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I can't do it... I can't level anymore. Please remove the Veteran Ranks now instead of waiting.

  • bg22
    bg22
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    AlnilamE wrote: »
    bg22 wrote: »
    AlnilamE wrote: »
    Varicite wrote: »
    Arato wrote: »
    then maybe they should increase the exp gain in craglorn like it was in the past.. instead of everyone making topics about removing VR why not everyone complain about craglorn and the low exp gain?

    That's not the only issue at hand here.

    I posted this in another thread, but I think it applies very well to the topic at hand:

    Removing VRs finally allows players the CHOICE of endgame activities, instead of either A) questing for eternity or B ) AoE grinding for eternity just to get to the point where they can finally DO something meaningful.

    Now instead of the VR grind, you hit 50 and IF you want to do Cadwell's, you can do that. IF you want to go to Craglorn, you can do that too. IF you want to PvP, hop right in. IF you want to focus on dungeons / Trials, you aren't prohibited anymore by the grind.

    That's what the whole point of this Champion system change was, to allow players more freedom in their endgame activities. They had a somewhat solid idea to replace the progression that the VR system allowed through the Season Gear system and Champion Points.

    They just need to follow through and the game will very likely be better for it.

    You know, the only one of the things listed that you really can't do at V1 is trials. Everything else, it's your choice. I've done PvP as a level 30ish character against Vet players and I felt I was contributing. I don't know why everyone thinks they need to be V14 to be effective in PvP. Stop shackling yourself with silly notions and go enjoy the game!

    I don't care if we have vet levels or not, or if we have a champion system or not. I just one everyone who comes here that says "vet levels are boring because there is no new content" to realize that the reason we don't have new content yet (I'm looking at you Imperial City!) is because of the huge amount of development resources that's being poured into the Champion System and the removal of the Vet levels.

    So pick one thing to complain about, because you can't have your cake and eat it too!

    Bud... Your idea of "Contributing" to PvP is different from persons who actually contribute.

    First off, I'm only VR3 on my new main (because I'm the OP and CANNOT stand to go through the VR content AGAIN) and when I encounter anyone below VR in Cyrodiil, I literally toy with them. I'll hit them a little, then jump around and let them hit me, thinking that they have a chance... Once they've healed a bit, I'll hit them again and they normally try to run, then I'll laughingly finish them.

    Second, if you manage to find a group to follow around as a low level character, you'll quickly find that you need a fast horse because nobody is going to waste a Soul Gem to rez you.

    "Feeling like you contributed" and actually contributing are two different things.

    Third, as far as PvE goes, you cannot finish your main story line, reach VR1 and then be welcomed into VR dungeon groups. People just don't really do that.

    So, as it would seem.. The guy you quoted was correct on every point... and didn't "contribute" false opinions, like someone I know.

    1. I don't see why you wouldn't have a fast horse at V3 if you wanted to focus on PvP.

    2. If you can't find dungeon groups at V1+, then maybe you are in the wrong kind of guild? I'm probably going to have a stack of keys by the time my sorc and my templar hit V14, and I'm not really trying to do them on a daily basis.

    But whatever. Keep complaining if that makes you happy. ZOS already said they are not removing vet ranks before the console launch in June, and I sure hope they bring out some new content before then, because I will be done with Gold on my first toon by the time June comes around.

    That's your rebuttal...? "You should have a fast horse".

    Sweet baby jesus...
  • bg22
    bg22
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    bg22 wrote: »
    Bud... Your idea of "Contributing" to PvP is different from persons who actually contribute.

    First off, I'm only VR3 on my new main (because I'm the OP and CANNOT stand to go through the VR content AGAIN) and when I encounter anyone below VR in Cyrodiil, I literally toy with them. I'll hit them a little, then jump around and let them hit me, thinking that they have a chance... Once they've healed a bit, I'll hit them again and they normally try to run, then I'll laughingly finish them.

    Second, if you manage to find a group to follow around as a low level character, you'll quickly find that you need a fast horse because nobody is going to waste a Soul Gem to rez you.

    "Feeling like you contributed" and actually contributing are two different things.

    If nobody is "wasting a soul gem" to rez you, you're probably not contributing. My VR2 bow sorc does daily kill quests easily- I rez everybody I can, and I get rezzes in return. And all of this solo, just following groups. Plus, killing NPCs and guards in Cyro has bumped me up at least one VR level, in between the Cadwell nonsense.

    The idea that you can't be good in pvp under VR14 is hogwash.

    You're a sorc bro... There's an exception to the generality. Decent players who play sorcs can beat most other classes despite lvl. It's the one exception. But that's a story for another thread.

  • Kingdinguhling
    Kingdinguhling
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    Iago wrote: »
    that's true you do get a lot less experience however the nerfed to the game to the point it was mind-numbingly easy. I am guessing that's why they nerfed the experience.

    Exactly "Mind-numbing"

    Its the most boring and untolerable experience I have ever been through in any MMO and I am sure that a few love the Lore and Quests but most of us just bash click through it. And yes it is really slow to lvl now it takes days at a leisurely pace to get a VR. And a solid 6-8 hours of grinding for a whole VR.


    I think they need to hurry up and remove them. They have already told everyone its coming and plan on doing it and now they have gave the whiners 70 Champion points for just having 1x VR14. (should have gave them 36 and like 5 more for each VR14 extra they have). they got the hard part done with all the stats they just need to work out the crafting and gear and scaling back.

    I cant wait to see all the people flipping out .....

    What really blows my mind is the people that say they are gonna be mad if they roll them back to 50 after they got 70 champion points for being VR14 ...... that is your reward. And a hella good one at that. I barely have 30 champion points at VR10.

    I think its going to make this game super popular once they remove the VR ranks. I believe more will reroll new characters and dungeon populations will go up and grouping tools will be easier to use. PVP will be so much more fun. All around I think its going to fix a lot. Or at least I hope they do it right and it fixes all of this.
    Edited by Kingdinguhling on April 6, 2015 3:30PM
  • Kingdinguhling
    Kingdinguhling
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    You can grind a VR every two hours... idk the complaint.


    In correct.... they have nerfed everything it takes 6-8 hours to get a full VR rank
  • Kingdinguhling
    Kingdinguhling
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    Malmai wrote: »
    Well 1 year ago i was reading stuff like "this game is so easy and you can level so fast, it should be lot harder" now im reading "i can't get to VR14" well you guys are digging your own grave...


    U can make a game harder with out making it boring and repetative
  • Kingdinguhling
    Kingdinguhling
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    LOL - if getting to VR14 is a problem you will really love doing it over 100 times to grind CPs.

    Also you will find that any level will create gaps between players, that is what they are for... So you have progress and a reward for the progress.

    This just reads like "I want stuff without matching effort".

    Buy an offline game, use the cheat codes to avoid playing the content... Job done, you're welcome.

    NO one wants something for nothing ... if this truly your view you really haven't read anything.

    Your just angry you got to VR14 and they are planning on removing them. remember you got 70 champion points for your accomplishments and should have only got 36. Also the game isn't the same as when you prolly lvled. they have nerfed every exploit into the ground. you really can only grind which takes 6-8 hours a lvl. or Quest which takes around the same.

    I played some of the hardest MMOs to date and I I loved them for there grouping. Take FFXI - Took years literally for your first 75. You had to group in parties of 6 and grind mobs. You had to do multiple story lines to get access to each endgame scenario. you had to shout for parties no group finder for XPing or Quests and they had lvl caps so the Quests where still incredibly hard. And you lost XP if you died. but you know what the game was fun and incredibly rewarding.

    this is just painfully boring now.
  • Anoteros
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    Make the title 'Tamriel Unlimited' actually mean something.
    It's the only logical way to progress the game if and when veteran ranks are removed.
    Open up the entire world regardless of factions. In all honesty they mean jack *** in the bigger scale of things apart from PVP. GW2 did factions right and it worked in PVP/WvWvW.

    This is Elder Scrolls not your poor mans DAOC...or is it?
    Edited by Anoteros on April 6, 2015 4:04PM
  • Ysne58
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    1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
    2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.
  • Arato
    Arato
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    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    hamon wrote: »
    Iago wrote: »
    compared insane amount of XP you needed to gain veteran ranks before the 1 million experience points you need now are nothing.

    thats just being silly. its all about how you can get the xp required not about how much numerically that is

    sure vet lvls are 1mill.. when i went from vet 10-12 on my first toon. i did it in 2 hours the first day craglorn came out before they fixed Kardala about 3 days later.. that was about 11 million in 2 hours.

    now to get the same vet 10-12 would take me about 20 hours i guess. even tho its only 2 million xp

    so should i come on here are and tell folk "hey its all good its only 2 million xp now" ?

    You are 100% correct in the fact that it does take longer to earn the XP however now if you do all of silver and gold you will be VR14 long before finishing craglorb.

    Honestly I don't see why everyohas such.a hard on for horizintal progression. When 50 becomes level cap that just means no more actual progress It will feel like inward is accomplishing nothing at all.

    No you won't. People are finishing Gold at VR10 or 11, and there's not enough quests in Craglorn to get 3 ranks unless you're dutifully doing repeats every day.

    I was 100k shy of VR2 when I finally faced Molag no Balls in coldharnour. Right now my tion is about 15k shy or VR5 and I am almost through the third AD area which is my silver zone. At this rate I will be VR12 or so by the time AI finish gold. Again I will have made VR14 well before finishing Craglorn.


    People who are coming up short on levels are skipping content or doing everything in groups causing diminishing XP based on the numbers of players in the group. The beauty ofbthe game as it stands it has been nerfwd to the point everything can be soloed with the exception of big dungeons like spindleclutch or crypt of hearts.

    If you want a sure fire way to overlevel your vet zones you could always through the exploration trait on all your gear.

    You must spend a few hours in each zone running in circles grinding to make up the xp difference because there are zones with 750k xp or less worth of quests and objectives in them.

    no grinding necessary. I just make sure I clear all content including skyshards public dungeons and world bosses etc.

    I did all the same things, and even went back through every area checking for any quests I may have missed, and there are some zones that fall well short of granting a Veteran Rank.

    Most people end up somewhere between VR 10 and 11 by the time finishing Cadwell's gold.

    are you using any exploration traits on your gear? that will make a difference.

    I highly doubt it would make 4 million xp worth of difference.
  • I_killed_Vivec
    I_killed_Vivec
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    Ysne58 wrote: »
    1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
    2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.

    This is it in a pragmatic nutshell.

    Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.

    And we are ALL waiting for new content...

  • Iago
    Iago
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    Arato wrote: »
    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    Arato wrote: »
    Iago wrote: »
    hamon wrote: »
    Iago wrote: »
    compared insane amount of XP you needed to gain veteran ranks before the 1 million experience points you need now are nothing.

    thats just being silly. its all about how you can get the xp required not about how much numerically that is

    sure vet lvls are 1mill.. when i went from vet 10-12 on my first toon. i did it in 2 hours the first day craglorn came out before they fixed Kardala about 3 days later.. that was about 11 million in 2 hours.

    now to get the same vet 10-12 would take me about 20 hours i guess. even tho its only 2 million xp

    so should i come on here are and tell folk "hey its all good its only 2 million xp now" ?

    You are 100% correct in the fact that it does take longer to earn the XP however now if you do all of silver and gold you will be VR14 long before finishing craglorb.

    Honestly I don't see why everyohas such.a hard on for horizintal progression. When 50 becomes level cap that just means no more actual progress It will feel like inward is accomplishing nothing at all.

    No you won't. People are finishing Gold at VR10 or 11, and there's not enough quests in Craglorn to get 3 ranks unless you're dutifully doing repeats every day.

    I was 100k shy of VR2 when I finally faced Molag no Balls in coldharnour. Right now my tion is about 15k shy or VR5 and I am almost through the third AD area which is my silver zone. At this rate I will be VR12 or so by the time AI finish gold. Again I will have made VR14 well before finishing Craglorn.


    People who are coming up short on levels are skipping content or doing everything in groups causing diminishing XP based on the numbers of players in the group. The beauty ofbthe game as it stands it has been nerfwd to the point everything can be soloed with the exception of big dungeons like spindleclutch or crypt of hearts.

    If you want a sure fire way to overlevel your vet zones you could always through the exploration trait on all your gear.

    You must spend a few hours in each zone running in circles grinding to make up the xp difference because there are zones with 750k xp or less worth of quests and objectives in them.

    no grinding necessary. I just make sure I clear all content including skyshards public dungeons and world bosses etc.

    I did all the same things, and even went back through every area checking for any quests I may have missed, and there are some zones that fall well short of granting a Veteran Rank.

    Most people end up somewhere between VR 10 and 11 by the time finishing Cadwell's gold.

    are you using any exploration traits on your gear? that will make a difference.

    I highly doubt it would make 4 million xp worth of difference.


    Just for kicks make a piece of gear and throw the exploration trait on it and upgrade it to purple level. Then multiply the expieirience boost by a few pieces. The experience boost adds up
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Vizier
    Vizier
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    Elder_III wrote: »
    Uh, lots of people have full time jobs and families and have multiple VR14 characters. I agree that I don't like helping the other factions, but the complaint of it taking too much time is obviously bogus if you look at all the people that are there multiple times over already.

    This is actually pretty hilarious, since most folks with multiple V14 characters got their though super easy grinds (comparative to now) and exploit grinding (Don't act like you didn't)

    ZoS really needs to get on this. Either Change the VR System or Don't but leaving folks with multiple low Veteran Ranked characters is messed up. For instance I'm sitting on a stable of Low level veteran ranked toons and am resistant to grinding them because of the reported imminent removal of veteran ranks. Why spend that time if they are just going to get rid of it. (don't say champion points because I earn champion points faster on my V14 in PvP.)

    Just do it and get it over with....that's all.
  • Spryt
    Spryt
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    I just want to pvp but being VR4 against VR14 is bad even if you run in a big zerg. Having to pretty much every single quest in VR faction + grind random stuff is terrible.

    Would be great if they either;

    1. Removed vet levels.
    or
    2. Increased xp gains by ALOT in pve dungeons and pvp to allow people to grind and skip a lot of quests.
    or
    3. Decrease xp needed to get to vet 14. So one VR faction is more like 1-50 in xp needed.
    or
    4. Just make pvp completely balanced. Everyone same lvl and gear. Just let people choose a selection of runes to use or something. (kind of like GW2)

    IMO VR, lag and bugs still around from launch are biggest problems right now. And they will drive people away from game. Even if it's free.
  • Anoteros
    Anoteros
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    Ysne58 wrote: »
    1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
    2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.

    This is it in a pragmatic nutshell.

    Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.

    And we are ALL waiting for new content...

    My idea is sound.
    Unlock the entire map from the beginning of the game. Factions mean nothing only in pvp anyways. This way players can enjoy every area from the get go. of course it will be leveled similarly to how it is now and any xp gained after 50 will go towards champion points.

    This will give true meaning to the word UNLIMITED, players will be happy not having to forcefully grind through level barriers and ZOS time to work out what they need to do to improve and create better end game instead of the *** we're forced to dredge through now.
  • Varicite
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    EQBallzz wrote: »
    Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.

    ...that's exactly one of the options that they have been tossing around when removing VR.

    I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.

    <.<


    Edited by Varicite on April 6, 2015 5:49PM
  • EQBallzz
    EQBallzz
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    Varicite wrote: »
    EQBallzz wrote: »
    Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.

    ...that's exactly one of the options that they have been tossing around when removing VR.

    I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.

    <.<


    It's not a tirade and I haven't conceded anything. If they remove vet levels and add "normal" levels it's exactly what I have been saying from the start. You are trading one identical activity for another. You still have to level up those normal levels. How is it any different if you have to level up to 64 or level up to V14? It's the same damn thing. This is not hard to understand. Try reading harder maybe.
  • Varicite
    Varicite
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    EQBallzz wrote: »
    Varicite wrote: »
    EQBallzz wrote: »
    Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.

    ...that's exactly one of the options that they have been tossing around when removing VR.

    I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.

    <.<


    It's not a tirade and I haven't conceded anything. If they remove vet levels and add "normal" levels it's exactly what I have been saying from the start. You are trading one identical activity for another. You still have to level up those normal levels. How is it any different if you have to level up to 64 or level up to V14? It's the same damn thing. This is not hard to understand. Try reading harder maybe.

    Maybe you should try reading the plan that they laid out 6 months ago for VR removal.

    All you did was parrot one of their ideas.

    I personally would rather they scale everyone back to lv50, but I'd be extremely naive to think that this game (or any other MMO) would not eventually have a higher level cap.

    VRs as a whole (not just the ranks, but the entire system) has been a failure.

    You seem to think that trading VRs for normal levels and completely eschewing the forced Silver -> Gold -> Craglorn / AoE grind to 14 for a system that allows you to hit the endgame and do whatever you want WITHOUT having to do all of that is somehow a 1:1 trade.

    It's not.

    /shrug
  • Sallington
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    bg22 wrote: »
    I know they plan to remove the Veteran Ranks in June, but why wait..?

    You are going to be very disappointed...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • EQBallzz
    EQBallzz
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    Varicite wrote: »
    EQBallzz wrote: »
    Varicite wrote: »
    EQBallzz wrote: »
    Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.

    ...that's exactly one of the options that they have been tossing around when removing VR.

    I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.

    <.<


    It's not a tirade and I haven't conceded anything. If they remove vet levels and add "normal" levels it's exactly what I have been saying from the start. You are trading one identical activity for another. You still have to level up those normal levels. How is it any different if you have to level up to 64 or level up to V14? It's the same damn thing. This is not hard to understand. Try reading harder maybe.

    Maybe you should try reading the plan that they laid out 6 months ago for VR removal.

    All you did was parrot one of their ideas.

    I personally would rather they scale everyone back to lv50, but I'd be extremely naive to think that this game (or any other MMO) would not eventually have a higher level cap.

    VRs as a whole (not just the ranks, but the entire system) has been a failure.

    You seem to think that trading VRs for normal levels and completely eschewing the forced Silver -> Gold -> Craglorn / AoE grind to 14 for a system that allows you to hit the endgame and do whatever you want WITHOUT having to do all of that is somehow a 1:1 trade.

    It's not.

    /shrug

    So let me get this straight. You think if they remove vet levels and replace them with normal levels which would increase the cap to level 64 that you somehow won't be required to hit level 64 to do end game content like trials or competitive pvp? You are being pretty naive if you think that.
  • Schurge
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    It amazes me people still use the straw man that people opposed to veteran ranks are lazy... No... actually... we are bored. That is why I quit the first time, had to grind to v10 to PvP and at that time everyone was in the same Cyrodil so until then (v10) all you could do is sneak with a bow and leech off of the work of others.

    I am back now, will be starting the grind soon on a new character. I am not opposed to hard work... but I am opposed to spending a lot of time doing things I hate to potentially have fun (I don't know if the end game PvP will even be fun for me). I am used to it take one to two years to get to the highest level... in fact, the games I played the most generally had a one year minimum of getting to max (SWG & WAR which I played for 3 years and 4 years respectively). The difference is those games were fun all the way through. I realize in ESO it takes a few weeks to get from V1 to V14 for those who know how to do it... but that is a few weeks of hell for me... Especially since I have zero interest in doing quests for enemies that I've been taught to hate for the past 40-something levels.

    Unless you are going to pay me, I am not going to spend much time doing things I don't like when I don't even know if it will payoff. There are many other things I could be doing with my spare time. In my opinion veteran ranks were just a lazy cop-out because the only end-game at launch was PvP (awesome for me but terrible for over half of the other players).
  • Xjcon
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    bg22 wrote: »
    I'm nearly crying, reached vt after 50 epic level, and I'm now doing quest in the wrong side. Killing wolves somewhere I don"t want to be after became the hero of my faction. I'm helping a king I would rather kill... This is stupid.

    But I do it. I do every quest, I read everything, but it's really broken. Did approximativly 40% of content of the second zone, the vr2 one, and I'm already vr4.., I'm forced to chain kill vr2 mob, winning nearly 0 xp.

    And pvp. What a vet4 can do against bus of vet14? Were they drunk when they made pvp system?
    1 prevet campaign. And all other, just farm place for vet14...
    This is not the place, but the pvp globaly is really poorly thought... It's basically slow, not dynamic at all and it's definitivly the largest empty place ever done.

    And gear.. really...
    Vet 1 helm: 650 def - 68 mana regen
    Vet 4 helm: 652 def - 71 mana regen.
    I'm really excited.

    As OP, I just can't. It has been difficult to reach vt4, and I'll probably never reach vt14.


    Sorry for my bad english.

    Exactly... And they end up losing players over this.

    Lots of new players do this and think exactly as you do (and I do) and end up quitting because it's simply that stupid.
    That's why they need to go ASAP.

    Even if they go you won't walk in to Cyrodiil
    Tiitus wrote: »
    Endurance wrote: »
    in guild wars 2 alot of people have 100% map completion on 9 diff characters and do you see them complaining? no

    also doing map completion in GW2 takes way longer than finishing cadwell silver & gold because it requires you to:

    - finish the main storyline

    - run all around the PVP maps and WvWvW maps

    - swim underwater in some very confusing underwater terrains

    - finish alot of the instanced dungeons on storyline & full party mode
    In gw2 you dont need full map completion to do endgame.. in gw2 yur "example" is a choice which means it doesnt feel like a grind.

    ppl like a sense of accomplishment when they play mmos or any other game.. its a hobby, not a job. we/i get that i need to go from x to xx but when that process is long and drawn out for the sake of developer laziness the game is no longer fun, it becomes a job, so while yur friends are all laughing and carrying on in the top tier content becuz you joined the game late and the exp is F**ked to all hell.. you lose interested and eventually quit.. who wants to play an mmo by themselves and listen to everyone else in their circle enjoying the "meaningful" content? no one.

    I know right who wants to work at a goal? It's like the whole thing is there to hold me back.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Aneima
    Aneima
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    If you think leveling takes too much time then you should have been here several months ago when it took millions of xp just to go from vr 13~14. That was just for one level. For every level it was something like 500k worth of xp added each time.
    I never skipped quests, never grinding dungeons or bosses, never used a single exploit and finally at Vr 14 I was at 28 playtime days. To break up the monotony I farmed materials and capped all crafts out, worked on achievements such as
    collecting 1000 treasure chests and refined 10,000 stacks of materials, etc. I was able to farm so much material that I ended up with over 25 stacks of tri~pots! not to mentions made a hell of a lot of gold.

    For my second character it took me 18 playtime days, I did everything exactly the same and the only thing that was different was that Xp had all already been revamped at only needing a million a level. I know I could have easily got to Vr 14 in several days or less but in the end I ended up with more crafting materials, tri~pots and gold than I will probaly ever use in the rest of my time playing this game.

    In other words leveling up to me puts more strain on your mind than anything. You can either hate it, love it, tolerate it or become a robot and just go, go,go. Finding other things in game to work on while I farmed xp helped me with the monotony
    and I didn't feel like such a robot while playing. I never ever level up more than two characters on any mmorpg I play. Getting one capped out takes long enough. But I always do two so I have a class to fall back on if one gets nerfed.

    Anyways...from my experience I didn't find getting VR14 to be as tedious the second time as it was the first time when I needed a bagillion xp to level. Oh yeah also I didn't run out of quests and never not once did I do a single Craglorn Quest.
  • Broim
    Broim
    Soul Shriven
    You can grind a VR every two hours... idk the complaint.


    In correct.... they have nerfed everything it takes 6-8 hours to get a full VR rank

    https://www.youtube.com/watch?v=M6UF5xkVPBo

    Here you can grind VR 1-14 and get around 800k xp/hour if you are in a grp. If you play solo you will get around 500k-600k xp/hour
    Edited by Broim on April 6, 2015 7:37PM
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    VR levels would be fine if there was a realistic way to get there. Un nerf grinding and buff quest xp. Raise xp in pvp, raise dungeon xp by a ton.

    Boom, VR is fine.


    I also think they should mske Cadwells gold accessible without finishing silver though.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • wraith808
    wraith808
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    Broim wrote: »
    You can grind a VR every two hours... idk the complaint.


    In correct.... they have nerfed everything it takes 6-8 hours to get a full VR rank

    https://www.youtube.com/watch?v=M6UF5xkVPBo

    Here you can grind VR 1-14 and get around 800k xp/hour if you are in a grp. If you play solo you will get around 500k-600k xp/hour

    If you post it... they will nerf it.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    My biggest gripe with the V1-14 is that there is a lack of challenging content. It really sucks that we have to 14 just to do trials. The quests are barely fun the first time around and the second time is just a real grind. The Undaunted dailies get old pretty quick and the group finder doesn't even work. For new people it's going to be even worse. They get to level 50 in a couple weeks and suddenly it's take a couple a months or more to get 14 veteran levels. The progression is just too jarring.
    :trollin:
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    The veteran ranks are a lie.

    You see them, you progress in them, and all the time you feel like you HAVE to do it to be competitive. You die in PvP to a VR14? It must be your lower veteran ranks. You can't get into a dungeon for dailies? It must be your lower veteran ranks. You can't farm as fast or as much as everyone else? Must be your lower veteran ranks.

    And then you finally hit VR14... and you realize nothing changed. You still die in PvP, you still can't find a group for dungeons, and you still can't seem to farm as well as others.

    Then you make another character, try playing that up to VR14... but as you level you know it isn't going to make a difference. That steep climb all the way from VR1 to VR14 isn't going to get you anything.

    Oh you know there are SOME improvements... VR14 has a benefit... but it isn't the benefit you think it should be. It isn't like in every other MMORPG where levels = power.

    That is why VR14 is a lie... because it doesn't make a difference, yet we still need to climb it. What is the point? Why bother?

    Just get rid of the veteran ranks and remove that black spot from the game. They are not worth keeping around.
  • firstdecan
    firstdecan
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    Ysne58 wrote: »
    1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
    2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.

    This is it in a pragmatic nutshell.

    Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.

    And we are ALL waiting for new content...

    If they wanted real PvE longevity, they would have procedurally generated content. Instances delves for a variable number of people that takes some time to explore.
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Ysne58 wrote: »
    1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
    2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.

    This is it in a pragmatic nutshell.

    Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.

    And we are ALL waiting for new content...

    To me this makes more sense to remove VR levels in the sense of a limiting factor to future content.
    *I'm not targeting you but wanted to respond to your info* (the rest of this post is just commenting to the topic)

    I believe those like me who are in favor of removing the VR levels are simply saying a few things:

    1. Remove the current limiting factors that are based on VR character levels. (You can still go to Craglorn at VR1)
    2. Keep the silver and gold quests (BUT MAKE THEM OPTIONAL)
    3. Address the skill and stat points by using the champion system
    4. talk to the community about ZOS's thoughts and place them on PTS so we can give feedback

    With the understanding that the VR levels were originally not added for content but instead moved to everyone instead of being limited to PvP, the system no longer has value as PvP players are not interested in silver and gold quests.

    With the understanding that a player who looks to be involved in raids and dungeon progressions, the VR system just presents a road block...for no reason other than delaying access to content that they can already reach but wont be grouped into due to the VR levels.

    With the understanding that there are casuals who have interest in playing quests in all three factions (why are they being forced to do so at level 50?) OR, IF any player chooses to start silver and gold quests, they should be able to progress through those as an account rather than per player.

    There are a few threads out there and comments within them all that really remove the "ZOS doesn't know how to remove them" and honestly, its not an excuse once "they" (ZOS) said they are going to remove them.


    Maybe the real reason why we don't have more content today is solely due to a 12+ month of a delay on console release.

    Lets be real, if all versions were out, then its much easier to talk about content, and who gets access.
    Its much harder to talk about content, not having released a product, and then try to explain to the console companies that the delays are due to not working to release the products ASAP.

    This game is really close to being MUD on ZOS' face if its delayed any longer.
    That is content and console releases....both sides
    Edited by NewBlacksmurf on April 6, 2015 10:19PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jando
    Jando
    ✭✭✭✭
    I have another thread (one of many) on this same issue.

    My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
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