Emma_Eunjung wrote: »Emma_Eunjung wrote: »
The whole point of the CS is to give players something to keep working at, a way to PROGRESS, even when they've exhausted all the content.
If you want to work at something with your character then why do you want it available for all toons on the account and why should something be available that you have never earned with the current playing character?
Copying CPs is no progress its a simple OP transfer to your toons.
It's already going to take 5 years to hit 3600, now you want me to spend another 10 years maxing my two alts? HELL, NO. The Champion System is so time-intensive, it HAS to be account-wide to make it worthwhile.
bloodravnb14_ESO wrote: »You want PvP balanced? go play a fighting game or an FPS. PvP will never be balanced in an MMO and it should never be a focus point for an MMO.
There are just way to many variables, you'd have to reduce everything to the point where all gear, and all skills were normalized across everyone in the campaign (hence, a FPS or a fighting game) to actually make it about player skill. until then it will always be about who has the numbers advantage (gear, skills, players)
Stop trying to make it something it can't be. and stop balancing the game around an aspect that is next to impossible to actually balance. Getting sick of all these games screwing with the parts of the game they can balance so they can try (and fail) to appease people that shouldn't even be playing this type of game.
@michaelb14a_ESO2 Thanks.michaelb14a_ESO2 wrote: »Finally a voice of reason in this hissy-fit-of-a-thread
@rdbrown1987 I'm saying that in order to get new content out as fast as they possible can, they need to make some compromises. Unfortunately, this means keeping veteran ranks for now.rdbrown1987 wrote: »[...]
The champion point system needs to be fixed. Adding a cap to the system whether it be weekly, monthly etc.. is not the way forward imo. The catch up mechanics being proposed specific to the cp caps will still make it impossible the longer the game continues on. Longevity wise this is not the way forward.
Arena's in small scale PvP will be a huge step forward. AvA is good, but small scale fights will be a lot more fun to the people that enjoy testing there skill in the game.
Arena was in Skyrim, why not eso? This is not something that will take a huge amount of resources in order to accomplish. Please add in next update.
Cheers.
I have to say this. Like many of you I have been around since beta. I love TES and I love ESO. I've subbed since day one and still do. I have seen changes come and have tried to be open minded about them all. I am not a hard core player. I am mediocre at most all aspects of this game. I don't have the time to play that is required to be truly great. That is one reason why I love what @Deltia does so much. I tell you this so you will know where I am coming from on my point of view.
I don't care about the VR change. I don't. I expect with a continuation of content there will be a continuation of character progression. Its the nature of the beast and i'm willing to go along with it. My main is VR12 and i don't know when I will get to "end game". Thats not to say I like the VR system. I don't like it. I feel like it is too slow to level. I'm the kind of guy who is encouraged by making some kind of progress each time i play, or at least every 2 or 3 seasons. But VR isn't really the problem. The problem, and what is most damaging to the average player, is the CP system. For a player like me, I see the VR system and I say slow and steady and i'll get there some day. But the CP system is different, its so immense and I am so far behind that I feel I can never catch up. I will never be able to grind out the CP's that others have. So a large portion of this game will be lost to me. I love and will always love the PvE aspect of this game, but when considering Elder Scrolls ONLINE , the thing that draws is the chance to play with friends. That means PvP, Dungeons and Trials. Well, I can't catch up, people won't want to play with me, I will be forever the weak link. The "catch up" method currently in place isn't enough... I'm enlightened all the time, it doesn't matter... the current CP system means i can never even be mediocre at end game.
I won't pretend I have a great solution, I don't. I'm not a game designer. I don't have the skill set to fix this problem. But, as a game player I feel the problem weighing me down every time I log in. Please, please, please... consider some way to fix this issue. I will stick around, I will continue to wait, I will trust you are taking us somewhere good... but at some point, enough will be enough.
Emma_Eunjung wrote: »
Almost all the changes being suggested on this thread will do nothing but make the Champion System weak and undesirable, which will be a disaster for PvE players.
Emma_Eunjung wrote: »
Almost all the changes being suggested on this thread will do nothing but make the Champion System weak and undesirable, which will be a disaster for PvE players.
Oh this is a totally different story but shows the core problem of the current ZOS strategy.
They don't make any difference between PvP and PvE ...
A good example is the current blocking stamina reg nerf discussion, you cannot just merge a change to different game modes (PvE, PvP) because it has a totally different impact. Its common sense.
Beside the fact that all threads with very constructive feedback regarding this issue are totally beeing ignored by ZOS they don't even explain why they think a change like this makes sense for PvE as well. Simply no communication as usual.
No PVP and PVE skill separations was one of the "selling points" of ESO. Much like the MegaServer
@michaelb14a_ESO2 Thanks.michaelb14a_ESO2 wrote: »Finally a voice of reason in this hissy-fit-of-a-thread@rdbrown1987 I'm saying that in order to get new content out as fast as they possible can, they need to make some compromises. Unfortunately, this means keeping veteran ranks for now.rdbrown1987 wrote: »cmon man imperial city has been stood ready for nearly a year and your telling me they couldn't changed a few lines of code in that time to leave it vr14 until they remove the vet ranks altogether, instead their focus has been on the crown store
But that just...wrong. Do you mean than you find good that (sorry to be rude) idiot players can become competitive to skilled and legit players just by outgrinding them? No. this is wrong imho. Competition should be based on skills. Not on gear. Not on Champion point.
I'm super crap at PVP. If I duel Sypher, I deserve to be smashed in few hits. I would not want to win over him just because I got more Champion point. hell, I'd be so ashamed to win a fight due to a mechanic other than my skill. The vitcory would not be deserved.
I want to be good at the game, with my skills, my knowledge, my reflexes. Not with gear or with points.
bloodravnb14_ESO wrote: »You want PvP balanced? go play a fighting game or an FPS. PvP will never be balanced in an MMO and it should never be a focus point for an MMO.
There are just way to many variables, you'd have to reduce everything to the point where all gear, and all skills were normalized across everyone in the campaign (hence, a FPS or a fighting game) to actually make it about player skill. until then it will always be about who has the numbers advantage (gear, skills, players)
Stop trying to make it something it can't be. and stop balancing the game around an aspect that is next to impossible to actually balance. Getting sick of all these games screwing with the parts of the game they can balance so they can try (and fail) to appease people that shouldn't even be playing this type of game.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »
The whole point of the CS is to give players something to keep working at, a way to PROGRESS, even when they've exhausted all the content.
If you want to work at something with your character then why do you want it available for all toons on the account and why should something be available that you have never earned with the current playing character?
Copying CPs is no progress its a simple OP transfer to your toons.
It's already going to take 5 years to hit 3600, now you want me to spend another 10 years maxing my two alts? HELL, NO. The Champion System is so time-intensive, it HAS to be account-wide to make it worthwhile.
You were the one who said "The whole point of the CS is to give players something to keep working at!" thats why I was asking and now you say its to much work?
Sorry, but i can't take you serious any longer.
Emma_Eunjung wrote: »Besides, it's incredibly unlikely that ESO will last that long, considering that even successful MMO's tend to die off around the 10 year mark.
OnThaLoose wrote: »Here's a solution.... Disable CP in PvP. Only have them used in PvE. Problem solved.
bloodravnb14_ESO wrote: »You want PvP balanced? go play a fighting game or an FPS. PvP will never be balanced in an MMO and it should never be a focus point for an MMO.
There are just way to many variables, you'd have to reduce everything to the point where all gear, and all skills were normalized across everyone in the campaign (hence, a FPS or a fighting game) to actually make it about player skill. until then it will always be about who has the numbers advantage (gear, skills, players)
Stop trying to make it something it can't be. and stop balancing the game around an aspect that is next to impossible to actually balance. Getting sick of all these games screwing with the parts of the game they can balance so they can try (and fail) to appease people that shouldn't even be playing this type of game.
AlienDiplomat wrote: »Sithisvoid wrote: »...
...and believe that people with no job...
...people with no life that grind 24/7...
...which would take a sane person with a job and a life...
...no new player or anyone with a life and responsibilities can possibly attain.
[Moderator Note: Removed moderated quote]
@rdbrown1987rdbrown1987 wrote: »@rdbrown1987 I'm saying that in order to get new content out as fast as they possible can, they need to make some compromises. Unfortunately, this means keeping veteran ranks for now.rdbrown1987 wrote: »[...]
1. they knew the area of time that this was going to be released,
2, they knew adding new vr levels was going to cause a storm after saying no more vet levels and basically they turned around to us and gave the middle finger up to their customers,
3, it's not even on pts yet, the announcement isn't for another 9 days and your telling me that they can't change things in a reasonable time frame to what they promised,
4, this isn't really about the extra vet levels it's about how we've got two progression systems in place atm, where one the champion point system is unrestricted and rewards no people who grind zombies all day long,
5, do you not think we've compromised enough already, this is a prime example of a company failing its customers by saying one thing and doing another on more than one occasion,
please don't forget that these are just my own opinions