"Attorneyatlawl wrote: »
Cyrodiil isn't a one versus one arena
"Attorneyatlawl wrote: »
Cyrodiil isn't a one versus one arena
SNIP
1) Pro Champion system; Players that prefer constant meaningful progression, resulting in clear power gaps between those that play most and those that play least - while maintaining relative balance in between. Benefits long term players, power-levelers, and bad players with lots of time to spare
2) Anti Champion system; Players that prefer characters to be more streamlined, facilitating a more level playing field - and offering very few power gaps outside of the normal leveling process. Benefits new players, casual players, and bad players with little time to spare
Obviously I'm #1. A lot of people are with me, and a lot of people are also #2. At the end of the day, going down either path will result in a less-than-enjoyable game for the other camp. Perhaps the best course of action, is a compromise. I really like some of the ideas I've seen so far, and I definitely hope ZOS is genuine in their considerations of them. I like the Champion System a lot, and want it to stay. But I recognize that the amount of power that it offers is a big turn-off for some kinds of players. There should be more than a few ways to make us both happy.
Either way, we are all (presumably) here because we are fans of the game in one way or another. It's important to have your own opinion and give your feedback. But it's also important to think of the wants and needs of others, what's best for the long-term health of the game, and to remember that at the end of the day the final choice will always be one for ZOS.
Although despite how much I enjoy a solid duel (even participate in a dueling guild) or small group fight, I have no choice but to absolutely agree with that statement. Which highlights one of my own forms of feedback; the game needs a darned arena for small-scale PvP! Battlegrounds would suffice as well, though I'm less fond of those. I would also like to see dueling.
nimander99 wrote: »I for one can't wait for more Vet levels and I love the Champ system as is even though I have 140 CP's I still actively faceroll suckers in Cyrodiil NO PROBLEM.
This is the last time I bump this post, we need to let this thread die.
And this is why I'll never go back to Cyrodil and never get V or CP levels. There are too many folks like you there that just want to body slam other folks and not even give them a chance.
I wouldn't have a problem with it, but most of you actively seek us out just to humiliate us.
You're mean.
Sallington wrote: »
Your description of group 2 if so wrong. A lot of us are fine with a power gap, but the game shouldn't be created by literally just grinding mobs. The gap should be created by clearing meaning full content. Power gaps are 100% normal in MMOs, and should be. Of course a new player shouldn't be able to catch up to someone who's been playing for a year. That would be dumb.
How can you even describe the champion system as meaningful progression? They might as well just make stats be affected by /played. Everyone can get all of the points eventually, it's not like you even need to make any decisions on how to allocate them.
Yes, but this is a totally different feature, when we talk about Cyrodiil players should be motivated playing in groups to accomplish challenging PvP objectives for their faction. Thats what Realm vs. Realm is about.
What we have now is random zerg with turning Emp several times a day and getting the scroll so many times that you can't even keep track of this. This is Mickey Mouse and its time for more strategy that motivates players for grouping, to EARN AP or any kind of rewards for their work and not leech AP for nothing.
Sallington wrote: »
Your description of group 2 if so wrong. A lot of us are fine with a power gap, but the game shouldn't be created by literally just grinding mobs. The gap should be created by clearing meaning full content. Power gaps are 100% normal in MMOs, and should be. Of course a new player shouldn't be able to catch up to someone who's been playing for a year. That would be dumb.
How can you even describe the champion system as meaningful progression? They might as well just make stats be affected by /played. Everyone can get all of the points eventually, it's not like you even need to make any decisions on how to allocate them.
This is my interpretation, and it is not a perfectly accurate representation of each individual playing ESO. I also mentioned that variations do exist outside of those two extremes.
I'm all for 'power gaps from clearing meaningful content' (assuming you mean gear, as is mostly standard in MMO space), but I'm also for power gaps from playing and earning experience (grinding, even, if that's how you like earning experience). This sounds to me like a simple difference of opinions. You don't think that playing more and earning experience should contribute to the power gap. I do. There are people that would agree with both of us. And, I think, there are good arguments to be made on both sides. That's why my opinion is that a compromise should be reached.
I consider it meaningful progression because it is, to me. To you, it obviously is not. Again, this is a difference of opinions that goes very deep and nothing that either of us say will change the others mind. What I think we need is compromise. In all aspects of the Champion System.Yes, but this is a totally different feature, when we talk about Cyrodiil players should be motivated playing in groups to accomplish challenging PvP objectives for their faction. Thats what Realm vs. Realm is about.
What we have now is random zerg with turning Emp several times a day and getting the scroll so many times that you can't even keep track of this. This is Mickey Mouse and its time for more strategy that motivates players for grouping, to EARN AP or any kind of rewards for their work and not leech AP for nothing.
I don't disagree with you. I was just pointing out that Cyrodiil seems to be balanced with large-scale warfare in mind; not 1v1.
Rook_Master wrote: »Duo Cracked Wood Cave with ESO+, Ring of Mara and XP Pot or gtfo casual.
Philonious1 wrote: »I just wanted to make a few points.
First, constantly growing your character almost endlessly is an awesome feature for game longevity. I know you alt-aholics want to finish a character and move on, but I like that there is always something you can do to make your character more powerful. I respect Deltia, great gamer and awesome videos. I used his resources a lot in making my first live character (besides beta) on the PS4. But he's, imo, mostly upset because all of his VR14s will now need to be levelled up and all of his VR14 Purple gear now needs to be replaced. Yes, that sucks man but you knew that was always a possibility if they expanded the levels. Even if they re-worked the VR ranks, you'd most likely still be in this same predicament simply by adding more character levels.
Secondly, Imo, I don't care that some new group of players are upset that they can't grind their way to top gear / level and be exactly on par with someone who's dedicated themselves to growing their character for over a year. Life isn't fair, game balance isn't always fair and time investment is what it is, an investment. You can't make up for time that you never put in. Get over it. What's the point of an endless adventure if you can get to where someone else is by playing for a month and he played for years. That means there has been no character growth and probably no content for them in a year, lol. Eventually you will get there, that's a fact, but it won't happen without the same time investment that the other person has given.
Now the Champion System. You do realize that if someone puts half their points into offense and half into defense and fight someone who did the same, it's almost cancelling each other out. If one guy puts all defense and you put all offense, again, cancelling each other out. Now, if someone has significantly more points and now has an edge on you, what do you complain about ? he has more points because he played more ? really ? do you complain that not everyone is using Purple VR14 gear and it's unfair ? is it unfair if you have more lag ? is it unfair if your class has broken skills ? is it unfair that they run with better gamers than yourself ? is it unfair to solo in PVP and someone picks you off after you just defeated someone and you were resource depleted ? is it unfair that your thumb hurts and it slipped off the stick at a bad time ? what in your life has taught you that anything is fair ? at a competitive game, even in pro-sports, usually a rookie doesn't perform as well as a veteran player because the veteran has experience, time invested, just like growing a character on TESO. Sometimes that rookie can outperform, personal skill set, but the veterans usually have an upper hand.
Overcome the challenge or die trying, it's a game, enjoy it and do your best. Don't handicap the growth and the benefits of longevity, otherwise if there is no longevity, people will quit. I can't justify playing this game for years if someone else can be ME in a matter of a month. This is coming from a guy with a level 30 character who only played BETA on the PC, I never played launch. If in PVP someone hands me my butt because he's VR14, decked out and so forth, gee wizz, I expect that maybe ? if I wanted everything to be equal, all the time, I'd play Call of Duty.
Sallington wrote: »I guess I see time played as it's own sort of progressions, even if a little abstract.
-If you raid more, you get better at raiding
-If you PvP more, you get better at PvP
-If you grind more, you get better at grinding
The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?
The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.
Sallington wrote: »I guess I see time played as it's own sort of progressions, even if a little abstract.
-If you raid more, you get better at raiding
-If you PvP more, you get better at PvP
-If you grind more, you get better at grinding
The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?
The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.
Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!
I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.
So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.
ch.ris317b14_ESO wrote: »Sallington wrote: »I guess I see time played as it's own sort of progressions, even if a little abstract.
-If you raid more, you get better at raiding
-If you PvP more, you get better at PvP
-If you grind more, you get better at grinding
The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?
The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.
Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!
I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.
So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.
Character levels need to die in gaming, period.
They kill fun and immersion.
CFodder1977 wrote: »The day ESO dies will be when the developers bend to the whims of PvP players and they start watering down game mechanics and gameplay in the name of "balance." Bungie did just that with Destiny and that game is completely dead in terms of PvE.
Sallington wrote: »ch.ris317b14_ESO wrote: »Sallington wrote: »I guess I see time played as it's own sort of progressions, even if a little abstract.
-If you raid more, you get better at raiding
-If you PvP more, you get better at PvP
-If you grind more, you get better at grinding
The problem I see is that spending all of your time grinding makes you better at everything because of the extra stat boosts it provides. Do you actually like grinding, or are you just doing it because that's the best way to earn CPs? If the best way was to get kills in PvP, would you be doing that instead?
The problem with the Champion System how it is, is that it forces people to play a certain way to stay competitive, instead of letting each aspect of the game stand by themselves.
Oh, player experience and skill is certainly it's own progression. I like the Champion System layered on top, though!
I was just having a similar conversation with someone. Seems like, when you get to the heart of the issue, a lot of people may be more upset by the games experience disparities than they are the Champion System itself. I can totally agree on that, too. With the CS, extreme emphasis should be placed on balancing experience gains across the board. You should absolutely be able to earn the same experience (and thus CP) in an hour of PvP or an hour of raiding as you do in an hour of grinding or questing.
So then, would more people be in agreement with the system if that were the case, and you could earn the same CP doing whatever you like most as someone who was grinding mobs? Perhaps that's what we need most.
Character levels need to die in gaming, period.
They kill fun and immersion.
I've been longing for a "leveling" system like SWG since..... well SWG I guess.
Edit: Pre NGE obviously.
RazzPitazz wrote: »The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.
RazzPitazz wrote: »The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.
All the cool kids want to be noticed. Don't you?
I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.
Maybe they're scared of Deltia.
ZOS_JessicaFolsom wrote: »Hey everyone, just a heads up that we are internally discussing your concerns (we've been reading them) -- we posted this in another thread, but it's worth repeating.
We're currently looking into ways we can help those new to the Champion System catch up a bit, and also decrease the gap between those who are just starting out and those who have accumulated a ton of points. Once we have a plan scoped out a bit more, we will be sharing it and looking to get everyone's thoughts.
Absolutely fantastic. Thanks for responding and reading. I know how hard you guys/gals work on this game and we as a community appreciate your response.
ch.ris317b14_ESO wrote: »RazzPitazz wrote: »The topics keep changing. VR-> CP -> Grinding ->CP-> Cadwells -> XP rates -> CP-> endgame -> PVP -> CP.
All the cool kids want to be noticed. Don't you?
I'll admit.... I posted in this thread because the EXACT same points made in a thread made by someone else would be subjected to insults and verbal abuse. The naysayers have pretty much stayed away from this thread.
Maybe they're scared of Deltia.
The topics keep changing because there are so many really obvious ways of NOT doing what they say they are going to do and keep people playing.
Honestly they probably would get less heat if they just said, 'folks we're delaying the end of VR' and just left it at that. Just be like, its taking us longer than expected, deal with it.
I just started playing and it feels like a slap in the face... I cannot imagine what somebody like Deltia feels like
Rook_Master wrote: »Duo Cracked Wood Cave with ESO+, Ring of Mara and XP Pot [SNIP]
[Moderator Note: Edited per our rules on Profanity]