Yeah the players who think being lvl50 will automatically make you ready to go trials are going to be sorely disappointed. Lvl 50 is like day one in this game even if they remove vet ranks. You'll just be grinding for CPs instead of VR to be capable of entering trials. That means grinding in the vet dungeons until you have the experience and CPs to approach trials. Nothing different than it is now, just a different name and appearance.
If you want VR gone it's replacement will be just as long to get you to trials if not longer. It's a business, they're not going to go and reduce the amount of time it takes to complete the game will they? just think about it.
If your complaining now about the length of time it takes you need to find a way to enjoy it or maybe this game isn't for you. The only players removing vet ranks helps are the ones who already have a lot of CPs. Those who aren't vet and have very little CP will still have the long road ahead.
There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.
There can still be progression w/out the VR system.
What a ridiculous strawman argument.
It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
I'm still not seeing how they can remove vet levels without screwing this up. It would be a lot easier to handle and feel much less grindy if there were other options (new content please please please).
Sorry, I was just going by what everyone's quoting from what ZOS has said. I do admit to being absent, so I totally could have misinterpreted or whatever, but I thought we already knew VR was being phased out. My bad. I really don't care about VR anyway, I was trying to agree w/you @Ysne58 that we need new content lol
I don't want to do all 3 alliances again. I never wanted to do it, I think it destroys any sense of faction loyalty, and makes alts almost pointless (except for crafters) and feedbacked the heck outta that when we were on PTS. And that's my issue w/alts @Sidney - the lack of new content forces the VR grind, the %xp is irrelevant to me, I just want something new to do.
I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.
There can still be progression w/out the VR system.
What a ridiculous strawman argument.
It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
They have never stated that they would add in levels up to 60.
The only thing that HAVE said is that VR's would be removed, the level cap will be 50, they will have seasons of gear for gear progression, and the Champion system fully replaces the VR as a character level progression system.
I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
bolded is the entire argument - it's all about the choice of gameplay activity.
but how they convert VR levels into CP is all about game balance and player power. which is a can of worms
tbh i think there's always been an issue with the amount of power that the vet 1-10 levels actually granted a player. the whole cadwells g+s levels. craglorn, not so much.
so i wouldn't be suprised with the removal of VR levels, that those 10 levels of content are essentially gutted of the power gains they currently represent and the current curve of player power between 50 and VR14 is drastically reduced. and just because people already have their CP doesn't mean they can't re-adjust the numbers when removing VR's. so it may end up coming as a surprise because of the rage it'll be likely to generate, but tbh, it's been needed for a long time.
since beta, i thought it was a questionable choice to add vet xp to cadwells g+s and i've always maintained that those quest zones should've only ever been for skillpoints, gold and crafting mats. craglorn should've been the first VR zone with the level cap increased to vr2 with lower craglorn and vr4 with upper, then probably vr6 with the next patch.
therefore, i would like to think that when the dust settles after they've removed the VR levels, it'll turn out that they've scaled what was VR14 down to the relative power level of VR4 - which would've been the cap if they hadn't put in cadwells, but which would also bring the difference in player power at endgame a lot closer together.
i hope the champion system has some form of diminishing returns on point gains the higher you get, with thresholds that are nerfed as new content is released to try and keep a lid on power creep. otherwise the power gap problem will persist
Personally I hope it doesn't work out like this. A semantic change (to Levels 51+) is not really any change at all, so would be pointless, and gating content behind Champion Points doesn't remove the player separation which is the purpose behind removing VRs in the first place.There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.
There can still be progression w/out the VR system.
What a ridiculous strawman argument.
It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
I'm still not seeing how they can remove vet levels without screwing this up. It would be a lot easier to handle and feel much less grindy if there were other options (new content please please please).
titanofdoom wrote: »+1
I am fully sat in your camp my friend...I cannot stand the XP needed to level at veteran ranks either.
If they keep the experience needed in a similar vain to 49-50, it would be perfect!
I literally cannot stand to level to max again. I'm VR3 (gained V1-V3 doing solo PvP in Cyrodiil) and I cannot PvE for more than 30 seconds without losing complete interest so much so that I either re-enter Cyrodiil, or exit the game.
I know they plan to remove the Veteran Ranks in June, but why wait..? Just do it. I cannot push myself to go through another 100 levels worth of content for a second time...
No video-game should be painful in any aspect, and V1-V14 is just that, painful.
It does NOTHING good for the game. It creates GIGANTIC gaps between players, nothing more, nothing less. That is simply it. A gap creating element.
People who are really only interested in PvP become frustrated because they are nearly worhtless until around V10, and simply feel turned off to the game because they have to PvE.
Players who want to complete in the PvE that really matters (once you've loyally defended your alliance), only want to get sweet gear from dungeon runs (trials, etc.) and compete for top times, raid with friends, etc..
But they're forced to become a traitor and defend the other alliances (which many of us dispise).
ZoS... Please just remove them now. It does NOTHING to help your game. In fact, it really, really just hurts it.
mb-pepeb16_ESO wrote: »I'm nearly crying, reached vt after 50 epic level, and I'm now doing quest in the wrong side. Killing wolves somewhere I don"t want to be after became the hero of my faction. I'm helping a king I would rather kill... This is stupid.
But I do it. I do every quest, I read everything, but it's really broken. Did approximativly 40% of content of the second zone, the vr2 one, and I'm already vr4.., I'm forced to chain kill vr2 mob, winning nearly 0 xp.
And pvp. What a vet4 can do against bus of vet14? Were they drunk when they made pvp system?
1 prevet campaign. And all other, just farm place for vet14...
This is not the place, but the pvp globaly is really poorly thought... It's basically slow, not dynamic at all and it's definitivly the largest empty place ever done.
And gear.. really...
Vet 1 helm: 650 def - 68 mana regen
Vet 4 helm: 652 def - 71 mana regen.
I'm really excited.
As OP, I just can't. It has been difficult to reach vt4, and I'll probably never reach vt14.
Sorry for my bad english.
Exactly... And they end up losing players over this.
Lots of new players do this and think exactly as you do (and I do) and end up quitting because it's simply that stupid.
That's why they need to go ASAP.
Completely agreed. It's a fact that players are once again leaving the game (just look at the numbers on Steam for a snapshot of the larger picture), and the still-ridiculous VR system is often cited as one of their reasons.
What is the point of pumping out more content to a game that people think is tedious? It's very clear that the number of players who are okay w/ the VR system isn't enough to sustain the game, so I don't much care that some people enjoy it while the majority do not.
You can say "Well, go play something else" all you want, but when they do, you'll be forced to play something else too when they shut down the servers.
/shrug
bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.
What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.
Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.
You do realize that by "complete" I mean the first 15 zones right? I thought it was obv that this game has no end.The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.
What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.
Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.
Complete? You know you are playing MMO? If you can complete ESO as you said, then this game is doomed. Luckily i think reaching max lvl is just the beginning. Getting good gear, mastering skills thst what should keep people playing, not necesity of repeating hundreds of vry medicore at best quests in much, much too easy PvE. I found challenge only after i went to vet pledge, but i am only lvl 4 so i was lucky to have 3 vr 14 from my guild with me.
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
How should it work? Somehow you are allways forced to do it, as there are plenty of Skillpoints. One Ally will give you, somewath 130 (inc 50 for the lvl).
I see there a big Problem when you make the 2 other Allys optional
The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.bertenburnyb16_ESO wrote: »completed cadwells gold on 2 char... whats the problem again?
Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.
What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.
Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.
Philelectric wrote: »I literally cannot stand to level to max again. I'm VR3 (gained V1-V3 doing solo PvP in Cyrodiil) and I cannot PvE for more than 30 seconds without losing complete interest so much so that I either re-enter Cyrodiil, or exit the game.
I know they plan to remove the Veteran Ranks in June, but why wait..? Just do it. I cannot push myself to go through another 100 levels worth of content for a second time...
No video-game should be painful in any aspect, and V1-V14 is just that, painful.
It does NOTHING good for the game. It creates GIGANTIC gaps between players, nothing more, nothing less. That is simply it. A gap creating element.
People who are really only interested in PvP become frustrated because they are nearly worhtless until around V10, and simply feel turned off to the game because they have to PvE.
Players who want to complete in the PvE that really matters (once you've loyally defended your alliance), only want to get sweet gear from dungeon runs (trials, etc.) and compete for top times, raid with friends, etc..
But they're forced to become a traitor and defend the other alliances (which many of us dispise).
ZoS... Please just remove them now. It does NOTHING to help your game. In fact, it really, really just hurts it.
You are not ''max leveling'' again , you are not even max lvl