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The Day ESO Dies

  • OtarTheMad
    OtarTheMad
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    I agree there should be a catch up mechanic for CP in the game and it sounds like ZOS might be working on that however that is not where the problem with them lies.

    It lies with the people who, all they do, is grind CP's and I have heard some people already have 900 CPs. (Can't confirm, just rumor) So that tells me that within a year or so those same people could be at the CP cap and just dominating the game. I played PTS when they allowed you to use all the available CPs and the game was a joke. I could solo keeps without health dropping below 90%, some did trials solo and DSA. PVP Resources were like fighting in Auridon at vr 14 and more importantly fighting other players who did not have these points was a joke... I could have light attacked them to death. THAT is the problem.

    ZOS laughed at the thought that someone could hit the max CPs anytime soon to which I laughed back and wished they realized that without new content coming out what else were players supposed to do? At this point they are stuck with this champion system, for better or worse, and they need to focus on content and NOT OVERHAULS. However with that said I am not looking forward to the day when a guild gets most of their members to max CPs points and run over Cyrodiil like it was nothing. Maybe they can tweak it, make it harder to obtain the max level or make NPCs tougher in PVP but there will be a day (and probably soon) when someone hits the max level and dominates.
  • Bromburak
    Bromburak
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    OtarTheMad wrote: »
    ZOS laughed at the thought that someone could hit the max CPs anytime soon

    without exp boosters, they didn't laugh, it was a marketing smile . ;)
    Edited by Bromburak on July 4, 2015 6:55PM
  • Junipus
    Junipus
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    JamilaRaj wrote: »
    Deltia wrote: »
    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    I, for one, disagree with this. People without skill want to win too and in ESO, how it used to work, they could not ever win, because they lacked any skill whatsoever. And these are actually quite many; for every Sypher there are 10 players who do not know how to block or roll from red circles.
    Now everybody has at least chance, because they can outgrind even the most elitist players, and players that do not have that much for grinding but have money can win too, because there are XP/CP boosters in the cash shop.

    But therein lies the problem and the reason a lot of people despair at how ZOS are managing their game. Players should be the best by their skill. I'd love to be able to beat some of the more skilled players and those who understand the game and the mechanics better than I, but that would take time, knowledge and a lot of practice.

    It's why 1.5, despite its many flaws, was the best the game's been in terms of defining the good, the average and the noob. With the new changes and overall game meta of grinding for CP, you don't need skill to be the best just no life or more money than sense. It's the epitome of Pay2Win and what's bad for the game.

    To be the best at a game, you should have to invest the time, research, theory crafting and experience into winning not expect to pay through the nose stupid money to have the advantage of raw power over everyone else where skill means nothing. Grinding boosters and the introduction of further hated mechanics by those who know this game and have played it from day one only means the title of this thread.
    The Legendary Nothing
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
    Edited by michaelb14a_ESO2 on July 4, 2015 7:12PM
  • Phinix1
    Phinix1
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    It's why 1.5, despite its many flaws, was the best the game's been in terms of defining the good, the average and the noob. With the new changes and overall game meta of grinding for CP, you don't need skill to be the best just no life or more money than sense. It's the epitome of Pay2Win and what's bad for the game.

  • VincentBlanquin
    VincentBlanquin
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    omg, grinder, be ashamed

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    omg, grinder, be ashamed

    uhhh I have 105 CP. I think the term you're looking for is "critical thinker"
  • Phinix1
    Phinix1
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?

    Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    Each expansion/DLC release, ZOS can raise the incremental CP soft cap.
    Edited by Phinix1 on July 4, 2015 7:28PM
  • sadownik
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    You are factually right. But you are also factually trolling.
  • King Bozo
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    The day eso dies is when they stop writing lore and servers go down.
  • VincentBlanquin
    VincentBlanquin
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    omg, grinder, be ashamed

    uhhh I have 105 CP. I think the term you're looking for is "critical thinker"

    i dont say you have many cp i say you have grinder mentality

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Tillalarrien
    Tillalarrien
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    Oh and one more thing.. When champion system was introduced i understood the enlightment as a catch up mechanic and it obviously doesnt work like that.. It should really work like this: the longer u dont play the faster u gain champion points - if they calculate this well there is no need for limiting CP number or diminishing returns that would just make CP gain slower for all - and nobody really wants that :)
    Another possibility is to limit the points at much smaller number - say 360 or so: meaning u can unlock all the passives in every single tree if u want without giving u the option to exploit the system ( yeah i know its not really exploiting but u get the point)

    And to all saying anything related to "the cap is at 3600".. do u really belive that once players come close to it they wont just say "btw we moved the cap to 7200? :D cause they will..
    Edited by Tillalarrien on July 4, 2015 7:49PM
    Valkynaz of the Daedric Order
  • Rust_in_Peace
    Rust_in_Peace
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    I've essentially quit playing the game at this point other than to login and do crafting dailies.

    Why? Because grinding Champion Points it not fun. This system is broken and until they fix it I'm not going to waste my time grinding just to keep up with the average level of CP that you need to remain relevant.

    I'm glad that there are dedicated members of the community speaking out against the VR and CP systems. You would think having your lead content designer get fired would be a wake up call to the developers but I guess they are content to go down the same path as Paul Sage.
  • Junipus
    Junipus
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    King Bozo wrote: »
    The day eso dies is when they stop writing lore and servers go down.

    Which will be sooner rather than later if they keep making decisions that alienate large portions of their player base. That initial cash income from new players can only last so long before the ESO+ and cash shop purchases become the financial lifeblood of the game, and with fewer players paying ESO+ and fewer whales buying every $2 hat the sooner they will close the servers due to no revenue.

    Make the players happy and they'll pay to support the game or want to buy those frivolous items in the Crown store.

    Although it wouldn't surprise me to see ZOS trying to crowd fund one of their future expansions. If anyone from ZOS is reading this, I claim it as my idea and demand a 5% cut of the money raised
    The Legendary Nothing
  • Sigtric
    Sigtric
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    I think the big difference here is there is no CP scaling.

    Before CPs, I could take a lvl 20 character into vet cyrodiil and have a little bit of a chance to come out on top during any given fight. Now with CPs, that battle leveling means jack if the person I'm fighting has a couple hundred more CP than I do.

    That's my biggest issue with the whole thing.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Fuxo
    Fuxo
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    There is only one way to restrict grind and make content and progression more connected. The amount of XP from kills should decrease with the amount of mobs killed. For example, if I kill my first troll, I get 100% XP, but after I kill 100 of them, I only get 50% XP and no exp after I kill e.g. 500 of them. It will both prevent grinders to exploit certain content and also force players to explore other content. It will also force ZOS to create new content on a regular basis.
  • Jabber
    Jabber
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    The thing that really pisses me off is the fact that when they first announced the removal of Veteran Ranks, there was no VR 16 in the works.

    Instead of working on removing VRs like they said they wanted to do eventually, they must have reworked the Imperial City to specifically include more veteran ranks. They simply went back on what they said, and spent time to do THE COMPLETE OPPOSITE of what they were going to... which also just means more work for them if they ever do actually remove VRs instead of adding them every 6 months.

    I mean doesn't this pretty much exactly prove that they're only after $$$ at this point? (XP pots)
    Edited by Jabber on July 4, 2015 7:56PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Fact noone has 900 or 1000 cp. Period. So stop saying you "heard" this. If you cant confirm it then stop spreading falsehoods.
  • julianlookhrwb17_ESO
    CP are good because it distinguished the players but we need areas to grind that. Cyrodill PVP ain't going to get my CP fast except probably 2 or 3 locations where it is filled with players.
    As for the V16, I think it is not necessary because what is the point of having Champion Ranks where I can further enhance the capability of my characters. I believe V16 of course will have better stats than V14 but that has been taken care of by the Champion Ranks right?
    New Contents and new zones must be part of your forthcoming patch and not V16 because where will it end? V18 or V20?
    It is pretty simple as a MMORPG gamer for 19years, we gamers want are new location to explore, new challenges and new gears. Just think about it, where will it end?

    Maskov - Tank
    Donmius Vega - Sorc
    Snipez Vega - Nightblade
  • MisterBigglesworth
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    gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day?

    If that's the timescale we're looking at here then I'm done with this game.
    @ZOS you need to do a few things here:
    • Make it so you earn 1 Warrior, 1 Mage, and 1 Thief point every time you rank up (3x faster)
    • Double the base CP gain rate (now 6x faster)
    • Let's just get this whole Champion Point system over with, get it maxed out in less than 1 year, even for people only playing 2-3 hours per day.

    Catch-up mechanics:
    • Double CP gain rate again for CP levels 1-500 (12x faster)
    • Double it again for CP levels 1-250 (24x faster)
    • Update UI so we're not getting spammed with "champion point earned" notifications
    • A year from now (hopefully by then you'll have a proper progression system based around actual content) remove Champion System, roll all the passives into everyone's base stats, and NEVER do anything like that ever again!
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Phinix1
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    CP are good because it distinguished the players...

    I disagree. Distinguishing players isn't good unless they are distinguished for a GOOD REASON.

    In other MMO's, you had to actually have SKILL to maintain top rank in Arena, or complete 25-man raiding hardmodes, to get the best-of-the-best and be "distinguished."

    This broken (IMHO) CP system only serves to distinguish who has the most free time to engage in an activity (grinding) which requires absolutely no skill whatsoever. Literally, Amy the hand-signing Ape could be trained to mash Steel Tornado in Cracked Troll Cave (TM) for hours upon hours. Although, I think even Amy would say "to Oblivion with THIS" after about 15 minutes, and resign to picking gnats in utter boredom at the task.

    I believe that to be "distinguished" should mean you actually accomplished something that required a little skill and mental dexterity. Grinding does NOT strike me as an activity requiring ANY skill, therefor, should NOT be something we glorify with breakaway fair-play-destroying "distinction."
    Edited by Phinix1 on July 4, 2015 8:10PM
  • Bromburak
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT.

    Of course they are or did you ever level a character, then create a new one and use the levels of the previous leveled character?

    Most players are lazy and they want everything for free and right away. This has nothing todo with playing an MMO with other people that getting rewarded for their achievements.

    It is hardcore banning trinity out of games to have superman hybrids all over the place, clicking anytimers and for emergencies using the red button "Instant high level".

    Imo such designs will result in a questionable MMO gaming culture.
  • Epsilon_Echo
    Epsilon_Echo
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    For me I have lost too much (in game) to really continue on. I have 4 VR14 toons, one in each class. I have 5m gold. I had a successful guild since beta. I turned that guild over to a counsel system, I can't do it anymore. For me, the fact is that I love the game, but I have done it all. The parts that are worth re-doing have slowly become more broken and unbalanced. That was a problem I could live with before, when my friends who started my guild with my played in force. One by one, however, they are no longer logging in. More or less I feel like that last one of my group. They saw the problems and it drove them away faster. I guess it was my nostalgia that kept me around so long, and now that is fading and I don't have the desire to replace the friends I had in-game. You can't just replace that. Its been too long. And I am at the point where if free DLC was announced, I don't know that I would log on to try it....
    Edited by Epsilon_Echo on July 4, 2015 10:52PM
  • Molsondry
    Molsondry
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    CP remove all skill involved in the game. Meta is already 3 passive on your bar and 2 button to mash .

    Once you hit lvl cap and maximise gear , instead of working on your personal skills your working on cp. 0 skills involved. and this will kill the game. there like 50 thread in the past 3 month saying how it will kill the game . I log into the game and its empty , so anyone saying its not dying is wrong and anyone saying CP system is healthy , is wrong because its , with lack of content, the major issue why players are leaving.
    v9 Sorcerer
  • Emma_Overload
    Emma_Overload
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?

    Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    Each expansion/DLC release, ZOS can raise the incremental CP soft cap.

    NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.
    #CAREBEARMASTERRACE
  • Molsondry
    Molsondry
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?

    Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    Each expansion/DLC release, ZOS can raise the incremental CP soft cap.

    NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.

    Keeep your cp and grinding , and enjoy the game when there will be only you and couple other still playing.

    Have fun

    v9 Sorcerer
  • Xjcon
    Xjcon
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    I've been waiting for content that actually has some significance for some time, it's no supprise that it comes with 2 more vet ranks, what is a supprise is that someone who has lots more time invested is creating a thread to show his irritation to a system that rewards time spent playing.

    If ZOS just nerfed the overall % of the CP system it wouldn't be so noticable. And players who spent tons of time playing could have a few % better stats. It's the same with the racials. If you don't create the right race for your class/build you are missing out. Lower those % increases to 2 or 3% instead of 7-10% so that those differences aren't so big.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
    So your issue is that "endgame" takes an exceptionally long time to accomplish/get to? Lets just simplify the argument. In your opinion, it's better when you can blaze 0-max level in an MMO in 2-weeks.
    What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    The reality is, MMO's of the past; as you rightly point out - HAVE conditioned players... to a negative effect. Players,, specifically casuals; have been been conditioned to achieve the level-cap for one reason: Because new content exclusively targeted those that achieved it. This is a PROBLEM, and a systemic one. Why? because if "end-level" is the only place you can experience the newest gear, dungeons, zones, skills, quests and content then the "expansion" isn't an expansion... it's a replacement, and in order to experience it, you need to be there.

    For years MMO's have struggled with this all too familiar problem.
    • Hardcore players dash to the level cap.
    • Then complain there is no content, progression, or way to compete.
    • Meanwhile, casuals are happy since they are still experiencing content.
    • Studio has one choice. Introduce expansions that target their at risk player population from leaving.
    This "level-cap" endgame expansions focus has literally ruined MMO's for casuals AND hardcore players alike. Casuals and new players are forced to achieve the level-cap in order to experience the same game as everyone else is. Meanwhile, hardcores feel like "endgame" content is trivialized and watered down in order to appeal to casuals.

    It's obvious that ZOS is interested changing this dynamic. By ensuring the games "level-cap" is very high, and requires a looong time, they are free to develop and release expansions NOT based on the max power level of any one character. They can focus on developing content, mechanics and expansions that target ALL player bases (new, new'ish, old or ancient) equally. This is what an EXPANSION should do, it should expand while keeping everything else relevant. In the spots where comparable player power matters (as in PvP, leader-boards, and competitive game-play), they can use mechanics like "battle leveling" and gear scaling to help level, but not remove the player gap;

    If you're not a progression raider, hardcore competitive, you shouldn't feel the need to be the first guy at level cap, be first on the leader-board, or compete with those that are. If you don't like power leveling you shouldn't feel the need to power level, people can play the game the way they want to. People that obsessed about the "perceived power gap" between a new player vs. an old one are focused on the WRONG thing. The problem is NOT the power gap, it's that the "power gap" gates new players from the newest content because it TARGETED at the level-cap. This is what has to change, and is what ZOS is obviously attempting to do.

    Trust and believe,there is plenty to critical of ZOS about, this just isn't one of em.
    Edited by michaelb14a_ESO2 on July 4, 2015 9:11PM
  • sadownik
    sadownik
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    Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:

    "RHHAAA! new players can never catch-up"

    Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.

    Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?

    What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?

    Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?

    Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.

    Each expansion/DLC release, ZOS can raise the incremental CP soft cap.

    NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.

    In my opinion there are 2 options right now:
    1. Leave the system as it is - discouraging and upseting some players from the game, some people leave, some wont buy the game
    2. Change the system, giving players fighint chance to catch up -gimping players that are now ahead of curve, discouraging and upseting some players from the game, some people leave,

    (i wont put any numbers here - no idea what would they be)

    So its Z. job to figure out which option will be healthier for game population and long term succes of the game.
  • Phinix1
    Phinix1
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    Molsondry wrote: »
    CP remove all skill involved in the game.

    Look on the bright side. Now that some of the more popular names in the community have taken up the torch to shine light on the CP gap problem, ZOS really has to think more seriously about fixing it, and FAST, not "soon."
    Edited by Phinix1 on July 4, 2015 9:17PM
This discussion has been closed.