nikolaj.lemcheb16_ESO wrote: »The Craglorn quests are not solo content....
ZOS_JessicaFolsom wrote: »Hey everyone,
We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, when we start going into specifics about Imperial City later this month.
ZOS_JessicaFolsom wrote: »Hey everyone,
We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, when we start going into specifics about Imperial City later this month.
This is a PR fail. You drop the bomb of increasing the Veteran Rank cap but we have to wait two weeks for your reasoning? That's two weeks of player rage providing nothing but negative feedback and feeling towards your game.
On an issue as contentious as Veteran Ranks you should have released the information and reasoning at the same time. This just makes you look like amateurs.
Of course the cynic in me just thinks that you didn't predict the outcry and now need time to make up some spin to try to sell the idea.
ZOS_JessicaFolsom wrote: »Hey everyone,
We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, when we start going into specifics about Imperial City later this month.
This is a PR fail. You drop the bomb of increasing the Veteran Rank cap but we have to wait two weeks for your reasoning? That's two weeks of player rage providing nothing but negative feedback and feeling towards your game.
On an issue as contentious as Veteran Ranks you should have released the information and reasoning at the same time. This just makes you look like amateurs.
Of course the cynic in me just thinks that you didn't predict the outcry and now need time to make up some spin to try to sell the idea.
dudes - chill out.
the increase to VR16 is not happening until imperial city is released, which is a major content patch. there will be new things to do to get to VR16. (on top of the huge nerf to XP required to get to V16 and the huge buff to public dungeons, quest XP and craglorn)
if you watched the ESO live from yesterday, you would understand how XP, VR ranks and itemisation (i.e. the numbers on gear) are all very tightly tied together in the core programming of ESO.
until a new system is designed, implemented, tested, re-tested, then tested again, VR ranks aren't being removed. they WILL be removed eventually, but removing the interlinks between XP, VR and itemisation is not a simple "change it to CP instead" switch. it's like trying to unravel a massive ball of 12 colours of wool without any knots.
am i slightly aggrieved about just hitting VR14 and crafting 3 legendaries, which are now gonna be outdated in 3-4 months, yes, a little. but this is an mmo and the endgame will always keep moving. as long as there's plenty of crafting mats along the road to VR16 then everything will be alright
you hear that ZOS? there had best be more decent crafting mats on the road to VR16 or there'll be hell to pay -.-
am i slightly aggrieved about just hitting VR14 and crafting 3 legendaries, which are now gonna be outdated in 3-4 months, yes, a little. but this is an mmo and the endgame will always keep moving. as long as there's plenty of crafting mats along the road to VR16 then everything will be alright
you hear that ZOS? there had best be more decent crafting mats on the road to VR16 or there'll be hell to pay -.-
nikolaj.lemcheb16_ESO wrote: »The Craglorn quests are not solo content....
This is Elder Scrolls Online, not Elder Scrolls VI.
Personofsecrets wrote: »
am i slightly aggrieved about just hitting VR14 and crafting 3 legendaries, which are now gonna be outdated in 3-4 months, yes, a little. but this is an mmo and the endgame will always keep moving. as long as there's plenty of crafting mats along the road to VR16 then everything will be alright
you hear that ZOS? there had best be more decent crafting mats on the road to VR16 or there'll be hell to pay -.-
this is an mmo, which means zos needs to try new things to stay relevant. bigger numbers isn't meaningful or relevant in 2015.
I'd trade a cap increase of VR every 4-6 months (with new contents added) instead of the endless progression of Champion system, that is something I consider terrible both for PvE and AvA.
The reason is simple: or a VR cap increase or Champion system.
These two together make no sense, also because Champion System at the beginning was announced like something to replace VR.
It seems there is not a clear way or a design choice about progression with both VR increase and Champion System.
Atm this changement seems just something to replace gear and tune more easily the difficulty of new contents, but the discrepancy between two different concepts of progressions still stands.
ZOS_JessicaFolsom wrote: »Hey everyone,
We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, when we start going into specifics about Imperial City later this month.
C. dont increase VR rank but release imperial city with no new gear or crafting mats. which would make it underwhelming and unrewarding, so not a good option, even though it might seem like it to some.
nikolaj.lemcheb16_ESO wrote: »[...]
The Craglorn quests are not solo content....
because VR and itemisation are intrinsically linked together, it was either a case of
A. delay new content until VR ranks are properly removed.
Or.
B. increase VR ranks when releasing imperial city.
Or.
C. dont increase VR rank but release imperial city with no new gear or crafting mats. which would make it underwhelming and unrewarding, so not a good option, even though it might seem like it to some.
so yea, i'm fine with VR being increased to 16, it's not going to be forever. VR is still going to be removed.
because VR and itemisation are intrinsically linked together, it was either a case of
A. delay new content until VR ranks are properly removed.
Or.
B. increase VR ranks when releasing imperial city.
Or.
C. dont increase VR rank but release imperial city with no new gear or crafting mats. which would make it underwhelming and unrewarding, so not a good option, even though it might seem like it to some.
so yea, i'm fine with VR being increased to 16, it's not going to be forever. VR is still going to be removed.
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
C. dont increase VR rank but release imperial city with no new gear or crafting mats. which would make it underwhelming and unrewarding, so not a good option, even though it might seem like it to some.
I don't get this argument, why wouldn't it be possible to add new sets at VR14?
If the veteran ranks are going to be removed in the future anyway that means all sets with a requirement of more than level 50 will be adjusted at some level.
Personofsecrets wrote: »because VR and itemisation are intrinsically linked together, it was either a case of
A. delay new content until VR ranks are properly removed.
Or.
B. increase VR ranks when releasing imperial city.
Or.
C. dont increase VR rank but release imperial city with no new gear or crafting mats. which would make it underwhelming and unrewarding, so not a good option, even though it might seem like it to some.
so yea, i'm fine with VR being increased to 16, it's not going to be forever. VR is still going to be removed.
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
thank you for not buying the phony idea that no new items could be released in the game ever again without them being v16.
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
any new content with any new gear is tied to the itemisation system - the itemisation system is tied to the VR system.
you therefore cannot release new content with new gear without increasing the VR cap - until such time that the itemisation system is stripped from the VR system. this is not a simple procedure, if it was, don't you think they would've done it by now?
also VR ranks are being massively nerfed in the same patch as this is being released.
when VR ranks are finally removed, all those VR pro's you see as massively far ahead, will still be massively far ahead both in champion points and itemisation.
Garethjolnir wrote: »I for one welcome this. Welcome to MMO's.
Or perhaps
a. deliver "new content" that was shown to people on guild summit and was decribed as practicly finished while properly removing vr ranks.
b. deliver "new content" and increase vr ranks further spliting player base both in attitude towards vr system and progression at the same time making it even harder to remove it in future if not for technical reasons then most certainly because of group of vocal players who deem their vr ranks as an archevement worthy noting in annals.
any new content with any new gear is tied to the itemisation system - the itemisation system is tied to the VR system.
you therefore cannot release new content with new gear without increasing the VR cap - until such time that the itemisation system is stripped from the VR system. this is not a simple procedure, if it was, don't you think they would've done it by now?
also VR ranks are being massively nerfed in the same patch as this is being released.
when VR ranks are finally removed, all those VR pro's you see as massively far ahead, will still be massively far ahead both in champion points and itemisation.