ZOS_GinaBruno wrote: »Thank you, everyone, for taking the time to give us your feedback, and for keeping it constructive. We'll be sure to pass this along to the appropriate teams to read over.
@ZOS_GinaBruno, what good does this really do to pass on? The things that @Deltia is mentioning isn't anything new with the Champion System that the MAJORITY of the player base has been screaming about since March 2nd 2015....
It clearly doesn't look like anyone over there really cares about anything other than selling XP Pots in the Crown store now. Why else would new VR levels have been added to "supposedly" be removed later?
Just as many others have mentioned time and time again, VR levels aren't going anywhere.....
IcyDeadPeople wrote: »I believe a simple tweak that would alleviate many concerns is adjusting Enlightenment so that it stacks an indefinite number of days, or at least a few months instead of only 12 days.
While enlightened it is easy for anyone to earn a CP every 20-30 minutes or so, and if hardcore grinding you can get one every 10 minutes.
If I get busy with work and need to a break from the game for a few months and return, I would easily be able to "catch up" to most players in Cyrodiil. Same goes for anyone who just wants to play the game every day without worrying about grinding. You can easily earn at least 100k XP per day just playing normally in PVP or PVE.
By increasing the amount of Enlightenment equivalent to two points per day instead of one, for example, it would be very easy for anyone who has had an account since 1.6 launched (on March 3) to get up to 252 champion points as of today.
It's not the highest certainly, but it is on a par with most players.
There would still be a huge disparity over time for people who are brand new to the game, unless enlightenment was extended further to apply to people who did not have an account since March 3.
.
BigInGlenumbra wrote: »IcyDeadPeople wrote: »A simple tweak that could alleviate many concerns is adjusting Enlightenment so it stacks an indefinite number of days, or at least a few months instead of only 12 days.
While enlightened it is easy for anyone to earn a CP every 20-30 minutes or so, and if hardcore grinding you can get one every 10 minutes.
If you get busy with work or need to a break from the game for whatever reason and return after a few months, you would easily be able to "catch up" to most players in Cyrodiil. Same goes for anyone who just wants to play the game every day without worrying about grinding. You can easily earn at least 100-200k XP per day just playing normally in PVP or PVE.
With daily Enlightenment at the current 1CP per day, by increasing the duration it would be possible for anyone who had a VR14 since 1.6 launched (on March 3) to catch up to 196 champion points as of today, simply by playing the game, without grinding:
(126 days since March 3, 126 daily points from enlightenment + 70 initial CP = 196),
or 375 CP by Jan 1 2016
(305 days + 70 initial CP = 380).
It's not the highest certainly, but it is on a par with most players. And instead of feeling like you have this Mt. Everest to climb to reach 3600 CP and finally be done with it, players would have a much more achievable short term goal of simply using up stored enlightenment.
If it were deemed necessary to boost Enlightenment further, it could be increased to 2CP per day in this scenario, and most players could reach Champion Rank 322 as of today though questing or PVP, without grinding:
(126 days since March 3, 252 enlightenment pool + 70 initial CP = 322)
or 680 CP by Jan 1, 2016
(2 CP @ 305 days + 70 initial CP = 680)
Players who have been hardcore grinding out 5-10 CP daily since March 3 are of course going to have much higher Champion rank by Jan 1 2016, and I think it is reasonable to expect this. However, by extending enlightenment this way, players who don't wish to grind can remain relatively competitive over time.
There would still be a huge disparity over time for people who are brand new to the game, unless enlightenment was extended further to apply to people who did not have an account since March 3.
As an alternative, if there is a concern about people earning CP too quickly without subscribing or spending money in the Crown store, the increase to two points daily enlightenment could perhaps be provided as a benefit of being ESO Plus subscriber.
The problem is that grinding mobs is far more efficient to gain XP and thus CP than questing or PvPing, making "Elightenment" pretty useless in its current state.
Also, it still isn't enough to close the gap in time between a person who has played for 3 years and a player who has played for 1 year. You still need plenty of hours invested to be equal to the 3 year player.
ZOS_RichLambert wrote: »I've been lurking here in this thread since Friday. Just wanted folks to know its not being ignored.
trimsic_ESO wrote: »ESO would have died if there were no character progression at all.
I've played GW2 for about 12-14 months. In this game there is almost no character progression. So if you stop the game for 6 months and then come back, you will find the game almost unchanged. That's not a problem if you're in the position of the person who comes back, but imagine how the people who stayed in the game feel like. This game is boring because there is nothing else to do than doing the same thing again and again, day after day. At least in ESO our character makes some progress, and becomes a bit stronger owing to the champion system, and that's better than nothing.
This being said, ESO lacks some shorter term progression mechanics, like new stuff we could obtain in new zones, be it PVE, PVP, or both.
MMOs need a progression system. This is what keeps people motivated at doing something in such games. But MMOs also need a season system, so that the progression can be done step by step. This way, the gap between the people who can grind and the people who can't (lack of time) remains under control. Then, there can't be a situation where a few players who have 1000 CP can kill easily anyone else who does not have so many CP yet. And player's skills remain the most important key factor in a combat.
The champion system is an opportunity for the future of the game, but without a season system with new gear and new contents, yes it will die.
I think that vr levels shoudln t be removed. You can get 1-50 in less than 1 day.Ofc there is cp system but isn't good for itemization or friend leveling.
It feels like real leveling starts at Vr level, before it's like a quick storyline.
ShiunTraze wrote: »hahahaha how can you ever get to 1-50 in 1 day?!?!?!?!
Hiero_Glyph wrote: »
In all honesty the simplest solution is a CP bonus/penalty based on the % behind/ahead the average you are, rounded to the nearest whole %. If you have 0 CP and the average is 300 then you get a 300% bonus. If you have 600 CP then you take a 200% penalty and your CP gain is halved. Note that the catchup mechanic is still more beneficial than the penalty for being ahead so it would promote catching up to the average, not stopping grinders.
Rescorla_ESO wrote: »Let's assume you are in a 1 vs 1 encounter in Cyrodil. If you lose, is the default assumption you lost because your opponent had more CPs than you?
In every MMO I have played since DAoC, people come to the forums and complain that some other class is overpowered and needs to be nerfed. This is typically because the person is a bad PVPer and they blame their loss on another class being OP instead of admitting they got beat because the other player was just better than them. My experience with PVP is the best PVPers are the ones who spend the most time PVPing and have the most experience, which comes from both winning and losing and learning from their mistakes. if someone has more CPs than me, then clearly they play the game more than me. That also means there is a very strong chance that since they play the game more than me, they have more experience at PVP than me.
Let's just say though that CPs do give someone a major advantage in PVP. I'm perfectly fine with that since CPs make the game significantly more alt friendly, especially considering the fact that the VR system seems like it is never going away. My self esteem can deal with getting beat in PVP if it means all of my characters can share the same accumulated CPs.
srlamasnrb18_ESO wrote: »Cp whine fest (don't get offended), and I'm saying this as a Vr8 max char with 70 Cps, can be easily worked arround by only adding a Non-Cp Campaign or a sub 300 Cp one. It is logical that those with more time in the game are comparative stronger. There is no need of major overhaul. Regarding Pve, what's the leaderboard if not a bragging instance for self egolatrism? Let the grinders have those.
ch.ris317b14_ESO wrote: »srlamasnrb18_ESO wrote: »Cp whine fest (don't get offended), and I'm saying this as a Vr8 max char with 70 Cps, can be easily worked arround by only adding a Non-Cp Campaign or a sub 300 Cp one. It is logical that those with more time in the game are comparative stronger. There is no need of major overhaul. Regarding Pve, what's the leaderboard if not a bragging instance for self egolatrism? Let the grinders have those.
Or instead of devoting resources to figure out and balance inane progression systems... you just concentrate on story content, and add gear and regular levels.... like financially successful games have been doing since DnD
Rescorla_ESO wrote: »Let's assume you are in a 1 vs 1 encounter in Cyrodil. If you lose, is the default assumption you lost because your opponent had more CPs than you?
In every MMO I have played since DAoC, people come to the forums and complain that some other class is overpowered and needs to be nerfed. This is typically because the person is a bad PVPer and they blame their loss on another class being OP instead of admitting they got beat because the other player was just better than them. My experience with PVP is the best PVPers are the ones who spend the most time PVPing and have the most experience, which comes from both winning and losing and learning from their mistakes. if someone has more CPs than me, then clearly they play the game more than me. That also means there is a very strong chance that since they play the game more than me, they have more experience at PVP than me.
Let's just say though that CPs do give someone a major advantage in PVP. I'm perfectly fine with that since CPs make the game significantly more alt friendly, especially considering the fact that the VR system seems like it is never going away. My self esteem can deal with getting beat in PVP if it means all of my characters can share the same accumulated CPs.