Wow if I could give this post an insightful, agree and awesome I would. Well said. I also am getting tired of this backtracking on what we have been told and it done completely in secret. It would be better at this point to have no progression than to increase the vet ranks. Why will ZOS not listen to the community on this one? WE DO NOT WANT VETERAN RANKS. WE DO NOT WANT THEM NOW AND WE DO NOT WANT THEM INCREASED!Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
The third level cap without any significant new content. Most MMO's only raise the cap when a major expansion comes out.This will be the third level cap raise in about a year and a half. Even with all of the issues of veteran levels and XP in general with the game, and the way that the playerbase feels about them, the fact that they plan on raising the level cap this many times in this short a time period demonstrates utter incompetence. There is simply no need for it. They can release small content updates without forcing us to grind more xp (and completely sunsetting our prior gear) for no purpose other than a false sense of accomplishment and progression.
I know they're new to mmorpgs, but one would think even a modicum of common sense would be considered when making decisions like this. The cherry on top is not only do they make these absurd decisions, they insist on maintaining abysmal communication. Even the community managers seem to be useless of late, which is truly unfortunate given how good they were at addressing player feedback early on in the game's life. Rich's /lurk spree is the most action we've seen in a while, and that says a lot.
Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
@AttorneyatlawlAttorneyatlawl wrote: »
(source- http://forums.elderscrollsonline.com/en/discussion/comment/1988302/#Comment_1988302)
Derisive much? Cutting heads off to look taller is opprobrious. As you mentioned No one absolutely knows the details concerning the number crunching . Which nullifies your responses as well.
Posters here took the time to thoughtfully consider this threads ramifications and are engaging in dialog (however meaningful that is to some), whether the numbers are absolutes or mere supposition. As evidenced by the 20 odd pages we have something to say. I appreciate the opportunity ZOS has allowed, to do so. I also am thankful that @delita broached the subject. Even given sanctimonious responses from others such as "/fin" aside.
- Raising the level cap,
- erasing end game items worth,
- allowing CP gains to outweigh skill
- not providing a way to close the CP gap beyond Crown Shop purchases
- changing gameplay without adding content
These are what we are talking about. Numbers aside. These are the death knell, the harbinger of the end.
Gandrhulf_Harbard wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
^ This.
Very, very well done.
Second time today I wish could vote someone Awesome twice.
All The Best
Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
The question is, is it too late to save ESO? I'm beginning to believe so unless we see some changes very soon and some content. Here is hoping they provide what we want when Imperial City announcement is made. And here is hoping Wrothgar etc come with that update. But I'm doubting it at this point I really am
I think it's absolutely still fun to play, as long as you (as in the general you) stop worrying so much about what other players are doing and capable of, stop being entitled to be as good as other players who have been here longer and put more time in.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
It is folly! This is not targeted at you, @Nifty2g, just to be clear, but rather to expand on my earlier post.
To speak for myself, I have a lot left to see in the game, am excited for new content, and am actually enjoying the vet and champ systems. I don't feel like I have to progress in them. They are extra. When I progress in them, I am pleased. I don't seek to grind them. No one makes you do that except for yourself, and then you blame ZOS.
The hilarity of it all is that ZOS did not intend people to grind these systems out. They were intended for long term, slow development, that you gain automatically by playing, not grind them and then go "hey what do I play now?".
People will ruin just about everything for themselves.
Anyhow, new content will be great. ZOS is most certainly aware of the entire forum being on fire from this vet/champ business, and I imagine they will sort it out in time.
Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
Nope.
Player X plays 20,000 hours of chess games against other people.
Player Y plays 20,000 hours of chess games against himself and makes the game last for the minimum amount of time possible by making black lose every time so that he has played thousands of times more games than player X.
In this new chess system called champion chess you get to turn your pieces into queens when you play a certain number of games.
If player X and player Y had a match against each other then player Y would win because they have all queens and player X has none.
Sithisvoid wrote: »I don't see anything wrong with VR16 or Champion points. MMO's raise level cap. Champion points keep people playing the game. Plus what kind of backlash would erupt if they removed them? The people who spent hour upon hour grinding will suddenly leave the mobs and return the the forum in Frankenstein mob form.
Vertical progression is just very bad game design for a multiplayer game. The fact that other games do it, doesn't make it better.
Just imagine playing basketball with a magic ball that "learns" how to find the basket, and hits with a higher probability every throw, without you as a player having to get better at all. Who'd want to play with you after a weeks?
The more time you spend in a game, the better it should make you as a player. It shouldn't make your character better. That's how games like Counter-Strike and sports in general are so immensely popular.
Good multiplayer games add horizontal progression systems, which award you more versatility and options as you develop your character. That's what skills in ESO essentially are, a horizontal progression system. As you gain skill points you have more skills to choose from, but you can only use 12 at a time and they don't get more powerful. You just have more options to customize your build and make it fit better with your playstyle - just as basketball players have the choice between a thousand types of shoes, so they can pick whichever fits them best - without gaining an absolute competitive advantage.
I log on to play the game for a few hours to relax and have fun. I get lost in PVP for 10 hours, because the gameplay sucks me in. I practice to get better, to improve my skill. But if a game forces me to grind content for xp or gear, I end up loathing the content, rather than enjoying it. If I get the feeling I can't become emperor, because I can never play as much as a player who does not have a job, I lose interest in PVP. If I get the feeling that I can't catch up with high CP players, I end up quitting the game.
A good game has no vertical progression, it sucks players in because of fun gameplay. Vertical progression is simply a means to trick players into playing a game that is not good enough to keep players engaged otherwise.
Rune_Relic wrote: »The question is, is it too late to save ESO? I'm beginning to believe so unless we see some changes very soon and some content. Here is hoping they provide what we want when Imperial City announcement is made. And here is hoping Wrothgar etc come with that update. But I'm doubting it at this point I really am
I think it's absolutely still fun to play, as long as you (as in the general you) stop worrying so much about what other players are doing and capable of, stop being entitled to be as good as other players who have been here longer and put more time in.
It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
It is folly! This is not targeted at you, @Nifty2g, just to be clear, but rather to expand on my earlier post.
To speak for myself, I have a lot left to see in the game, am excited for new content, and am actually enjoying the vet and champ systems. I don't feel like I have to progress in them. They are extra. When I progress in them, I am pleased. I don't seek to grind them. No one makes you do that except for yourself, and then you blame ZOS.
The hilarity of it all is that ZOS did not intend people to grind these systems out. They were intended for long term, slow development, that you gain automatically by playing, not grind them and then go "hey what do I play now?".
People will ruin just about everything for themselves.
Anyhow, new content will be great. ZOS is most certainly aware of the entire forum being on fire from this vet/champ business, and I imagine they will sort it out in time.
Someone can sit an exam 20 times in a row once a year and fail.
Someone else can pass that exam 1st time.
Are you saying the person that failed the exam 20 times should get the job ?
Clearly they put much more time and effort into it....they just weren't very competent.
Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
With time, yes. Thank you.
Lazy/entitled players want to skip that time, because they think they are somehow special.
That's presumptuous. Many of us have been playing since beta. No player should be more important than the others anyway. We have collectively been saying that we hate the veteran system for over a year now and they have said they are removing them once the champion system was released. It shouldn't take someone like Deltia to get a response from ZOS. It's ridiculous.nebuloss124 wrote: »lets face it Deltias probably knows more about this game and how it works then most if not all players on ESO. What he has to say makes alot of sense i personally have been playing on ps4 and have been obssesed about getting as many champion points as i can. so in a few months i will just roll over everyone in pvp. its giving me a reason to keep logging on and playing for long hours. but then i started to think to myself maybe VR are the way to go instead of CP. But changing that now would make alot of people very angry. ZOS got themselves into a bad situation. I cant even think of how it can be fixed but in the mean time ill be grinding cp. love and thanks to deltias for everything he does
michaelb14a_ESO2 wrote: »Meh, baby with the bath water here. Vertical progression is a hallmark of RPG and cRPG games, of which MMOs have their roots. While I agree with a few of your points, RPG gameplay has vastly different player reward/gameplay systems than sports and FPS games. Sports/FPS games reward player dexterity, reaction, aim with "wins". RPG's reward players based on time invested and knowledge of the game's meta, numbers, mechanics and enviroment with "advancement".
Good games have a soul and know what they want to be and do, rather than try to be everything to everyone.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
With time, yes. Thank you.
Lazy/entitled players want to skip that time, because they think they are somehow special.
I could go into a good, long essay about politics, social trends, and a variety of other discussions, to even begin to address this topic. This isn't the time, or the place, though... so I will just reiterate: fairness isn't "give everyone the same stuff." Fairness is "let everyone have the same opportunity." And they do here, in ESO.
eventide03b14a_ESO wrote: »That's presumptuous. Many of us have been playing since beta.nebuloss124 wrote: »lets face it Deltias probably knows more about this game and how it works then most if not all players on ESO. What he has to say makes alot of sense i personally have been playing on ps4 and have been obssesed about getting as many champion points as i can. so in a few months i will just roll over everyone in pvp. its giving me a reason to keep logging on and playing for long hours. but then i started to think to myself maybe VR are the way to go instead of CP. But changing that now would make alot of people very angry. ZOS got themselves into a bad situation. I cant even think of how it can be fixed but in the mean time ill be grinding cp. love and thanks to deltias for everything he does
Attorneyatlawl wrote: »That's a completely inapplicable analogy. You are likening it as though there are some special tools available only to some people playing the game: that isn't the case, and flaws the analogy to where it's irrelevant. Everyone can play the game. Skill will improve your earnings and rate of progression. However, the two spots it falls apart are the claims that the progression is magnitudes of power different for those pieces (they aren't, in ESO), and asserting that "player X" couldn't have gained the same progression.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
With time, yes. Thank you.
Lazy/entitled players want to skip that time, because they think they are somehow special.
I could go into a good, long essay about politics, social trends, and a variety of other discussions, to even begin to address this topic. This isn't the time, or the place, though... so I will just reiterate: fairness isn't "give everyone the same stuff." Fairness is "let everyone have the same opportunity." And they do here, in ESO.
Attorneyatlawl wrote: »michaelb14a_ESO2 wrote: »Meh, baby with the bath water here. Vertical progression is a hallmark of RPG and cRPG games, of which MMOs have their roots. While I agree with a few of your points, RPG gameplay has vastly different player reward/gameplay systems than sports and FPS games. Sports/FPS games reward player dexterity, reaction, aim with "wins". RPG's reward players based on time invested and knowledge of the game's meta, numbers, mechanics and enviroment with "advancement".
Good games have a soul and know what they want to be and do, rather than try to be everything to everyone.
Hear, hear! While RPG's can and do often have elements of dexterity and reaction time, their primary emphasis has always been and by definition continues to be, progression, knowledge of the strategies at play (which includes knowing when to act, when not to act, and what to do when acting), the actions happening during combat ("numbers"), and the game world (including broader overarching topics like the economy or where to obtain resources/equipment). Pure twitch gameplay is the domain of Quake and Unreal Tournament. Counter-Strike, lauded as it is, is a compromise as it contains RPG-esque elements (accruing cash through gameplay that fuels the purchase of weapons you can wield to kill enemies more effectively or utility such as smoke grenades and body/head armor).
Attorneyatlawl wrote: »Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
With time, yes. Thank you.
Lazy/entitled players want to skip that time, because they think they are somehow special.
I could go into a good, long essay about politics, social trends, and a variety of other discussions, to even begin to address this topic. This isn't the time, or the place, though... so I will just reiterate: fairness isn't "give everyone the same stuff." Fairness is "let everyone have the same opportunity." And they do here, in ESO.
Attorneyatlawl wrote: »When Deltia drops a post like this, it's time for ZOS to stand up and make some changes.
With all due respect, he is a great performer and provides some popular streams. It's a great thing for the community, and a valuable service. But both his and Erlex's views are without any proof that a proper, factual analysis can support. While no one person is generally going to have the full picture outside of a handful of in-company gameplay designers and a likely single-digit number of players, even if you dig into the numbers far, far deeper than the more broadly known people that publicize testing, or re-post builds they overheard in-game do... there's more than a bit left out of the original post in this thread. Numbers are a fascinating thing, really. They, themselves, can be presented in a lot of ways, but on their own do not lie or mislead. However, the way they're framed... that can make a monumental difference as to how well they're interpretted and the actual, practical impact they tell of.
http://forums.elderscrollsonline.com/en/discussion/comment/1988011/#Comment_1988011
You can see my preliminary layout of thoughts on this at that link above. For this thread, I will just quote and excerpt a small portion of it, with minor abbreviation and word insertions to clarify for readability out of context:Attorneyatlawl wrote:For gear, if anyone truly believes that, somehow, under a half of one percent in stats, which equates to typically under a fifteenth of one percent in damage/healing output or other combat performance, is gimping them... don't. That's not anyone's problem. See below for proof:
The entire 5-piece set will differ by a grand total in this example, by 4 magicka recovery, 33 max magicka, and 6 spell damage, before minor percentage boosts such as a spell pot (20%, so you'd end up with an extra 7.2 spell damage rating here). A player changing from the V12, to the V14 versions of this gear, would jump to approximately 7000 healing on a Blessing of Protection spell, from a prior value of 6991. That number is 1.00128x of what they had before. What does this mean? For the less mathematically inclined... that means you are gaining about 1.3... tenths... of ONE percent. As you can probably imagine... it's statistically nothing, and essentially so small it could easily be mistaken for a margin of error/near-rounding difference. That's why, even when V12 gear hit... I still wore almost entirely V10, even when doing this staggering DPS back then:
https://www.youtube.com/watch?v=ar95AyLP1aU
And that character is an Imperial... so it doesn't have the shiny 9% maximum magicka and 7% flame damage (back then, it acted as a spell power bonus rather than a flat damage percentage boost, but nevertheless... it would have been substantial) passives, nor did it back then. The DPS shown there was an average for me, not a peak. My best runs hit upwards of another 10% higher, and on the other bosses such as the Stone Atronarch the numbers were only about 10-12% shy of what I would get on the Storm Atronarch in a given run.
The champion system is a big can of worms. Suffice to say, the first 300-400 points are important. The next couple of hundred will continue to gain moderately for many builds. Beyond that, you see a significant nosedive in how much they amplify your actual performance, both due to inherent relative diminishment and what parts of your combat they affect. I'll be doing a detailed post regarding this soon, but by and large, a simple "The first X number of champion points require less XP" that is raised every so often with patches, for now say "The first 120 champion points take less XP to earn" and then six months from now, "The first 225 champion points take less XP to earn" and so on would basically take care of the issue of power gaps when combined with the current enlightenment system that penalizes you after earning your first champion point in any given 24-hour period. Yes, the numbers are shiny and big. No, they don't make as giant a gap as it intuitively looks, when you boil it down to the facts after a moderate initial champion rank as described above. Wow's system is by far worse if you are not a hardcore player, for allowing you to even attempt to "keep up with the Joneses".
Numbers are fine and dandy... but don't be fooled by the hype: all the best gear and fractions of fractions of a percent don't matter if you don't know how to use them properly. Without stat/character power differences being orders of magnitude apart... your skill is what makes it happen at the end of the day.
Fin.ZOS_RichLambert wrote: »I've been lurking here in this thread since Friday. Just wanted folks to know its not being ignored.
Mr. Burns: "Ex-cellent."
All views are important to take into consideration, agree, disagree, or "don't understand where someone's coming from to the extent you wonder if it was a satire"... there's almost always something to be gleaned.
"It's not what I don't know, that we should be concerned about. It's the things that we don't know, we don't know, which worry me."
(Beats me where it originated from... but it's an apt concept. )
(Edited to fix a broken formatting tag.)
How the hell did you become a community ambassador anyway?Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
eventide03b14a_ESO wrote: »How the hell did you become a community ambassador anyway?Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
eventide03b14a_ESO wrote: »How the hell did you become a community ambassador anyway?Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
You become a community ambassador by agreeing with everything that zos does.