BugCollector wrote: »I quote the most important part of Deltia's plea: My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset.
@ZOS_GinaBruno
Attorneyatlawl wrote: »They are already fairly punishing due to inherent relative diminishment. Gaining 10 magicka when you have 100? That's 10%. Gaining 10 magicka once you have 150? That's 6.6%. Gaining 10 magicka once you have 500? 2%. The same applies to the passives themselves, and there is an artificial negative curve factor added in for those to boot. The system caps at 3600.
Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Lemme know how playing something other people created equates to inventing new technologies
You may as well have said, "Nothing you do on a football field counts as training hard."
Head over to ESPN's forums and let me know how it goes .
ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Lemme know how playing something other people created equates to inventing new technologies
You may as well have said, "Nothing you do on a football field counts as training hard."
Head over to ESPN's forums and let me know how it goes .
There is a distinct difference in actually working out, and learning how to compete physically... and pressing 8 buttons on a keyboard... where it all comes down to math
Out of curiosity, how do you feel about chess?ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »Attorneyatlawl wrote: »ch.ris317b14_ESO wrote: »ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
Nothing you do in front of a computer screen counts as training hard
I guess Bill Gates didn't learn much to train to be capable of creating Windows then, did he? Or Larry Page and Sergey Brin as co-founders for another later, extremely important invention to our everyday lives, called Google, then, eh?
Rhetorical question, and food for thought...
Lemme know how playing something other people created equates to inventing new technologies
You may as well have said, "Nothing you do on a football field counts as training hard."
Head over to ESPN's forums and let me know how it goes .
There is a distinct difference in actually working out, and learning how to compete physically... and pressing 8 buttons on a keyboard... where it all comes down to math
Adam_Chattaway wrote: »Gandrhulf_Harbard wrote: »Adam_Chattaway wrote: »question, how do i unsub from getting notification from a thread?
Find the quest in the FOrum listing, and uncheck the yellow star to the right of the thread title.
All The Best
I dont have one, but still keep getting the noti
Robotmafia wrote: »well im sure a catch up system will come...
everyone whos buying XP pots from the store is probably slowing this down because they are makin money and u don't *** with somthin that's makin money
http://forums.elderscrollsonline.com/en/discussion/153310/champion-system-introduction-guide#latest
I just though I would point out the last paragraph of Deltia's post here while he was making the CS guide. I thought it was a second-to-none system, man. What happened there? Praising it left and right now bashing it as a whole?
Robotmafia wrote: »well im sure a catch up system will come...
everyone whos buying XP pots from the store is probably slowing this down because they are makin money and u don't __ with somthin that's makin money
Couldn't agree more with Deltia re champion points. I was playing this game from early access up until a few months ago when I got sick of the performance in Cyrodiil ( I and most of my guild). Recently I have been keeping up with events and some of my guild have been doing the same and can see what may be coming with the imperial city patch and hopefully some performance improvements along with much needed balance issues.
Those issues I may be able to live with and return along with some of my buddies (logged in a few times recently) HOWEVER the one thing that will stop us returning and actually re-subbing is if there is no catch up system in place. I currently have 133 champion points and I ONLY PvP as do most of my guildies and if we are at a constant and frankly huge disadvantage in pvp due to having no way of catching up champion points then I will simply uninstall this game and NEVER return.
So ZoS the ball is in your court If you want to have your glory when the imperial city hits by bringing back players that have left or tried out other games then the catch up system needs to be in place as I know for a fact I will not spend a single penny until that happens and if I start to invest my time in another game after your update then that will be it for me and most the guys who were in Renegades EU.
Gandrhulf_Harbard wrote: »Ok, here's my take on this.
First off thanks to @Deltia for the thread, and the comprehensive opening post.
Reading through the thread a sentiment seemed to come to the fore for a short while that I think needs addressing.
Someone, I can't recall who, said that Zeni needs to go talk to the Streamers.
No, it doesn't.
What percentage of the playerbase are major streamers? 5% maybe.
The same sentiment is often used with reference to PvPers and End-Game Raiders.
What percentage of the playerbase are PvPers? Well as an average for the MMORPG industry it is rarely above 20%.
What percentage of the playerbase are End-Game Raiders? Well, again as an industry average, it is rarely above 20%.
But the key here is what degree of crossover is there among these three groups? I'd honestly be surprised if all three groups combined made up more than 20-25% of the playerbase.
So why should Zeni go listen to and talk with them?
Is there some elitism assumed here; that these people know what is wrong with the game and how to fix it?
Well I hope not.
I can't think of one single MMORPG that has been improved in any way by listening to, for example, PvPers. MMORPGs are not the platform for PvP; the conflict between balancing PvP and PvE almost always leads to both areas of the game suffering and no one being happy.
No more strength should be given to the voice of any group over any other.
I'll be honest and say IC means nothing to me; I don't PvP in MMORPgs for the reasons I outlined above. If all the "new content" is is IC then there is no new content for me.
If I can avoid Cyrodil and IC totally then I will; if I can't I'll be in just long enough to pick up the Shards I need and then I'll be out never to return.
All The Best
Imagine a new, obscure MMO. One day, a very known player starts playing it. He posts videos, creates podcasts, major MMO magazines or websites interview him. He describes how good the end game PvE / PvP is, how unique and epic is to play this game. Voilà, a single guy now is creating traction to get his fans into the game. People will expect this is an AAA title and will be willing to pay a sub.
See the difference?
Found it. From Matt Firor responding to a question about the payment model that ESO will take. (emphasis added)
Here we are 1 box purchase away from a full a F2P game. We can see these sacrifices play out with the interplay between the champion system, the gap, and the Crown store.
With no reason to pay a sub in this game the source of funds will slow trickle more and more into the crown store, as more and more sacrifices are made.
Okay, what is the goal then? We don't seem to have a clear idea anymore.wraithguknub18_ESO wrote: »This increase to V16 is just a knee jerk reaction to the lack of content people are feeling.
Yes and no, its a necessary step before dropping Veteran levels on a long term.
I know this sounds weird and many of us don't understand why ZOS is doing this but their plan is to change the whole system without Veteranlevels and of course the workload required for this is huge and will take a very long time.
Filling the time between allows them to release more content like IC and technically its easier to add 2 levels than a full re-itemization on everything without Vetlevels until the final goal is done.
However, one side effect with the upcoming changes is that it has an unexpected impact on champion points too.
When players think they have implemented CPs originally so that we can work on something in endgame to improve our characters its true but the upcoming XP Bonus for V 16 raise was not planned when CPs have been added. That's what its basically all about, V14-V16 is nothing more than a time filler and workaround and they didn't calculate all the side effects coming with it.
I would like this answered too. Simply telling us to keep it civil isn't very useful. Please give us an actual response.ZOS_GinaBruno wrote: »Thank you, everyone, for taking the time to give us your feedback, and for keeping it constructive. We'll be sure to pass this along to the appropriate teams to read over.
@ZOS_GinaBruno, what good does this really do to pass on? The things that @Deltia is mentioning isn't anything new with the Champion System that the MAJORITY of the player base has been screaming about since March 2nd 2015....
It clearly doesn't look like anyone over there really cares about anything other than selling XP Pots in the Crown store now. Why else would new VR levels have been added to "supposedly" be removed later?
Just as many others have mentioned time and time again, VR levels aren't going anywhere.....
I miss the LOL button.ch.ris317b14_ESO wrote: »this is turning into the Marxist ESO Manifesto. From each according to their ability to each according to their need. Let's just have a continuous "catch up" mechanism in place. XP and CP are distributed evenly based on current players.
:-/
Why the hell should there be a catch up method when there is already diminishing return on the use of CP points? That is your catch up method. At some point a person only gets .1 for the use of 1. When you are lower in CP in a category you GET MORE % out of the use of a point. We don't need no stinking catch up buttons... just sayin.
The true marxism is you people wanting the prasants to farm for no gain... kind of like a stalinist economy.
True competition... as in all sport, involves standardized equipment.
Everyone has access to the same equipment. It's what's underneath that counts. Who trains harder. Who puts their time in. Who pushes themselves. Who is disciplined. Who plans. Who wants it more. Not who whines loudest and longest.
2 vet levels are not "busy work". its come out along with the imperial city. craglorn v11-12, upper crag 13-14 imp city 15-16.. duh
Imperial City is PvP only. Why would you add 2 vr levels for just PvP? If they are raising the vr levels hopefully they have more than IC to offer.
Also if there is going to be new gear tiers with the new content there better be upgrades to the crafting.... considering when ESO was talked about pre-launch it was all about how important crafted gear was going to be to the game. I believe it was even said it was going to be the most important gear in the game.... doesn't feel that way lately.