TheDarkShadow wrote: »I think it's bad for the game. Some said: "Everyone can learn and do it. It's not cheating." NO! It's not about learning to add a light attack before every skills, which everyone can do. It's about a feature that can be use as an exploit. Some people will macro it, and it will give them huge advantage over people who don't use a 3'rd party program. No one can manually hit 10 buttons (5 light attacks and 5 skills) in 1s. It's cheating.
Macro also cause lag by sending 5 times more actions in 1s, and not just from the person who use it, the person who being hit by it also send x5 more informations to the server. And multiplier it by hundreds players.
So if ZOS can't handle the macro, then the best way is to remove animation canceling.
HOWEVER, I agree that BLOCK/DODGE ROLL and some other defensive skills should be able to cancel animation, BUT the animation of these defensive skills should NOT be cancelled. So you can still quickly avoid an attack, but can't add Block after every skill to cut off the animation and immediately cast a new one.
so....instead of fixing a problem (getting rid of macroes), you just want to get rid of something and change the way combat feels COMPLETELY. besides, macro's do not actually work that way...........
DCUO and DDO have never had major problems with expliots related to animation canceling, and they have been around MUCH longer.
LoL, how do you get rid of macros? /facepalm.
I voted no because it is bad for the game only in its current implementation.
You should be able to cancel an animation but only if that cancels the damage or effect of the ability...
OTHERWISE..
all you are doing is encouraging macroing.
so....instead of fixing a problem (getting rid of macroes), you just want to get rid of something and change the way combat feels COMPLETELY. besides, macro's do not actually work that way...........
DCUO and DDO have never had major problems with expliots related to animation canceling, and they have been around MUCH longer.
Whether ZOS categorizes it "officially" as an exploit or not, it technically is since it's obviously not an intended mechanic. And you know good and well this comes into play with game balance, so we basically have to use it to be competitive. Lazy programming is lazy.
Waffennacht wrote: »NECRO!!!!!
KramUzibra wrote: »Zenimax has already accepted animation cancelling as part of the game.
QuebraRegra wrote: »this again? short memories?
ZOS CLEARLY stated it was an unintended "bug" and that tey would fix it. Several attempts to address it they realized they could not "fix it", and declared it a "feature".
I wish I could do that with my problems...
QuebraRegra wrote: »this again? short memories?
ZOS CLEARLY stated it was an unintended "bug" and that tey would fix it. Several attempts to address it they realized they could not "fix it", and declared it a "feature".
I wish I could do that with my problems...
Without animation cancelling the combat in this game would be slow pased and very easy without much room for improvement outside of picking the best skills. Also your character would constantly be caught in *** situations because they couldn't adapt to their situations due to being stuck in some *** animation they couldn't cancel with block. Jabs is a perfect example of this. Animation cancelling adds depth and I am happy ZOS realized that, intended or not. The people that don't like the feature are free to either die at the end of my sword, suck at the game or stop playing. Continously bringing it up and complaining about it serves no purpose. If you think you can remove animation cancelling by having enough people voice their unknowledgeable opinions you're being delusional since the players ZOS are actively in touch with and taking feedback from all agree that it is a good feature, and with good reason.
The original purpose of animation canceling was that you could block, interrupt or dodge while casting.QuebraRegra wrote: »QuebraRegra wrote: »this again? short memories?
ZOS CLEARLY stated it was an unintended "bug" and that tey would fix it. Several attempts to address it they realized they could not "fix it", and declared it a "feature".
I wish I could do that with my problems...
Without animation cancelling the combat in this game would be slow pased and very easy without much room for improvement outside of picking the best skills. Also your character would constantly be caught in *** situations because they couldn't adapt to their situations due to being stuck in some *** animation they couldn't cancel with block. Jabs is a perfect example of this. Animation cancelling adds depth and I am happy ZOS realized that, intended or not. The people that don't like the feature are free to either die at the end of my sword, suck at the game or stop playing. Continously bringing it up and complaining about it serves no purpose. If you think you can remove animation cancelling by having enough people voice their unknowledgeable opinions you're being delusional since the players ZOS are actively in touch with and taking feedback from all agree that it is a good feature, and with good reason.
Yer delusional... The pauses for animation were meant to be a balancing factor of the power according to the devs. But I guess it doesn't matter since they will never figure out how to balance this mess. Wait for the next pendulum meta...
Not a problem for me tho, I'll just macro like the rest.
Rohamad_Ali wrote: »Who poped the cork on this vintage 2015 bottle ? We were saving it for 2019 .