Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

I can't do it... I can't level anymore. Please remove the Veteran Ranks now instead of waiting.

  • Arato
    Arato
    ✭✭✭✭✭
    Cuyler wrote: »
    Yeah the players who think being lvl50 will automatically make you ready to go trials are going to be sorely disappointed. Lvl 50 is like day one in this game even if they remove vet ranks. You'll just be grinding for CPs instead of VR to be capable of entering trials. That means grinding in the vet dungeons until you have the experience and CPs to approach trials. Nothing different than it is now, just a different name and appearance.

    If you want VR gone it's replacement will be just as long to get you to trials if not longer. It's a business, they're not going to go and reduce the amount of time it takes to complete the game will they? just think about it.

    If your complaining now about the length of time it takes you need to find a way to enjoy it or maybe this game isn't for you. The only players removing vet ranks helps are the ones who already have a lot of CPs. Those who aren't vet and have very little CP will still have the long road ahead.

    You could complete trials before without having CP, I don't think you'll need that many to be able to DO the Trials, but those who have hundreds and thousands of CP will be higher on leaderboards.
  • Arato
    Arato
    ✭✭✭✭✭
    EQBallzz wrote: »
    Varicite wrote: »
    There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.

    There can still be progression w/out the VR system.

    What a ridiculous strawman argument.

    It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.

    They have never stated that they would add in levels up to 60.

    The only thing that HAVE said is that VR's would be removed, the level cap will be 50, they will have seasons of gear for gear progression, and the Champion system fully replaces the VR as a character level progression system.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I'm still not seeing how they can remove vet levels without screwing this up. It would be a lot easier to handle and feel much less grindy if there were other options (new content please please please).
  • Varicite
    Varicite
    ✭✭✭✭✭
    Ysne58 wrote: »
    I'm still not seeing how they can remove vet levels without screwing this up. It would be a lot easier to handle and feel much less grindy if there were other options (new content please please please).

    I don't find fear of "screwing up" to be a very compelling argument when we have come this far already in an effort to remove the Veteran Ranks.

    It's like starting a 10 mile marathon, getting 100 meters from the end of the race where they have a few hurdles set up, and then just sitting down and saying "You know what? Screw it. That looks like a lot of trouble."
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daenerys wrote: »
    Sorry, I was just going by what everyone's quoting from what ZOS has said. I do admit to being absent, so I totally could have misinterpreted or whatever, but I thought we already knew VR was being phased out. My bad. I really don't care about VR anyway, I was trying to agree w/you @Ysne58 that we need new content lol :)

    I don't want to do all 3 alliances again. I never wanted to do it, I think it destroys any sense of faction loyalty, and makes alts almost pointless (except for crafters) and feedbacked the heck outta that when we were on PTS. And that's my issue w/alts @Sidney - the lack of new content forces the VR grind, the %xp is irrelevant to me, I just want something new to do.

    This
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • smokes
    smokes
    ✭✭✭
    EQBallzz wrote: »
    I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.

    bolded is the entire argument - it's all about the choice of gameplay activity.

    but how they convert VR levels into CP is all about game balance and player power. which is a can of worms

    tbh i think there's always been an issue with the amount of power that the vet 1-10 levels actually granted a player. the whole cadwells g+s levels. craglorn, not so much.

    so i wouldn't be suprised with the removal of VR levels, that those 10 levels of content are essentially gutted of the power gains they currently represent and the current curve of player power between 50 and VR14 is drastically reduced. and just because people already have their CP doesn't mean they can't re-adjust the numbers when removing VR's. so it may end up coming as a surprise because of the rage it'll be likely to generate, but tbh, it's been needed for a long time.

    since beta, i thought it was a questionable choice to add vet xp to cadwells g+s and i've always maintained that those quest zones should've only ever been for skillpoints, gold and crafting mats. craglorn should've been the first VR zone with the level cap increased to vr2 with lower craglorn and vr4 with upper, then probably vr6 with the next patch.

    therefore, i would like to think that when the dust settles after they've removed the VR levels, it'll turn out that they've scaled what was VR14 down to the relative power level of VR4 - which would've been the cap if they hadn't put in cadwells, but which would also bring the difference in player power at endgame a lot closer together.

    i hope the champion system has some form of diminishing returns on point gains the higher you get, with thresholds that are nerfed as new content is released to try and keep a lid on power creep. otherwise the power gap problem will persist
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    Arato wrote: »
    EQBallzz wrote: »
    Varicite wrote: »
    There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.

    There can still be progression w/out the VR system.

    What a ridiculous strawman argument.

    It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.

    They have never stated that they would add in levels up to 60.

    The only thing that HAVE said is that VR's would be removed, the level cap will be 50, they will have seasons of gear for gear progression, and the Champion system fully replaces the VR as a character level progression system.

    They never said 50 would remain the cap. They never said the progression represented by the vet levels wouldn't be transferred over to the champ system in some way. They also say a lot of things that turn out to not be accurate or that they completely change course on so there is nothing to say that they won't just change their mind and keep vet levels intact.
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    smokes wrote: »
    EQBallzz wrote: »
    I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.

    bolded is the entire argument - it's all about the choice of gameplay activity.

    but how they convert VR levels into CP is all about game balance and player power. which is a can of worms

    tbh i think there's always been an issue with the amount of power that the vet 1-10 levels actually granted a player. the whole cadwells g+s levels. craglorn, not so much.

    so i wouldn't be suprised with the removal of VR levels, that those 10 levels of content are essentially gutted of the power gains they currently represent and the current curve of player power between 50 and VR14 is drastically reduced. and just because people already have their CP doesn't mean they can't re-adjust the numbers when removing VR's. so it may end up coming as a surprise because of the rage it'll be likely to generate, but tbh, it's been needed for a long time.

    since beta, i thought it was a questionable choice to add vet xp to cadwells g+s and i've always maintained that those quest zones should've only ever been for skillpoints, gold and crafting mats. craglorn should've been the first VR zone with the level cap increased to vr2 with lower craglorn and vr4 with upper, then probably vr6 with the next patch.

    therefore, i would like to think that when the dust settles after they've removed the VR levels, it'll turn out that they've scaled what was VR14 down to the relative power level of VR4 - which would've been the cap if they hadn't put in cadwells, but which would also bring the difference in player power at endgame a lot closer together.

    i hope the champion system has some form of diminishing returns on point gains the higher you get, with thresholds that are nerfed as new content is released to try and keep a lid on power creep. otherwise the power gap problem will persist

    I think you are right in that they may condense the progression represented by 14 vet levels into something shorter but I doubt it would be so much to be equivalent to a V4. The more likely scenario IMO is down to V10 which would be the equivalent of raising the 50 cap to 60. Either way it would be 10 more levels after hitting 50. Keep in mind it's not just the player power at play but also crafting. I don't believe it's possible to condense 14 levels of crafting into just 4 levels but 10 is more doable.

    BTW, the champ system already has a major diminishing returns element in place. It's quite steep. After just 5 points spent in one skill it's already down to 3.5%.
  • winterscrolls229prerb18_ESO
    Maybe eso is the first mmo where it might be valid to not play endgame and just move on.

    In a sense that its actually okay.

    I'm quite hooked on eso right now and its a brilliant experience but it more feels like a one time only adventure... and this feels right.

    I mean endgame really is pvp, and I don't pvp. Also.. would raids make sense here? Yes its an mmo.. but enjoying the journey then moving on is really close to feeling like the right choice. Its not like not going to take years anyway.. at my current play rate its taken me about just under a month to 100% clear 2 zones (including crafting and dungeon runs). I'll be here for a while.

    I feel for zenimax getting this right. If anything, given so many wow's and its clones are so mature in 2015 how are they not going to completely fizzle?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    EQBallzz wrote: »
    Varicite wrote: »
    There are plenty of reasons, many of which have been stated right here in this thread and the many others. Not the least of which is the fact that they HAVE been doing exactly that for 6 months now.

    There can still be progression w/out the VR system.

    What a ridiculous strawman argument.

    It's not a strawman. I don't think you know what that means. I'm not even saying they won't remove vet levels. If they remove vet levels but add levels 51-60+..they have technically removed vet levels but it's all just semantics. I'm saying that the time you would spend to progress through vet levels will be spent on some new activity (either a raised cap to take you to 60+ or gated content behind champ points) that will still require you to "progress" in the system. Either way..you won't be able to avoid the time sink that is represented by the vet levels.
    Personally I hope it doesn't work out like this. A semantic change (to Levels 51+) is not really any change at all, so would be pointless, and gating content behind Champion Points doesn't remove the player separation which is the purpose behind removing VRs in the first place.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • titanofdoom
    titanofdoom
    ✭✭
    +1

    I am fully sat in your camp my friend...I cannot stand the XP needed to level at veteran ranks either.

    If they keep the experience needed in a similar vain to 49-50, it would be perfect!
    Templar VR2
    DK VR1
    Sorc 20
  • zeuseason
    zeuseason
    ✭✭✭
    Players already burn thru all pve content (fully) before hitting VR14, so lower the req so players play some of it and can opt to continue playing all content but already be max level and experience end game sooner.

    Players like progression in a RPG. There is no progression in VR1 to VR14.
  • pan_k
    pan_k
    Soul Shriven
    Hi all,

    I returned after almost 7-8 months (about when vet14 was introduced). I never had major complains about the game, it was just the workload that made me stop. I've been playing my DK for almost 10 days and got him from lvl 42 to vet1 doing mostly the quests from the main story, killing a few world bosses, playing few dungeons, and generally playing the game in a pleasant variety, as I was used to. I started suspected that some things have changed when I finished the main story at around lvl 46-47, which means I was playing the last zones with a much lower level. I thought they lowered the difficulty of the game, both for normal and vet zones.

    Needless to say, I'm stuck at vet1 following the same gameplay, that is, doing some story quests in cadwell's silver, playing dungeons, pledges, soloing world bosses, delves, etc. I started trying a few things. For example, I do gold and silver pledges at much higher levels with other players, usually at vet5-6. I even complete them at max vet level. I was very, very disappointed to see that experience gained is non-existent. To add to that, I even don't get loot when playing at very high levels.

    IMHO, currently there is a major balancing issue that leads to terrible leveling. Terrible not only in terms of time, but also in quality. What was wrong with the earlier vet leveling system? OK, it could be boring but at least you could level up. Lets face it, most games, and definitely this one :smile: ), has competition at its heart, so everyone tries to get his characters to the maximum possible level, gear, skills, etc, in other words tries to beat the game, alone, with others, or against others. The problem is that this shouldn't be only a matter of time, but a matter of skill too. Can you solo this world boss? Nice, here's the super experience for your achievement. Can you complete pledges at vet 7, while you are vet 1? Great, here's a nice experience boost. It shouldn't matter what the level of the other team members is, because that's what scaling was introduced for, no? I know this may not be as simple as it sounds, but this is the tough puzzle the developers have to solve. For example, what should happen if I play as vet1 a pledge, scaled to vet7, with another 3 players at vet levels 7, 14, 14? One would argue that it wouldn't be fair to have a major experience boost because the dungeon is scaled to 7, but there are two vets 14 that definitely make things easier. But what should happen when the vet level of the other 3 players is vet7 for all 3? Then it's very fair for me to have a major experience boost for completing it. Anyway, I'm sure the developers have invented and used much more complex algorithms, so it shouldn't be impossible to figure sth for this.

    The above is just an example of the balance/level issues I noticed. Not all, me included, want to always play ahead of their level in order to level up or just to enjoy some challenge. I like some questing too, but it's very true that when you do the same, so time consuming stuff over and over again, you must have options. Everyone has his preferences, others simply refuse to play the other alliances, others (including me) would like to play the quests from time to time, and others just don't get bored and enjoy doing it every time. All fine, but there must be options so everyone stays happy. I want to have the choice to do most leveling through questing for 2 of my chars, but I want to level the 3rd one only by doing dungeons because I'm a dungeon freak. Funny thing is that although I've almost finished the first zone in cadwell's silver (doing only the main story quests, the world bosses, and the delves), I've gained pathetic experience, so even that doesn't seem enough. This definitely wasn't the case with my sorc many months ago. So, am I supposed this time to do ALL the content again, including every minor side quest?......

    Grinding and farming is just fine with me, although I only grinded only once to get my sorc from level vet11,5 to vet12 at hircine's long time ago. You see, in a well balanced, skill-based game, this shouldn't be an issue, because someone who reaches vet14 through mindless grinding and exploiting will have to spend a large amount of time afterwards to actually learn the game, the skills, and the mechanics, to earn much wanted gold, to level crafting, etc. If they don't, then they probably won't be able to enjoy the content they were so impatient to play because they will be having a hard time finding teams for demanding high level content.

    I haven't touched PVP since my return, but no matter how good it is for experience and leveling, there must be other options as I've mentioned before.

    As it turns out, level balancing and overall game balancing is much more important than skill balancing. I think I enjoyed the game more 7-8 months ago than I am now because leveling through the veteran ranks seems another puzzle for casual players like me, one that's much more difficult and time consuming to solve than it was to solve some skill balancing issues... I just hope the developers will come up with something for this soon.

    [wall of text ends here] :smile: Cheers

  • Anoteros
    Anoteros
    ✭✭✭✭
    Ysne58 wrote: »
    I'm still not seeing how they can remove vet levels without screwing this up. It would be a lot easier to handle and feel much less grindy if there were other options (new content please please please).

    Convert the vet ranks into CP, add some gear tiers, scale the content accordingly, increase level cap to 60 or whatever, open up the world from the get go. This is supposed to be Tamriel 'Unlimited' right? All I see is corridor progression through zones. Hardly unlimited.
    See it's not that difficult to think of solutions.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Player level "power gap" is not an issue IMO. You progress, you become more powerful. What's the problem here?

    It just seems like this argument is from players who want to exert no effort to level. What is it that makes a player put in minimal effort and then expect to be a comparable "power" to those at max level?

    It's an MMORPG. There is a lot of content and there should be. Go do some of it instead of wasting your time coming here to QQ that your not powerful enough. If you don't like it, go buy GTA5 and plug in the cheat codes so you can run around OP and burn through the game in 2 days. IMO, a player's need for instant gratification is the real issue here.

    I like that this game has kept me busy for a year and it's because there is a lot of content/XP to get through.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    +1

    I am fully sat in your camp my friend...I cannot stand the XP needed to level at veteran ranks either.

    If they keep the experience needed in a similar vain to 49-50, it would be perfect!

    ZOS won't reduce this game to taking a week to complete. It would be a very bad business decision.

    If anything, "if" they remove VR you'll see the level 1-50 grind become the amount of XP for VR. I really can't fathom ZOS letting players through the content faster, it would just reduce their income obviously.
    Edited by Cuyler on April 10, 2015 1:43PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Philelectric
    Philelectric
    ✭✭
    bg22 wrote: »
    I literally cannot stand to level to max again. I'm VR3 (gained V1-V3 doing solo PvP in Cyrodiil) and I cannot PvE for more than 30 seconds without losing complete interest so much so that I either re-enter Cyrodiil, or exit the game.

    I know they plan to remove the Veteran Ranks in June, but why wait..? Just do it. I cannot push myself to go through another 100 levels worth of content for a second time...

    No video-game should be painful in any aspect, and V1-V14 is just that, painful.

    It does NOTHING good for the game. It creates GIGANTIC gaps between players, nothing more, nothing less. That is simply it. A gap creating element.

    People who are really only interested in PvP become frustrated because they are nearly worhtless until around V10, and simply feel turned off to the game because they have to PvE.

    Players who want to complete in the PvE that really matters (once you've loyally defended your alliance), only want to get sweet gear from dungeon runs (trials, etc.) and compete for top times, raid with friends, etc..

    But they're forced to become a traitor and defend the other alliances (which many of us dispise).

    ZoS... Please just remove them now. It does NOTHING to help your game. In fact, it really, really just hurts it.

    You are not ''max leveling'' again , you are not even max lvl
  • psufan5
    psufan5
    ✭✭✭✭
    1. Start gaining CP at level 1
    2. Remove VR levels, and give players 70 CP points to compensate.

    Surgical Incision
    Former Emperor
    USPS4
  • Naivefanboi
    Naivefanboi
    ✭✭✭✭
    Varicite wrote: »
    bg22 wrote: »
    I'm nearly crying, reached vt after 50 epic level, and I'm now doing quest in the wrong side. Killing wolves somewhere I don"t want to be after became the hero of my faction. I'm helping a king I would rather kill... This is stupid.

    But I do it. I do every quest, I read everything, but it's really broken. Did approximativly 40% of content of the second zone, the vr2 one, and I'm already vr4.., I'm forced to chain kill vr2 mob, winning nearly 0 xp.

    And pvp. What a vet4 can do against bus of vet14? Were they drunk when they made pvp system?
    1 prevet campaign. And all other, just farm place for vet14...
    This is not the place, but the pvp globaly is really poorly thought... It's basically slow, not dynamic at all and it's definitivly the largest empty place ever done.

    And gear.. really...
    Vet 1 helm: 650 def - 68 mana regen
    Vet 4 helm: 652 def - 71 mana regen.
    I'm really excited.

    As OP, I just can't. It has been difficult to reach vt4, and I'll probably never reach vt14.


    Sorry for my bad english.

    Exactly... And they end up losing players over this.

    Lots of new players do this and think exactly as you do (and I do) and end up quitting because it's simply that stupid.
    That's why they need to go ASAP.

    Completely agreed. It's a fact that players are once again leaving the game (just look at the numbers on Steam for a snapshot of the larger picture), and the still-ridiculous VR system is often cited as one of their reasons.

    What is the point of pumping out more content to a game that people think is tedious? It's very clear that the number of players who are okay w/ the VR system isn't enough to sustain the game, so I don't much care that some people enjoy it while the majority do not.

    You can say "Well, go play something else" all you want, but when they do, you'll be forced to play something else too when they shut down the servers.

    /shrug

    doubt it Age of Conan is still runnning on 3 servers one of which is a hardcore pvp server, as in you die and you start over lol. cash shops can keep a sinking ship afloat for a very long time.maybe this just inst the game for you? maybe its burn out from playing too often?
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
    ✭✭✭✭✭
    completed cadwells gold on 2 char... whats the problem again?
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • pan_k
    pan_k
    Soul Shriven
    completed cadwells gold on 2 char... whats the problem again?

    Ah, no problem now, we didn't know you did that. Thanks for sharing this.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.

    What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.

    Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.
    Edited by Cuyler on April 10, 2015 2:14PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    Both the wife and I have multiple VR characters. We have been through AD, DC, and EP content several times, but the thought of rolling another character is just too painfull by needing to repeat that content over, and over again. What ZOS should offer is that if you have been in the game a certain amount of time, and have at least one VR14 character, the ability to purchase a VR14 template in the Crown store. Make it cost around 2000 crowns or better and ZOS could make a bit of coin in the process.

    However, I do realize that although this might be OK for those of us who stick to PVE, it might be a really bad idea for the game balance in PVP.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Cuyler wrote: »
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.

    What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.

    Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.

    Complete? You know you are playing MMO? If you can complete ESO as you said, then this game is doomed. Luckily i think reaching max lvl is just the beginning. Getting good gear, mastering skills thst what should keep people playing, not necesity of repeating hundreds of vry medicore at best quests in much, much too easy PvE. I found challenge only after i went to vet pledge, but i am only lvl 4 so i was lucky to have 3 vr 14 from my guild with me.

  • Cuyler
    Cuyler
    ✭✭✭✭✭
    sadownik wrote: »
    Cuyler wrote: »
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.

    What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.

    Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.

    Complete? You know you are playing MMO? If you can complete ESO as you said, then this game is doomed. Luckily i think reaching max lvl is just the beginning. Getting good gear, mastering skills thst what should keep people playing, not necesity of repeating hundreds of vry medicore at best quests in much, much too easy PvE. I found challenge only after i went to vet pledge, but i am only lvl 4 so i was lucky to have 3 vr 14 from my guild with me.
    You do realize that by "complete" I mean the first 15 zones right? I thought it was obv that this game has no end.

    You're right however, reaching max is the beginning. My point is that taking a month to accomplish that is reasonable. Most players requesting VR removal only want it so that leveling to max takes a week to accomplish, that's ridiculous.

    The 15 zones of PvE we have now is not too much, if you think it is then you should not be playing an RPG.
    Edited by Cuyler on April 10, 2015 2:55PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    How should it work? Somehow you are allways forced to do it, as there are plenty of Skillpoints. One Ally will give you, somewath 130 (inc 50 for the lvl).

    I see there a big Problem when you make the 2 other Allys optional
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • sadownik
    sadownik
    ✭✭✭✭✭
    BuggeX wrote: »
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    How should it work? Somehow you are allways forced to do it, as there are plenty of Skillpoints. One Ally will give you, somewath 130 (inc 50 for the lvl).

    I see there a big Problem when you make the 2 other Allys optional

    What problem? At lv 50 you can do all the dungeons, trials, and arenas, and vet pvp. Of course you will be weaker without a proper gear, but you still be able to do it. You still can do other 2 factions for shards, and sepecially for good xp from quests for your CP count. I really dont see any cons of that.
  • bg22
    bg22
    ✭✭✭✭✭
    Cuyler wrote: »
    Enodoc wrote: »
    completed cadwells gold on 2 char... whats the problem again?
    The problem is being forced through it to be viable for Trials/Cyrodiil. If it was optional, it wouldn't be a problem.

    Whenever has anyone heard of "Endgame Levelling"? It's a contradiction, but that's what we have in ESO currently. Levelling through a linear Endgame (Cadwell's) to get to a different Endgame (Trials/Craglorn/Cyrodiil). All Endgame activity types should be available as soon as you reach Level 50, without having to do one type before another. That's how Endgame is "supposed" to feel, and that's what the removal of VRs should deliver.

    I disagree. Making endgame start at lvl 50 they way it currently is would allow players to complete the game is a week, go do the only 4 endgame dungeons there are and then be finished.

    What should of happened is Caldwells Silver and Gold should of had completely separate alliance specific quest lines that continued upon your alliance, not take you through the other ones.

    Ok lets say you make 50 the cap, then Lvl 1-50 should take much longer. So when you finish the first 5 zones you're only lvl25, the next five you're lvl40, and the last 5 zones you get lvl50.

    Why do you think that making it longer to get to "max level" makes a game have more content? On the contrary, it shrowds it. The content doesn't grow or shrink if you take away veteran level.

    It simply gives you options of what order to do "end-game" content in. Again, for the 100000'th time. IT DOES NOT REMOVE CONTENT.
  • Aneima
    Aneima
    ✭✭✭
    bg22 wrote: »
    I literally cannot stand to level to max again. I'm VR3 (gained V1-V3 doing solo PvP in Cyrodiil) and I cannot PvE for more than 30 seconds without losing complete interest so much so that I either re-enter Cyrodiil, or exit the game.

    I know they plan to remove the Veteran Ranks in June, but why wait..? Just do it. I cannot push myself to go through another 100 levels worth of content for a second time...

    No video-game should be painful in any aspect, and V1-V14 is just that, painful.

    It does NOTHING good for the game. It creates GIGANTIC gaps between players, nothing more, nothing less. That is simply it. A gap creating element.

    People who are really only interested in PvP become frustrated because they are nearly worhtless until around V10, and simply feel turned off to the game because they have to PvE.

    Players who want to complete in the PvE that really matters (once you've loyally defended your alliance), only want to get sweet gear from dungeon runs (trials, etc.) and compete for top times, raid with friends, etc..

    But they're forced to become a traitor and defend the other alliances (which many of us dispise).

    ZoS... Please just remove them now. It does NOTHING to help your game. In fact, it really, really just hurts it.

    You are not ''max leveling'' again , you are not even max lvl


    Lol. I'd be willing to bet once ZOS released a statement about removing vet ranks the majority of players complaining here stopped leveling their mains, switched to alts and now that vet removal still hasn't happened they want it now so they can continue back on their mains. Sadly they are also missing out on CPs by not continuing like many of us did.

    It's all really quite hilarious.
Sign In or Register to comment.