SleepyTroll wrote: »nimander99 wrote: »They are making a campaign that removes CP's, problem solved for everyone! Now leave my unlimited PVE progression alone!
when did they say this?
SleepyTroll wrote: »nimander99 wrote: »They are making a campaign that removes CP's, problem solved for everyone! Now leave my unlimited PVE progression alone!
when did they say this?
Hey /lurk if you are reading this and it's the weekend, take a break buddy... but if it's Monday then I have a simple question.
Why won't you just create a campaign that disables CP's? Instead of capping or changing major functions/systems of the game?
This seems the more elegant solution, as opposed to the collateral damage from really getting invasive.
ZOS_RichLambert
ZOS_RichLambert September 26
We are. Wheeler already announced that awhile ago.
ok ok ok, that's some solid info... But why wouldn't they share that with the community? not saying I don't appreciate that you had that.nimander99 wrote: »SleepyTroll wrote: »nimander99 wrote: »They are making a campaign that removes CP's, problem solved for everyone! Now leave my unlimited PVE progression alone!
when did they say this?
Sorry I cant quote a pm I had with /lurk but here it is cut and paste from my message log...Hey /lurk if you are reading this and it's the weekend, take a break buddy... but if it's Monday then I have a simple question.
Why won't you just create a campaign that disables CP's? Instead of capping or changing major functions/systems of the game?
This seems the more elegant solution, as opposed to the collateral damage from really getting invasive.
ZOS_RichLambert
ZOS_RichLambert September 26
We are. Wheeler already announced that awhile ago.
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
WalkingLegacy wrote: »Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Great post and I have been saying the same thing about the Champion Point system. Here's to hoping someone above Wrobel sees the light and rids us of this system.
WalkingLegacy wrote: »Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Great post and I have been saying the same thing about the Champion Point system. Here's to hoping someone above Wrobel sees the light and rids us of this system.
This thread is quite old, still valid but old.
WalkingLegacy wrote: »WalkingLegacy wrote: »Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Great post and I have been saying the same thing about the Champion Point system. Here's to hoping someone above Wrobel sees the light and rids us of this system.
This thread is quite old, still valid but old.
That doesn't change its importance
Yolokin_Swagonborn wrote: »Champion system and V16 level increase (and gear grab) was terrible for the game and game economy.
Yolokin_Swagonborn wrote: »Champion system and V16 level increase (and gear grab) was terrible for the game and game economy.
It kept this game alive too, without gear-grind or CP-progression players would have whined why there isnt nothing to do. Endgame progression is so tricky with such a low population, hopefully Zen figures out a way to make it without causing too much balance issues. Im not personally happy with CP-gear introduction, CP-gears and CP-system is gonna push it too far yet again, especially theres gear-upgrade system too.
Btw, before people start suggesting, why they dont do multiple Campaigns with different CP-tiers, on PS4 EU we dont have enough people for that, so thats why I hope Japaneses start to play on EU servers. Not to mention they could make Cyrodil stand-alone F2P game and no doubt add a few Campaign more, all they need to do is to put more money into Cyrodil and they can sell it as F2P stand-alone game.
WalkingLegacy wrote: »Yolokin_Swagonborn wrote: »Champion system and V16 level increase (and gear grab) was terrible for the game and game economy.
It kept this game alive too, without gear-grind or CP-progression players would have whined why there isnt nothing to do. Endgame progression is so tricky with such a low population, hopefully Zen figures out a way to make it without causing too much balance issues. Im not personally happy with CP-gear introduction, CP-gears and CP-system is gonna push it too far yet again, especially theres gear-upgrade system too.
Btw, before people start suggesting, why they dont do multiple Campaigns with different CP-tiers, on PS4 EU we dont have enough people for that, so thats why I hope Japaneses start to play on EU servers. Not to mention they could make Cyrodil stand-alone F2P game and no doubt add a few Campaign more, all they need to do is to put more money into Cyrodil and they can sell it as F2P stand-alone game.
How did it keep the game alive? So many people aren't even near the CP cap let alone have a lot....most of the hardcore players near it would still be here without it.
CP system is not for an MMO. It's an imbalance nightmare. And when you see level 50 plus 200 champion points to equip gear, everyone is gonna be like wtf...
Waffennacht wrote: »I hate it when the last thing to do in a game is get gear.
If I can complete the content (main part right there) to get the gear... then wtf is the point to the gear?! I already beat the content!!
As soon as content is done, the game is done for me. Removal of CP system (or anything that literally makes my character stronger ) removes my wish to play. If you removed CP and I at that point could beat every dungeon, then im out, I would see no reason to play. PvP by itself is not enough incentive for me to continue.
Edit: im the opposite of OP, I absolutely hate the idea some individual could catch up and beat me despite the year more i've invested into the game. I deserve my power, I earned it by grinding, I don't care your feelings hurt because you can't catch me, welcome to life.
Waffennacht wrote: »I hate it when the last thing to do in a game is get gear.
If I can complete the content (main part right there) to get the gear... then wtf is the point to the gear?! I already beat the content!!
As soon as content is done, the game is done for me. Removal of CP system (or anything that literally makes my character stronger ) removes my wish to play. If you removed CP and I at that point could beat every dungeon, then im out, I would see no reason to play. PvP by itself is not enough incentive for me to continue.
Edit: im the opposite of OP, I absolutely hate the idea some individual could catch up and beat me despite the year more i've invested into the game. I deserve my power, I earned it by grinding, I don't care your feelings hurt because you can't catch me, welcome to life.
Yolokin_Swagonborn wrote: »Champion system and V16 level increase (and gear grab) was terrible for the game and game economy.
It kept this game alive too, without gear-grind or CP-progression players would have whined why there isnt nothing to do. Endgame progression is so tricky with such a low population, hopefully Zen figures out a way to make it without causing too much balance issues. Im not personally happy with CP-gear introduction, CP-gears and CP-system is gonna push it too far yet again, especially theres gear-upgrade system too.
Btw, before people start suggesting, why they dont do multiple Campaigns with different CP-tiers, on PS4 EU we dont have enough people for that, so thats why I hope Japaneses start to play on EU servers. Not to mention they could make Cyrodil stand-alone F2P game and no doubt add a few Campaign more, all they need to do is to put more money into Cyrodil and they can sell it as F2P stand-alone game.
gw2only1b14_ESO wrote: »Yolokin_Swagonborn wrote: »Champion system and V16 level increase (and gear grab) was terrible for the game and game economy.
It kept this game alive too, without gear-grind or CP-progression players would have whined why there isnt nothing to do. Endgame progression is so tricky with such a low population, hopefully Zen figures out a way to make it without causing too much balance issues. Im not personally happy with CP-gear introduction, CP-gears and CP-system is gonna push it too far yet again, especially theres gear-upgrade system too.
Btw, before people start suggesting, why they dont do multiple Campaigns with different CP-tiers, on PS4 EU we dont have enough people for that, so thats why I hope Japaneses start to play on EU servers. Not to mention they could make Cyrodil stand-alone F2P game and no doubt add a few Campaign more, all they need to do is to put more money into Cyrodil and they can sell it as F2P stand-alone game.
Well then you look was CP bad for PVE or bad for PVP or Both...Gear grind is in any game but yea pve and pvp cant have cake and eat it as well
clayandaudrey_ESO wrote: »Waffennacht wrote: »I hate it when the last thing to do in a game is get gear.
If I can complete the content (main part right there) to get the gear... then wtf is the point to the gear?! I already beat the content!!
As soon as content is done, the game is done for me. Removal of CP system (or anything that literally makes my character stronger ) removes my wish to play. If you removed CP and I at that point could beat every dungeon, then im out, I would see no reason to play. PvP by itself is not enough incentive for me to continue.
Edit: im the opposite of OP, I absolutely hate the idea some individual could catch up and beat me despite the year more i've invested into the game. I deserve my power, I earned it by grinding, I don't care your feelings hurt because you can't catch me, welcome to life.
I have invested time since beta in this game and I don't care if your feelings are hurt that people can catch up. It is needed and if you don't like it then it is a you problem.
Edit : it's not life, it's a game. If you don't know that the outside is calling.
Waffennacht wrote: »clayandaudrey_ESO wrote: »Waffennacht wrote: »I hate it when the last thing to do in a game is get gear.
If I can complete the content (main part right there) to get the gear... then wtf is the point to the gear?! I already beat the content!!
As soon as content is done, the game is done for me. Removal of CP system (or anything that literally makes my character stronger ) removes my wish to play. If you removed CP and I at that point could beat every dungeon, then im out, I would see no reason to play. PvP by itself is not enough incentive for me to continue.
Edit: im the opposite of OP, I absolutely hate the idea some individual could catch up and beat me despite the year more i've invested into the game. I deserve my power, I earned it by grinding, I don't care your feelings hurt because you can't catch me, welcome to life.
I have invested time since beta in this game and I don't care if your feelings are hurt that people can catch up. It is needed and if you don't like it then it is a you problem.
Edit : it's not life, it's a game. If you don't know that the outside is calling.
It's a game that will lose players. You and minority can have it. My feelings wont be hurt, ill just quit like most long term players.
You go outside and leave the game to people who wanna play.
Edit: TESO has not been about PvP only and never should consider changes specifically aimed at PvP only
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
This guy has more Insightfuls
Agrees and Awesome in this post alone then I have all together ;_;
Yesterday's Eso Live could have been better with some more changes and by changes not nerfs but I guess there is time to improve as ESo is slowly dying.
On 3rd of March it will suffer a loss of players due to a new MMO coming on EU.
But thats another story...
The longer the champion system has played out the easier it is to see how this has screwed up a lot of things in the game. The effects are really the issue - since CP system wont be scrapped.. it should be reworked and overhauled. Giving passive increases to char strengths does not offer players new options or specialization in their characters necessarily. Its just a bar that raises your general strength and everyone is doing the same thing for every role. If youre not at the cap, youre just a weaker version than someone who is - and its very relevant.
Its so relevant, it has fundamentally changed how fights play out and altered balance entirely to the point we need serious class changes/rebalances. This is not the sort of progress we would like to see. This is just on top of things @Deltia said, which are also relevant and true as well. Oh well...