eventide03b14a_ESO wrote: »Okay, what is the goal then? We don't seem to have a clear idea anymore.wraithguknub18_ESO wrote: »This increase to V16 is just a knee jerk reaction to the lack of content people are feeling.
Yes and no, its a necessary step before dropping Veteran levels on a long term.
I know this sounds weird and many of us don't understand why ZOS is doing this but their plan is to change the whole system without Veteranlevels and of course the workload required for this is huge and will take a very long time.
Filling the time between allows them to release more content like IC and technically its easier to add 2 levels than a full re-itemization on everything without Vetlevels until the final goal is done.
However, one side effect with the upcoming changes is that it has an unexpected impact on champion points too.
When players think they have implemented CPs originally so that we can work on something in endgame to improve our characters its true but the upcoming XP Bonus for V 16 raise was not planned when CPs have been added. That's what its basically all about, V14-V16 is nothing more than a time filler and workaround and they didn't calculate all the side effects coming with it.
Gandrhulf_Harbard wrote: »Rune_Relic wrote: »Which means there is no level playing field in PVP or trials or any other competition among players.
MMORPGs are not, have never been, and will never be, the correct platform for "level playing field" PvP.
MMORPG companies that expend any effort towards that goal achieve only three things:
1) They Fail.
2) They anger the majority players, PvE players, because their game gets ruined in the cause of a balance that can never be attained.
3) They anger the PvPers for trying but failing, and invariably making things worse.
And PvPers who play MMORPGs and claim to want that level playing field are deluding themselves and us, because everyone who has ever played a) MMORPGs and b) real level-playing-field PvP, knows for a fact that the two simply can not be shoehorned together.
All The Best
MichYodias wrote: »
I would have to admit a 1000 point champion point would most likely end in a loss against a competent player. However, I remember reading somewhere after a certain point, you no longer increase your resource pools with each champion point, I think a lot of people don't realize(unless I'm wrong and I could be). I wish I could find the source
Couldn't agree more with Deltia re champion points. I was playing this game from early access up until a few months ago when I got sick of the performance in Cyrodiil ( I and most of my guild). Recently I have been keeping up with events and some of my guild have been doing the same and can see what may be coming with the imperial city patch and hopefully some performance improvements along with much needed balance issues.
Those issues I may be able to live with and return along with some of my buddies (logged in a few times recently) HOWEVER the one thing that will stop us returning and actually re-subbing is if there is no catch up system in place. I currently have 133 champion points and I ONLY PvP as do most of my guildies and if we are at a constant and frankly huge disadvantage in pvp due to having no way of catching up champion points then I will simply uninstall this game and NEVER return.
So ZoS the ball is in your court If you want to have your glory when the imperial city hits by bringing back players that have left or tried out other games then the catch up system needs to be in place as I know for a fact I will not spend a single penny until that happens and if I start to invest my time in another game after your update then that will be it for me and most the guys who were in Renegades EU.
Champ points are why you are losing huh? If you had 100 more you guys would win huh?
This is nonsense.
eventide03b14a_ESO wrote: »Attorneyatlawl wrote: »jcasini222ub17_ESO wrote: »@Enraged_Tiki_Torch when quest grinding what quest takes 20 minutes? honest quesion. Mostly recently I did the first 30 quests in vr stormhaven at 5:03 minute breakdown, I've never run into an actual 20 minute quest when quest grinding. (still trying for the 4:30 mark that was said way back in the day by ZoS). All enlightened plus xp scroll and in 2 hours 6 cp's killing some mobs along the way. If this bumps up to 12 it'll make a difference.
Does further xp balancing need to happen sure.
I have to agree. Another important point that is typically overlooked is that you should, and will be, killing a lot of mobs as you move through questing areas completing those quests. I can't think of any single quest that would normally take 20 minutes as you plow through the zones if trying to quest grind. Simply calling out the XP you earn on a turn-in sidesteps the issue of XP/hour, which is the right yardstick for that discussion, as you mentioned.
Beefing up the base quest XP (that then gets raised by XP potions, the subscription bonus (if subscribed), etc.) adds a decent raise in your XP/hour. Most games, however, don't reach the best XP when questing by dodging agro and killing the minimum amount of mobs in your path; generally, you're best off killing as many as humanly possible while minimizing the extra travel distance and speed impact on your route as a whole.
For example, stopping entirely to go hunt one tiger hiding under a tree 20 feet away... not smart. Nuking a tiger 5 feet ahead of you as you approach, without even needing to turn off the way you were going and not even stopping other than to quickly grab the loot off of it... is smart. .I voted for him. I don't need to agree with everything he says to recognize his contributions to the community. *shrugs*
Games have to be enjoyable first and foremost. To survive and thrive, an MMO needs to be fun for existing players and accessible to new players. It isn't fun when time becomes more important than skill - unless hardcore grinders are your target audience, but I doubt this is what ZOS intended. It isn't accessible when a new player can't catch up in any reasonable amount of time. These are long-term problems ZOS needs to consider and prevent. It's good that we're talking about them.
Thank you, and especially moreso for understanding that just because people don't have the same point of view, their thoughts aren't automatically invalidated. Even when I don't agree with what someone's saying... I put forth an effort to try to at least get where they're coming from. Regardless if I still completely disagree at that point, I've learned something in doing so.
Now, I do absolutely, however, agree with you on the accessibility front. I hate doing this, but it would basically just be paraphrasing myself, not to just quote it. This isn't a difficult problem to address, in my opinion, and is being extremely overcomplicated in most of the discussions I've been reading on the forums here, and elsewhere. Here's how I think it breaks down, and how they can fairly keep it in check... numbers, of course, can always be tweaked .Attorneyatlawl wrote:Wow has lockout timers. ESO has RNG (random drop chances). Both result in the same statistical loot distribution, over time, and are different ways of doing the same thing but with less player annoyance by being strictly forbidden to play that content during a lockout.
Wow has new gear that immediately makes everything else you've ever done in the game or obtained for equipment obsolete and essentially worthless. ESO has beyond-extremely minor power increases on gear, with the changes providing more horizontal (different, but not numerically stronger) progression availability through new set bonus types, skills, and other facets.
Wow immediately sets everyone back to square one. It then requires everyone to start back up from scratch, repeating the same thing as the prior time period where top-end progression players speed through and gain their old power gap back in short order, while less competitive players are left in the dust and unable to in any way, shape, or form, including even being carried and playing a ludicrous amount of time per day, catch up if they didn't do it from the start. ESO provides such a small amount of extra raw power on the equipment that it could be considered zero statistically (see the math below).
The champion system is a big can of worms. Suffice to say, the first 300-400 points are important. The next couple of hundred will continue to gain moderately for many builds. Beyond that, you see a significant nosedive in how much they amplify your actual performance, both due to inherent relative diminishment and what parts of your combat they affect. I'll be doing a detailed post regarding this soon, but by and large, a simple "The first X number of champion points require less XP" that is raised every so often with patches over time.
For now we could have them say, "The first 120 champion points take less XP to earn" and then six months from now, "The first 225 champion points take less XP to earn" and so on, which would basically take care of the issue of power gaps when combined with the current enlightenment system that penalizes you after earning your first champion point in any given 24-hour period. Yes, the numbers are shiny and big. No, they don't make as giant a gap as it intuitively looks, when you boil it down to the facts after a moderate initial champion rank as described above. Wow's system is by far worse if you are not a hardcore player, for allowing you to even attempt to "keep up with the Joneses". Doing this, quicker players get to stay ahead for their efforts, but it curbs how extreme the differences in raw character power can ever reach.
Look I just want to know if you actually have some sort of insight or access that we don't. I thought that was the whole point. Your opinion is meaningless to me. I want answers from the devs.
2 vet levels are not "busy work". its come out along with the imperial city. craglorn v11-12, upper crag 13-14 imp city 15-16.. duh
Imperial City is PvP only. Why would you add 2 vr levels for just PvP? If they are raising the vr levels hopefully they have more than IC to offer.
Also if there is going to be new gear tiers with the new content there better be upgrades to the crafting.... considering when ESO was talked about pre-launch it was all about how important crafted gear was going to be to the game. I believe it was even said it was going to be the most important gear in the game.... doesn't feel that way lately.
RazzPitazz wrote: »Make CP with a standard xp curve.
IcyDeadPeople wrote: »RazzPitazz wrote: »Make CP with a standard xp curve.
Getting to 3600 max CP is already going to take 5-10 years for average player earning 1-2 CP per day. You want to delay this by another decade?
IcyDeadPeople wrote: »RazzPitazz wrote: »Make CP with a standard xp curve.
Getting to 3600 max CP is already going to take 5-10 years for average player earning 1-2 CP per day. You want to delay this by another decade?
GrieverXVII wrote: »so many opinions in here, mine will probably be buried along with the many others but i personally feel that VR ranks are fairly pointless..level cap should really just be 50, and Champion points should only affect PvE and be disabled for PvP. that way people feel constant progression and reward in a PvE environment, and disabling CP for PvP will put people on an even playing field where skill will matter over time invested.
RazzPitazz wrote: »GrieverXVII wrote: »so many opinions in here, mine will probably be buried along with the many others but i personally feel that VR ranks are fairly pointless..level cap should really just be 50, and Champion points should only affect PvE and be disabled for PvP. that way people feel constant progression and reward in a PvE environment, and disabling CP for PvP will put people on an even playing field where skill will matter over time invested.
The issue then comes with the PvE leader boards.
Your paranoia is getting the best of you. I'm willing to bet that less than 5% of the people playing have more than 400 champ points. ZOS already said they are going to implement a catch up system that will speed people to 400.Couldn't agree more with Deltia re champion points. I was playing this game from early access up until a few months ago when I got sick of the performance in Cyrodiil ( I and most of my guild). Recently I have been keeping up with events and some of my guild have been doing the same and can see what may be coming with the imperial city patch and hopefully some performance improvements along with much needed balance issues.
Those issues I may be able to live with and return along with some of my buddies (logged in a few times recently) HOWEVER the one thing that will stop us returning and actually re-subbing is if there is no catch up system in place. I currently have 133 champion points and I ONLY PvP as do most of my guildies and if we are at a constant and frankly huge disadvantage in pvp due to having no way of catching up champion points then I will simply uninstall this game and NEVER return.
So ZoS the ball is in your court If you want to have your glory when the imperial city hits by bringing back players that have left or tried out other games then the catch up system needs to be in place as I know for a fact I will not spend a single penny until that happens and if I start to invest my time in another game after your update then that will be it for me and most the guys who were in Renegades EU.
Champ points are why you are losing huh? If you had 100 more you guys would win huh?
This is nonsense.
Good post!!! rofl....seriously you need to learn to read also how many champion points do you think people are ahead of me now 100?? you're deluded matey. I am willing to bet that there are people with 300 more than me now never mind in the future. What will newcomers do when they start 500 behind its an unfair system for those that don't live on the game and believe me I used to.
I am willing to bet that there are people with 300 more than me now never mind in the future. What will newcomers do when they start 500 behind its an unfair system for those that don't live on the game and believe me I used to.
reapthetempestrwb17_ESO wrote: »
You're kind of all over the place in your post but I will point out that personally I am at the complete other spectrum from grinders, I do zero grinding, have very few CP compared to other veterans with similar game time played and still do not feel disadvantaged at all in PVP. So no one is forcing anyone to grind with the current CP system, nor do I personally believe it is necessary in order to enjoy the game or do very well in both PVE and PVP
Hey guys! This is my first post, here, although I've been playing ESO (on and off) since PC Beta and finally got an account for the forums. It's an honor to officially meet you all.
I guess I just wanted to add my thoughts, here.
Levels one through fifty were a mountain, and I enjoyed the climb. But Veteran Ranks met me on the mountaintop and told me to keep climbing to the moon, and I have trudged sluggishly onward ever since.
This is coming from a guy who has played only the smallest iota of PvP, in a futile effort to save that until max level: please don't push the moon farther away. It's not that Veteran leveling is difficult, or even challenging, it's just that it's mind-numbingly, soul-crushingly dull.
As for the Champion System, I suppose I can't say. As stated, I haven't played much of PvP, so I can only imagine how big the gap is between players. If it's causing that much of an issue, it definitely needs a retooling.
Again, nice to meet you all!
Or instead of devoting resources to figure out and balance inane progression systems... you just concentrate on story content, and add gear and regular levels.... like financially successful games have been doing since DnD
Hey guys! This is my first post, here, although I've been playing ESO (on and off) since PC Beta and finally got an account for the forums. It's an honor to officially meet you all.
I guess I just wanted to add my thoughts, here.
Levels one through fifty were a mountain, and I enjoyed the climb. But Veteran Ranks met me on the mountaintop and told me to keep climbing to the moon, and I have trudged sluggishly onward ever since.
This is coming from a guy who has played only the smallest iota of PvP, in a futile effort to save that until max level: please don't push the moon farther away. It's not that Veteran leveling is difficult, or even challenging, it's just that it's mind-numbingly, soul-crushingly dull.
As for the Champion System, I suppose I can't say. As stated, I haven't played much of PvP, so I can only imagine how big the gap is between players. If it's causing that much of an issue, it definitely needs a retooling.
Again, nice to meet you all!
Out of curiosity, how do you feel about chess?ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Lemme know how playing something other people created equates to inventing new technologies
You may as well have said, "Nothing you do on a football field counts as training hard."
Head over to ESPN's forums and let me know how it goes .
There is a distinct difference in actually working out, and learning how to compete physically... and pressing 8 buttons on a keyboard... where it all comes down to math
Hey guys! This is my first post, here, although I've been playing ESO (on and off) since PC Beta and finally got an account for the forums. It's an honor to officially meet you all.
I guess I just wanted to add my thoughts, here.
Levels one through fifty were a mountain, and I enjoyed the climb. But Veteran Ranks met me on the mountaintop and told me to keep climbing to the moon, and I have trudged sluggishly onward ever since.
This is coming from a guy who has played only the smallest iota of PvP, in a futile effort to save that until max level: please don't push the moon farther away. It's not that Veteran leveling is difficult, or even challenging, it's just that it's mind-numbingly, soul-crushingly dull.
As for the Champion System, I suppose I can't say. As stated, I haven't played much of PvP, so I can only imagine how big the gap is between players. If it's causing that much of an issue, it definitely needs a retooling.
Again, nice to meet you all!
Hey guys! This is my first post, here, although I've been playing ESO (on and off) since PC Beta and finally got an account for the forums. It's an honor to officially meet you all.
I guess I just wanted to add my thoughts, here.
Levels one through fifty were a mountain, and I enjoyed the climb. But Veteran Ranks met me on the mountaintop and told me to keep climbing to the moon, and I have trudged sluggishly onward ever since.
This is coming from a guy who has played only the smallest iota of PvP, in a futile effort to save that until max level: please don't push the moon farther away. It's not that Veteran leveling is difficult, or even challenging, it's just that it's mind-numbingly, soul-crushingly dull.
As for the Champion System, I suppose I can't say. As stated, I haven't played much of PvP, so I can only imagine how big the gap is between players. If it's causing that much of an issue, it definitely needs a retooling.
Again, nice to meet you all!
It's not.
BigInGlenumbra wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
You forgot "Who has nothing to do in their lives." and "Who has no aspirations."
Don't make it sound like killing the same mobs for hours a day everyday is challenging or honorable in any way.
The people who should be rewarded are the people who actually play much of what the game has to offer, that is quests and PvP. Not little locations killing the same mobs over and over. Grinders should be penalized for grinding. They're a terrible minority.