If by "rare" you mean purchasable in the crown store... They've said that XP boosters would be available in the crown store, but I think we all assumed that they meant ones that gave a 10% boost.nobertpaulb16_ESO wrote: »Neet-oh!!
Hope it's a rare item.
Naivefanboi wrote: »If by "rare" you mean purchasable in the crown store... They've said that XP boosters would be available in the crown store, but I think we all assumed that they meant ones that gave a 10% boost.nobertpaulb16_ESO wrote: »Neet-oh!!
Hope it's a rare item.
lol nope saw this coming
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
Nothing is worth the cost in the store.
Craven_Killmore wrote: »Nothing is worth the cost in the store.
your opinion is subjective, someone else may find something is worth the price to them.
ZOS_GinaBruno wrote: »... our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience.
I'm no good at philosophy. For instance, can there be such a thing as "legalised bribery"?
How is this pay to win? It offers zero advantage to players other than leveling faster. It does not give you VR15, or some other stat boost, so explain...cote-bmsb16_ESO wrote: »Damn, 50%? Well, I did spend a lot of time on my first two v14s. I'd probably use it to get my other characters up to speed. Still though, it looks like P2W.
How's it pay to win? Other than leveling you to VR14 (which everyone can do without paying), what does it do that gives you an advantage?
@bg22 here is your answer:
This is the advantage just 30 points over someone else gives you:
75-105 CPs (40%) difference:
0.3% Armour
1.3% Spell Resistance
2.1% Less Critical Strike Damage taken
0.4% Less DOT Damage taken
0.5% Less Poison, Diseaes & Magic Damage taken
0.5% Less Flame, Frost & Shock Damage taken
1.5% Stamina Recovery
-1.3% Stamina costs
+2.1% Physical Damage
+2.1% Physical Critical Strike Damage.
+12% Critical Strike chance
And it only gets worse & worse..
Lets not forget the health stamina and magicka points you get for each point you put into the tree associated with the stat :P but no, dont worry. Using xp potions to get a boost to gaining cp is not pay to win *rolls eyes*
Again... This only indicates a decrease in time in which said bonuses are obtained. They do not extend the champion point cap, or the level cap, or any other stat cap.
This is simply a shortcut to the same finish line.
If 0.5% stat difference is enough for you to bank whether you win or lose, you've larger issues than character stats.
Yes, the finish line which takes about 9 years on average to reach without using XP potions.
Oh, and here's the difference between 750 & 500 CPs (50%) in case you missed it:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
If there was an armour set only available from Cash Shop, which was that much stronger than other sets (500CPs), wouldn't you consider that P2W?
That is essentially what you're buying, and it keeps getting worse & worse (as demonstrated by the difference).
The difference between 75 & 105 alone is like you were wearing a fully legendary armour set with awesome set bonuses (+12% crit, +2,1% dmg & +2,1% crit dmg alone constituting to roughly 10% DPS increase) on top of your current one.
So, your worry is that it will only take 4.5 years rather than 9. -.-
To answer your question, yes. That would be B2W, because now you've gained an ADDITIONAL 500 points worth of stats.
No, of course not. Why do you think they made it take 9 years on average? Conveniently XP boosters appear, hmm...
Ideally, a game should reward those who are good at it (through difficult content) & thus incentivize other people to play & become better at it.
Not time or money spent.
Grinds do have their place though, but not as be-all and end-all of character progression.
What other games have done with reputation gear is a good example: good gear pieces obtainable by grinding a lot, but not something you must do.
Craven_Killmore wrote: »Nothing is worth the cost in the store.
your opinion is subjective, someone else may find something is worth the price to them.
Judging by the amount of people wearing bridal dresses & blacksmith outifts riding burning horses & guars everywhere I go, I would say this is true.
Craven_Killmore wrote: »Nothing is worth the cost in the store.
your opinion is subjective, someone else may find something is worth the price to them.
Judging by the amount of people wearing bridal dresses & blacksmith outifts riding burning horses & guars everywhere I go, I would say this is true.
I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.
ZOS peeps are not DUMB, they won't allow these potions to function beyond VR14.
These potions will be intended for one simple purpose. Slightly easing the leveling burden 1-50.
Player A using a potion will not in any way have any kind of advantage over player B. Simple as that.
I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.
phreatophile wrote: »ZOS_GinaBruno wrote: »... our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience.
I'm no good at philosophy. For instance, can there be such a thing as "legalised bribery"?
Legalized bribery. Legalized theft. Legalized murder. All found all over the world.
ZOS peeps are not DUMB, they won't allow these potions to function beyond VR14.
These potions will be intended for one simple purpose. Slightly easing the leveling burden 1-50.
Player A using a potion will not in any way have any kind of advantage over player B. Simple as that.
I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.
nicholaspingasb16_ESO wrote: »nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
It's a video game, it shouldn't be designed to be as grindy and long as possible to make us buy things.
ZOS_GinaBruno wrote: »this information was datamined (that's ok!)
farrier_ESO wrote: »Allegedly you can get to VR14 in 100 hours. I honestly don't understand how letting people pay to reduce this to 66 hours is in any way bad.
Personally, I've been playing this one character since launch and I'm VR6, and that, too, is fine with me.
Maybe what I'm not getting is... what's "won" about having a max-leveled character?
How is that more "won" than, say, having all the fishing achievements?
Now, if you could pay to get quests marked as complete, I'd maybe understand.
farrier_ESO wrote: »No, you still aren't answering my question: why is getting to max level of CP faster any more important than getting to max (whatever) faster? Why is it "win"?
What is the definition of "win" that is being used here?