[Screenshot] 50% "Experience Booster" - ZOS, can we get a confirmation or further details?

  • Wolfshade
    Wolfshade
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    The whole game is designed for people who throw money in it. These are the players zos want to have, through the champion-system now everyone can see that very cleary.
    This comment is awesome!

    **End of the Internet**
  • Dazin93
    Dazin93
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    Oh, if you only knew how wrong you are.... would love to see the look on your face if you ever understood that most of it is due to skill on those top spots, and not something so meaningless as playing 16 hours a day. That isn't why you aren't as good as people in that tier, trust me.

    I disagree and think you are marginalizing how big of a factor play time is in relation to "standings". I consider myself to be average in skill yet I was able to place second on the leaderboard/top in my class in a competitive campaign because I happened to have extra time to spend during that period which directly translated to me gaining a "top spot". I didn't magically improve in skill overnight; time was the deciding factor.

    Casuals that use boosts still will remain far behind hardcore players due to less time played and not usually being part of competitive guilds. The argument that boosts will further separate hardcore/casual players (I disagree) isn't even relevant to casuals as a casual gamer tend to be more focused on enjoying their own singular progression instead of constantly comparing their "progression" to others.

    The argument of fairness isn't relevant either as MMO's are never fair and somebody is always advantaged/disadvantaged for reasons other than individual skill. If fairness is what matter then moba's are the better games to play.

    Most people play games for enjoyment and entertainment. If some people find ESO more enjoyable due to boosts then I don't see anything wrong with it. ESO has far bigger problems right now than some hypothetical conclusions of how boosts may or may not affect the game.
  • Attorneyatlawl
    Attorneyatlawl
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    Dazin93 wrote: »
    Oh, if you only knew how wrong you are.... would love to see the look on your face if you ever understood that most of it is due to skill on those top spots, and not something so meaningless as playing 16 hours a day. That isn't why you aren't as good as people in that tier, trust me.

    I disagree and think you are marginalizing how big of a factor play time is in relation to "standings". I consider myself to be average in skill yet I was able to place second on the leaderboard/top in my class in a competitive campaign because I happened to have extra time to spend during that period which directly translated to me gaining a "top spot". I didn't magically improve in skill overnight; time was the deciding factor.

    Casuals that use boosts still will remain far behind hardcore players due to less time played and not usually being part of competitive guilds. The argument that boosts will further separate hardcore/casual players (I disagree) isn't even relevant to casuals as a casual gamer tend to be more focused on enjoying their own singular progression instead of constantly comparing their "progression" to others.

    The argument of fairness isn't relevant either as MMO's are never fair and somebody is always advantaged/disadvantaged for reasons other than individual skill. If fairness is what matter then moba's are the better games to play.

    Most people play games for enjoyment and entertainment. If some people find ESO more enjoyable due to boosts then I don't see anything wrong with it. ESO has far bigger problems right now than some hypothetical conclusions of how boosts may or may not affect the game.

    I'm speaking in regards to pve leaderboards, and people earning the most AP per hour in cyrodiil. The people who are known well enough because they usually kill you if you're alone or in a duo, for example . AP total, as you pointed out, isn't terribly important without some other statistic to measure it by such as deaths and hours played to earn it ;).
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  • phreatophile
    phreatophile
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    Leave them usable for CP but use sliding scale of effectiveness based on population survey. Players in the bottom 25% of CP totals get 200% increase. People in the top 25% get only get 10% increase. I don't mean 25% of 3600, but rather 25% of whatever the highest number of CP's the top grinders have.

    Or plot a line starting at 0 CP and 200% boost down to 3600 CP and 0% boost. Then it really becomes a vehicle for removing player separation.
  • olemanwinter
    olemanwinter
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    People who are saying this doesn't matter never played on the PTS with few CP against players with thousands of CP.

    It has nothing to do with "fair" or "P2W". It has everything to do with "playability". If 3/4 of the game population does not grind and does not use these potions and has perhaps 300 CP, while 1/4 of the population grinds, exploits when possible, and combines those efforts with these potions to achieve perhaps 1000 CP, people WILL NOT play PvP. The game will die.

    If you've ever gone up against a current Emperor in Cyrodiil and explained "WTF is the point. I'll just avoid that sh#t from now on", prepare to feel that about random players at all turns.

    Strategy will go out the window. When two groups engage and they call targets and try to route and flank, and attack healers first, etc. etc. It won't matter because a few individuals will have buffs that make it pointless.

    Imagine if the last group of 10 people you fought against contained a town guard in the mix :-/

    Zos cannot allow players to achieve thousands of CP while the majority of the population has dramatically less.

    This was already going to be a problem. But instead of fixing or addressing the problem, Zos is compounding it by potentially releasing these potions that are going to speed it up. The timetable for the Champion System breaking the competitive nature of this game is simply moved forward with these potions.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Considering noone could ever be anything like a town guard we are getting into the realm of hyperbole.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Dazin93 wrote: »
    Going pay to win is the only way for new players and casual players to keep up and remain competitive in the current system. If they are willing to pay or hardcore/vet players are willing to pay to maintain their advantage, then I say more power to them.

    I still wouldn't call it P2W though. It just means the crappy lvl 38 player will still be a crappy VR14 player, just sooner lol. I do wonder the adverse affects of this and getting CP.
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  • Ysne58
    Ysne58
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    @Attorneyatlawl we still love you, you don't need to go be a janitor. These probably are play to win. Won't effect me cause I'm so far behind, I'll never catch up anyway.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    ignore this post
    Edited by whiteshadow711jppreub18_ESO on March 22, 2015 9:56PM
    Signed, Kotaro Atani.PS5 NA
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  • Grapdjan
    Grapdjan
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    As much as a few people complain and tear their hair out in threads like this, I'm sure ZOS will carry on regardless, as yes these potions will make loads of cash which equates to continuation of the game.

    Don't like it, play another game instead is about the best solution.
  • Muizer
    Muizer
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    I see a few days later the best argument to not mind these potions is "they won't make a difference anyway". Might as well throw in your lot with the people who rather not put it to the test.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ssewallb14_ESO
    ssewallb14_ESO
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    There is no problem on PvE side about xp potions.

    70 CP:

    nbES6XM.png

    3600 CP:

    GxBr2iH.jpg
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    There is no problem on PvE side about xp potions.

    70 CP:

    nbES6XM.png

    3600 CP:

    GxBr2iH.jpg

    i know the difference , on pvp , mostly you are fighting real person.You need every single dps.

    On pve side , none can know that you have 3600 CP or not , you can lie about it and you can join any trial.That is what i meant.
  • Spottswoode
    Spottswoode
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    PVE grouping lockouts are done by a performance test. You can't fake 30K DPS.
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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Google "frog in hot water" analogy. Welcome to f2p.
  • teladoy
    teladoy
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    50% bonus to XP for two hours?

    meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?

    Doesn't seem worth the cost, if you ask me...

    I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.

    Experience, not champion points experience. I believe that is for leveling faster, from 1 to V14. I don't believe that is made for win CP.

    They said very clear from the begining, that nothing of the crown store will give any OP or advantage to any other player.

    and leveling fast gives no advantage, it only makes you leveling more quick.


    By the way. I don't know if this item makes sense. This a game where doing quests you get skill points, what's the point in leveling fast if you will lose many of these points in the end? I mean, what's, the point of being V14 without not so many skill points?

  • kherzaheb17_ESO
    kherzaheb17_ESO
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    PVE grouping lockouts are done by a performance test. You can't fake 30K DPS.

    So u are saying that some ppl already got 3600 CP ?

    well your lie is bad , i can see it.
    Edited by kherzaheb17_ESO on March 23, 2015 10:46AM
  • Spottswoode
    Spottswoode
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    PVE grouping lockouts are done by a performance test. You can't fake 30K DPS.

    So u are saying that some ppl already got 3600 CP ?

    well your lie is bad , i can see it.

    implied-facepalm.jpg
    The performance difference will be obvious.
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  • DDuke
    DDuke
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    There is no problem on PvE side about xp potions.

    70 CP:

    nbES6XM.png

    3600 CP:

    GxBr2iH.jpg

    i know the difference , on pvp , mostly you are fighting real person.You need every single dps.

    On pve side , none can know that you have 3600 CP or not , you can lie about it and you can join any trial.That is what i meant.

    So, you'd like to have people lying to each other, then the group wiping repeatedly, or not getting a good time because of there not being enough DPS (partly/entirely because of these liars)? I can tell you how that ends: arguments & ignore lists.
    Not a very good thing for the PvE community.
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    DDuke wrote: »
    There is no problem on PvE side about xp potions.

    70 CP:

    nbES6XM.png

    3600 CP:

    GxBr2iH.jpg

    i know the difference , on pvp , mostly you are fighting real person.You need every single dps.

    On pve side , none can know that you have 3600 CP or not , you can lie about it and you can join any trial.That is what i meant.

    So, you'd like to have people lying to each other, then the group wiping repeatedly, or not getting a good time because of there not being enough DPS (partly/entirely because of these liars)? I can tell you how that ends: arguments & ignore lists.
    Not a very good thing for the PvE community.

    LOL.

    I am simply pointing that PVP is more relevant than PVE on CP points.I know that CP points effect huge different 1 to 3600 CP to the DPS but on trial group you can group with some1 that who has not that much CP.So PVP will be more effected by using XP potions.

    I hope this will explain what i really meant.
  • WinterCreator
    WinterCreator
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    In regards to the XP pots though, Zos did say that they would be in the crown store, but Eric Worbel (is that the right way to spell his name?) said that the pots wouldn't only be available in the crown store, but they would make it to where you could create your own xp pots with alchemy too. Just finding the mats for it would be rare. Probably about as rare dropping as nirncrux.
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  • Varicite
    Varicite
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    DDuke wrote: »
    There is no problem on PvE side about xp potions.

    70 CP:

    nbES6XM.png

    3600 CP:

    GxBr2iH.jpg

    i know the difference , on pvp , mostly you are fighting real person.You need every single dps.

    On pve side , none can know that you have 3600 CP or not , you can lie about it and you can join any trial.That is what i meant.

    So, you'd like to have people lying to each other, then the group wiping repeatedly, or not getting a good time because of there not being enough DPS (partly/entirely because of these liars)? I can tell you how that ends: arguments & ignore lists.
    Not a very good thing for the PvE community.

    LOL.

    I am simply pointing that PVP is more relevant than PVE on CP points.I know that CP points effect huge different 1 to 3600 CP to the DPS but on trial group you can group with some1 that who has not that much CP.So PVP will be more effected by using XP potions.

    I hope this will explain what i really meant.

    It's not more relevant in PvP. Both endgame activities in PvP AND PvE revolve around leaderboards and either DPS or defeating other players.

    BOTH of these activities are heavily influenced by the amount of CP a player has.

    They will both be equally effected by these XP potions if they are allowed to apply to CP gain as well, which I'd be very startled to hear they won't.
  • Craven_Killmore
    Craven_Killmore
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    Zos wants money, so they will sell xp pots, don't like it, don't buy them.

  • Varicite
    Varicite
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    Zos wants money, so they will sell xp pots, don't like it, don't buy them.

    People will buy XP pots whether they apply to CP or not.

    But, of course, more people will buy XP pots if they apply to CP.
  • Craven_Killmore
    Craven_Killmore
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    thanks for quoting me and stating the obvious?

  • kherzaheb17_ESO
    kherzaheb17_ESO
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    thanks for quoting me and stating the obvious?

    You are not old member , so stop doing tr*lling.
  • farrier_ESO
    farrier_ESO
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    70 CP:

    [pic]

    3600 CP:

    [pic]

    i know the difference , on pvp , mostly you are fighting real person.You need every single dps.

    On pve side , none can know that you have 3600 CP or not , you can lie about it and you can join any trial.That is what i meant.

    Nice, but irrelevant pictures. Thing is, at +50%, you aren't getting 70 vs 3.6k..

    I'm going off this list by Exstazik:
    Exstazik wrote: »
    50% potion
    10% mara
    10% buddy
    13% cyro
    10% subcribe
    Total:93% ;)

    Seems like the best XP bonus you can get without paying is 10% from "buddy", 13 from "cryo", for 23%. [Note: I don't even know what those two things MEAN, so I might be wrong. Please correct me if so!]

    Highest you can get if you pay is 93%, like they said.

    So if someone with a 93% boost hits 3600, then someone who has been grinding for the same amount of time but with only a 23% boost will be at (132/193) * 3600 = 2462.

    [This assumes that the first and 3600th CP each requires the same amount of grind to obtain. If later ones require more grind, then the gap will obviously be FAR smaller. So, please correct the above if so.]

    So, what stats do you get for the *best possible* placement of 2462 points? Post THAT picture, and then your point will be well made! Or else people will finally understand the concept of "diminishing returns".
    Edited by farrier_ESO on March 25, 2015 12:50AM
    Yet another indie games programmer.
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  • Arezius
    Arezius
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    There is already a system that rewards people that have less time to play, it's enlightenment, and it seems most people are okay with that. If you want to create XP potions that are fair to everyone that agree with the enlightenment system, then simply makes the potions have an effect on this enlightenment alone.

    That way, people that play a lot and are almost never enlightened won't have that boost, or almost none. But people that don't have much time will get a significant boost. And then they'll be able to catch up with people that have more times.

    Because it's obvious that some people who spend 15 hours per day in the game will still use these potions. And people don't want these players that are already ahead to be even more ahead. This is when you create a race based on money, and people are obviously calling it pay to win, because you'll get there first if you pay more.

    I'm sure you'll get 90% of the player base to agree on XP potions if they would only be beneficial for people that don't have time to play. So go in that direction and make these potions actually effective to these people only.

    Or simply add a 20 hour cooldown. So folks that only play 2 hours max a day because of their work will still be able to use them everyday and catch up, but others won't have the possibility to be 10 more CP ahead everyday.
  • Aeladiir
    Aeladiir
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    New content every 4-5 weeks they said.

    No p2w they said.

  • Tintinabula
    Tintinabula
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    Coming from a crap player I cant wait to use my P2W approved credit card to wrecking blow all my opponents..I pay!!..I win!!
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