BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
xxslam48xxb14_ESO wrote: »I agree it needs to go or be fixed. The moment in dawned on me that I would fall behind on champion points is the moment I lost my will to play. Instead of encouraging me to play its just making me feel uncompetitive and making me feel like quiting. Im only at 100 something champion points because I like to play other games as well and I have no chance at competing with these players at 1000. They should just convert all champion points into gold or xp(maybe even crowns if they are feeling generous) and be gone with it. Just keep adding more levels! Its the tried and true mmo formula that has worked to great success with other mmos. Its fun to get these little bonuses, but without a limit people are just getting way too far ahead and ruining the game for people that have other business in their lives.
I wouldn't be opposed to them making a limit on champion points that goes up every expansion. That way the uber grinders would never get to absurd distances apart from the average gamer. Say the limit would be 200 champion points for the current expansion, with wrothgar they could put it to 400 and increase the rate at gaining the first 200 up by over double. Then the expasion after that they would increase the cap to 600 and make the first 400 even faster to gain then before. No one would ever fall behind then unless you really just don't play at all. That feels about perfect to me, does anyone see any flaws in that? Ive been playing pretty casually this last patch due to this system and even I am almost at 200 so it seems about right.
Combine both my ideas and you end up with the champion point limits and for people over the cap they would get money, xp, or crowns. Is that not perfect? Who does this offend please work with me to iron this out. I can see the people with 1000 not being satisfied, but come on you can't stay op like that. Im pretty sure a maxed out champion point character puts even an emperor to shame. Its just way too much!
And? the Major Player Base has arround 200-300, wath is the Chance the 1000CP Player is 1hiting you in PVP?
No, make it progressively harder to gain them.
The first 200 or so should be relatively easy to get then it gets harder an harder, getting really slow towards the end.
Kinda like dark age of Camelot did with its PvP ranks.
http://darkageofcamelot.com/content/realm-ranks
For reference, rank 3L0 was really achievable by anyone in a couple if days, rank 5 was doable in a week in a good group. The game had been out for 11 years I think before anyone hit rank 13, which was the maximum at the time.
Your character grew stronger, sure, but you could compete just fine with only half that rank and that only took like a hundredth of the effort.
Akavir_Sentinel wrote: »No, make it progressively harder to gain them.
The first 200 or so should be relatively easy to get then it gets harder an harder, getting really slow towards the end.
Kinda like dark age of Camelot did with its PvP ranks.
http://darkageofcamelot.com/content/realm-ranks
For reference, rank 3L0 was really achievable by anyone in a couple if days, rank 5 was doable in a week in a good group. The game had been out for 11 years I think before anyone hit rank 13, which was the maximum at the time.
Your character grew stronger, sure, but you could compete just fine with only half that rank and that only took like a hundredth of the effort.
Then what's the point of that? Who wants to work that hard to attain maximum level when someone that is half that level and put out very little effort is just as effective?
Put in the time and effort required to gain the CP just like everyone else has. Some players aren't going to have as many CP's as others and never will, either because of their lack of effort or they simply don't have as much free time to play. Such is life....
its a linear boring system wich prefers 24/7 farmers and makes PVP unfair yes put it away
its only a timesink
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
Akavir_Sentinel wrote: »
xxslam48xxb14_ESO wrote: »I agree it needs to go or be fixed. The moment in dawned on me that I would fall behind on champion points is the moment I lost my will to play. Instead of encouraging me to play its just making me feel uncompetitive and making me feel like quiting. Im only at 100 something champion points because I like to play other games as well and I have no chance at competing with these players at 1000. They should just convert all champion points into gold or xp(maybe even crowns if they are feeling generous) and be gone with it. Just keep adding more levels! Its the tried and true mmo formula that has worked to great success with other mmos. Its fun to get these little bonuses, but without a limit people are just getting way too far ahead and ruining the game for people that have other business in their lives.
I wouldn't be opposed to them making a limit on champion points that goes up every expansion. That way the uber grinders would never get to absurd distances apart from the average gamer. Say the limit would be 200 champion points for the current expansion, with wrothgar they could put it to 400 and increase the rate at gaining the first 200 up by over double. Then the expasion after that they would increase the cap to 600 and make the first 400 even faster to gain then before. No one would ever fall behind then unless you really just don't play at all. That feels about perfect to me, does anyone see any flaws in that? Ive been playing pretty casually this last patch due to this system and even I am almost at 200 so it seems about right.
Combine both my ideas and you end up with the champion point limits and for people over the cap they would get money, xp, or crowns. Is that not perfect? Who does this offend please work with me to iron this out. I can see the people with 1000 not being satisfied, but come on you can't stay op like that. Im pretty sure a maxed out champion point character puts even an emperor to shame. Its just way too much!
Wouldn't it be much simpler to put a max limit on how many champion points you earn per day?
I like this idea as well, the less forced grinding the better. I think people want to feel like they are getting stronger so I think my idea works better for that, but this works for me. There is alot of ways the champion system can stay and not feel like a forced grind, but in its current state it honestly feels like the old runescape(i have no idea how it is today). Years of grinding in order to reach max potential = EWW.Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
Wouldn't it be much simpler to put a max limit on how many champion points you earn per day?
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
wow nice idea and it makes you experiment with the passives and makes chars more individual