On PS4 it changes nothing to your DPS.....
Animation canceling is the easiest and cheapest way for anyone to increase their performance. You dont need gear or materials. You dont need to buy anything. Its readily available at the start of the game, though theres no tutorial. But its easy enough to discover organically or through a guide.
Animation canceling is the easiest and cheapest way for anyone to increase their performance. You dont need gear or materials. You dont need to buy anything. Its readily available at the start of the game, though theres no tutorial. But its easy enough to discover organically or through a guide.
If it is done through memory, muscles and mind, I could support it. f it is done with the help of some supernatural spell (macros), it should go
Animation canceling is the easiest and cheapest way for anyone to increase their performance. You dont need gear or materials. You dont need to buy anything. Its readily available at the start of the game, though theres no tutorial. But its easy enough to discover organically or through a guide.
If it is done through memory, muscles and mind, I could support it. f it is done with the help of some supernatural spell (macros), it should go
If you need macros to do it, you arent doing it right.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
asneakybanana wrote: »It helps to make combat so much more fluid so youre not just only sitting there spamming 1 button over and over again.
FYI I just tried a macroing program , just to see, HAHAHA. Its humanly impossible to recreate what its does lol.
It littlerally fire my force pulse and animation cancel into medium weaving within .2 second before casting another force pulse .3 second later. I get 4 attack per second where if animation canceling wouldnt exist I would do 1 attack
However I try hard what so ever I do I cant reproduce it manually , I only get 2 attack per second manualy....Its insanly broken..
I understand now how I got killed in cyro with 24k health and about 18k worth shield within 1 second and only 2 attack would appear in my death recap. Was so quick the recap page didnt register the other atack. I only see 10k critical rush and 8k wrecking blow. thats not even my full health bar lol.
Broken as hell
I agree and I think using macroing programs or hardware could become the norm once players learn how easy it is to do it, especially since there is no indication of ZOS being able to identify those that are macroing and thus prevent them from doing it.
But I guess even that takes some sort of skill. Too bad it's a skill that monkey could be taught to use.
I did read this that you posted in another thread. This is part of the reason I put this poll up.ok you guys dont understand why its so broken and need to be fixed lol ? Ill quote myselfAlso wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code
But let's focus on your point. For a MMO client the chatter back and forth is constant. If you packet sniff the network connection of a basic MMO, it's a constant chatter of, lets call them, commands. You really think animation canceling is going to impact server lag? I don't think it's enough to make a difference. You send more packets when you move, staggering back and forth.
No; its not like you are sitting on an idle connection to the game server when you are not hitting an ability. I don't think that could add much to the lag if at all.
And it is because of lag that I do not buy macros doing anything either. A macro cannot do anything outside of what you can do manually. Its just an automation of what you would do and game mechanics will not allow for things to happen as fast as people claim even with a macro without somehow otherwise jacking with the innate cooldown of a smidge over 1 second.
My issue with animation cancelling is that some classes and abilities are much smoother in it and work a lot better with it. Going with just the 2 classes specifically that are not complained about on purpose is you look at DK abilities and Templar abilities. One plays much nicer than the other into the cancels.
Ok so.. Get a 40 men group go in a delve and all start hitting animation canceling macro ansd look what its does...you will see what im talking about. maybe 1 guy doing animation canceling doesn'T jam server but 60x in the same area WHILE MOVING STRIFING DODGING AND BLOCKING
And what to they do to lag ANY SERVER , they DDOS what is DDOS? they send massive amount of packets at the same time. Zos are DDOS themself with the broken codes thats all thats why everytimeyou have 80 + men battle in a keep you get over 5k ms
In this case there are already a massive amount of packet sent to server because of the out going 40 v40 battle you have a fuild amount of packet going for movement block dodge and etc then YOU HAVE THE DDOS ZERG COMING WHEN 40 MEN START TO ANIMATION CANCEL AS THEY ENGAGE COMBAT what does this do? there is already a masive flow of packet send to server, then they just DDOS the server using all animation canceling at the same time sending massive amount of packet within seconds. Think about it?
Put a 1 second gcd on everything execpt special defensive/offensive . Its all gonna be fluid again and I bet you a good part of the lag will be gone
Seth_Black wrote: »No, it's constantly abused by using in macros especially in PvP.
Combos like critical rush + wrecking blow + executioner or ambush + wrecking blow + killers blade for example
tested myself, works every time (but no, not using it)
Yes, it's form of cheating (gives unfair advantage over other players)
Animation canceling should work ONLY when you cancel skill with BLOCK or interrupt/bash
This thread will come back as long as this is a problem - and it is.
With Morrowind LAs will deal even more damage, which means perfect weaving / cancelling will be even more of a dps increase. The same thing is true for the change to grim focus, as it can now be fired more than once.
If ZOS is ever trying to sell us different animations in the crown store, they want to get rid of AC first.
It wouldn't even be a big thing - just move the "skill fired" ping to the end of the animation (or a time length equal to it) -
bam you're done.
Yeah, there are a handful of channeled skills that are problematic, but 90% of the skills will be fine with that.
There won't be more traffic.
You can still cancel by switching bars / bashing, the ability/attack just won't fire.
MehrunesFlagon wrote: »To those that say it's bad for the game L2P.
TheLaughingSwine wrote: »MehrunesFlagon wrote: »To those that say it's bad for the game L2P.
Hmm did you read what i said? ... AC feels like a hidden mechanic ... no tutorial ... ... ...
leepalmer95 wrote: »TheLaughingSwine wrote: »MehrunesFlagon wrote: »To those that say it's bad for the game L2P.
Hmm did you read what i said? ... AC feels like a hidden mechanic ... no tutorial ... ... ...
Can we just let these threads die pls.
Zos said AC is here to stay like a year ago, that door is closed, locked and has rusted away.
TheLaughingSwine wrote: »leepalmer95 wrote: »TheLaughingSwine wrote: »MehrunesFlagon wrote: »To those that say it's bad for the game L2P.
Hmm did you read what i said? ... AC feels like a hidden mechanic ... no tutorial ... ... ...
Can we just let these threads die pls.
Zos said AC is here to stay like a year ago, that door is closed, locked and has rusted away.
I don't want AC to leave i want it improved.
When i voted for it's bad for the game what i really meant the way that it is in the game is bad for the game.... i really didn't want to start a new thread on this so i thought i would use this one ... I'm not sure if that was the right idea ... LOL it feels like i should of so people know what i am talking about. opps!