farrier_ESO wrote: »So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?
Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?
They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
farrier_ESO wrote: »So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?
Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?
They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
farrier_ESO wrote: »Seriously: make a graph with one line for how much your DPS would increase over time, and another for someone with the same build, but a constant supply of these potions.
They will NOT be ahead of you by 12%, especially not once the first points are spent on each line. That's the whole point of diminishing returns. Eventually, you'll be basically the same. Fractions of a percent apart. That 12% crit is the biggest the gap will ever be, and there are probably already people who are ahead of you by having that.
There will be a spike of difference at each breakpoint, but essentially, there will be no giant difference between you, and someone with infinite +50% pots. Both of you will be behind someone with no job and so can afford to grind 60% longer of the day than you do.
And you will never, ever be the best. Because there are the people who REALLY pay to win: the people who just pay others to play their character 24/7 to level. The only way you could hope to get close to competing against *them* is to play 16 hours a day and quaff those potions constantly. And even then they will have better ping times, videocards and machines than you. And not better by mere fractions of percents, either.
So, given you'll never be the best, why are you whining about people who will be, at best, assuming they don't have day jobs, diminishing fractions of a percent ahead of you?
farrier_ESO wrote: »I never said not to have an opinion, so there's no point whining about my whining about people whining
I said that if you looked at the actual numbers, this is not an issue that deserves 21 pages. This is something that will give people *initially* a few percent increase in DPS over an otherwise-equal character, which will quickly reduce to zero because of diminishing returns.
And I said that if you graphed the max DPS you can get with your existing build, in a graph of CP spent against DPS, you will find that after not very long, the diminishing returns remove even that advantage.
And I said that it's whinging to think this is a problem. Particularly since they've explicitly said that they're considering whether to make this stuff available for ingame gold, so you too can enjoy the brief moment of being "better than some people but only the ones who can spend the same amount of time in game as you, not those hardcore 24/7 players"
farrier_ESO wrote: »So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?
Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?
They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
Don't know where you got the idea that people think this means other people will just be 50% stronger. I certainly didn't say that, and don't think anybody else did.
I'm not sure if you've looked at the Champion System, but there are extremely powerful passives unlockable at different point thresholds (10, 30, 50, etc). They are most definitely a much larger difference than "a fraction of one percent."
12% crit isn't a fraction of one percent. 80% stam cost reduction after dodge rolling is not a fraction of one percent. The list goes on.
And also, there are PvE leaderboards as well. I'm not sure if you realize that.
farrier_ESO wrote: »So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?
Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?
They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
Don't know where you got the idea that people think this means other people will just be 50% stronger. I certainly didn't say that, and don't think anybody else did.
I'm not sure if you've looked at the Champion System, but there are extremely powerful passives unlockable at different point thresholds (10, 30, 50, etc). They are most definitely a much larger difference than "a fraction of one percent."
12% crit isn't a fraction of one percent. 80% stam cost reduction after dodge rolling is not a fraction of one percent. The list goes on.
And also, there are PvE leaderboards as well. I'm not sure if you realize that.
And those boards wont change a bit with the pots.
Those that dominate in these leaderboards are people who have a lot more time than normal players do. They usually don't have to worry about jobs, family, friends or hobbies. They can afford to play all day and that's why they are on top and not because of a potion that increases their XP.
You act like Casual Joe will buy a pot and then suddenly he becomes Usain Bolt and wins the boards. This my friend, will never happen.
You see you have it all wrong... PvE is about max dps... PvP is NOT about max dps.
The unlocked passives make a huge difference as well as the ones you put points into... split seconds, resources, skill cost, etc etc. The smallest of margins all make a huge difference in PvP and are the difference between life and death... that is why PvP is so hard to balance... and the way the champ system is as it sit makes a huge gap from new v14 to even one with only 90 champ points
farrier_ESO wrote: »You see you have it all wrong... PvE is about max dps... PvP is NOT about max dps.
The unlocked passives make a huge difference as well as the ones you put points into... split seconds, resources, skill cost, etc etc. The smallest of margins all make a huge difference in PvP and are the difference between life and death... that is why PvP is so hard to balance... and the way the champ system is as it sit makes a huge gap from new v14 to even one with only 90 champ points
That's actually rather well put, and answers my question about why the heck it could possibly matter about as well as it could be, I think! Thank you. In that case, I'll bow to your greater knowledge of the subject.
To me, it still looks like something that the new players can use to *catch up* with the average oldtimer, rather than something oldtimers will get much mileage out of.
But having it level-restricted, or just having it simply *not affect CP* above the level cap, feels like a viable way they could avoid causing the effect you fear. Whether they'll listen to you or not, though, time will tell. Good luck!
it essentially acts as a deterrent for most newcomers who already have to try to overcome a gap in skill, builds, etc.
Really don't understand why this bothers anyone, the potions will be in crownstore, probably fairly cheap too, you all get 1500 crowns a month for subscribing, no one is paying to win here?
Plus like Zeni said its convenience
Also, the XP in this game at the moment is horrible, be glad they are bringing this in
farrier_ESO wrote: »You see you have it all wrong... PvE is about max dps... PvP is NOT about max dps.
The unlocked passives make a huge difference as well as the ones you put points into... split seconds, resources, skill cost, etc etc. The smallest of margins all make a huge difference in PvP and are the difference between life and death... that is why PvP is so hard to balance... and the way the champ system is as it sit makes a huge gap from new v14 to even one with only 90 champ points
That's actually rather well put, and answers my question about why the heck it could possibly matter about as well as it could be, I think! Thank you. In that case, I'll bow to your greater knowledge of the subject.
To me, it still looks like something that the new players can use to *catch up* with the average oldtimer, rather than something oldtimers will get much mileage out of.
But having it level-restricted, or just having it simply *not affect CP* above the level cap, feels like a viable way they could avoid causing the effect you fear. Whether they'll listen to you or not, though, time will tell. Good luck!
I agree the changes to PvE are not as significant and pretty well balanced for up and coming players... it sucks for PvP because its going to make it rough for the newcomers and that will not be good for the state of PvP... it essentially acts as a deterrent for most newcomers who already have to try to overcome a gap in skill, builds, etc.
lol alright you keep thinking thatBugCollector wrote: »If you add this in the Crown Store, you could just as well start selling the best gear, gold,... P2W!
Spottswoode wrote: »Really don't understand why this bothers anyone, the potions will be in crownstore, probably fairly cheap too, you all get 1500 crowns a month for subscribing, no one is paying to win here?
Plus like Zeni said its convenience
Also, the XP in this game at the moment is horrible, be glad they are bringing this in
1. There's 720 hours in most months. So at 12 hours a day of play, (360 hours a month) you need 180 potions to have that entire time covered. Depending on the bundles you puchase crown points in and the cost of each individual potion, it could be entirely possible for professional players to cover that entire span of time with the 50% bonus and the latent 10% bonus subscribers have. There is no possible way you could ever compete at that rate. They can easily outpace your gains with real money. Even with enlightenment bonuses, there is no way to keep up.
2. XP being horrible is not an excuse to break the D&*N game. Nor is it an excuse to ruin the game for everyone who doesn't spend 12 hours a day playing.
IF the potions don't affect CP gains, there is minimal issue. If they do, it's pay 2 win.farrier_ESO wrote: »You see you have it all wrong... PvE is about max dps... PvP is NOT about max dps.
The unlocked passives make a huge difference as well as the ones you put points into... split seconds, resources, skill cost, etc etc. The smallest of margins all make a huge difference in PvP and are the difference between life and death... that is why PvP is so hard to balance... and the way the champ system is as it sit makes a huge gap from new v14 to even one with only 90 champ points
That's actually rather well put, and answers my question about why the heck it could possibly matter about as well as it could be, I think! Thank you. In that case, I'll bow to your greater knowledge of the subject.
To me, it still looks like something that the new players can use to *catch up* with the average oldtimer, rather than something oldtimers will get much mileage out of.
But having it level-restricted, or just having it simply *not affect CP* above the level cap, feels like a viable way they could avoid causing the effect you fear. Whether they'll listen to you or not, though, time will tell. Good luck!
I agree the changes to PvE are not as significant and pretty well balanced for up and coming players... it sucks for PvP because its going to make it rough for the newcomers and that will not be good for the state of PvP... it essentially acts as a deterrent for most newcomers who already have to try to overcome a gap in skill, builds, etc.
There is likely going to be separation based on Champion rank in the future. (I would hope so, anyway.) As they phase out VR, it will likely be phased in.
theweakminded wrote: »I enjoy the idea of these pots because some people do not have to play a ton for various reason. Sadly, this means that hardcore players get them as well. My solution: Limited uses per week.
24hr cd: *** and annoying just like hirelings.
Unlimited (expect by wallet size): P2W, hands down P2W
7 uses per week: Keeping the cd the duration of the buff and a limited number of uses per week per account allows players who play a few days a week or a few hours a day full use, while letting other players who play alot make use of them, but not so much that they destroy the game-play or others by P2W.
Though in my opinion these also must be available for gold, regardless of cost, it needs to be (even if paying with cash is more efficient.
kherzaheb17_ESO wrote: »theweakminded wrote: »I enjoy the idea of these pots because some people do not have to play a ton for various reason. Sadly, this means that hardcore players get them as well. My solution: Limited uses per week.
24hr cd: *** and annoying just like hirelings.
Unlimited (expect by wallet size): P2W, hands down P2W
7 uses per week: Keeping the cd the duration of the buff and a limited number of uses per week per account allows players who play a few days a week or a few hours a day full use, while letting other players who play alot make use of them, but not so much that they destroy the game-play or others by P2W.
Though in my opinion these also must be available for gold, regardless of cost, it needs to be (even if paying with cash is more efficient.
do you really think that Zos will limit their cash flow by limiting XP potions ? They change the payment system to gain much more.You are so naive or you really don't know what is really going on.
theweakminded wrote: »kherzaheb17_ESO wrote: »theweakminded wrote: »I enjoy the idea of these pots because some people do not have to play a ton for various reason. Sadly, this means that hardcore players get them as well. My solution: Limited uses per week.
24hr cd: *** and annoying just like hirelings.
Unlimited (expect by wallet size): P2W, hands down P2W
7 uses per week: Keeping the cd the duration of the buff and a limited number of uses per week per account allows players who play a few days a week or a few hours a day full use, while letting other players who play alot make use of them, but not so much that they destroy the game-play or others by P2W.
Though in my opinion these also must be available for gold, regardless of cost, it needs to be (even if paying with cash is more efficient.
do you really think that Zos will limit their cash flow by limiting XP potions ? They change the payment system to gain much more.You are so naive or you really don't know what is really going on.
No, I am simply offering a solution to an issue. They will already have a limit to their cash flow regardless of how they pout these potions out.
a) They cost enough that not many people buy more than a few in the first place.
b) People get pissed and quit (check out some of the popular streamers/video makers. They could quit over something like this).
c) Some choice they make will limit the use of the items (intentional or not).
d) I'm not all seeing like some people here claim to be, other possibilities exist
Regardless of how you look at it, there is a limit to the cashflow these potions can make. Limiting potion use is a valid option for ZOS. My limit is merely an example, not a set figure. But go ahead, keep complaining, that is clearly effective.
farrier_ESO wrote: »And I said that if you graphed the max DPS you can get with your existing build, in a graph of CP spent against DPS, you will find that after not very long, the diminishing returns remove even that advantage.
50% Exp. Boosters granting faster CP gain is P2W. Regarding Cyrodiil.
But hey! You live freely if you havent't a reputation to lose.
farrier_ESO wrote: »So, this is purely whinging by PvPers who don't understand the concept of "diminishing returns"?
Seriously, have you actually whipped out a spreadsheet and calculated exactly how much more awesome a build these people could create, or are you just whimpering because you think they'll somehow be 50 better than you by some kind of "hey it says 50% in the potion so it must be true" kind of a way?
They will have stats that will be better than yours by a fraction of one percent. That is not "win" by any stretch of the imagination. A better freaking pingtime will make a bigger difference. A faster machine will make a bigger difference. Are those "pay to win", too?
Don't know where you got the idea that people think this means other people will just be 50% stronger. I certainly didn't say that, and don't think anybody else did.
I'm not sure if you've looked at the Champion System, but there are extremely powerful passives unlockable at different point thresholds (10, 30, 50, etc). They are most definitely a much larger difference than "a fraction of one percent."
12% crit isn't a fraction of one percent. 80% stam cost reduction after dodge rolling is not a fraction of one percent. The list goes on.
And also, there are PvE leaderboards as well. I'm not sure if you realize that.
And those boards wont change a bit with the pots.
Those that dominate in these leaderboards are people who have a lot more time than normal players do. They usually don't have to worry about jobs, family, friends or hobbies. They can afford to play all day and that's why they are on top and not because of a potion that increases their XP.
You act like Casual Joe will buy a pot and then suddenly he becomes Usain Bolt and wins the boards. This my friend, will never happen.
I was right all along. Loong ago when people kept saying that pots will be only 10% so it is not pay to win and I knew all along that they won't be only 10%. Who would be stupid enough to believe such a crap. One time use, temporary boost, real life money costing potion will not give same boost as a sub bonus but nooo people would not listen. Just take it from me now on because I know things. 50% was the bare minimun xp pots were going to give. I was hoping for a 100% but 50% is a nice boost too.
February 27:ZoS is not going to get my money by selling stupid hats. Potions that give more CP? Sure, that ought to get me open my wallet. And xp pots will not give only 10% that is a sub perk. One time use, limited effect time potion will give a whole lot more. Like 50%
50% Exp. Boosters granting faster CP gain is P2W. Regarding Cyrodiil.
But hey! You live freely if you havent't a reputation to lose.