then maybe they should increase the exp gain in craglorn like it was in the past.. instead of everyone making topics about removing VR why not everyone complain about craglorn and the low exp gain?
That's not the only issue at hand here.
I posted this in another thread, but I think it applies very well to the topic at hand:
Removing VRs finally allows players the CHOICE of endgame activities, instead of either A) questing for eternity or B ) AoE grinding for eternity just to get to the point where they can finally DO something meaningful.
Now instead of the VR grind, you hit 50 and IF you want to do Cadwell's, you can do that. IF you want to go to Craglorn, you can do that too. IF you want to PvP, hop right in. IF you want to focus on dungeons / Trials, you aren't prohibited anymore by the grind.
That's what the whole point of this Champion system change was, to allow players more freedom in their endgame activities. They had a somewhat solid idea to replace the progression that the VR system allowed through the Season Gear system and Champion Points.
They just need to follow through and the game will very likely be better for it.
You know, the only one of the things listed that you really can't do at V1 is trials. Everything else, it's your choice. I've done PvP as a level 30ish character against Vet players and I felt I was contributing. I don't know why everyone thinks they need to be V14 to be effective in PvP. Stop shackling yourself with silly notions and go enjoy the game!
I don't care if we have vet levels or not, or if we have a champion system or not. I just one everyone who comes here that says "vet levels are boring because there is no new content" to realize that the reason we don't have new content yet (I'm looking at you Imperial City!) is because of the huge amount of development resources that's being poured into the Champion System and the removal of the Vet levels.
So pick one thing to complain about, because you can't have your cake and eat it too!
Bud... Your idea of "Contributing" to PvP is different from persons who actually contribute.
First off, I'm only VR3 on my new main (because I'm the OP and CANNOT stand to go through the VR content AGAIN) and when I encounter anyone below VR in Cyrodiil, I literally toy with them. I'll hit them a little, then jump around and let them hit me, thinking that they have a chance... Once they've healed a bit, I'll hit them again and they normally try to run, then I'll laughingly finish them.
Second, if you manage to find a group to follow around as a low level character, you'll quickly find that you need a fast horse because nobody is going to waste a Soul Gem to rez you.
"Feeling like you contributed" and actually contributing are two different things.
Third, as far as PvE goes, you cannot finish your main story line, reach VR1 and then be welcomed into VR dungeon groups. People just don't really do that.
So, as it would seem.. The guy you quoted was correct on every point... and didn't "contribute" false opinions, like someone I know.
1. I don't see why you wouldn't have a fast horse at V3 if you wanted to focus on PvP.
2. If you can't find dungeon groups at V1+, then maybe you are in the wrong kind of guild? I'm probably going to have a stack of keys by the time my sorc and my templar hit V14, and I'm not really trying to do them on a daily basis.
But whatever. Keep complaining if that makes you happy. ZOS already said they are not removing vet ranks before the console launch in June, and I sure hope they bring out some new content before then, because I will be done with Gold on my first toon by the time June comes around.
r.leigh.harperb14_ESO wrote: »Bud... Your idea of "Contributing" to PvP is different from persons who actually contribute.
First off, I'm only VR3 on my new main (because I'm the OP and CANNOT stand to go through the VR content AGAIN) and when I encounter anyone below VR in Cyrodiil, I literally toy with them. I'll hit them a little, then jump around and let them hit me, thinking that they have a chance... Once they've healed a bit, I'll hit them again and they normally try to run, then I'll laughingly finish them.
Second, if you manage to find a group to follow around as a low level character, you'll quickly find that you need a fast horse because nobody is going to waste a Soul Gem to rez you.
"Feeling like you contributed" and actually contributing are two different things.
If nobody is "wasting a soul gem" to rez you, you're probably not contributing. My VR2 bow sorc does daily kill quests easily- I rez everybody I can, and I get rezzes in return. And all of this solo, just following groups. Plus, killing NPCs and guards in Cyro has bumped me up at least one VR level, in between the Cadwell nonsense.
The idea that you can't be good in pvp under VR14 is hogwash.
that's true you do get a lot less experience however the nerfed to the game to the point it was mind-numbingly easy. I am guessing that's why they nerfed the experience.
JoseDelgadoCub17_ESO wrote: »You can grind a VR every two hours... idk the complaint.
SuraklinPrime wrote: »LOL - if getting to VR14 is a problem you will really love doing it over 100 times to grind CPs.
Also you will find that any level will create gaps between players, that is what they are for... So you have progress and a reward for the progress.
This just reads like "I want stuff without matching effort".
Buy an offline game, use the cheat codes to avoid playing the content... Job done, you're welcome.
compared insane amount of XP you needed to gain veteran ranks before the 1 million experience points you need now are nothing.
thats just being silly. its all about how you can get the xp required not about how much numerically that is
sure vet lvls are 1mill.. when i went from vet 10-12 on my first toon. i did it in 2 hours the first day craglorn came out before they fixed Kardala about 3 days later.. that was about 11 million in 2 hours.
now to get the same vet 10-12 would take me about 20 hours i guess. even tho its only 2 million xp
so should i come on here are and tell folk "hey its all good its only 2 million xp now" ?
You are 100% correct in the fact that it does take longer to earn the XP however now if you do all of silver and gold you will be VR14 long before finishing craglorb.
Honestly I don't see why everyohas such.a hard on for horizintal progression. When 50 becomes level cap that just means no more actual progress It will feel like inward is accomplishing nothing at all.
No you won't. People are finishing Gold at VR10 or 11, and there's not enough quests in Craglorn to get 3 ranks unless you're dutifully doing repeats every day.
I was 100k shy of VR2 when I finally faced Molag no Balls in coldharnour. Right now my tion is about 15k shy or VR5 and I am almost through the third AD area which is my silver zone. At this rate I will be VR12 or so by the time AI finish gold. Again I will have made VR14 well before finishing Craglorn.
People who are coming up short on levels are skipping content or doing everything in groups causing diminishing XP based on the numbers of players in the group. The beauty ofbthe game as it stands it has been nerfwd to the point everything can be soloed with the exception of big dungeons like spindleclutch or crypt of hearts.
If you want a sure fire way to overlevel your vet zones you could always through the exploration trait on all your gear.
You must spend a few hours in each zone running in circles grinding to make up the xp difference because there are zones with 750k xp or less worth of quests and objectives in them.
no grinding necessary. I just make sure I clear all content including skyshards public dungeons and world bosses etc.
I did all the same things, and even went back through every area checking for any quests I may have missed, and there are some zones that fall well short of granting a Veteran Rank.
Most people end up somewhere between VR 10 and 11 by the time finishing Cadwell's gold.
are you using any exploration traits on your gear? that will make a difference.
1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.
compared insane amount of XP you needed to gain veteran ranks before the 1 million experience points you need now are nothing.
thats just being silly. its all about how you can get the xp required not about how much numerically that is
sure vet lvls are 1mill.. when i went from vet 10-12 on my first toon. i did it in 2 hours the first day craglorn came out before they fixed Kardala about 3 days later.. that was about 11 million in 2 hours.
now to get the same vet 10-12 would take me about 20 hours i guess. even tho its only 2 million xp
so should i come on here are and tell folk "hey its all good its only 2 million xp now" ?
You are 100% correct in the fact that it does take longer to earn the XP however now if you do all of silver and gold you will be VR14 long before finishing craglorb.
Honestly I don't see why everyohas such.a hard on for horizintal progression. When 50 becomes level cap that just means no more actual progress It will feel like inward is accomplishing nothing at all.
No you won't. People are finishing Gold at VR10 or 11, and there's not enough quests in Craglorn to get 3 ranks unless you're dutifully doing repeats every day.
I was 100k shy of VR2 when I finally faced Molag no Balls in coldharnour. Right now my tion is about 15k shy or VR5 and I am almost through the third AD area which is my silver zone. At this rate I will be VR12 or so by the time AI finish gold. Again I will have made VR14 well before finishing Craglorn.
People who are coming up short on levels are skipping content or doing everything in groups causing diminishing XP based on the numbers of players in the group. The beauty ofbthe game as it stands it has been nerfwd to the point everything can be soloed with the exception of big dungeons like spindleclutch or crypt of hearts.
If you want a sure fire way to overlevel your vet zones you could always through the exploration trait on all your gear.
You must spend a few hours in each zone running in circles grinding to make up the xp difference because there are zones with 750k xp or less worth of quests and objectives in them.
no grinding necessary. I just make sure I clear all content including skyshards public dungeons and world bosses etc.
I did all the same things, and even went back through every area checking for any quests I may have missed, and there are some zones that fall well short of granting a Veteran Rank.
Most people end up somewhere between VR 10 and 11 by the time finishing Cadwell's gold.
are you using any exploration traits on your gear? that will make a difference.
I highly doubt it would make 4 million xp worth of difference.
Uh, lots of people have full time jobs and families and have multiple VR14 characters. I agree that I don't like helping the other factions, but the complaint of it taking too much time is obviously bogus if you look at all the people that are there multiple times over already.
I_killed_Vivec wrote: »1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.
This is it in a pragmatic nutshell.
Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.
And we are ALL waiting for new content...
Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.
Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.
...that's exactly one of the options that they have been tossing around when removing VR.
I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.
<.<
Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.
...that's exactly one of the options that they have been tossing around when removing VR.
I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.
<.<
It's not a tirade and I haven't conceded anything. If they remove vet levels and add "normal" levels it's exactly what I have been saying from the start. You are trading one identical activity for another. You still have to level up those normal levels. How is it any different if you have to level up to 64 or level up to V14? It's the same damn thing. This is not hard to understand. Try reading harder maybe.
I know they plan to remove the Veteran Ranks in June, but why wait..?
Maybe change the vet levels to "normal" levels and shrink it from 64 levels total to 60 and monkey around with the XP gain and/or the total XP needed per level. That is something much more workable that would allow for the current progression system to remain semi-intact.
...that's exactly one of the options that they have been tossing around when removing VR.
I'm not sure why you would make a long tirade post just to concede that they could just go ahead and do exactly what they've been planning to do the whole time and that it would be very workable.
<.<
It's not a tirade and I haven't conceded anything. If they remove vet levels and add "normal" levels it's exactly what I have been saying from the start. You are trading one identical activity for another. You still have to level up those normal levels. How is it any different if you have to level up to 64 or level up to V14? It's the same damn thing. This is not hard to understand. Try reading harder maybe.
Maybe you should try reading the plan that they laid out 6 months ago for VR removal.
All you did was parrot one of their ideas.
I personally would rather they scale everyone back to lv50, but I'd be extremely naive to think that this game (or any other MMO) would not eventually have a higher level cap.
VRs as a whole (not just the ranks, but the entire system) has been a failure.
You seem to think that trading VRs for normal levels and completely eschewing the forced Silver -> Gold -> Craglorn / AoE grind to 14 for a system that allows you to hit the endgame and do whatever you want WITHOUT having to do all of that is somehow a 1:1 trade.
It's not.
/shrug
mb-pepeb16_ESO wrote: »I'm nearly crying, reached vt after 50 epic level, and I'm now doing quest in the wrong side. Killing wolves somewhere I don"t want to be after became the hero of my faction. I'm helping a king I would rather kill... This is stupid.
But I do it. I do every quest, I read everything, but it's really broken. Did approximativly 40% of content of the second zone, the vr2 one, and I'm already vr4.., I'm forced to chain kill vr2 mob, winning nearly 0 xp.
And pvp. What a vet4 can do against bus of vet14? Were they drunk when they made pvp system?
1 prevet campaign. And all other, just farm place for vet14...
This is not the place, but the pvp globaly is really poorly thought... It's basically slow, not dynamic at all and it's definitivly the largest empty place ever done.
And gear.. really...
Vet 1 helm: 650 def - 68 mana regen
Vet 4 helm: 652 def - 71 mana regen.
I'm really excited.
As OP, I just can't. It has been difficult to reach vt4, and I'll probably never reach vt14.
Sorry for my bad english.
Exactly... And they end up losing players over this.
Lots of new players do this and think exactly as you do (and I do) and end up quitting because it's simply that stupid.
That's why they need to go ASAP.
In gw2 you dont need full map completion to do endgame.. in gw2 yur "example" is a choice which means it doesnt feel like a grind.in guild wars 2 alot of people have 100% map completion on 9 diff characters and do you see them complaining? no
also doing map completion in GW2 takes way longer than finishing cadwell silver & gold because it requires you to:
- finish the main storyline
- run all around the PVP maps and WvWvW maps
- swim underwater in some very confusing underwater terrains
- finish alot of the instanced dungeons on storyline & full party mode
ppl like a sense of accomplishment when they play mmos or any other game.. its a hobby, not a job. we/i get that i need to go from x to xx but when that process is long and drawn out for the sake of developer laziness the game is no longer fun, it becomes a job, so while yur friends are all laughing and carrying on in the top tier content becuz you joined the game late and the exp is F**ked to all hell.. you lose interested and eventually quit.. who wants to play an mmo by themselves and listen to everyone else in their circle enjoying the "meaningful" content? no one.
Kingdinguhling wrote: »JoseDelgadoCub17_ESO wrote: »You can grind a VR every two hours... idk the complaint.
In correct.... they have nerfed everything it takes 6-8 hours to get a full VR rank
Kingdinguhling wrote: »JoseDelgadoCub17_ESO wrote: »You can grind a VR every two hours... idk the complaint.
In correct.... they have nerfed everything it takes 6-8 hours to get a full VR rank
https://www.youtube.com/watch?v=M6UF5xkVPBo
Here you can grind VR 1-14 and get around 800k xp/hour if you are in a grp. If you play solo you will get around 500k-600k xp/hour
I_killed_Vivec wrote: »1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.
This is it in a pragmatic nutshell.
Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.
And we are ALL waiting for new content...
I_killed_Vivec wrote: »1. I'm not sure Vr levels will ever be removed, because I don't see how they can do it without screwing it up.
2. I seriously doubt removing Vr levels will solve the underlying issues that are caused by the lack of new content. The partial justice system can only keep one's interest for so long.
This is it in a pragmatic nutshell.
Look at it from the ZoS viewpoint - they add VR because otherwise people "finish" too soon and have nothing to do. They add Craglorn because people who have finished have nothing to do. They add CP and Justice because people who have reached VR14 and finished Craglorn have nothing to do. But now the game is buy to play and people are busy grinding CP.
And we are ALL waiting for new content...