Akavir_Sentinel wrote: »sparafucilsarwb17_ESO wrote: »We do not want this...people want it gone - not increased. What are your thoughts on this?
Speak for yourself. I, for one, am glad that they are expanding the veteran ranks.
Removing veteran ranks was never a possibility. Absolutely everything in the entire game depends on it.
For those who don't want it, sorry. Earn the veteran ranks just like everyone else has.
Yet we've been told on multiple occasion that they would be removed.
ebethke_ESO wrote: »I miss the old MMO days when people got excited about the ability to grow stronger in levels, to see the accompanying content, and didn't want everything handed to them when it came.
Mr_Bubbely wrote: »How about remove veteran ranks, and continue on from level 50? 51 52 53 so on and so forth.
LEGENDARYYY wrote: »Please watch the whole ESO Live episode before commenting. I agree 100% on almost everything being said there. This game needs more progression atm, and adding VR16 as a temporary solution is a good thing. VR levels will be removed eventually, but it's a huge amount of work and we need new progression while waiting for that to happen.
I found there to be so many good news! Higher XP gain, reduced XP needed for vet ranks, new skills, buffed racials, imperial city. Oh man, can't wait!
WHY ARE YOU WHINING AGAIN?
GJ ZOS!
Mr_Bubbely wrote: »ebethke_ESO wrote: »I miss the old MMO days when people got excited about the ability to grow stronger in levels, to see the accompanying content, and didn't want everything handed to them when it came.
I was beginning to think I was the only one who thought this. Everyone just complains about every little detail. Boo hoo, the point of an MMORPG is to continually get stronger and better. But everyone's like "new levels? what do you think this is an MMO?"
ESO isnt my first rodeo, and its community seem to not know what an MMO is. That or they are each trying to create a game THEY want, which isnt gonna happen cause an MMO cannot cater to one singular persons desires, but must be fair for everyone.
sorry guys don't know if asked i didnt read 16 pages , but do you think IC will be pvp only ,because if it is I might as well drop the game now ?
Mr_Bubbely wrote: »ebethke_ESO wrote: »I miss the old MMO days when people got excited about the ability to grow stronger in levels, to see the accompanying content, and didn't want everything handed to them when it came.
I was beginning to think I was the only one who thought this. Everyone just complains about every little detail. Boo hoo, the point of an MMORPG is to continually get stronger and better. But everyone's like "new levels? what do you think this is an MMO?"
ESO isnt my first rodeo, and its community seem to not know what an MMO is. That or they are each trying to create a game THEY want, which isnt gonna happen cause an MMO cannot cater to one singular persons desires, but must be fair for everyone.
You don't actually get stronger though, it's an illusion. The mobs you fight continue to scale with you. Only after you reach the level cap and begin to actually progress your character with horizontal progression systems and gear, does your character really get stronger. Mobs don't scale based on your CP and gear, only your level, so when you stop leveling, the mobs stop scaling with you and you just become more powerful than them.
Are you going back to low level areas and killing trivial mobs to feel a sense of progression on a regular basis? Remember even dungeons scale with you now, so you can't just go solo a dungeon when you're "stronger"
Amsel_McKay wrote: »Mr_Bubbely wrote: »ebethke_ESO wrote: »I miss the old MMO days when people got excited about the ability to grow stronger in levels, to see the accompanying content, and didn't want everything handed to them when it came.
I was beginning to think I was the only one who thought this. Everyone just complains about every little detail. Boo hoo, the point of an MMORPG is to continually get stronger and better. But everyone's like "new levels? what do you think this is an MMO?"
ESO isnt my first rodeo, and its community seem to not know what an MMO is. That or they are each trying to create a game THEY want, which isnt gonna happen cause an MMO cannot cater to one singular persons desires, but must be fair for everyone.
You don't actually get stronger though, it's an illusion. The mobs you fight continue to scale with you. Only after you reach the level cap and begin to actually progress your character with horizontal progression systems and gear, does your character really get stronger. Mobs don't scale based on your CP and gear, only your level, so when you stop leveling, the mobs stop scaling with you and you just become more powerful than them.
Are you going back to low level areas and killing trivial mobs to feel a sense of progression on a regular basis? Remember even dungeons scale with you now, so you can't just go solo a dungeon when you're "stronger"
Yes this is what the problem is you stop leveling with SKILLS... mobs are just scaling after level 50
If they gave us an option to increase our gears level, like bump it up from v12 to v16 etc by the use of some resource, id not be totally against vr16, as I am now. Boo.
LEGENDARYYY wrote: »Please watch the whole ESO Live episode before commenting. I agree 100% on almost everything being said there. This game needs more progression atm, and adding VR16 as a temporary solution is a good thing. VR levels will be removed eventually, but it's a huge amount of work and we need new progression while waiting for that to happen.
I found there to be so many good news! Higher XP gain, reduced XP needed for vet ranks, new skills, buffed racials, imperial city. Oh man, can't wait!
WHY ARE YOU WHINING AGAIN?
GJ ZOS!
Akavir_Sentinel wrote: »sparafucilsarwb17_ESO wrote: »We do not want this...people want it gone - not increased. What are your thoughts on this?
Speak for yourself. I, for one, am glad that they are expanding the veteran ranks.
Removing veteran ranks was never a possibility. Absolutely everything in the entire game depends on it.
For those who don't want it, sorry. Earn the veteran ranks just like everyone else has.
Getting to top lvl will take more or less the same amount of time either we like it or not. Buffs to xp have no substantial meaning ei.. well you know already.
That largely depends on how you are getting your XP.
For me, the time will be substantially less, because i leveled all my VR characters through cyrodiil dailies, which will now give me 50% more XP, in addition to the VR's now being 15% cheaper to get.
Not to mention i am doing those dailies anyway, for champion XP, so i will get those VRs 'free' - that is, i don't have to do anything i wouldn't be doing anyway, and the 2 veteran ranks will just 'happen' on the side.
Are you sure? As far as ive hear its + 50% to veteran quests .
JacksonCarter13 wrote: »Ok @zos here's a genius idea and bare with me because this is so easy to grasp. Vr ranks gone. Max level is 65. All current vr14 are level 64. You start gaining champion points at level 50. And the new zones drops level 65 gear. Um I don't get why you don't just do this. And then it's done for ever no more problems...
LEGENDARYYY wrote: »Please watch the whole ESO Live episode before commenting. I agree 100% on almost everything being said there. This game needs more progression atm, and adding VR16 as a temporary solution is a good thing. VR levels will be removed eventually, but it's a huge amount of work and we need new progression while waiting for that to happen.
LEGENDARYYY wrote: »Please watch the whole ESO Live episode before commenting. I agree 100% on almost everything being said there. This game needs more progression atm, and adding VR16 as a temporary solution is a good thing. VR levels will be removed eventually, but it's a huge amount of work and we need new progression while waiting for that to happen.
I found there to be so many good news! Higher XP gain, reduced XP needed for vet ranks, new skills, buffed racials, imperial city. Oh man, can't wait!
WHY ARE YOU WHINING AGAIN?
GJ ZOS!
We don't need more vet ranks for progression. Additional levels are simply artificial progression. Monster helms and master weapons are a form of progression that promotes build and gameplay variety and it's the type of progression ZOS should be promoting; especially since they've stated they want horizontal progression to replace vertical progression. That would be the first step. Include new, useful and unique sets and items only obtainable within the Imperial City is more than enough to keep people playing that content.
Amsel_McKay wrote: »Mr_Bubbely wrote: »ebethke_ESO wrote: »I miss the old MMO days when people got excited about the ability to grow stronger in levels, to see the accompanying content, and didn't want everything handed to them when it came.
I was beginning to think I was the only one who thought this. Everyone just complains about every little detail. Boo hoo, the point of an MMORPG is to continually get stronger and better. But everyone's like "new levels? what do you think this is an MMO?"
ESO isnt my first rodeo, and its community seem to not know what an MMO is. That or they are each trying to create a game THEY want, which isnt gonna happen cause an MMO cannot cater to one singular persons desires, but must be fair for everyone.
You don't actually get stronger though, it's an illusion. The mobs you fight continue to scale with you. Only after you reach the level cap and begin to actually progress your character with horizontal progression systems and gear, does your character really get stronger. Mobs don't scale based on your CP and gear, only your level, so when you stop leveling, the mobs stop scaling with you and you just become more powerful than them.
Are you going back to low level areas and killing trivial mobs to feel a sense of progression on a regular basis? Remember even dungeons scale with you now, so you can't just go solo a dungeon when you're "stronger"
Yes this is what the problem is you stop leveling with SKILLS... mobs are just scaling after level 50
A good point, this game does not dictate what skills you get based on character level, but rather skill level, which caps at 50.
IMO character level for this game is stupid and makes no sense, carving up regions of land and saying "well the mobs here are stronger than the ones here". In the single player games there are some areas like that perhaps but mostly they're caves/dungeons, or particular subzones like the red mountain or grazelands where there's a lot of daedra, but even then it's the mob type rather than mob level and it tends to scale with you most the time. There should be no overall character level to this game, rather just individual skill line levels. You could gate gear based on skill line level rather than overall character level. I guess attribute points and skill points coming from increasing your class's core 3 skill lines. I'd rather see the entire map open to explore at any level and instead of looking at a mob and thinking about what level it is based on zone, you'd gauge it's difficulty based on what it is. If it's a Kwama it's going to be easy, if it's a Daedroth or Storm Atronach it's probably going to be hard.
But that's kind of a sandboxy pipedream, I know.
Darklord_Tiberius wrote: »More kids complaining about V16? Lol. You all must be new to ESO when TU went live. For those of us that have been starved of content since last year, WE DONT CARE. If V16 means new content (ie IC), fixes to PvP campaigns, PvP mechanics balanced and skill/class balances. Holy lord, I'd even welcome it if it were v20!
Here's the thing, nobody cares about how you don't want to level 2 more vet ranks. What the good players in this community care about is quality content and balance fixes; get it?
Darklord_Tiberius wrote: »More kids complaining about V16? Lol. You all must be new to ESO when TU went live. For those of us that have been starved of content since last year, WE DONT CARE. If V16 means new content (ie IC), fixes to PvP campaigns, PvP mechanics balanced and skill/class balances. Holy lord, I'd even welcome it if it were v20!
Here's the thing, nobody cares about how you don't want to level 2 more vet ranks. What the good players in this community care about is quality content and balance fixes; get it?