but they do - lifting weights outside of playing football holds sway in football, for example, and im sure you get the idea and can think of MANY more things that you do outside of a game that DOES hold sway in a gamewhat you do outside the game (be it playing other games or working as bartender, doesn't matter) should never hold sway in gameeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
but they do - lifting weights outside of playing football holds sway in football, for example, and im sure you get the idea and can think of MANY more things that you do outside of a game that DOES hold sway in a gamewhat you do outside the game (be it playing other games or working as bartender, doesn't matter) should never hold sway in gameeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
And how many of them are paying $$$ for an advantage over others? Of course training holds sway in any hobby, don't be ridiculous.
all of them who pay ppl to train them =Phow many of them are paying $$$ for an advantage over others?but they do - lifting weights outside of playing football holds sway in football, for example, and im sure you get the idea and can think of MANY more things that you do outside of a game that DOES hold sway in a gamewhat you do outside the game (be it playing other games or working as bartender, doesn't matter) should never hold sway in gameeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
but they do - lifting weights outside of playing football holds sway in football, for example, and im sure you get the idea and can think of MANY more things that you do outside of a game that DOES hold sway in a gamewhat you do outside the game (be it playing other games or working as bartender, doesn't matter) should never hold sway in gameeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
And how many of them are paying $$$ for an advantage over others? Of course training holds sway in any hobby, don't be ridiculous.
I can only speak to professonal hockey but many players pay specialty trainers to improve their conditioning in the off season. So yes, some will pay for an advantage. (Given the money they make it hardly dents their wallets)
all of them who pay ppl to train them =Phow many of them are paying $$$ for an advantage over others?but they do - lifting weights outside of playing football holds sway in football, for example, and im sure you get the idea and can think of MANY more things that you do outside of a game that DOES hold sway in a gamewhat you do outside the game (be it playing other games or working as bartender, doesn't matter) should never hold sway in gameeventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
OK people time for a wake up call.
Corporations, especially in a competitive industry or niche, have a life of their own.
They are fed by something called profit. And they die when they don't have enough to maintain and compete with others fighting over the same resource, money.
If you all think that ZoS will try to make this game "pure" out of principle, you are sadly mistaken.
Between ZoS, their parent company ZM Inc, and sister companies, I'm sure they have a math/financial wizard that is level Vet 80. And this wizard will own you. This wizard is figuring out, with the aid of minions, alchemy, and magic devices, how to maximize profit, and is very serious at performing this task well. They might look a bit amateurish or like younger inexperienced just having fun hip nerdy gamer types breaking into the computer game dev world (as you will see on ESO Live - which style-wise is probably planned as well to be more appealing to the viewing audience) but I'm willing to bet whoever is doing the financial planning and analysis is probably very serious and experienced.
The corporation must feed, it must grow.
It's all about the numbers.
If 1000 people quit that were paying subs they are out 15,000
If another 1000 people quit that weren't paying subs they lose =0=
if 3000 pople buy $5 worth of convenience items, they are up 15,000
If 20000 people buy $5 worth of convenience items, they are up 100,000
Of course there are a lot more factors to the equation but just trying to show a simple example
And if you don't think they are doing market research -somewhere- even though it looks like they are out of touch with us at most times, you're sorely mistaken.
This game and project is a huge multimillion dollar investment. They are going to have data. They are going to have risk analysis. They are going to have multiple scenarios and statistical analysis done.
Probably the reason they don't respond to many of the threads in these forums is, while they can get a feel for some things here, from a data and quantitative perspective, it has too much "noise" to be highly valuable. They are probably getting plenty of good clean data elsewhere when they want good hard numbers.
Not to say voicing in the forums is totally invaluable... just saying, on this subject, they probably already have made a decision and unless a huge resistance comes along that threatens profits, this train will keep going down these tracks.
And as long as most people are entertained, and they have good price points to maximize profit and retain customers it will cost "us" as much as it will and what "most" are willing to put up with. The only other big factor is what the competition does and if they can make it more appealing to entertain us in a way we like for a cost we are willing to pay for for their product (could be less, could even be more).
Anyways, regarding this particularly topic. Regardless of what you think as a principled gamer or a general consumer, will they profit more by having XP potions?
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
eventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
eventide03b14a_ESO wrote: »Sure but at least be honest about it. If you don't want to put the same time and effort in and you don't feel like you should because you have disposable income and you don't care if you have something you didn't earn because integrity isn't important then at least you're honest.Personofsecrets wrote: »Another basic concept that even a small child could understand is that money talks and *** walks.
they did earn it just not the same way you did - you earned it by spending your time on it, they earned it by working a real job for it
So I guess if you are playing chess with someone it's ok if they pay money to have your queen removed from the board or maybe to get a second queen? Games are supposed to have an inherently level playing field and the ability to pay more to get more runs contrary to that. Not to mention that your analogy implies that the person spending time didn't also work a real job.
OK people time for a wake up call.
Corporations, especially in a competitive industry or niche, have a life of their own.
They are fed by something called profit. And they die when they don't have enough to maintain and compete with others fighting over the same resource, money.
If you all think that ZoS will try to make this game "pure" out of principle, you are sadly mistaken.
Between ZoS, their parent company ZM Inc, and sister companies, I'm sure they have a math/financial wizard that is level Vet 80. And this wizard will own you. This wizard is figuring out, with the aid of minions, alchemy, and magic devices, how to maximize profit, and is very serious at performing this task well. They might look a bit amateurish or like younger inexperienced just having fun hip nerdy gamer types breaking into the computer game dev world (as you will see on ESO Live - which style-wise is probably planned as well to be more appealing to the viewing audience) but I'm willing to bet whoever is doing the financial planning and analysis is probably very serious and experienced.
The corporation must feed, it must grow.
It's all about the numbers.
If 1000 people quit that were paying subs they are out 15,000
If another 1000 people quit that weren't paying subs they lose =0=
if 3000 pople buy $5 worth of convenience items, they are up 15,000
If 20000 people buy $5 worth of convenience items, they are up 100,000
Of course there are a lot more factors to the equation but just trying to show a simple example
And if you don't think they are doing market research -somewhere- even though it looks like they are out of touch with us at most times, you're sorely mistaken.
This game and project is a huge multimillion dollar investment. They are going to have data. They are going to have risk analysis. They are going to have multiple scenarios and statistical analysis done.
Probably the reason they don't respond to many of the threads in these forums is, while they can get a feel for some things here, from a data and quantitative perspective, it has too much "noise" to be highly valuable. They are probably getting plenty of good clean data elsewhere when they want good hard numbers.
Not to say voicing in the forums is totally invaluable... just saying, on this subject, they probably already have made a decision and unless a huge resistance comes along that threatens profits, this train will keep going down these tracks.
And as long as most people are entertained, and they have good price points to maximize profit and retain customers it will cost "us" as much as it will and what "most" are willing to put up with. The only other big factor is what the competition does and if they can make it more appealing to entertain us in a way we like for a cost we are willing to pay for for their product (could be less, could even be more).
Anyways, regarding this particularly topic. Regardless of what you think as a principled gamer or a general consumer, will they profit more by having XP potions?
prototypefb wrote: »one thing that would make this potion meaningless to argue against is if in Cyrodiil every1 would have same amount of CP...
In PVE there is no problem pay to advance faster, i'd agree to that, even support this.
But when it comes to PVP, this potion adds p2w element, which is unfair to rest.
Significant difference in CP will create problems, tho due to diminishing returns it's not as important as class balance(still issues with OP passive battle roar).
Those potions should be changed so players under certain amount of CP(decided by devs, reviewed/updated every month) only benefit from boost, this way newbies could 'catch up' quicker and reduce gap!!!!
but no way for top players to increase CP gap even more...
Attorneyatlawl wrote: »prototypefb wrote: »one thing that would make this potion meaningless to argue against is if in Cyrodiil every1 would have same amount of CP...
In PVE there is no problem pay to advance faster, i'd agree to that, even support this.
But when it comes to PVP, this potion adds p2w element, which is unfair to rest.
Significant difference in CP will create problems, tho due to diminishing returns it's not as important as class balance(still issues with OP passive battle roar).
Those potions should be changed so players under certain amount of CP(decided by devs, reviewed/updated every month) only benefit from boost, this way newbies could 'catch up' quicker and reduce gap!!!!
but no way for top players to increase CP gap even more...
Incorrect. It's just as big an issue game wide, for this sort of pay to win existing. You know there are leader boards for pve too and a competitive scene for dps'ers, right?
I don't care if people want to buy exp potions.
I don't care if people have more CP than me.
I don't care if some players are stronger than me.
I don't care because this is just a game and if I did care, I'd buy the potions and grind 24/7 or not buy them and grind 24/7.
No matter what I do, I'm not going to keep up with people who are determined to stay ahead of the curve and I'm ok with that.
If you want even playing fields, go play a first person shooter.
I have the tendency to get on the forums and argue with all the haters and complainers but I give up, it's pointless. No one is willing to accept anyone's point of view except their own and some people live to find things to complain about.
How is this pay to win? It offers zero advantage to players other than leveling faster. It does not give you VR15, or some other stat boost, so explain...cote-bmsb16_ESO wrote: »Damn, 50%? Well, I did spend a lot of time on my first two v14s. I'd probably use it to get my other characters up to speed. Still though, it looks like P2W.
How's it pay to win? Other than leveling you to VR14 (which everyone can do without paying), what does it do that gives you an advantage?
@bg22 here is your answer:
This is the advantage just 30 points over someone else gives you:
75-105 CPs (40%) difference:
0.3% Armour
1.3% Spell Resistance
2.1% Less Critical Strike Damage taken
0.4% Less DOT Damage taken
0.5% Less Poison, Diseaes & Magic Damage taken
0.5% Less Flame, Frost & Shock Damage taken
1.5% Stamina Recovery
-1.3% Stamina costs
+2.1% Physical Damage
+2.1% Physical Critical Strike Damage.
+12% Critical Strike chance
And it only gets worse & worse..
Lets not forget the health stamina and magicka points you get for each point you put into the tree associated with the stat :P but no, dont worry. Using xp potions to get a boost to gaining cp is not pay to win *rolls eyes*
Again... This only indicates a decrease in time in which said bonuses are obtained. They do not extend the champion point cap, or the level cap, or any other stat cap.
This is simply a shortcut to the same finish line.
If 0.5% stat difference is enough for you to bank whether you win or lose, you've larger issues than character stats.
Yes, the finish line which takes about 9 years on average to reach without using XP potions.
Oh, and here's the difference between 750 & 500 CPs (50%) in case you missed it:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
If there was an armour set only available from Cash Shop, which was that much stronger than other sets (500CPs), wouldn't you consider that P2W?
That is essentially what you're buying, and it keeps getting worse & worse (as demonstrated by the difference).
The difference between 75 & 105 alone is like you were wearing a fully legendary armour set with awesome set bonuses (+12% crit, +2,1% dmg & +2,1% crit dmg alone constituting to roughly 10% DPS increase) on top of your current one.
How is this pay to win? It offers zero advantage to players other than leveling faster. It does not give you VR15, or some other stat boost, so explain...cote-bmsb16_ESO wrote: »Damn, 50%? Well, I did spend a lot of time on my first two v14s. I'd probably use it to get my other characters up to speed. Still though, it looks like P2W.
How's it pay to win? Other than leveling you to VR14 (which everyone can do without paying), what does it do that gives you an advantage?
@bg22 here is your answer:
This is the advantage just 30 points over someone else gives you:
75-105 CPs (40%) difference:
0.3% Armour
1.3% Spell Resistance
2.1% Less Critical Strike Damage taken
0.4% Less DOT Damage taken
0.5% Less Poison, Diseaes & Magic Damage taken
0.5% Less Flame, Frost & Shock Damage taken
1.5% Stamina Recovery
-1.3% Stamina costs
+2.1% Physical Damage
+2.1% Physical Critical Strike Damage.
+12% Critical Strike chance
And it only gets worse & worse..
Lets not forget the health stamina and magicka points you get for each point you put into the tree associated with the stat :P but no, dont worry. Using xp potions to get a boost to gaining cp is not pay to win *rolls eyes*
Again... This only indicates a decrease in time in which said bonuses are obtained. They do not extend the champion point cap, or the level cap, or any other stat cap.
This is simply a shortcut to the same finish line.
If 0.5% stat difference is enough for you to bank whether you win or lose, you've larger issues than character stats.
Yes, the finish line which takes about 9 years on average to reach without using XP potions.
Oh, and here's the difference between 750 & 500 CPs (50%) in case you missed it:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
If there was an armour set only available from Cash Shop, which was that much stronger than other sets (500CPs), wouldn't you consider that P2W?
That is essentially what you're buying, and it keeps getting worse & worse (as demonstrated by the difference).
The difference between 75 & 105 alone is like you were wearing a fully legendary armour set with awesome set bonuses (+12% crit, +2,1% dmg & +2,1% crit dmg alone constituting to roughly 10% DPS increase) on top of your current one.
You mix up what P2W is like so many others here.
An item set which increases your power above those which are available in game, is P2W. It is as you can not acquire said stats with non shop gear.
The potions however are as much P2W as Rings of Mara and the Sub boost. If you consider those fine and they are fine in my opinion, then you can not classify a simple potion as P2W just because someone will level faster than you.
Really guys, those are so simple to understand things and you make such a big drama about all of this. P2W games like SWTOR, GW2 are to blame, ESO however isn't.