Leave our gear alone!!!
Not gonna happen, phase 1 for money sink.
The next big thing in ESO.
Yolokin_Swagonborn wrote: »They are afraid of attrition rates due to gaps in content. If everyone has to re-grind all their monster helms, it will keep them busy.
Yolokin_Swagonborn wrote: »Why are they forcing us to do something we hate instead of something we love if we are STILL GOING TO PLAY? The only answer is that they will eventually sell gear or shortcuts to gear. That is the freemium way.
tordr86b16_ESO wrote: »Yolokin_Swagonborn wrote: »They are afraid of attrition rates due to gaps in content. If everyone has to re-grind all their monster helms, it will keep them busy.
If you've been playing ESO for any mentionable time, you should know that ZOS does not increase the veteran rank for items. AA is still dropping vr12 items.
I think the main problem with the champion system is that you are able to get ALL points and max it out.
If the number of available points in the system were less than the hard cap (3600) if would create a more interesting setup in which each one of us must make decisions and put points someplace where others don't have those points spent.
Shadesofkin wrote: »I think the main problem with the champion system is that you are able to get ALL points and max it out.
If the number of available points in the system were less than the hard cap (3600) if would create a more interesting setup in which each one of us must make decisions and put points someplace where others don't have those points spent.
This form of cap is absolutely the single worst idea to implement. Capping progress isn't the answer, it just discourages players from playing. No, slow progression post 360, 720, 1080 and so on, but absolutely do not cap it.
Yolokin_Swagonborn wrote: »You received 500 Agrees. It ain't no fluke, you post great stuff and we're lucky to have you here Historical Agree/LOL Ratio: 1.92
Deathztalker wrote: »Deltia,
You do realize in a number of the Timeout from Tamriel videos and in a number of your other videos on your site you comment on the itemization issues and gear problems. As part of fixing the issues listed in your videos we are being bumped up to VR16.
Be carefully of what you ask for because they just might give it to us. . . . . . . . . . .
I completely agree the CP gap is threatening ESO's future. The VR increase... not so much.
Of course, I haven't played nearly as much as you have @Deltia.
AlienDiplomat wrote: »Another community contributor leaves ESO over CP gap:
BaronChb leaves ESO.
ZOS please tell us you are going to do tier caps to halt the mindless grind zombies along with a catch up method and let them whine whine whine, but do it while I still have friends left to game with!
Literally every other major MMO has raid tiers, arena seasons, and expansion gear plateaus that people work for with ACTUAL SKILL then wait for the next season/raid/expansion, etc.
Please do not cater to the instant gratification crowd that want to gain unfair advantage through no-skill grinding.
here are some ideas for a fair CP systemRune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
sample
Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.
Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.
Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.
sample 2
Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.
Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.
Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.
these are two stamina builds but completely different
it would make the CS experimental and make the chars different
it would make the boring linear system where everybody get the same passives interesting and would make it meaningfulHow would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?
may than put the Warrior/Mage/Thief restriction away
if you take one perk get the one with the 10 points
if you take two perks get also the one with the 30 points
if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now
sample
Warrior/The Steed/Passive Buffs
one perk:
Invigorating Bash
Gives you a 20% chance to restore 5 Health when you bash an enemy.
two perks:
Phase
After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.
three perks(the steed master):
Shield Expert
Increases the Armor and Spell Resistance of equipped Shields by 75%.
Reinforced
When activating block gain a damage shield for 1900 every 10 seconds.
alternative idea
if you take one perk get the one with the 10 points
if you take two perks get the one with the 30 points
if you take three perks get the one with the 75 points
the 120 point perks could be specialist perks which one can be chosen if you have 3 perks of one guardian constellation
so if you have 3 perks choosen from Warrior you would be a specialist and can choose one from:
Reinforced: When activating block gain a damage shield for 1900 every 10 seconds.
Unchained:Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
Determination:Absorbs 1950 damage for 15 seconds after drinking a potion.
you would be a Master Warrior
OtarTheMad wrote: »I agree there should be a catch up mechanic for CP in the game and it sounds like ZOS might be working on that however that is not where the problem with them lies.
It lies with the people who, all they do, is grind CP's and I have heard some people already have 900 CPs. (Can't confirm, just rumor) So that tells me that within a year or so those same people could be at the CP cap and just dominating the game. I played PTS when they allowed you to use all the available CPs and the game was a joke. I could solo keeps without health dropping below 90%, some did trials solo and DSA. PVP Resources were like fighting in Auridon at vr 14 and more importantly fighting other players who did not have these points was a joke... I could have light attacked them to death. THAT is the problem.
ZOS laughed at the thought that someone could hit the max CPs anytime soon to which I laughed back and wished they realized that without new content coming out what else were players supposed to do? At this point they are stuck with this champion system, for better or worse, and they need to focus on content and NOT OVERHAULS. However with that said I am not looking forward to the day when a guild gets most of their members to max CPs points and run over Cyrodiil like it was nothing. Maybe they can tweak it, make it harder to obtain the max level or make NPCs tougher in PVP but there will be a day (and probably soon) when someone hits the max level and dominates.
dap_robertb16_ESO wrote: »I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
I, for one, disagree with this. People without skill want to win too and in ESO, how it used to work, they could not ever win, because they lacked any skill whatsoever. And these are actually quite many; for every Sypher there are 10 players who do not know how to block or roll from red circles.
Now everybody has at least chance, because they can outgrind even the most elitist players, and players that do not have that much for grinding but have money can win too, because there are XP/CP boosters in the cash shop.
But therein lies the problem and the reason a lot of people despair at how ZOS are managing their game. Players should be the best by their skill. I'd love to be able to beat some of the more skilled players and those who understand the game and the mechanics better than I, but that would take time, knowledge and a lot of practice.
It's why 1.5, despite its many flaws, was the best the game's been in terms of defining the good, the average and the noob. With the new changes and overall game meta of grinding for CP, you don't need skill to be the best just no life or more money than sense. It's the epitome of Pay2Win and what's bad for the game.
To be the best at a game, you should have to invest the time, research, theory crafting and experience into winning not expect to pay through the nose stupid money to have the advantage of raw power over everyone else where skill means nothing. Grinding boosters and the introduction of further hated mechanics by those who know this game and have played it from day one only means the title of this thread.
JasmineMoldovia wrote: »Personally I see no problem with time being rewarded EVE online does the same thing, and the game thrives so WHY is everyone saying doom and gloom?
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Emma_Eunjung wrote: »AlienDiplomat wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.
Each expansion/DLC release, ZOS can raise the incremental CP soft cap.
NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.
Keeep your cp and grinding , and enjoy the game when there will be only you and couple other still playing.
Have fun
ZOS_GinaBruno wrote: »Thank you, everyone, for taking the time to give us your feedback, and for keeping it constructive. We'll be sure to pass this along to the appropriate teams to read over.