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I can't do it... I can't level anymore. Please remove the Veteran Ranks now instead of waiting.

  • MAOofDC
    MAOofDC
    ✭✭✭✭
    I started this question thread on the general Discussion area and it was moved but I will ask here. What happens to the Attribute and skills points if/when they remove vet levels. Please post you thoughts and comments.

    http://forums.elderscrollsonline.com/en/discussion/173754/assuming-zos-removes-veteran-levels-what-happens-to-attributes-and-skill-points/p1

    Below is an except from my most recent post on the thread I posting it here because I really didn't see anyone crunch any numbers showing that the "Vet Level Grind" really is all that bad when compared to the CP grind as a whole.


    I also think players who don't have a level 50 toon fully understand just how much of a grind the Champion point system really is. Let me tell you it's more of a grind than leveling EVER was. So there is a maximum amount of 3600 CPs to get. You would need to get 1,440,000,000 exp points to get them all, 1.44 Billion, that's Billion with a B. Next to a number like that the mere 13,000,000 exp points, that's 13 Million with a M, needed to become Vet 14 it seems, well minuscule. Exp earned leveling up also counts towards you gaining CPs. Meaning if you get 10k exp from killing a bunch of mob you get 10k towards your next level and 10k towards your next CP. So that leveling up grind starts to look a little less crappy. Because not only are you getting your base stats up and gaining new skills you are earning CPs.

    As far as how the CP system actually works here is a quick tutorial.

    There are three types of points Warrior, Thief and Mage, you earn one at a time in that sequence. There is 9 constellations to spend your points on their are what I call minor passives and major passives. The minor passive affect the basic power of your toon. A percentage bouns to damage with a particular type of weapon or some reduction of damage taken by a particular type of attack. The Major passives give a big buff to your style of play be it a free damage shield of extra stuff from a chest to name a few right off the top of my head. The first major passives don't activate until you get 10 points in a particular constellation. So a player need to grind up 15,200,000 Exp for their first 10 point passive in just 1 of their constellations. Please note this is 2.2 Million more than what is needed to reach Vet 14 from Vet 1. You'll need another 800,000 exp to have the first major passives opened in all three constellation. BTW the first major passive are kind of lackluster. They don't start getting good until the 30 point level another 24,000,000 exp points away for all three. There are other major passive activation points at 75 and 120. There is something called Enlightenment which you get every 24 hours. It acts like a rested bonus that quadruples the exp gained but has a finite amount of boost, 400,000 exp or one CPs worth. It should be noted that you can only use enlightenment with Vet leveled toons and the total daily amount is account wide. So if you have two Vet level toons and one uses 200k worth of enlightenment there is only 200k worth available to all your other Vet level toons. After you use it up for the day's allotment it's back to the same ole' grind. Now you can bank it up by not playing your Vet level toons but even then you can only hold 12 points worth at any given time.

    To me the CP system just SCREAMS grinding and ZoS has been going out of their way to nerf places people go to grind. Making the CP grind way worse than the level grind ever is. It just doesn't feel as bad because you get 2.2 CPs per Vet level as you are getting them. That is until you stop leveling and all you are left with is the grind.
    Edited by MAOofDC on June 8, 2015 6:16PM
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • yoco007
    yoco007
    ✭✭
    zedikia wrote: »
    It was more fun than I've had in a MMO in a very very long time. Now that I am VR1, I get 1-shot'd in PvP so its useless to try and play it, and now I'm forced to quest through AD (I'm EP). I'm so bored after just the first zone. I tried the method of avoiding quests and doing just dolmens, public dungeons, bosses, and explore points, and I've made it through about 60% of VR1. I can't stand the idea of questing all the way through AD just to have to do it all over again with DC. I'm praying VRs will get removed before I waste the time going to VR14.

    Its so boring in fact I'm seriously considering un-subbing, and retiring my main and leveling alts to 50 in pvp just so I don't have to quest over and over again.
    I feel exactly the same! When I completed last main story quest, and reached V1 I was expecting an email saying something like " congratz, you've reached end game. now you're free to explore whole map with no restrictions", but instead I got Cadwell's silver quest leading me to AD! Probably the biggest disappointment in any mmo so far! Plus in every mmo I played, I always wanted to make a few more alts, but in this game I really don't want to bother myself with the VR grind!

  • Victus
    Victus
    ✭✭✭
    Wait, 1.44 trillion would be 1,440,000,000,000. So is it 1.44 trillion xp or 1.44 billion like you have it written out?

    Edit: added the extra "4"
    Edited by Victus on June 8, 2015 5:11PM
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  • MAOofDC
    MAOofDC
    ✭✭✭✭
    Victus wrote: »
    Wait, 1.44 trillion would be 1,440,000,000,000. So is it 1.44 trillion xp or 1.44 billion like you have it written out?

    Edit: added the extra "4"

    You are correct tyvm I had a brain fart when I was counting zeros.

    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • Aneima
    Aneima
    ✭✭✭
    Vet levels are here to stay.

    Xp in public dungeons and craglorn will be increased. Veteran area quests will give more xp. And lastly they are going to reduce the amount of xp to get a veteran rank.


    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
  • Varicite
    Varicite
    ✭✭✭✭✭
    Aneima wrote: »
    Vet levels are here to stay.

    Xp in public dungeons and craglorn will be increased. Veteran area quests will give more xp. And lastly they are going to reduce the amount of xp to get a veteran rank.


    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    They also did this same kind of thing when they announced that VR was going to be removed in the first place.

    I wouldn't call it anything conclusive, but it does seem to point to VRs sticking around for longer than we expected.
  • ttschreiner
    ttschreiner
    Soul Shriven
    Honestly this needs to be said. People thinks it's so easy to add or delete things in the game like it's a simple option to check in a box and drop in a trash bin and it's over. It's not. I've done game art and design in my past and I also did a lot of game scripting as well. It's not easy. Scripting is probably one of the most important things in gaming to be honest. What if they delete the script for Veteran Ranks then all of a sudden everyone logs on the game and every character is all of a sudden at level 1 out of nowhere. You wouldn't be too happy now would you? I mean I know I wouldn't. Things have to be precise. They probably have made there own private server and are tweaking the script seeing how things work and deleting things and adding things to see if the game still works and that there are no glitches that would ruin the whole gamer experience. People need to chill. These things take time. They understand. I have no idea what they're doing and how they're handling things and taking upon what people are suggesting in forums but still... Chill...
  • grass-assassin
    if unemployed and single lol .i get a kick out of people who complain about a game having to much content .. just because you dont have the time to reach endgame in 2 weeks dont ruin it for the people who actually like to see themselves get stronger over a period of time . if your looking for a game to get end game in 2 weeks go play destiny lol ,
  • grass-assassin
    Iago wrote: »
    Elder_III wrote: »
    If you complete the content in each zone you will be max level with no difficulty at all.

    After 1.6 during my spring break I completed silver and gold clearing the entire zone before I moved on to the next, I started at VR2 and I ended gold at VR10 (10.7)

    That means I have another 4 levels to "grind out"...

    yea its very funny people want to just grind through everything not realizing that there are quest lines that do most the work for you . i finished gold at about vr 7 then i just grinded im now vr 14 aswell and thats on console lol . they should make a server for non eterans people who want to stop at lvl 50 then they can all play together . i think the vet system is awesome tbh . a little excrutiating if i want to make another character but thats games lol if they make it to easy it will just die .

    did you miss any content?

  • Cathexis
    Cathexis
    ✭✭✭✭✭
    I have pvpd since lvl 48, I'm still only vr13 and its been a year (I play casually and have quit a few times completely). Still 100x more fun than PvEing (although the leveling curve eats a giant ***)
    Edited by Cathexis on June 24, 2015 3:46PM
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  • snuspresten
    snuspresten
    ✭✭✭
    I don't think the issue is that it takes a long time to reach VR14, because we do need something to do end game. The real problem here is that all the content is rehashed content from other areas, which is fairly identical to the one you already played. It feels like playing 1-50 all over again with new scenery and mobs, and with the lack of skill points, gear replacement and progression it feels very stale. Yeah we get CP, but they seem like a bandaid and a slap on the wrist as there isn't anything real to do at end game except more grinding and leveling.

    Instead what should have been done was to create new zones specifically crafted for the veteran levels. Also, VR14 gear does not seem worth it. The stat boosts, and bonuses just seem dull and doesn't add much more to your character or play style. I hope to see some better changes to the late game because as of now I see a lot of people reach VR1 to only roll a new class. They just can't bother with the grind.

    By adding some new ways of leveling in veteran other than quests and the much drone grind (which is the fastest...), I believe you could engage a lot more users.

    For example: waves of mobs to survive / fight against and at the end have some item reward equivalent to a major quest hub reward. The more rounds the better the loot, but if you fail the loot gets degraded.

    Or, make dungeons more viable by FIXING the LFG tools, or just use a standard que system which works. Everybody wants a system which work. We don't care what it is.

    There are tons more ways of making it interesting, but questing is not what everyone enjoys. As a PvP player I'd love to be able to level in a smaller scale pvp area as Cyrodiil is too big for my taste. Sure you can level there, but it I find that you can't have sustainable lvling there and my engagement in pvp is far and few between.... also having to constantly worry about people kicking you off the mount isn't exactly a fun way to pvp, nor is it fun to pvp that way. Having stealth for every class sucks and it makes playing a rogue redundant, as every class can be a "rogue". Again, too loosely typed classes. It is fine that they can use any weapon or item, but they all blend too much. Warriors aren't warriors they are hybrid casters with swords etc. It just makes the game wonky imo. Strict classes work in PvP and PvE because then people get good at THEIR class. Healers heal. Tanks tank. Dps dps. We don't have any hybrid tanks who heal and dps, and dps who have 1 heal skill and que as healer for dungeons, ninjapull everything and can't keep anything alive.

    If anything, make some amazing grinding spots for those who want to reach high level without questing... so we have an option equivalent to questing.

    I know this post is a mess, and I apologise. Just throwing ideas out there.

    Now I want to add that the game is fantastic, but it needs some work to make it work in end game. Because right now... it doesn't.
    Edited by snuspresten on July 16, 2015 12:34PM
  • Trensharo
    Trensharo
    ✭✭✭
    Champion Points are a poorly thought out AA system, and suffers the same issue as bloated AA systems in games like EverQuest.

    There's a reason why they moved to a Capped AA system you couldn't just blanket completely fill in, in EQ2. Not only for issues of balance (which is a severe deterrent to accumulating newer players as the game ages, as the player base tends to gravitate towards expecting higher and higher *** for things i.e. Guild Recruiting 1500AA Required, etc.) but because it provides a built-in method to varieties builds, which keeps the game interesting as well.

    What TESO has right now, is more similar to the AA trees in EverQuest, or the Paragon System in Diablo III.

    Both are horrible, and so is the CP system in this game.

    The hilarious thing is that instead of doing something a bit more sane with the CP system, they chose to just implement the laziest thing they can manage to throw into the game instead of doing the most balanced thing and I dunno... Giving people more Skill Slots or something, so you aren't depending on weapon swaps just to assess more skills or wasting skill slots to keep skills available/active across weapon sets.

    There's a decade of history that shows just how bad such a system is. Not sure why they thought they could do it better. That's literally impossible.

    ---

    The leveling experience in this game is boring. This sort of flies for a single player game where the story takes precedence, but in an MMORPG it's almost unbearable and when you add in the poor grouping mechanics it becomes even worse (because then it feels like a single player game with multi-player badly bolted onto it - at least if you're trying to play with people while leveling up).
    Edited by Trensharo on July 16, 2015 9:02PM
  • MAOofDC
    MAOofDC
    ✭✭✭✭
    Or, make dungeons more viable by FIXING the LFG tools, or just use a standard que system which works. Everybody wants a system which work. We don't care what it is.
    I just want to comment about the LFG tool. While I'll admit it can be a little loopy in it's player choices. Sticking you with someone who has marked themselves as DPS when you need to fill the healer role or some other bad choice it makes. That is an issue that can be fixed with some creative coding. The main issues with the LFG tool is that it only works when people use it. But word got around early on that it could be a little loopy. So, people don't use, which mean it doesn't work right, because people don't use it, so it doesn't work right, so people don't use it, but it doesn't work right because people don't use it(see what I did there). It's a very vicious downward spiral that has completely broken the LFG tool.
    Edited by MAOofDC on July 18, 2015 7:46AM
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • Ibstronk
    Ibstronk
    I literally cannot stand to level to max again. I'm VR3 (gained V1-V3 doing solo PvP in Cyrodiil) and I cannot PvE for more than 30 seconds without losing complete interest so much so that I either re-enter Cyrodiil, or exit the game.

    Its quite obvious that you dislike the current state of the game. Have you ever considered that this game is not for you? Personaly I love the way it works now and im really enjoying myself.
    I personaly is enjoying this game ALOT and I know im not alone doing so! So please dont change this wonderful game because Im loving it just as it is :).

    Im sick and tired of mmorpg:s that gives you everything for free. Games that gives you no feel of accomplishements. I played WoW for 9 years straight (quitted in MoP) without a single break from that game. And I just hate what has become of it!
    I really really hope the developers in ESO wont go down that route, where they practically hand out things for free.

    ESO is a wonderful game, please dont get any ideas from whiners as the OP because its obvious that this type of game is not for him or anyone else agreeing with him. Its obvious because else they wouldnt be here complaining about one of the biggest, driving, mechanics in the game!

    If you dont like the game just move on and let all us who love this type of game play it in piece.
    Edited by Ibstronk on July 18, 2015 1:48PM
  • Bezz
    Bezz
    ✭✭
    I just don't understand how people can play an mmo then complain that it's a freaking mmo. If you don't like PvE then don't so it. No need to complain over nonsense. Some people enjoy the PvE side which isn't bad at all, so my suggestion is to suck it up or quit.
  • jonjees
    jonjees
    ✭✭
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    jonjees wrote: »
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.

    Taking away VRs doesn't change or improve the shortcomings of console communication or group organization so if anything you should be grateful for all those VR levels that you can do solo because it gives you content to focus on and progress through. Ironically, you should take your own advice and focus on the content of the game and stop worrying about your XP bar. Why would the story from 1-50 be motivating but the story after that isn't? The quality of story in each faction is equally good.

    If you were maxed out at 50 but everything else stayed the same..what would you be doing different? Probably the same thing so why even worry about it? Level up 3 max level vet characters and then come tell us about how boring it is.
  • jonjees
    jonjees
    ✭✭
    EQBallzz wrote: »
    jonjees wrote: »
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.

    Taking away VRs doesn't change or improve the shortcomings of console communication or group organization so if anything you should be grateful for all those VR levels that you can do solo because it gives you content to focus on and progress through. Ironically, you should take your own advice and focus on the content of the game and stop worrying about your XP bar. Why would the story from 1-50 be motivating but the story after that isn't? The quality of story in each faction is equally good.

    If you were maxed out at 50 but everything else stayed the same..what would you be doing different? Probably the same thing so why even worry about it? Level up 3 max level vet characters and then come tell us about how boring it is.

    Grateful for all those vr levels that I can do solo?
    Lol This is a game not a job and also seriously I got to be grateful too? Wow.
    Funny how you imply that it is boring to have 3 max vet characters yet your asking others to do it?
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    The question is this: Did the Op reached 8 x Vr14 characters by now?
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    Elitist jerk
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  • Vizier
    Vizier
    ✭✭✭✭✭
    Wish they would. Pretty tired of the grind myself. Was holding off leveling other characters through the vet ranks in anticipation of the full implementation of the CP system but NOOOOOOOOOO.

    What kills me is how so many are screaming about the power level gap between players and focused on CP, but if they really wanted to have an easier time being brought to a competitive level the first thing they should be supporting is the removal of VR.

    Oh well. Things here don't always make sense I guess.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
    Edited by ZOS_Brett on July 19, 2015 5:51PM
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Maybe we need Grywnda Bots? and Impulse Steel Tornado Parties. Oh wait we had that. NVM. Oh well Welll im going to Cyro and nuke some keeps. Ta Ta
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    jonjees wrote: »
    EQBallzz wrote: »
    jonjees wrote: »
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.

    Taking away VRs doesn't change or improve the shortcomings of console communication or group organization so if anything you should be grateful for all those VR levels that you can do solo because it gives you content to focus on and progress through. Ironically, you should take your own advice and focus on the content of the game and stop worrying about your XP bar. Why would the story from 1-50 be motivating but the story after that isn't? The quality of story in each faction is equally good.

    If you were maxed out at 50 but everything else stayed the same..what would you be doing different? Probably the same thing so why even worry about it? Level up 3 max level vet characters and then come tell us about how boring it is.

    Grateful for all those vr levels that I can do solo?
    Lol This is a game not a job and also seriously I got to be grateful too? Wow.
    Funny how you imply that it is boring to have 3 max vet characters yet your asking others to do it?

    Yes. Grateful that there is actual content to do. Why is that bad, exactly? There isn't much to do once you max out anyway (that you couldn't already do at a lower level). I didn't say it was boring when I initially did it but yes..it does get somewhat boring on the 3rd or 4th pass. That is to be expected. If you are bored before you even did it once I have to assume you just don't like this game much because the bulk of the content is 3 factions of story driven solo questing. What are you in such a hurry to do anwyay? The PvP can be done at anytime after lvl 10 so it's not like you can't do that anytime. The only thing you are even missing out on not being max level are trials/DSA. Big deal.
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    Vizier wrote: »
    What kills me is how so many are screaming about the power level gap between players and focused on CP, but if they really wanted to have an easier time being brought to a competitive level the first thing they should be supporting is the removal of VR.

    I'm not clear on how vet levels, which only applies to a single character, is somehow a worse gap between players (note: Players, not Characters) than CP, which apply to every character that player runs.

    I'd gladly scrap vet levels AND have CP apply only to the character that earned them.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • jonjees
    jonjees
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    EQBallzz wrote: »
    jonjees wrote: »
    EQBallzz wrote: »
    jonjees wrote: »
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.

    Taking away VRs doesn't change or improve the shortcomings of console communication or group organization so if anything you should be grateful for all those VR levels that you can do solo because it gives you content to focus on and progress through. Ironically, you should take your own advice and focus on the content of the game and stop worrying about your XP bar. Why would the story from 1-50 be motivating but the story after that isn't? The quality of story in each faction is equally good.

    If you were maxed out at 50 but everything else stayed the same..what would you be doing different? Probably the same thing so why even worry about it? Level up 3 max level vet characters and then come tell us about how boring it is.

    Grateful for all those vr levels that I can do solo?
    Lol This is a game not a job and also seriously I got to be grateful too? Wow.
    Funny how you imply that it is boring to have 3 max vet characters yet your asking others to do it?

    Yes. Grateful that there is actual content to do. Why is that bad, exactly? There isn't much to do once you max out anyway (that you couldn't already do at a lower level). I didn't say it was boring when I initially did it but yes..it does get somewhat boring on the 3rd or 4th pass. That is to be expected. If you are bored before you even did it once I have to assume you just don't like this game much because the bulk of the content is 3 factions of story driven solo questing. What are you in such a hurry to do anwyay? The PvP can be done at anytime after lvl 10 so it's not like you can't do that anytime. The only thing you are even missing out on not being max level are trials/DSA. Big deal.

    what actual contents are there?
    its just making another pass into another alliances, with more of the same and the story isnt even good. (coughs* witcher 3 is better)

    have u played the console version or read my post about what is there to do after lvl50 for console?
    in cryodiil it is very very very dead.
    dungeon scales too much at vr1 than at lvl49.

    to sum it up, vr is not the way forward, because it takes too long to get a level.
    the entire motivation to level is gone if just to get to trials or dsa whatever.
    it also hurts the game economy, because of the time required to get to next vr.

    look at games like gta 5, its level based but it does not mean that a skilled level 30, cant kill a level 200.
    level playing field with focus on team work and content.
    will folks level there? yup just to unlock new guns and clothes or paint jobs for cars.
    so its not an mmo, but there arent many console mmos around.

    long and punishing vr levels just does not suit advancement or serve to motivate leveling.
    there is a basis for a very good pvp game here but not if kids were to level to god mode then it becomes pointless to pvp.
    as it stands, i have had my run with this game and thats my opinion.
    i am one of those that will not spend months to just get to whatever end game content it is because it is just not fun.

    good luck to your 3 max level vr, u clearly have a life in eso.
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    jonjees wrote: »
    EQBallzz wrote: »
    jonjees wrote: »
    EQBallzz wrote: »
    jonjees wrote: »
    i am a very experienced mmo gamer(pc, xbox, ipad, ps) but for eso i am a ps4 console player and i hate vr.
    it just doesnt make sense, when a player gets to vr it is game over because it takes too long to level and all vr items are hard to sell away too.
    grinding might be okie on the pc since u get to chat with ur guild mates, friends etc while grinding (yes i have done those grinds on other mmos).... but on the console, its really challenging to get any interaction going.

    i have leveled 2 characters of different race, alliance and class to level 50 and this is game over for me.
    1. cryodiil is so empty with the same scouting quests.
    2. dungeons are close to impossible because of the lack of communication via keyboard (console players does not like voice chat that much, seriously) getting a decent group going is challenging and also when you hit VR the multiplayer dungeons goes crazily hard (it was still doable in the 40-49 but hit vr1 and its impossible to even complete a normal dungeon)
    3. guilds got no communication (like i said voice chat is not a popular means of communication)

    spending hours questing or in dungeons only to find the exp bar only moving just a couple of notches is just demoralizing. not to mention that theres no motivation at all to level. what is there to do at vr2, 3, 4, 5? why should i even bother to level to vr14 even?

    in levels 1-49 the motivational factor was always the story and also new equipments to use but ironically that ended the moment vr level started.

    console players are generally casual type of players.
    thats why destiny had so much flake on the console for its repeative grind.

    focus on the content of the game, it is really what makes players keep coming back.
    even if it needs grinding, it will also be a fun grind, not like this vr system which makes u spend over 20hrs and not even getting a vr level.

    really i got better things to do with my life than grind in a mmo these days.
    i am thankful that in asia psn there isn't subscriptions for eso, else with the bonuses i might have not seen how painful VR can be without sub.

    Taking away VRs doesn't change or improve the shortcomings of console communication or group organization so if anything you should be grateful for all those VR levels that you can do solo because it gives you content to focus on and progress through. Ironically, you should take your own advice and focus on the content of the game and stop worrying about your XP bar. Why would the story from 1-50 be motivating but the story after that isn't? The quality of story in each faction is equally good.

    If you were maxed out at 50 but everything else stayed the same..what would you be doing different? Probably the same thing so why even worry about it? Level up 3 max level vet characters and then come tell us about how boring it is.

    Grateful for all those vr levels that I can do solo?
    Lol This is a game not a job and also seriously I got to be grateful too? Wow.
    Funny how you imply that it is boring to have 3 max vet characters yet your asking others to do it?

    Yes. Grateful that there is actual content to do. Why is that bad, exactly? There isn't much to do once you max out anyway (that you couldn't already do at a lower level). I didn't say it was boring when I initially did it but yes..it does get somewhat boring on the 3rd or 4th pass. That is to be expected. If you are bored before you even did it once I have to assume you just don't like this game much because the bulk of the content is 3 factions of story driven solo questing. What are you in such a hurry to do anwyay? The PvP can be done at anytime after lvl 10 so it's not like you can't do that anytime. The only thing you are even missing out on not being max level are trials/DSA. Big deal.

    what actual contents are there?
    its just making another pass into another alliances, with more of the same and the story isnt even good. (coughs* witcher 3 is better)

    have u played the console version or read my post about what is there to do after lvl50 for console?
    in cryodiil it is very very very dead.
    dungeon scales too much at vr1 than at lvl49.

    to sum it up, vr is not the way forward, because it takes too long to get a level.
    the entire motivation to level is gone if just to get to trials or dsa whatever.
    it also hurts the game economy, because of the time required to get to next vr.

    look at games like gta 5, its level based but it does not mean that a skilled level 30, cant kill a level 200.
    level playing field with focus on team work and content.
    will folks level there? yup just to unlock new guns and clothes or paint jobs for cars.
    so its not an mmo, but there arent many console mmos around.

    long and punishing vr levels just does not suit advancement or serve to motivate leveling.
    there is a basis for a very good pvp game here but not if kids were to level to god mode then it becomes pointless to pvp.
    as it stands, i have had my run with this game and thats my opinion.
    i am one of those that will not spend months to just get to whatever end game content it is because it is just not fun.

    good luck to your 3 max level vr, u clearly have a life in eso.

    If you don't count the alliance quests/story as content then what exactly do you do in this game? If lvl 50 was max level how would that make you happy exactly? Let's assume 50 is max and you are there now. What would you do? PvP? You can do that now. Quest in the other alliances for CP? You can do that now. Craft or harvest items? You can do that now. Run dungeons? You can do most of them now. The only thing you can't do at 50 that you can at v14 is trials and some of the 4 man dungeons.

    If your argument is that all the content is terrible then why even bother playing? Whether you are v1 or v14 the content is no different. If you are complaining that you are not max level in PvP well you get battle leveled up so you can still do that. If you think max level characters have an advantage in PvP they do but that's more of an issue with the Champ system than it is with vet levels. If everyone was lvl 50 but there were still people with hundreds of CP more than you it would still be a huge advantage so removing the levels won't make much difference.
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