Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
any new content with any new gear is tied to the itemisation system - the itemisation system is tied to the VR system.
you therefore cannot release new content with new gear without increasing the VR cap - until such time that the itemisation system is stripped from the VR system. this is not a simple procedure, if it was, don't you think they would've done it by now?
also VR ranks are being massively nerfed in the same patch as this is being released.
when VR ranks are finally removed, all those VR pro's you see as massively far ahead, will still be massively far ahead both in champion points and itemisation.
Oreary? And what massive nerf is this you're talking about? The minor 15% reduction in XP needed per VR and the 50% boost in XP per VR quest turn in, right?
When you make a small percentage reduction to a very large number (1MM), and a large percentage increase to a very small number (5k), people will find that this is still a BS grind. A grind that still requires the purchase of derpXP scrolls in order to grind the VR within a reasonable amount of time...
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
any new content with any new gear is tied to the itemisation system - the itemisation system is tied to the VR system.
you therefore cannot release new content with new gear without increasing the VR cap - until such time that the itemisation system is stripped from the VR system. this is not a simple procedure, if it was, don't you think they would've done it by now?
also VR ranks are being massively nerfed in the same patch as this is being released.
when VR ranks are finally removed, all those VR pro's you see as massively far ahead, will still be massively far ahead both in champion points and itemisation.
Oreary? And what massive nerf is this you're talking about? The minor 15% reduction in XP needed per VR and the 50% boost in XP per VR quest turn in, right?
When you make a small percentage reduction to a very large number (1MM), and a large percentage increase to a very small number (5k), people will find that this is still a BS grind. A grind that still requires the purchase of derpXP scrolls in order to grind the VR within a reasonable amount of time...
Im actually suprised that people are buying it. Its one of the most simple salesman's trick and many are eating it like a hungry pelicans. Well cant be fooled if you dont want to be fooled.
1. I do know its not a simple task. But then how it will be more simple in 6 months or 1 year? Surely they have the new system design by now? I mean no self respecting develper would describe removing 1 system while apllying the other system without even concepts for the first part right?
2. Vr ranks are far from beeing massvly nerfed. Where do you take that from? 50% more from few specific cadwell quests that dont make even 20% of overall xp in vet ranks? Public dungeons that give so miniscule xp so adding 100% xp still puts them below any random group of open world mobs? 20% craglon? I have seen xp that is there now and dont see what is changed by 20%added to that. I will be very surprised if the nerf is 15% overall. In my opinion so far its closer to 5%. Hardly massive.
Personofsecrets wrote: »>Face when unable redesign the games level systems to allow for new content to have new items without a higher vet rank attached to them
>Face when able to nerf all grinds
>Face when able to redesign all of provisioning
>Face when able to code everything to be stolen from
>Face when able to introduce champion system
>Face when able to redesign and rebalance all of the skills in the game
1. I do know its not a simple task. But then how it will be more simple in 6 months or 1 year? Surely they have the new system design by now? I mean no self respecting develper would describe removing 1 system while apllying the other system without even concepts for the first part right?
2. Vr ranks are far from beeing massvly nerfed. Where do you take that from? 50% more from few specific cadwell quests that dont make even 20% of overall xp in vet ranks? Public dungeons that give so miniscule xp so adding 100% xp still puts them below any random group of open world mobs? 20% craglon? I have seen xp that is there now and dont see what is changed by 20%added to that. I will be very surprised if the nerf is 15% overall. In my opinion so far its closer to 5%. Hardly massive.
think of it like prime numbers. 2 3 5 7 9 11 13 17 you know the order they go in.
now, think of it as each VR level is a prime number, so VR1=2 VR2=3 VR3=5 VR4=7 VR14 = 14th prime number (43).
now, if you go in and make it so that after VR14 it no longer uses prime numbers, but instead uses some other algorithm, you've suddenly made switching the code that will translate VR's from prime numbers into CP-modifiers or something else incredibly more complicated to write a script for.
so where as before gear itemisation might translate as something like
green = VRlevel/5
blue = VRlevel/4
purple = VRlevel/3
yellow = VRlevel/2
where VR level == the prime number
you would then have to do something like
if VR <= 14 {green = VRlevel/5, blue = VRlevel/4, purple = VRlevel/3, yellow = VRlevel/2}
if VR > 14 {green= VRlevel+10*5.2/5, blue = VRlevel+12*8.4/17}
if VR = 15 more code specific to VR
if VR = 16 more code specific to VR16
it gets VERY mathy. it's actually easier to leave the current scaling system in place than it is to try and "bodge it" to make a fix now, which ends up complicating it further down the line.
ok, so maybe VR's aren't being massively nerfed, but they are being nerfed, which is a good thing.
edit: just to clarify, this isn't how it works, just making an example to try to explain how removing VR ranks and adding new content actually makes removing them later much more difficult.
Akavir_Sentinel wrote: »Just watch the Twitch video. Eric Wrobel went into quite a bit of detail as to why veteran ranks can't be removed just yet. They are ingrained into ESO in such a way that they cannot be removed until an entirely new system is created to replace it.
Buggex, i gave the stuff to the first new Player who wrote backhttps://www.youtube.com/watch?v=mST9yAcmiJ8
Mate i am by no means implying its a simple task. If it was i dare to say 1 weekend for 2 coders on hangover would suffice to get the job done. But its not some indie develper we are talking about. There are supposibly dozens of proffesionals that are dealing with such problems on daily basis. Furthermore in my almost 20 year long adventure with MMOs i witnessed changes much, much deeper succesfuly applied to product.
Darkonflare15 wrote: »I played the game because I like playing the game. Not for the end game. Not for pvp. Just leveled up a alt just playing the game no grinding and I level up through the Vet system way faster than before. Now I can level up through the system even faster. This does not even concern me at all. Now what I like know is what new stuff that is going to be added into this game.
rdbrown1987 wrote: »No this is just a step backwards for the game imo
ZOS_JessicaFolsom wrote: »Hey everyone,
We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, when we start going into specifics about Imperial City later this month.
This is a PR fail. You drop the bomb of increasing the Veteran Rank cap but we have to wait two weeks for your reasoning? That's two weeks of player rage providing nothing but negative feedback and feeling towards your game.
On an issue as contentious as Veteran Ranks you should have released the information and reasoning at the same time. This just makes you look like amateurs.
Of course the cynic in me just thinks that you didn't predict the outcry and now need time to make up some spin to try to sell the idea.
The cynic in me tells me they know exactly what they are doing. Drop the bomb, wait it out and just clean the remaining ashes week after. The negative feedback was inevitable the most recent client base is even less keen to use official forums (sorry fellow console players but its true) and even if they do many of them didnt reach vet ranks yet so they fail to grasp the problem - no big harm done here.