[Screenshot] 50% "Experience Booster" - ZOS, can we get a confirmation or further details?

  • Naivefanboi
    Naivefanboi
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    UrQuan wrote: »
    Neet-oh!!

    Hope it's a rare item.
    If by "rare" you mean purchasable in the crown store... They've said that XP boosters would be available in the crown store, but I think we all assumed that they meant ones that gave a 10% boost.

    lol nope saw this coming
  • THEburnb16_ESO
    this one is only acceptable to me if you get the same bonus as a subscriber without buying it
  • DDuke
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    UrQuan wrote: »
    Neet-oh!!

    Hope it's a rare item.
    If by "rare" you mean purchasable in the crown store... They've said that XP boosters would be available in the crown store, but I think we all assumed that they meant ones that gave a 10% boost.

    lol nope saw this coming

    What??

    You, Sir/Madam, should choose a new username :P
  • egosumacunnus
    egosumacunnus
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    50% bonus to XP for two hours?

    meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?

    Doesn't seem worth the cost, if you ask me...

    I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.

    Nothing is worth the cost in the store.
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • Craven_Killmore
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    Nothing is worth the cost in the store.

    your opinion is subjective, someone else may find something is worth the price to them.
  • DDuke
    DDuke
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    Nothing is worth the cost in the store.

    your opinion is subjective, someone else may find something is worth the price to them.

    Judging by the amount of people wearing bridal dresses & blacksmith outifts riding burning horses & guars everywhere I go, I would say this is true.
    Edited by DDuke on March 21, 2015 7:09PM
  • phreatophile
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    Muizer wrote: »
    ... our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience.

    I'm no good at philosophy. For instance, can there be such a thing as "legalised bribery"?

    Legalized bribery. Legalized theft. Legalized murder. All found all over the world.
  • pmn100b16_ESO
    pmn100b16_ESO
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    ./sigh

    Isn't it a shame. What was initially seen by many as a new promising MMO with sub model and regular content release, has turned into a p2w, ftp, cash shop grind fest. For me at least, this game is nothing like what I started playing a year ago, and sadly looks only to be getting worse.
  • Attorneyatlawl
    Attorneyatlawl
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    DDuke wrote: »
    bg22 wrote: »
    DDuke wrote: »
    bg22 wrote: »
    Gorthax wrote: »
    bg22 wrote: »
    Bouvin wrote: »
    Lionxoft wrote: »
    Screenshot from the game. Discuss.

    KDSseQS.png

    ZOS, can we get a confirmation or further details?

    Thanks in advance.

    If this isn't pay to win I don't know what is.

    How is this pay to win? It offers zero advantage to players other than leveling faster. It does not give you VR15, or some other stat boost, so explain...
    bg22 wrote: »
    Damn, 50%? Well, I did spend a lot of time on my first two v14s. I'd probably use it to get my other characters up to speed. Still though, it looks like P2W.

    How's it pay to win? Other than leveling you to VR14 (which everyone can do without paying), what does it do that gives you an advantage?

    @bg22 here is your answer:

    This is the advantage just 30 points over someone else gives you:

    75-105 CPs (40%) difference:
    0.3% Armour
    1.3% Spell Resistance
    2.1% Less Critical Strike Damage taken
    0.4% Less DOT Damage taken
    0.5% Less Poison, Diseaes & Magic Damage taken
    0.5% Less Flame, Frost & Shock Damage taken
    1.5% Stamina Recovery
    -1.3% Stamina costs
    +2.1% Physical Damage
    +2.1% Physical Critical Strike Damage.

    +12% Critical Strike chance

    And it only gets worse & worse..

    Lets not forget the health stamina and magicka points you get for each point you put into the tree associated with the stat :P but no, dont worry. Using xp potions to get a boost to gaining cp is not pay to win *rolls eyes*

    Again... This only indicates a decrease in time in which said bonuses are obtained. They do not extend the champion point cap, or the level cap, or any other stat cap.

    This is simply a shortcut to the same finish line.

    If 0.5% stat difference is enough for you to bank whether you win or lose, you've larger issues than character stats. ;)

    Yes, the finish line which takes about 9 years on average to reach without using XP potions.

    Oh, and here's the difference between 750 & 500 CPs (50%) in case you missed it:
    • -5.3% Stamina Costs Spells/Abilities
    • +4.5% Stamina Regeneration
    • +5.1% more Healing Reduction
    • +5.8% Light/Heavy Attack Damage
    • +9% Physical Critical Strike damage
    • +5.9% Armour Penetration
    • +1.2% Spell Resistance
    • -6.9% DoT damage taken
    • -5% Poison/Disease/Magic damage taken
    • -5% Flame/Frost/Shock damage taken.
    • When killed, heal Allies within 8m by X
    • 50% reduced Gathering times
    • Better items from Treasure Chests
    • 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown

    If there was an armour set only available from Cash Shop, which was that much stronger than other sets (500CPs), wouldn't you consider that P2W?

    That is essentially what you're buying, and it keeps getting worse & worse (as demonstrated by the difference).

    The difference between 75 & 105 alone is like you were wearing a fully legendary armour set with awesome set bonuses (+12% crit, +2,1% dmg & +2,1% crit dmg alone constituting to roughly 10% DPS increase) on top of your current one.

    So, your worry is that it will only take 4.5 years rather than 9. -.-

    To answer your question, yes. That would be B2W, because now you've gained an ADDITIONAL 500 points worth of stats.

    No, of course not. Why do you think they made it take 9 years on average? Conveniently XP boosters appear, hmm...

    Ideally, a game should reward those who are good at it (through difficult content) & thus incentivize other people to play & become better at it.

    Not time or money spent.

    Grinds do have their place though, but not as be-all and end-all of character progression.

    What other games have done with reputation gear is a good example: good gear pieces obtainable by grinding a lot, but not something you must do.
    DDuke wrote: »
    Nothing is worth the cost in the store.

    your opinion is subjective, someone else may find something is worth the price to them.

    Judging by the amount of people wearing bridal dresses & blacksmith outifts riding burning horses & guars everywhere I go, I would say this is true.

    This. I paid up to top off my subscription enough to grab the Senche Tiger mount, as I was a little short having had to take an RL-problems-enforced break for a bit there. So ultimately I subscribed for 4 extra months that I wouldn't have (one extra past what I needed) primarily to get the tiger, though I also have received some crowns as a result too.

    If I hadn't been wanting the tiger, that extra $60 worth of game time cards would not have gone into Zenimax's pocket, instead staying in mine, with me buying perhaps the guar mount with some of my retroactive crowns gained from having been a subscriber previously.

    You don't need pay to win to make the cash shop profitable. You need items people want, while maintaining the gameplay integrity of your game so they will buy them instead of figuring it doesn't matter since they'll be gone soon anyway.


    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Varicite
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    DDuke wrote: »
    Nothing is worth the cost in the store.

    your opinion is subjective, someone else may find something is worth the price to them.

    Judging by the amount of people wearing bridal dresses & blacksmith outifts riding burning horses & guars everywhere I go, I would say this is true.

    Those are people spending what they consider to be "free money", though. It's different when people are actually dipping into their own wallets.

    I'd spend 900 crowns on a mount out of the stipend they gave us, sure. But I wouldn't out of my own wallet.

    Even though they are intrinsically the same thing, psychologically they are treated differently by most people.
  • Werg3d
    Werg3d
    Soul Shriven
    As I see it the most appropriate variant of such a potion is to effect only enlightenment bonus experience. In that case, it will be really a convenience item (maybe that was mentioned above, I don't know) #feedESOback =)
  • VincentBlanquin
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    it shouldnt be that bad, if CS points are involved. AVA will be always zergy, you will barely see a difference if some whales face you. otherwise when instanced pvp start in this game, it will be worse. looks like a reason arenas are on waiting list till now
    Edited by VincentBlanquin on March 21, 2015 10:44PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • RealRobD
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    ZOS peeps are not DUMB, they won't allow these potions to function beyond VR14.

    These potions will be intended for one simple purpose. Slightly easing the leveling burden 1-50.

    Player A using a potion will not in any way have any kind of advantage over player B. Simple as that.

    I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.
  • Skafsgaard
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    RealRobD wrote: »

    I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.

    Ok, I will do as you suggest.
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    RealRobD wrote: »
    ZOS peeps are not DUMB, they won't allow these potions to function beyond VR14.

    These potions will be intended for one simple purpose. Slightly easing the leveling burden 1-50.

    Player A using a potion will not in any way have any kind of advantage over player B. Simple as that.

    I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.

    Did you say it when Zos said that this game won't be B2P ? I believe you did and you were wrong.
  • Inactive Account
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    Muizer wrote: »
    ... our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience.

    I'm no good at philosophy. For instance, can there be such a thing as "legalised bribery"?

    Legalized bribery. Legalized theft. Legalized murder. All found all over the world.
    • Legalized bribery = Lobby Groups
    • Legalized theft = Taxes
    • Legalized murder = Any War in our History
    Edited by Inactive Account on March 21, 2015 11:38PM
  • pmn100b16_ESO
    pmn100b16_ESO
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    RealRobD wrote: »
    ZOS peeps are not DUMB, they won't allow these potions to function beyond VR14.

    These potions will be intended for one simple purpose. Slightly easing the leveling burden 1-50.

    Player A using a potion will not in any way have any kind of advantage over player B. Simple as that.

    I wish ya'll would stop whining about it, and trust that the fate of the game in the capable hands.

    haha

    hahaha

    hahahahahahahaha
  • Marenne
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    There's no free lunch.
  • Remag_Div
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    I'm fine with this if they can somehow only make it relevant for the 1-50 and VR1-VR14 grind and not for the Champion system.

    If it also helps increase your Champion Points then this is definitely a "P2W" item for the hardcore PvP min/maxers.
  • Denaia
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    Imo XP potions are fine, just please please please don't enable this for champion system.
    Edited by Denaia on March 22, 2015 12:11AM
  • Leeric
    Leeric
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    -well good thing i saved my tiny amount of crowns they gave me
  • Milktray
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    nimander99 wrote: »
    EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.

    It's a video game, it shouldn't be designed to be as grindy and long as possible to make us buy things.

    It's an MMORPG and if you ever played them when they were first out .. there's no grind now
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • olemanwinter
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    Audigy wrote: »
    If ZOS fixed all the exploits that grant massive XP, plus lowers the grind mechanics in regards of the CS then all what you said will become invalid..

    Fix problems before implementing things that rely on those fixes. That's the responsible, mature and intelligent thing to do.
  • farrier_ESO
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    this information was datamined (that's ok!)

    Just to say, I LOVE THIS ATTITUDE that ZOS (and Bethesda) have about datamining their games.
    The third party stuff that comes from it all makes their games wonderfully customizable and just a joy to use.
    Edited by farrier_ESO on March 22, 2015 2:56AM
    Yet another indie games programmer.
    Upvote the change you want to see.
  • Ysne58
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    I'm never going to catch up anyway. So I'm not sure it matters in the long run.
  • farrier_ESO
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    Allegedly you can get to VR14 in 100 hours. I honestly don't understand how letting people pay to reduce this to 66 hours is in any way bad.

    Personally, I've been playing this one character since launch and I'm VR6, and that, too, is fine with me.

    Maybe what I'm not getting is... what's "won" about having a max-leveled character?
    How is that more "won" than, say, having all the fishing achievements?
    Now, if you could pay to get quests marked as complete, I'd maybe understand.
    Yet another indie games programmer.
    Upvote the change you want to see.
  • Varicite
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    Allegedly you can get to VR14 in 100 hours. I honestly don't understand how letting people pay to reduce this to 66 hours is in any way bad.

    Personally, I've been playing this one character since launch and I'm VR6, and that, too, is fine with me.

    Maybe what I'm not getting is... what's "won" about having a max-leveled character?
    How is that more "won" than, say, having all the fishing achievements?
    Now, if you could pay to get quests marked as complete, I'd maybe understand.

    None of what you wrote has anything to do w/ why people are upset.

    Nobody cares if you get to lv50 or VR14 faster. People care if these potions allow you to gain CP (XP = CP past lv50) faster, which directly makes your character stronger than any other upgrade in the game.

    If they don't work for CP, I doubt most people will have any issue w/ them. But as ZOS wants to make money, it seems unlikely that they won't apply to CP.

    Therein lies the problem.
    Edited by Varicite on March 22, 2015 4:00AM
  • farrier_ESO
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    No, you still aren't answering my question: why is getting to max level of CP faster any more important than getting to max (whatever) faster? Why is it "win"?

    What is the definition of "win" that is being used here?
    Yet another indie games programmer.
    Upvote the change you want to see.
  • Varicite
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    No, you still aren't answering my question: why is getting to max level of CP faster any more important than getting to max (whatever) faster? Why is it "win"?

    What is the definition of "win" that is being used here?

    Well, having an advantage against other players in the most dominant endgame activities, Trials and PvP which both feature leaderboards and excellent rewards for those who place well on them comes to mind.

    The existence of leaderboards implies that a fair and level field is intended, otherwise such a feature is entirely useless. The fact that the system is designed to take YEARS to complete means that having up to a 70% faster gain rate than your competition would be extremely hard, if not impossible, to overcome.

    Just the fact that they could use that advantage over other players to not only become stronger, but to top leaderboards and then "earn" the best rewards in the game as well seems pretty P2W.

    In other games, XP isn't directly linked to character strength, so XP potions are merely a convenience. Most of the progression is done through gear. In ESO, gear takes a back seat to CP progression, which you are basically buying outright w/ real money.
    Edited by Varicite on March 22, 2015 3:55AM
  • farrier_ESO
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    So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?

    Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?

    They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
    Yet another indie games programmer.
    Upvote the change you want to see.
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