played as it's own sort of progressions, even if a little abstract.
    -If you raid more, you get better at raiding
    -If you PvP more, you get better at PvP
    -If you grind more, you get better at grinding

    The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?

    The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.

    Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!

    I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.

    So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.

    Character levels need to die in gaming, period.

    They kill fun and immersion.

    I've been longing for a "leveling" system like SWG since..... well SWG I guess.


    Edit: Pre NGE obviously.

    Welp with the right balance they could have pulled an EVE Online type system without the real time training... kind of like a cross between EVE and your favorite trading card game... where the 'progression' is learning new things and different skill synergies... collecting as it were. And then you can customize and increas the power of those collected skills with morph choices.

    There is so much untapped potential in that morphing system....
  • Gidorick
    Gidorick
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    RazzPitazz wrote: »
    The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.

    All the cool kids want to be noticed. Don't you?

    I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.

    Maybe they're scared of Deltia. :worried:
    Edited by Gidorick on July 8, 2015 8:03PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
    ✭✭✭
    Gidorick wrote: »
    RazzPitazz wrote: »
    The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.

    All the cool kids want to be noticed. Don't you?

    I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.

    Maybe they're scared of Deltia. :worried:

    The topics keep changing because there are so many really obvious ways of NOT doing what they say they are going to do and keep people playing.

    Honestly they probably would get less heat if they just said, 'folks we're delaying the end of VR' and just left it at that. Just be like, its taking us longer than expected, deal with it.

    I just started playing and it feels like a slap in the face... I cannot imagine what somebody like Deltia feels like
    Edited by ch.ris317b14_ESO on July 8, 2015 8:12PM
  • SLy_Kyti
    SLy_Kyti
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    Deltia wrote: »
    Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.

    We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.

    Absolutely fantastic. Thanks for responding and reading. I know how hard you guys/gals work on this game and we as a community appreciate your response.

    @ZOS_GinaBruno
    This is encouraging news and gives those of us that love, love, love the game hope..

    While not revealing "the plan" the hope is that you are addressing "our concerns" which include more than you mentioned. We will wait to hear from you soon.
    Master Crafter: Almost all motifs
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  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Gidorick wrote: »
    RazzPitazz wrote: »
    The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.

    All the cool kids want to be noticed. Don't you?

    I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.

    Maybe they're scared of Deltia. :worried:

    The topics keep changing because there are so many really obvious ways of NOT doing what they say they are going to do and keep people playing.

    Honestly they probably would get less heat if they just said, 'folks we're delaying the end of VR' and just left it at that. Just be like, its taking us longer than expected, deal with it.

    I just started playing and it feels like a slap in the face... I cannot imagine what somebody like Deltia feels like

    I can't speak for everyone that's been here since beta but I long passed the point of being upset over these things. The only way for any of us here to truly create change in ESO is here: http://jobs.zenimax.com
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Vahrokh
    Vahrokh
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    Duo Cracked Wood Cave with ESO+, Ring of Mara and XP Pot [SNIP]

    [Moderator Note: Edited per our rules on Profanity]

    Sadly, it's you who are terribily wrong. Unlike many others, this MMO IS for casuals so it's you who are swimming in the wrong pond here.

    Want proof? In a casual guild we started and cleared AA in one afternoon session. 3 of us weren't VR14 yet. In a less casual oriented MMO, we'd have taken weeks or more.
    Edited by Vahrokh on July 8, 2015 9:09PM
This discussion has been closed.