ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
How is this pay to win? It offers zero advantage to players other than leveling faster. It does not give you VR15, or some other stat boost, so explain...cote-bmsb16_ESO wrote: »Damn, 50%? Well, I did spend a lot of time on my first two v14s. I'd probably use it to get my other characters up to speed. Still though, it looks like P2W.
How's it pay to win? Other than leveling you to VR14 (which everyone can do without paying), what does it do that gives you an advantage?
@bg22 here is your answer:
This is the advantage just 30 points over someone else gives you:
75-105 CPs (40%) difference:
0.3% Armour
1.3% Spell Resistance
2.1% Less Critical Strike Damage taken
0.4% Less DOT Damage taken
0.5% Less Poison, Diseaes & Magic Damage taken
0.5% Less Flame, Frost & Shock Damage taken
1.5% Stamina Recovery
-1.3% Stamina costs
+2.1% Physical Damage
+2.1% Physical Critical Strike Damage.
+12% Critical Strike chance
And it only gets worse & worse..
Lets not forget the health stamina and magicka points you get for each point you put into the tree associated with the stat :P but no, dont worry. Using xp potions to get a boost to gaining cp is not pay to win *rolls eyes*
Again... This only indicates a decrease in time in which said bonuses are obtained. They do not extend the champion point cap, or the level cap, or any other stat cap.
This is simply a shortcut to the same finish line.
If 0.5% stat difference is enough for you to bank whether you win or lose, you've larger issues than character stats.
Yes, the finish line which takes about 9 years on average to reach without using XP potions.
Oh, and here's the difference between 750 & 500 CPs (50%) in case you missed it:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
If there was an armour set only available from Cash Shop, which was that much stronger than other sets (500CPs), wouldn't you consider that P2W?
That is essentially what you're buying, and it keeps getting worse & worse (as demonstrated by the difference).
The difference between 75 & 105 alone is like you were wearing a fully legendary armour set with awesome set bonuses (+12% crit, +2,1% dmg & +2,1% crit dmg alone constituting to roughly 10% DPS increase) on top of your current one.
You mix up what P2W is like so many others here.
An item set which increases your power above those which are available in game, is P2W. It is as you can not acquire said stats with non shop gear.
The potions however are as much P2W as Rings of Mara and the Sub boost. If you consider those fine and they are fine in my opinion, then you can not classify a simple potion as P2W just because someone will level faster than you.
Really guys, those are so simple to understand things and you make such a big drama about all of this. P2W games like SWTOR, GW2 are to blame, ESO however isn't.
xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
ZOS_GinaBruno wrote: »... our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience.
xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
People being about to level 70% faster than others, gaining champ points faster, bypassing zone quests and dungeons to grind, making it harder for others to complete dungeons. Then everyone else has to put up with the "OMG GAME HAS NO CONTENT 3-VR14 IN ONE WEEK!!".
xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
xsorusb14_ESO wrote: »The only people who are worried about are people looking for an excuse on why they lost in pvp.
xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
About the same time that xp became directly linked to character power.
WAY moreso than gear in this game. The best endgame sets don't even come close to touching what a good number of CP can net you in terms of character strength.
Putting unobtainable gear on the Crown store would actually be LESS P2W than XP potions if they grant 50% more CP as well.
And for anybody who is still outraged and/or surprised. Take a look, posted 10 months ago.
https://www.youtube.com/watch?v=Ov3B26h12C4
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
Gaining champion points much faster than everyone else is Pay to Win. You all said it wasn't going to be Pay to Win.
XP boosts are not convenience. You pay money, to level faster, bypassing content and gaining champion points faster.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
Gaining champion points much faster than everyone else is Pay to Win. You all said it wasn't going to be Pay to Win.
XP boosts are not convenience. You pay money, to level faster, bypassing content and gaining champion points faster.
Qualitative reasoning fails... Much faster? 1.5 CP for every 1 CP doesn't seem much faster when you still have to grind and grind and grind. 50% XP isn't that sexy in my opinion. Maybe it is for those people who want to grind 1000 CP and earn 1500 CP... that would still take 2000+ hours (In theory)... Or 83+ days (or 166+ days at 12 hours a day) of straight non-stop grinding and biological atrophy to achieve such a respectable life achievement. If becoming Cartman and dining on cheesy poofs and ESO is someone's idea of winning, they can have fun with that.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
About the same time that xp became directly linked to character power.
WAY moreso than gear in this game. The best endgame sets don't even come close to touching what a good number of CP can net you in terms of character strength.
Putting unobtainable gear on the Crown store would actually be LESS P2W than XP potions if they grant 50% more CP as well.
You do realize that everyone can gain xp right? Putting unobtainable gear on the crown store would be pay to win because the only way you could get it is via paying money for it. Xp pots just increase the speed of which I do something in game. Hell by your standards if I was to setup a second account to run with me 24/7 that's be pay to win because I'm getting xp faster via grouping, sure you could group as well but since I have a dedicated account for it I'll always have the advantage. Could even give it a ring of Mara for another xp boost, I could even spend more money and make them imperials which would result in more fps for stamina builds and less down time via that heal. That's more pay to win right there. *grin*
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
Gaining champion points much faster than everyone else is Pay to Win. You all said it wasn't going to be Pay to Win.
XP boosts are not convenience. You pay money, to level faster, bypassing content and gaining champion points faster.
Qualitative reasoning fails... Much faster? 1.5 CP for every 1 CP doesn't seem much faster when you still have to grind and grind and grind. 50% XP isn't that sexy in my opinion. Maybe it is for those people who want to grind 1000 CP and earn 1500 CP... that would still take 2000+ hours (In theory)... Or 83+ days (or 166+ days at 12 hours a day) of straight non-stop grinding and biological atrophy to achieve such a respectable life achievement. If becoming Cartman and dining on cheesy poofs and ESO is someone's idea of winning, they can have fun with that.
It might not be your idea of winning, but will you enjoy being the loser to these people whose idea of winning it is?
Will you (and your friends) enjoy it when "Cartman" soloes your whole group by smashing his forehead on keyboard?
Will you enjoy it, when "Cartman" & other "Cartmans" don't invite you to groups, because you didn't buy potions to get enough CP?
I doubt you will. I know I won't, and I know a good portion of the playerbase won't.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
About the same time that xp became directly linked to character power.
WAY moreso than gear in this game. The best endgame sets don't even come close to touching what a good number of CP can net you in terms of character strength.
Putting unobtainable gear on the Crown store would actually be LESS P2W than XP potions if they grant 50% more CP as well.
You do realize that everyone can gain xp right? Putting unobtainable gear on the crown store would be pay to win because the only way you could get it is via paying money for it. Xp pots just increase the speed of which I do something in game. Hell by your standards if I was to setup a second account to run with me 24/7 that's be pay to win because I'm getting xp faster via grouping, sure you could group as well but since I have a dedicated account for it I'll always have the advantage. Could even give it a ring of Mara for another xp boost, I could even spend more money and make them imperials which would result in more fps for stamina builds and less down time via that heal. That's more pay to win right there. *grin*
XP grants you a much higher increase in power than gear does in this game. Gear does not let you win when compared to a decent number of CP.
If unobtainable gear is P2W, then gaining an extra CP for every 2 that another player is gaining is most definitely in the realm of paying to win.
XP pots directly increase the speed that your character gains power in relation to others.
By your analogy, outright buying unobtainable gear isn't even P2W because, after all, you still have to play your character, right?
jwboudreau1b16_ESO wrote: »Where were all these keyboard warriors when experience boosters were announced along with the Crown Store a couple months ago? It's been a thing that most of use have realized for quite some time.
Personally, considering it's much more difficult to get CPs after Caldwell's Gold, I don't see a problem with this. You don't have to buy them if you don't want to, but you'll just level at the same pace as you usually would, as a result. For those of us who don't like the endless grind of dungeons and trials to get a single point, this will certainly be welcome. Leveling alts would be a far less tedious affair, too.
Also, keep in mind that, as Gina said, this isn't a for sure thing. The experience value could change. Who knows. Also, they could become drops, too. Everyone's jumping to conclusions, especially with this apparent lack of faith that many seem to have in the developers.
xsorusb14_ESO wrote: »Gear doesn't let you win? You clearly didn't play when twin sisters set wasn't nerfed. Hell just equipping duroks bane set against heavy healing builds will result in a win. Hell warlock set was considered needed because of its proc and would result in wins easily. So depending on what they offered in the crown store yes, it would impact the out come of a battle and if it wasn't available in the game except via money it would be pay to win
xsorusb14_ESO wrote: »I remember when pay to win actually meant buying stuff off a store that couldn't be attained in game such as a suit of armor with greater stats. Not sure when xp potions became p2w... Probably along the same time grouping up with 30 guildies was not considered Zerging cause it was organized.
xsorusb14_ESO wrote: »Gear doesn't let you win? You clearly didn't play when twin sisters set wasn't nerfed. Hell just equipping duroks bane set against heavy healing builds will result in a win. Hell warlock set was considered needed because of its proc and would result in wins easily. So depending on what they offered in the crown store yes, it would impact the out come of a battle and if it wasn't available in the game except via money it would be pay to win
Having 50% more CP than someone would arguably trump the difference in having those sets vs not having them by a pretty good margin, though.
Games are supposed to have an inherently level playing fieldeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
Games are supposed to have an inherently level playing fieldeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
the moment someone plays this game LONGER than you do, the field of this game is no longer level