The people that want it removed are the ones that are not skilled enough to perform animation canceling. It's not hard..
I did read this that you posted in another thread. This is part of the reason I put this poll up.ok you guys dont understand why its so broken and need to be fixed lol ? Ill quote myselfAlso wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code
I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
I read that ZOS removed a majority of the 'increase attack speed' buffs(other that the weapon trait) because of 'spell weaving' existing.
I did read this that you posted in another thread. This is part of the reason I put this poll up.ok you guys dont understand why its so broken and need to be fixed lol ? Ill quote myselfAlso wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code
But let's focus on your point. For a MMO client the chatter back and forth is constant. If you packet sniff the network connection of a basic MMO, it's a constant chatter of, lets call them, commands. You really think animation canceling is going to impact server lag? I don't think it's enough to make a difference. You send more packets when you move, staggering back and forth.
I did read this that you posted in another thread. This is part of the reason I put this poll up.ok you guys dont understand why its so broken and need to be fixed lol ? Ill quote myselfAlso wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code
But let's focus on your point. For a MMO client the chatter back and forth is constant. If you packet sniff the network connection of a basic MMO, it's a constant chatter of, lets call them, commands. You really think animation canceling is going to impact server lag? I don't think it's enough to make a difference. You send more packets when you move, staggering back and forth.
No; its not like you are sitting on an idle connection to the game server when you are not hitting an ability. I don't think that could add much to the lag if at all.
And it is because of lag that I do not buy macros doing anything either. A macro cannot do anything outside of what you can do manually. Its just an automation of what you would do and game mechanics will not allow for things to happen as fast as people claim even with a macro without somehow otherwise jacking with the innate cooldown of a smidge over 1 second.
My issue with animation cancelling is that some classes and abilities are much smoother in it and work a lot better with it. Going with just the 2 classes specifically that are not complained about on purpose is you look at DK abilities and Templar abilities. One plays much nicer than the other into the cancels.
?? that does not say animation cancelling is in or ok .. all it says is the animations will look and fit better together.
Find something that says 'yes, we endorse animation cancelling'
?? that does not say animation cancelling is in or ok .. all it says is the animations will look and fit better together.
Find something that says 'yes, we endorse animation cancelling'
https://youtu.be/KSjxZZTS1Uw
Go to 44:10
?? that does not say animation cancelling is in or ok .. all it says is the animations will look and fit better together.
Find something that says 'yes, we endorse animation cancelling'
https://youtu.be/KSjxZZTS1Uw
Go to 44:10
WoW. That part in the video actually says that macroing it is ok also. That's just wrong.
?? that does not say animation cancelling is in or ok .. all it says is the animations will look and fit better together.
Find something that says 'yes, we endorse animation cancelling'
https://youtu.be/KSjxZZTS1Uw
Go to 44:10
Seth_Black wrote: »Yes, it's form of cheating (gives unfair advantage over other players)
The people that want it removed are the ones that are not skilled enough to perform animation canceling. It's not hard..
I saw the same thing in Age of Conan... There used to be this thing called combo skipping... It was basically the same idea... You would cancel out the last part of the animation thus improving mobility and damage output... The cry babies that weren't able to perform the combo skipping whined about it for a few years and then Funcom removed it... I really hope that ZOS doesn't remove animation canceling... Especially because of unskilled whiners...
Seth_Black wrote: »No, it's constantly abused by using in macros especially in PvP.
Combos like critical rush + wrecking blow + executioner or ambush + wrecking blow + killers blade for example
tested myself, works every time (but no, not using it)
Yes, it's form of cheating (gives unfair advantage over other players)
Animation canceling should work ONLY when you cancel skill with BLOCK or interrupt/bash
On the other hand, the server doesn't need to worry about whether you completed an action. The cancelling of the animation is just the problem of the client.ok you guys dont understand why its so broken and need to be fixed lol ? Ill quote myselfAlso wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code
The people that want it removed are the ones that are not skilled enough to perform animation canceling. It's not hard..
FYI I just tried a macroing program , just to see, HAHAHA. Its humanly impossible to recreate what its does lol.
It littlerally fire my force pulse and animation cancel into medium weaving within .2 second before casting another force pulse .3 second later. I get 4 attack per second where if animation canceling wouldnt exist I would do 1 attack
However I try hard what so ever I do I cant reproduce it manually , I only get 2 attack per second manualy....Its insanly broken..
I understand now how I got killed in cyro with 24k health and about 18k worth shield within 1 second and only 2 attack would appear in my death recap. Was so quick the recap page didnt register the other atack. I only see 10k critical rush and 8k wrecking blow. thats not even my full health bar lol.
Broken as hell
FYI I just tried a macroing program , just to see, HAHAHA. Its humanly impossible to recreate what its does lol.
It littlerally fire my force pulse and animation cancel into medium weaving within .2 second before casting another force pulse .3 second later. I get 4 attack per second where if animation canceling wouldnt exist I would do 1 attack
However I try hard what so ever I do I cant reproduce it manually , I only get 2 attack per second manualy....Its insanly broken..
I understand now how I got killed in cyro with 24k health and about 18k worth shield within 1 second and only 2 attack would appear in my death recap. Was so quick the recap page didnt register the other atack. I only see 10k critical rush and 8k wrecking blow. thats not even my full health bar lol.
Broken as hell