OtarTheMad wrote: »ZOS laughed at the thought that someone could hit the max CPs anytime soon
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
I, for one, disagree with this. People without skill want to win too and in ESO, how it used to work, they could not ever win, because they lacked any skill whatsoever. And these are actually quite many; for every Sypher there are 10 players who do not know how to block or roll from red circles.
Now everybody has at least chance, because they can outgrind even the most elitist players, and players that do not have that much for grinding but have money can win too, because there are XP/CP boosters in the cash shop.
dap_robertb16_ESO wrote: »It's why 1.5, despite its many flaws, was the best the game's been in terms of defining the good, the average and the noob. With the new changes and overall game meta of grinding for CP, you don't need skill to be the best just no life or more money than sense. It's the epitome of Pay2Win and what's bad for the game.
michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
VincentBlanquin wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
omg, grinder, be ashamed
michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
michaelb14a_ESO2 wrote: »VincentBlanquin wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
omg, grinder, be ashamed
uhhh I have 105 CP. I think the term you're looking for is "critical thinker"
The day eso dies is when they stop writing lore and servers go down.
michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
AlienDiplomat wrote: »gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day?
julianlookhrwb17_ESO wrote: »CP are good because it distinguished the players...
michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT.
AlienDiplomat wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.
Each expansion/DLC release, ZOS can raise the incremental CP soft cap.
Emma_Eunjung wrote: »AlienDiplomat wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.
Each expansion/DLC release, ZOS can raise the incremental CP soft cap.
NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.
So your issue is that "endgame" takes an exceptionally long time to accomplish/get to? Lets just simplify the argument. In your opinion, it's better when you can blaze 0-max level in an MMO in 2-weeks.AlienDiplomat wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.
Emma_Eunjung wrote: »AlienDiplomat wrote: »michaelb14a_ESO2 wrote: »Why do people view "Champion Points" as so fundamentally different different than "level", they're NOT. The complaint that:
"RHHAAA! new players can never catch-up"
Is factually false. Just like 1-50 there is a max. Just like VR, there is a max. It's the same leveling/progression mechanic, because guess what? There IS A MAX amount of CP that can be attained (top level), it's not infinite. After you get there, progression stops. Had the game opened with levels 1-3600 to begin with, no one would care.
Call it levels, call it VR, or call it CP it's all the same higher level=higher power mechanic. People are trying themselves in knots so absolutely no reason. Putting a "cap on how much CP someone can earn in a day is equivalent to putting a cap on how many times someone can level-up in a day, all for the sake of what? So someone doesn't out level you?
What you conveniently overlook is the FACT that gaining 3600 CP will take even the 24/7 grinders more than a year to crank out. Where does that leave new players that actually want to do something with their time in Tamriel ASIDE from mashing Steel Tornado in Cracked Troll Cave (TM)?
Do it anyway for probably 2+ years that it would take someone with only 8 hours a day to invest, or 5+ years it would take for someone with only 2-3 hours a day? Should new players be made to face that sort of time frame before they can enjoy any semblance of fair play, for the crime of not buying the game sooner?
Also, no one is saying there should be a daily cap. That would be silly. What people are saying is that, like every other MMO that has arena seasons, raid tiers, and expansion gear progression in stages, ESO needs to set a limit to the total number of CP you can get in a period of time, and make it easier to gain CP the farther from that tier cap you currently are.
Each expansion/DLC release, ZOS can raise the incremental CP soft cap.
NO WAY, JOSE. The kind of caps you're suggesting would mean that there would be a lot of wasted effort for people like me who play every day for several hours. Grinding is already a pain in the ass, so I want EVERY single dead mob to count. Am I supposed to sit around watching soap operas for a couple months so all the slackers can catch up? This isn't going to work for me or for ZoS, because they need people who actually want to play the game in order to sell them stuff.
CP remove all skill involved in the game.