Please also increase the rate of exp generation for performing all Legerdemain tasks.
The skill line levels fine, but it does not feel like it is contributing to overall character progress.
In previous games, playing as a Thief was a valid way to level up through the game; presently in ESO it is a fun system that is tacked on as something extra.
It would be great to see this system incorporated to meaningful character development. Would love to level while roleplaying a shifty thief, but presently it just is not a viable option.
jwboudreau1b16_ESO wrote: »Please also increase the rate of exp generation for performing all Legerdemain tasks.
The skill line levels fine, but it does not feel like it is contributing to overall character progress.
In previous games, playing as a Thief was a valid way to level up through the game; presently in ESO it is a fun system that is tacked on as something extra.
It would be great to see this system incorporated to meaningful character development. Would love to level while roleplaying a shifty thief, but presently it just is not a viable option.
I've been getting Legerdemain experience at a reasonable rate. I haven't really played my thief much since 1.6 launched and I'm already level 6. If you could max it quickly, the progression wouldn't be as fun.
If ZOS gave out 200 CPs to all vet characters, would anyone complain except for those who wasted their time abusing the exploit to gain 200+ CPs?
AbraXuSeXile wrote: »Make the system finishable within a reasonable time or you alienate your current and future playerbase.
It's not a system that's intended to be finished. How this is such a difficult concept to understand for so many people baffles me.
jwboudreau1b16_ESO wrote: »Please also increase the rate of exp generation for performing all Legerdemain tasks.
The skill line levels fine, but it does not feel like it is contributing to overall character progress.
In previous games, playing as a Thief was a valid way to level up through the game; presently in ESO it is a fun system that is tacked on as something extra.
It would be great to see this system incorporated to meaningful character development. Would love to level while roleplaying a shifty thief, but presently it just is not a viable option.
I've been getting Legerdemain experience at a reasonable rate. I haven't really played my thief much since 1.6 launched and I'm already level 6. If you could max it quickly, the progression wouldn't be as fun.
As was stated in the post you quoted, the leveling of the skill line is fine. Not asking for that to be sped up, it is paced well.
The skill line levels independently of experience gains, as each task has its own amount that it levels the skill line by.
What playing as a thief does not do is provide sufficient experience (Vet rank experience or Champion Rank experience) for a character to level up by being a thief.
It makes it feel tacked-on, rather than a meaningful part of character development.
AbraXuSeXile wrote: »Make the system finishable within a reasonable time or you alienate your current and future playerbase.
It's not a system that's intended to be finished. How this is such a difficult concept to understand for so many people baffles me.
its a system for 24/7 farmers it feels like work
all things which does not give max xp now feel worthless
a game should be there to play not to worry about stats the hole time
jwboudreau1b16_ESO wrote: »Animal_Mother wrote: »Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.
I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.
Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.
Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.
Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.
Give us some content.
I disagree with the first point. Quite a few of the gamechanging perks are pretty cool. It makes it worth getting champion points and it feels great to further customize your character.
One every hour when enlightened, one every 4 hrs hours when not.Thought we were supposed to get around 1 CP and hour. I'm earning about one per DAY in PvP.
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
Maybe make AP give exp progression toward champion points. Definitely not on a 1:1 basis, but in some way, I think it should.
Not enough CP in pvp compared to pve grinders!
Just a thought. (trying to stay constructive despite hating 90% of the changes this update has introduced for me)
The fundamental problem for me: there's no viable NON-GROUP way to get XP.ZOS_GinaBruno wrote: »Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
Well, the last night XP nerf was huge. At the moment we can not do anything to get CP properly.
The reason is, that there is no viable content to do to earn XP. If you at ZOS do not want us to grind, we need proper content for XP.
As you said, for example Trials and dailies.
- We completed Sanctum Ophidia today, we got approx. 70k XP - this should be like 250k XP for one finished run - it is hard content. And for example if people got with their points to top 50, 40, 30, 20, 10 -> this should give XP bonus on completing the Trial quest.
- My opinion is, that completing Veteran Arena should be one complete CP - 400k XP - this is more harder than SO - and then the same with TOP positions and bonus XP.
- Daily Pledge dungeon should give something about 150k XP and not like atm, it gives 10k from dungeon and 10k from Quest.
Imagine, that people do dailies and then maybe one Sanctum Ophidia or Veteran arena run, after what their Real Life calls them. So, 2 points/day is not that much.
To be sure, that the all the day players can not gain so so much CP, for example after a daily limit of 5 points, they will receive 50% of XP - which penalty resets at midnight.
Enlightenment should be active on account, when people are offline for 12h; then this system should give min. 2 CP from the mentioned daily 5.
These changes can offer daily max 5 CP for players - is this really so much? 3600 is the max. Daily 5x365 = approx 1600/year if people playing actively on daily base.
To avoid exploiters and hardcore grinders, lets make softcap of daily max 8 points, but as I said, after 5th point, with 50% less XP receive.
ZOS_GinaBruno wrote: »
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points.