Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
I really like the vet system, I still don't understand the need to get rid of it.
I also really like the champion system, constant progression, it's nice that everything I do improves my characters. Yes, some will pull ahead and have an advantage. This is an mmorpg, I would not want it any other way, those of you criticizing might want to consider the alternative of being stuck with nothing to improve upon.
ch.ris317b14_ESO wrote: »Just need seasons and tiers... like every other game
BugCollector wrote: »I quote the most important part of Deltia's plea: My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset.
@ZOS_GinaBruno
ch.ris317b14_ESO wrote: »Ultimately grinding and 'progression' are poor substitutes for good gameplay.
If you design a FUN game... and have a story fleshed out... you don't need to redesign the end game three times in a year.
I really like the vet system, I still don't understand the need to get rid of it.
I also really like the champion system, constant progression, it's nice that everything I do improves my characters. Yes, some will pull ahead and have an advantage. This is an mmorpg, I would not want it any other way, those of you criticizing might want to consider the alternative of being stuck with nothing to improve upon.
ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Rune_Relic wrote: »Which means there is no level playing field in PVP or trials or any other competition among players.
I really like the vet system, I still don't understand the need to get rid of it.
I also really like the champion system, constant progression, it's nice that everything I do improves my characters. Yes, some will pull ahead and have an advantage. This is an mmorpg, I would not want it any other way, those of you criticizing might want to consider the alternative of being stuck with nothing to improve upon.
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
Gandrhulf_Harbard wrote: »Rune_Relic wrote: »Which means there is no level playing field in PVP or trials or any other competition among players.
MMORPGs are not, have never been, and will never be, the correct platform for "level playing field" PvP.
MMORPG companies that expend any effort towards that goal achieve only three things:
1) They Fail.
2) They anger the majority players, PvE players, because their game gets ruined in the cause of a balance that can never be attained.
3) They anger the PvPers for trying but failing, and invariably making things worse.
And PvPers who play MMORPGs and claim to want that level playing field are deluding themselves and us, because everyone who has ever played a) MMORPGs and b) real level-playing-field PvP, knows for a fact that the two simply can not be shoehorned together.
All The Best
"Attorneyatlawl wrote: »"Suffice to say, the first 300-400 points are important. The next couple of hundred will continue to gain moderately for many builds. Beyond that, you see a significant nosedive in how much they amplify your actual performance
Again and for remember, in my opinion the best idea so far.
Idea from @Rune_Relic
They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
wenxue2222b16_ESO wrote: »It just feels sometimes like they never had a long term development plan from the start.
The three alliance thing was always going to cause problems story wise when adding new PvE zones. I actually think the alliance thing was just bad from the start. There could have been a better way of implementing PvP. One world with a walloping great civil war maybe then let players choose their PvP faction separately from what goes on in the PvE zones.
Gandrhulf_Harbard wrote: »Rune_Relic wrote: »Which means there is no level playing field in PVP or trials or any other competition among players.
MMORPGs are not, have never been, and will never be, the correct platform for "level playing field" PvP.
MMORPG companies that expend any effort towards that goal achieve only three things:
1) They Fail.
2) They anger the majority players, PvE players, because their game gets ruined in the cause of a balance that can never be attained.
3) They anger the PvPers for trying but failing, and invariably making things worse.
And PvPers who play MMORPGs and claim to want that level playing field are deluding themselves and us, because everyone who has ever played a) MMORPGs and b) real level-playing-field PvP, knows for a fact that the two simply can not be shoehorned together.
All The Best
ZOS_GinaBruno wrote: »This is a great thread with a lot of opinions; please don't start making personal attacks, and keep it on topic and constructive. Thanks, guys.
Adam_Chattaway wrote: »question, how do i unsub from getting notification from a thread?
Gandrhulf_Harbard wrote: »Adam_Chattaway wrote: »question, how do i unsub from getting notification from a thread?
Find the quest in the FOrum listing, and uncheck the yellow star to the right of the thread title.
All The Best
Adam_Chattaway wrote: »Gandrhulf_Harbard wrote: »Adam_Chattaway wrote: »question, how do i unsub from getting notification from a thread?
Find the quest in the FOrum listing, and uncheck the yellow star to the right of the thread title.
All The Best
I dont have one, but still keep getting the noti
Sandmanninja wrote: »ch.ris317b14_ESO wrote: »Just need seasons and tiers... like every other game
I don't know about seasons and tiers.
But a well-known MMO puts a weekly cap on how many "CPs" players can earn.
Not a bad idea. No nerfing of CPs or their value. The ONLY players affected would be grinders getting 100 CPs a week.
ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
wenxue2222b16_ESO wrote: »It just feels sometimes like they never had a long term development plan from the start.
The three alliance thing was always going to cause problems story wise when adding new PvE zones. I actually think the alliance thing was just bad from the start. There could have been a better way of implementing PvP. One world with a walloping great civil war maybe then let players choose their PvP faction separately from what goes on in the PvE zones.
Then when vet ranks came in there doesn't seem to have been any thought as how to develop them going forwards when new zones were added. Just adding new ones without enough content to go with it has led to a 'grind or forget about end game' sort of culture.
Then when they decided to remove vet zones there doesn't seem to have been much thought about how to develop/live with the champ system when new content was introduced.
Crafts, potions, recipes and materials haven't really kept pace with character level either.
An MMO survives though having new content and continuous character development. That needs to be considered right from the start. It's not the same as making a single player game and then just adding chunks here and there.
ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Earning max X amount of CP's on a time basis would just sweep the problem into the future.
Just change the scaling to be more punishing, you still get the passives from gaining points and the flat bonus to each node should barely give anything.
Same goes for the bonus to the health, stamina and magicka pools, the values are currently constant in their increase.
ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Lemme know how playing something other people created equates to inventing new technologies