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The Day ESO Dies

  • tordr86b16_ESO
    tordr86b16_ESO
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    It wouldn't surprise me if ZOS's solution to this would be to sell CP on the Crown Store... Pay to Win... Slippery slope n all that jazz.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Bromburak wrote: »
    Leave our gear alone!!!

    Not gonna happen, phase 1 for money sink.
    The next big thing in ESO.

    Well at least you admit it. I dont think @Deltia or anyone else sees this for what it really is. A gear grab.

    They are afraid of attrition rates due to gaps in content. If everyone has to re-grind all their monster helms, it will keep them busy.

    They just don't understand that those of us that like PVP like to PVP. That's it. We don't need an incentive to stay playing other than the fact that we like to PvP. On any given day we would rather just PvP than try to grind gear for hours.
    They don't need to keep us in the game. they have us already. Why are they forcing us to do something we hate instead of something we love if we are STILL GOING TO PLAY? The only answer is that they will eventually sell gear or shortcuts to gear. That is the freemium way.
  • tordr86b16_ESO
    tordr86b16_ESO
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    They are afraid of attrition rates due to gaps in content. If everyone has to re-grind all their monster helms, it will keep them busy.

    If you've been playing ESO for any mentionable time, you should know that ZOS does not increase the veteran rank for items. AA is still dropping vr12 items.

    Edited by tordr86b16_ESO on July 4, 2015 11:18PM
  • MisterBigglesworth
    MisterBigglesworth
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    Why are they forcing us to do something we hate instead of something we love if we are STILL GOING TO PLAY? The only answer is that they will eventually sell gear or shortcuts to gear. That is the freemium way.

    b1fiu0qpdk7d0khhd1pb.gif

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    They are afraid of attrition rates due to gaps in content. If everyone has to re-grind all their monster helms, it will keep them busy.

    If you've been playing ESO for any mentionable time, you should know that ZOS does not increase the veteran rank for items. AA is still dropping vr12 items.


    Funny how the "YES to VR16" thread on the front page lists itemization as one of the major benefits of the rank increase.

    Just trust in ZOS, give up all your existing gear. They will give us better stuff. Like more endgame PvP gear with training traits.

    You AA example only proves my point more. ZOS is really stingy about top level items. I'm sure the imperial city will drop VR14 at most, even from VR16 mobs. They like to make it really painful and difficult to get top level drop gear.
  • leeux
    leeux
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    I think the main problem with the champion system is that you are able to get ALL points and max it out.

    If the number of available points in the system were less than the hard cap (3600) if would create a more interesting setup in which each one of us must make decisions and put points someplace where others don't have those points spent.

    Let's say that the cap were max 120 points per sign (to be able to get at most one of the 120cp passives from it) and no more... now you face a decision... should I put all 120 points in a single constellation? Or should I diversify and get as many 30cp passives as I can?

    It would make the system a bit more interesting. IMHO.

    ((I didn't read all the posts in the thread, so if anyone already said this... Sorry. If you point me up to the post, I'll edit this and link it up...))

    EDIT: fixed grammar and clarification
    Edited by leeux on July 4, 2015 11:55PM
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
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    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
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    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
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    ~~ The sands of time were eroded by the river of constant change >>
  • Shadesofkin
    Shadesofkin
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    leeux wrote: »
    I think the main problem with the champion system is that you are able to get ALL points and max it out.

    If the number of available points in the system were less than the hard cap (3600) if would create a more interesting setup in which each one of us must make decisions and put points someplace where others don't have those points spent.

    This form of cap is absolutely the single worst idea to implement. Capping progress isn't the answer, it just discourages players from playing. No, slow progression post 360, 720, 1080 and so on, but absolutely do not cap it.
    Edited by Shadesofkin on July 5, 2015 12:03AM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    leeux wrote: »
    I think the main problem with the champion system is that you are able to get ALL points and max it out.

    If the number of available points in the system were less than the hard cap (3600) if would create a more interesting setup in which each one of us must make decisions and put points someplace where others don't have those points spent.

    This form of cap is absolutely the single worst idea to implement. Capping progress isn't the answer, it just discourages players from playing. No, slow progression post 360, 720, 1080 and so on, but absolutely do not cap it.

    I disagree. @leeux has a point. Where is the build diversity if you have no choices to make? You should have to make some sacrifices in some areas for an advantages in others.

    The champion system really kills build diversity as it emphasizes grinding points over choice. Gear got nerfed. Enchants got nerfed. The champion system makes more of a difference than your gear does anymore. If there is anything worse that FOTM builds its having only ONE FOTM build.
  • OrangeTheCat
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    You received 500 Agrees. It ain't no fluke, you post great stuff and we're lucky to have you here Historical Agree/LOL Ratio: 1.92

    Seriously dude?

    Here's a "LOL" for you.
  • Deathztalker
    Deathztalker
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    Deltia,

    You do realize in a number of the Timeout from Tamriel videos and in a number of your other videos on your site you comment on the itemization issues and gear problems. As part of fixing the issues listed in your videos we are being bumped up to VR16.

    Be carefully of what you ask for because they just might give it to us. . . . . . . . . . .
    Live, Love, Laugh, Learn!
  • JasmineMoldovia
    Personally I see no problem with time being rewarded EVE online does the same thing, and the game thrives so WHY is everyone saying doom and gloom?
  • Phinix1
    Phinix1
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    Deltia,

    You do realize in a number of the Timeout from Tamriel videos and in a number of your other videos on your site you comment on the itemization issues and gear problems. As part of fixing the issues listed in your videos we are being bumped up to VR16.

    Be carefully of what you ask for because they just might give it to us. . . . . . . . . . .

    Deltia sweatheart, do be a dear and ask ZOS to get me a pony. ;)
  • imredneckson
    imredneckson
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    Delta and Sypher are right! Wheres the fun in fighting in Cyrodiil when ill get out played by someone who has 300 CP to my 100? Ive participated in every beta to help improve this game and I still love to play but its going down the toilet. I want to continue helping to improve this great game but I just don't know how anymore.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
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    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
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  • notimetocare
    notimetocare
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    I agree fully except for Vet ranks. It is not busy work on its own. That being said, new ranks HAVE to accompany content. I don't mind seeing new vet ranks, but they cant come alone (or in this case with only pvp content).
  • Beleron
    Beleron
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    CP needs to come from achievements. So you get more rewards for doing HARD CHALLENGES AND CONTENT.
    NOT from exp. When the fastest ways are grinding mindlessly. Thats the problem. I made a new topic. Basically all progression is from exp. THATS the problem. Point it out and let them know you want these rewards and pts from challenges, not from boring grinding.
  • Phinix1
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    Another community contributor leaves ESO over CP gap:

    BaronChb leaves ESO.

    ZOS please tell us you are going to do tier caps to halt the mindless grind zombies along with a catch up method and let them whine whine whine, but do it while I still have friends left to game with!

    Literally every other major MMO has raid tiers, arena seasons, and expansion gear plateaus that people work for with ACTUAL SKILL then wait for the next season/raid/expansion, etc.

    Please do not cater to the instant gratification crowd that want to gain unfair advantage through no-skill grinding.
  • Beleron
    Beleron
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    Gidorick wrote: »

    I completely agree the CP gap is threatening ESO's future. The VR increase... not so much.

    Of course, I haven't played nearly as much as you have @Deltia.

    Problem is the trend. All progression and rewards come from exp. Not actually completing a hard challenge. You can match anyone with a crafted set. You can easily buy your accessories faster then waiting for them to drop. You can grind cp same as levels.
  • Molsondry
    Molsondry
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    Another community contributor leaves ESO over CP gap:

    BaronChb leaves ESO.

    ZOS please tell us you are going to do tier caps to halt the mindless grind zombies along with a catch up method and let them whine whine whine, but do it while I still have friends left to game with!

    Literally every other major MMO has raid tiers, arena seasons, and expansion gear plateaus that people work for with ACTUAL SKILL then wait for the next season/raid/expansion, etc.

    Please do not cater to the instant gratification crowd that want to gain unfair advantage through no-skill grinding.

    amen
    v9 Sorcerer
  • Alcast
    Alcast
    Class Representative
    washlov wrote: »
    here are some ideas for a fair CP system

    Rune_Relic wrote: »
    They don't need to remove it and replace it with something else with 6 months of work.
    All they need to do is add a CHAMPION BAR with 3 slots.
    1 Warrior passive can be loaded.
    1 Thief passive can be loaded.
    1 Mage passive can be loaded.

    Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.

    People can grind away to their hearts content.
    Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.

    The stam/mag/health from each CP has to be nerfed though.

    No power creep.
    No power gap.
    No gated content.
    Endless progression
    No gated endgame
    Forced Build diversity.



    sample

    Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.

    Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.

    Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.


    sample 2

    Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.

    Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.

    Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.


    these are two stamina builds but completely different
    it would make the CS experimental and make the chars different
    it would make the boring linear system where everybody get the same passives interesting and would make it meaningful


    Faulgor wrote: »
    How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?

    may than put the Warrior/Mage/Thief restriction away

    if you take one perk get the one with the 10 points
    if you take two perks get also the one with the 30 points
    if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now :)


    sample

    Warrior/The Steed/Passive Buffs

    one perk:

    Invigorating Bash
    Gives you a 20% chance to restore 5 Health when you bash an enemy.

    two perks:

    Phase
    After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.

    three perks(the steed master):

    Shield Expert
    Increases the Armor and Spell Resistance of equipped Shields by 75%.

    Reinforced
    When activating block gain a damage shield for 1900 every 10 seconds.


    alternative idea

    if you take one perk get the one with the 10 points
    if you take two perks get the one with the 30 points
    if you take three perks get the one with the 75 points

    the 120 point perks could be specialist perks which one can be chosen if you have 3 perks of one guardian constellation

    so if you have 3 perks choosen from Warrior you would be a specialist and can choose one from:


    Reinforced: When activating block gain a damage shield for 1900 every 10 seconds.

    Unchained:Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.

    Determination:Absorbs 1950 damage for 15 seconds after drinking a potion.

    you would be a Master Warrior

    That, thx
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  • SC0TY999
    SC0TY999
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    OtarTheMad wrote: »
    I agree there should be a catch up mechanic for CP in the game and it sounds like ZOS might be working on that however that is not where the problem with them lies.

    It lies with the people who, all they do, is grind CP's and I have heard some people already have 900 CPs. (Can't confirm, just rumor) So that tells me that within a year or so those same people could be at the CP cap and just dominating the game. I played PTS when they allowed you to use all the available CPs and the game was a joke. I could solo keeps without health dropping below 90%, some did trials solo and DSA. PVP Resources were like fighting in Auridon at vr 14 and more importantly fighting other players who did not have these points was a joke... I could have light attacked them to death. THAT is the problem.

    ZOS laughed at the thought that someone could hit the max CPs anytime soon to which I laughed back and wished they realized that without new content coming out what else were players supposed to do? At this point they are stuck with this champion system, for better or worse, and they need to focus on content and NOT OVERHAULS. However with that said I am not looking forward to the day when a guild gets most of their members to max CPs points and run over Cyrodiil like it was nothing. Maybe they can tweak it, make it harder to obtain the max level or make NPCs tougher in PVP but there will be a day (and probably soon) when someone hits the max level and dominates.

    I think the CP system gives far to greater gains, this is also what causes a vast majority of players to grind because they know the gap between someone who has 300 to someone that has 900 is huge.

    It should be max gains of like 5%

    Some of these champion point passives give massive gains of 25% (Reduce cost of spells for example) there are none which give below 10%

    http://deltiasgaming.com/2015/02/23/eso-champion-system/

    I think this is where the gap will become too great because they offer far too much benefit.

    The majority of people probably wouldn't even bother grinding CP if it only offered max 5% this would then become a naturally slow progression system as to what they intended it to be, imo.

    Sure there will always be the grinder that won't be stopped but someone with only a 5% max increase (and that can also be tweaked so passives that increase damage output and reduce damage input be around 2.5% / 3%) won't provide a huge advantage over someone without.

    All I see is another poorly designed system!

  • Darklord_Tiberius
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    Holy lord. So many of you are whining about v16, it is getting rather pathetic at this point. If that is all you care about out of the last ESO live I feel sorry for you. The changes to block, roll dodge and streak are welcomed and took far to long for them to do anything about. PvP is broken because of those ridiculous builds and I wouldn't even call it PvP at this point. Many of you never played Arenas in WoW, so I don't expect a lot of you to understand, but what Cyrodiil is right now is not PvP.


    They are adding IC, along with a lot of other changes. The Veteran system is heavily integrated into the entire game, it's not a simple matter of them removing it. If you think so, you are ignorant and have no idea how video games function. If all you are going to do is whine and moan about the same stuff over and over, just stop. NOBODY CARES.
  • SC0TY999
    SC0TY999
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    Molsondry wrote: »
    CP remove all skill involved in the game.

    Look on the bright side. Now that some of the more popular names in the community have taken up the torch to shine light on the CP gap problem, ZOS really has to think more seriously about fixing it, and FAST, not "soon."


    LOL ZOS move fast? Good one mate :smiley:
  • SC0TY999
    SC0TY999
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    JamilaRaj wrote: »
    Deltia wrote: »
    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    I, for one, disagree with this. People without skill want to win too and in ESO, how it used to work, they could not ever win, because they lacked any skill whatsoever. And these are actually quite many; for every Sypher there are 10 players who do not know how to block or roll from red circles.
    Now everybody has at least chance, because they can outgrind even the most elitist players, and players that do not have that much for grinding but have money can win too, because there are XP/CP boosters in the cash shop.

    But therein lies the problem and the reason a lot of people despair at how ZOS are managing their game. Players should be the best by their skill. I'd love to be able to beat some of the more skilled players and those who understand the game and the mechanics better than I, but that would take time, knowledge and a lot of practice.

    It's why 1.5, despite its many flaws, was the best the game's been in terms of defining the good, the average and the noob. With the new changes and overall game meta of grinding for CP, you don't need skill to be the best just no life or more money than sense. It's the epitome of Pay2Win and what's bad for the game.

    To be the best at a game, you should have to invest the time, research, theory crafting and experience into winning not expect to pay through the nose stupid money to have the advantage of raw power over everyone else where skill means nothing. Grinding boosters and the introduction of further hated mechanics by those who know this game and have played it from day one only means the title of this thread.

    1.5 was awesome and I think the best this game will ever be!

    Sure it needed some tweaks to the DK, Light Armor, Stamina builds and some of the other mechanics but it was very close to being the most balanced it has ever been imo

    I wish they would scrap the last 7-8 months and bring back 1.5
  • Bromburak
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    SC0TY999 wrote: »
    Molsondry wrote: »
    CP remove all skill involved in the game.

    Look on the bright side. Now that some of the more popular names in the community have taken up the torch to shine light on the CP gap problem, ZOS really has to think more seriously about fixing it, and FAST, not "soon."


    LOL ZOS move fast? Good one mate :smiley:

    ... in a wrong direction

    This is concerning because they have a great game and personally I really appreciate the possibility playing a game like ESO because its fun but its shaky because some decisions are killing any thoughts behind an MMO.
    Edited by Bromburak on July 5, 2015 7:07AM
  • Vahrokh
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    Personally I see no problem with time being rewarded EVE online does the same thing, and the game thrives so WHY is everyone saying doom and gloom?

    EvE thrives because it's engineered as a sandbox and is engineered well.

    In example, in EvE a week old player can go to 0.0 space and tackle the hugest ships (Titans etc.) and thus be a battle, if not a war changing protagonist. He was just a newbie in a team of 1000 guys yet he changed a war.
    Plus, this war is not a sterile instance. His action could have impacted that region for years.

    Do the same in most theme park or "end game" / "level oriented" games and see what do you change and how relevant are your actions over the whole server's "political" balance.

    EvE cannot be compared to nowaday's shallow games. EvE is "the other subscription based MMO", that is, the other MMO where paying a sub is justified by the game quality and experience.
  • granty2008cyb16_ESO
    Deltia wrote: »
    Hello ESO Forums,

    I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.

    Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.

    VR 16?

    Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.

    I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.

    Champion Progression

    Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.

    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
    The Fix

    Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).

    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    Why I Give a ****

    No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.

    decent rant !
    Meh!
  • SC0TY999
    SC0TY999
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    Molsondry wrote: »
    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?

    Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    Each expansion/DLC release, ZOS can raise the incremental CP soft cap.

    NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.

    Keeep your cp and grinding , and enjoy the game when there will be only you and couple other still playing.

    Have fun

    LOL 3600 CP with no ones butt to kick ;) enjoy!
  • iTzStevey
    iTzStevey
    ✭✭✭
    I don't think the champion points should be removed, but tweaked liked Deltia said. First 300 you should get fast, then it should slow down a wholeeeee lot. This way newer players won't feel so underpowered and older players won't feel like they wasted the last year of their life to grinding something just for it to be removed. Also champion points shouldn't be able to be used on characters under vet 1, that way we wont see level 20 players with 300 cp in Cyrodiil, and it would balance the non vet campaigns greatly. Also, there may be a way to implement the 'overcharge' we had on stats to the champion system, i don't know all the exact details of how that system worked, but pretty sure they could implement it relatively easily.
  • granty2008cyb16_ESO
    Thank you, everyone, for taking the time to give us your feedback, and for keeping it constructive. We'll be sure to pass this along to the appropriate teams to read over.

    if this post was buy anyone else you would of locked it by now XD
    Meh!
  • Swampfox
    Swampfox
    ✭✭
    To raise the VR14 cap to VR16 is confusing especially when the long term goal you have already stated is to remove VR ranks and replace it with something else

    Sounds like you have no idea what that something else is yet

    Raising it makes all those VR14 Legendary Items basically obsolete IF VR16 items can be obtained in the new content

    Why raise it at all even with the new content as the easiest thing in the world to do is make mobs a little harder to beat within the new content

    Champion Points System is by far the most important thing you need to address in the current ESO Build

    You have kept telling us about BALANCE

    Without either a Champion Point CAP or Diminishing Returns on them after an achievable amount an AVERAGE player can attain there can never be BALANCE

    A New Player starting his First Character today will soon learn he can NEVER catch up with the current state of the Champion Points System

    I don't really have an issue with buffs , nerfs and whatever combat changes you make as its really about adapting

    Those who don't or cant simply make a noise


    In the meantime

    I would bet that the number one thing players want is MORE CONTENT rather than 2 more VR Levels

    Like how is Spell Crafting going that Nick Konkle was talking about on Quakecon 2014

    Hope he didn't take it with him as i have heard or seen nothing since then

    An Elder Scrolls Game without the Dark Brotherhood for example has many players wondering if we will ever get to see it

    Paul Sage gave us a hint on the Dark Brotherhood ages ago and even though he left recently we the players have been kept in the Dark (pun intended)

    Paul also gave us something they would like to introduce such as DUELING but apparently there are issues in doing so

    Like what ?

    I have faith in Rich the lurker Lambert getting us players more information going forward unless of course he is restricted from doing so which i would find absurd

    ZOS you simply need to be better prepared and become more transparent when answering questions the players ask on this forum and shows like ESO Live

    Yes i know someone asking if we will get spears every week gets old but that same person is a customer who plays your game and buys things from your crown store

    Just not Spears Yet :open_mouth:

    I think most of us realise that some questions can be sensitive to answer but don't just look at each other like your a rabbit in the headlights and just say so


    This is a GREAT game and can become better so please don't spoil it







    Swampfox

    GM of OWL
    owlwolflegion.com
This discussion has been closed.