FYI I just tried a macroing program , just to see, HAHAHA. Its humanly impossible to recreate what its does lol.
It littlerally fire my force pulse and animation cancel into medium weaving within .2 second before casting another force pulse .3 second later. I get 4 attack per second where if animation canceling wouldnt exist I would do 1 attack
However I try hard what so ever I do I cant reproduce it manually , I only get 2 attack per second manualy....Its insanly broken..
I understand now how I got killed in cyro with 24k health and about 18k worth shield within 1 second and only 2 attack would appear in my death recap. Was so quick the recap page didnt register the other atack. I only see 10k critical rush and 8k wrecking blow. thats not even my full health bar lol.
Broken as hell
NewBlacksmurf wrote: »It's good for the game. Ppl will always exploit anything and cheat.
ZOS can handle the problems and other players can report other players as it comes up.
I can't imagine trying to play without the ability to cancel a cast or action to block or avoid damage
NewBlacksmurf wrote: »It's good for the game. Ppl will always exploit anything and cheat.
ZOS can handle the problems and other players can report other players as it comes up.
I can't imagine trying to play without the ability to cancel a cast or action to block or avoid damage
I wont make a video of me using a software to active an automated rotation . I would run after a suspension....
If you can macro a attack to be fast enough where you get 4 attacks instead of 1 (when doing it manually), that's a problem and needs to be addressed. It's not possible manually, so it's not a 'skill' that can be practiced and mastered.
NewBlacksmurf wrote: »It's good for the game. Ppl will always exploit anything and cheat.
ZOS can handle the problems and other players can report other players as it comes up.
I can't imagine trying to play without the ability to cancel a cast or action to block or avoid damage
We are not talking here of removing the ability to cancel an animation(or a cast) but to prevent the canceled skill to still register. Right now we are talking about bypassing the animation get another attack out faster and still have your previous canceled animation attack register,
By that mean players are using in game broken mechanics to increase dps wich in a certain matter could be seen as a increased depth into your rotation but the fact that it allows use of macro to automate effective skill animation canceling within millisecond (we are talking here of .1 seconds) range using block and medium attack weaving .
Not to mention this is bad for pvp because they are 30 men + zerg using those macro programs in cyro and that might be one of the cause of the lag thinking 30-40 men zerg are sending massive attack command/ animation cancel into block /mediumweaving command within milisecond wich is most likely causing mini DDOS to pvp servers.
NewBlacksmurf wrote: »It's good for the game. Ppl will always exploit anything and cheat.
ZOS can handle the problems and other players can report other players as it comes up.
I can't imagine trying to play without the ability to cancel a cast or action to block or avoid damage
Of course. You basically ALWAYS take the side of the publisher/developer. It's rather embarrassing. If you can't see the points that people are making about how easy it is to make a macro to achieve this, just don't post.
If you can macro a attack to be fast enough where you get 4 attacks instead of 1 (when doing it manually), that's a problem and needs to be addressed. It's not possible manually, so it's not a 'skill' that can be practiced and mastered.
NewBlacksmurf wrote: »It's good for the game.
I can't imagine trying to play without the ability to cancel a cast or action to block or avoid damage
Personally don't care if it's in or not but question:
Shouldn't a cancelled animation cancel the action that was tried it at least reduce the effectiveness?
Why?
Think if you were going to swing a sword or throw a baseball, if you stopped half way through to then eat a pie wouldn't the force on that previous action be greatly reduced? I guess the counter argument is that the Animation is showing off and has no correlation to what you just did swinging the sword as you still put full force into it.
Personally don't care if it's in or not but question:
Shouldn't a cancelled animation cancel the action that was tried it at least reduce the effectiveness?
Why?
Think if you were going to swing a sword or throw a baseball, if you stopped half way through to then eat a pie wouldn't the force on that previous action be greatly reduced? I guess the counter argument is that the Animation is showing off and has no correlation to what you just did swinging the sword as you still put full force into it.
The ability to cancel an animation with block or dodge need to stay.If I want to block something or dodge it has to happen now but they needs to have a down side. they need to l cancel everything not just the animation
Light /medium attack should not triger an animation cancel. It should have to wait for the full animation to finish.
Fixed
dodgehopper_ESO wrote: »It would be better for the game, if we had proper combinations like DCUO has. As it stands though I do not have a problem with it. It takes timing and skill to animation cancel properly. If the game has cooldowns, it will also feel like every other clunky MMO out there which is a bit annoying. Why have only a handful of abilities, if you can't do something interesting with them.
Emma_Eunjung wrote: »Getting rid of animation cancelling would KILL ESO.
If they would actually ban people who macro it in PvP then I would say it's good for the game. As it stands, it creates a situation where players can push an "instant kill" button, which makes PvP far less fun, and challenging in the end. I could write a macro, I could easily write a script, I know LUA, but I don't want to win by cheating. Sadly too many other's don't feel the same way.
because you get to oneshot people and bask in glory while winning the whole game.
If they would actually ban people who macro it in PvP then I would say it's good for the game. As it stands, it creates a situation where players can push an "instant kill" button, which makes PvP far less fun, and challenging in the end. I could write a macro, I could easily write a script, I know LUA, but I don't want to win by cheating. Sadly too many other's don't feel the same way.because you get to oneshot people and bask in glory while winning the whole game.
I rest my case.
FYI I just tried a macroing program , just to see, HAHAHA. Its humanly impossible to recreate what its does lol.
It littlerally fire my force pulse and animation cancel into medium weaving within .2 second before casting another force pulse .3 second later. I get 4 attack per second where if animation canceling wouldnt exist I would do 1 attack
However I try hard what so ever I do I cant reproduce it manually , I only get 2 attack per second manualy....Its insanly broken..
I understand now how I got killed in cyro with 24k health and about 18k worth shield within 1 second and only 2 attack would appear in my death recap. Was so quick the recap page didnt register the other atack. I only see 10k critical rush and 8k wrecking blow. thats not even my full health bar lol.
Broken as hell
If they would actually ban people who macro it in PvP then I would say it's good for the game. As it stands, it creates a situation where players can push an "instant kill" button, which makes PvP far less fun, and challenging in the end. I could write a macro, I could easily write a script, I know LUA, but I don't want to win by cheating. Sadly too many other's don't feel the same way.because you get to oneshot people and bask in glory while winning the whole game.
I rest my case.
david.haypreub18_ESO wrote: »It does add an element of skill to the game, but if so, then the game needs to be more upfront about it. From the posts in this thread, you can see that some people weren't even aware of animation cancelling: they just don't read forums and websites. That is simply unfair. If it is an important part of the game, the game needs to make players aware of it and add it to the tutorials.
As it stands, the system is unfair.
If they would actually ban people who macro it in PvP then I would say it's good for the game. As it stands, it creates a situation where players can push an "instant kill" button, which makes PvP far less fun, and challenging in the end. I could write a macro, I could easily write a script, I know LUA, but I don't want to win by cheating. Sadly too many other's don't feel the same way.because you get to oneshot people and bask in glory while winning the whole game.
I rest my case.
now, if you actually knew how to play, your would know there is no such thing as "insta-kill", when it "happens" it is a lag problem, or you just exaggerating.
If they would actually ban people who macro it in PvP then I would say it's good for the game. As it stands, it creates a situation where players can push an "instant kill" button, which makes PvP far less fun, and challenging in the end. I could write a macro, I could easily write a script, I know LUA, but I don't want to win by cheating. Sadly too many other's don't feel the same way.because you get to oneshot people and bask in glory while winning the whole game.
I rest my case.
now, if you actually knew how to play, your would know there is no such thing as "insta-kill", when it "happens" it is a lag problem, or you just exaggerating.
And of course you have proof of such things being the result of lag only.
I am completely against it, on the sole fact that it is an unadvertised mechaniv.
It if was introduced in the tutorials, or even during the PvP intro quests, then I'm all for it.
However keeping it as a hidden mechanic that not everyone is aware of, or understands is not a great way of presenting a game.