HyperToxic wrote: »Things I have noticed regarding XP that I'm not happy about:
- lower level Veteran rank characters gain more XP and hence CP per mob than veteran V14 characters. (this is likely due to killing mobs at level).
Well, yes. If you're killing things that are lower level than you (1) you should be able to mow through them faster, and (2) they're lower level than you. That's why I'd play above my level in a lot of cases- to get more XP. Need to kill things that are your vet level to get comparable XP. And there's nothing wrong with that.
Now if comparable level mobs were giving disparate XP- that would be a different case. But they aren't as far as I've seen.
Actually that is the case. If you are V14 the only level comparable mobs are in Craglorn and those mobs give puny XP per kill. Like 240xp each. If you go to the V10 zone and kill V10 mobs they give 1250-1850xp per kill for mobs 4 levels below your level. Then head into the public dungeon of the V10 zone which has much harder mobs and each mob kill nets about 240xp and a boss with 250k hp gives 400xp. Their entire scale is completely out of whack.
That's not proof of what you've said. The already nerfed the mobs in the public dungeon because of bots a long time ago. They also nerfed the mobs in craglorn because of the grind. That's a totally different animal.
What I meant by disparate xp- if a VR10 was going against VR10 mobs and not getting the same thing as a VR4 against VR4 mobs... that would be disparate, especially since the leveling was smoothed out.
I know what you said but my point is that a V14 has no level appropriate mobs because they have been nerfed. The leveling doesn't stop at V10. So by design there is disperate XP gain depending on what level you are.
I understand what you're saying, but what you're saying is an indication of a different problem. There are certain places where they have nerfed XP to reduce grinding. There are other VR appropriate mobs in craglorn and in the dungeons- do those give less XP than their lower VR equivalent?
Then this is an argument about the ineffectiveness of the grind nerf more than an argument about disparate XP.
HyperToxic wrote: »Things I have noticed regarding XP that I'm not happy about:
- lower level Veteran rank characters gain more XP and hence CP per mob than veteran V14 characters. (this is likely due to killing mobs at level).
Well, yes. If you're killing things that are lower level than you (1) you should be able to mow through them faster, and (2) they're lower level than you. That's why I'd play above my level in a lot of cases- to get more XP. Need to kill things that are your vet level to get comparable XP. And there's nothing wrong with that.
Now if comparable level mobs were giving disparate XP- that would be a different case. But they aren't as far as I've seen.
Actually that is the case. If you are V14 the only level comparable mobs are in Craglorn and those mobs give puny XP per kill. Like 240xp each. If you go to the V10 zone and kill V10 mobs they give 1250-1850xp per kill for mobs 4 levels below your level. Then head into the public dungeon of the V10 zone which has much harder mobs and each mob kill nets about 240xp and a boss with 250k hp gives 400xp. Their entire scale is completely out of whack.
That's not proof of what you've said. The already nerfed the mobs in the public dungeon because of bots a long time ago. They also nerfed the mobs in craglorn because of the grind. That's a totally different animal.
What I meant by disparate xp- if a VR10 was going against VR10 mobs and not getting the same thing as a VR4 against VR4 mobs... that would be disparate, especially since the leveling was smoothed out.
I know what you said but my point is that a V14 has no level appropriate mobs because they have been nerfed. The leveling doesn't stop at V10. So by design there is disperate XP gain depending on what level you are.
I understand what you're saying, but what you're saying is an indication of a different problem. There are certain places where they have nerfed XP to reduce grinding. There are other VR appropriate mobs in craglorn and in the dungeons- do those give less XP than their lower VR equivalent?
Then this is an argument about the ineffectiveness of the grind nerf more than an argument about disparate XP.
Considering that Craglorn in its entirety is a group zone it's probably more of an argument about there not being *any* level appropriate mobs/zones for max level players. The last solo content zone is for V10. Beyond that you have Craglorn which is all intended for group play.
However, the logic that higher level mobs should award more XP still holds and it should award even more if it's intended for groups. If Craglorn is meant to be done in a group then why do the mobs award such small XP amounts? Shouldn't it award larger XP amounts? They are higher level. They are much more difficult. They should award more XP regardless if killed solo or in a group.
They nerfed that for a particular reason. Not sure why it is such a larger problem in ESO than other games- but grinding kills the content and the leveling curve. You can get *really* efficient, if you want to do it. Using that as a baseline for saying that experience is messed up is a texas sharpshooter argument.
The real problem here is that they nerfed XP in certain areas to combat different problems (bots, grinders) and the relative reward because of that in that one area is lessened, making the content worthless to do.
That's what needs to be addressed. Especially with the Champion System in place. Hopefully nerfing the XP on the mobs was a short term solution, and they have something in their back pocket that they can pull out.
kelly.medleyb14_ESO wrote: »Agreed mob grinding is PART of the game, but we shouldn't be forced into doing it because it is by far the best CP gain is ridiculous.
Just add diminishing returns to mob types and set it at intervals that evens it out in relation to questing. Problem solved.
The fundamental problem for me: there's no viable NON-GROUP way to get XP.ZOS_GinaBruno wrote: »Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Yes, it's an MMO, but NO, I want to be able to progress when it suits me not when it suits a bunch of others at the same time. Your plans do nothing for me, you're still fixated on 1990s-group-or-die methods of character progression beyond VR10.
The only way I can get CP at VR10 is to grind mobs and you're doing NOTHING to help that, at all. No one's running Craglorn any more even if I were inclined to group up for very point of XP I can get. Craglorn is a ghost-land now, except for 'hot' grinding spots, questing is dead as are the dungeons, I've looked and nothing.
Skafsgaard wrote: »for some reason, the XP bar towards my new Champion Rank is not synched between my main (v14) and my alt (v4). The ranks are the same now - but the bar sits in different places. So if I make 25% progression on my main, I dont see it on my alt, he has his own progression toward new point - this is how it is supposed to be?
Yep, that's right. Each character progresses to a CP individually; only once a CP is earned does it go account-wide.Skafsgaard wrote: »for some reason, the XP bar towards my new Champion Rank is not synched between my main (v14) and my alt (v4). The ranks are the same now - but the bar sits in different places. So if I make 25% progression on my main, I dont see it on my alt, he has his own progression toward new point - this is how it is supposed to be?
Skafsgaard wrote: »for some reason, the XP bar towards my new Champion Rank is not synched between my main (v14) and my alt (v4). The ranks are the same now - but the bar sits in different places. So if I make 25% progression on my main, I dont see it on my alt, he has his own progression toward new point - this is how it is supposed to be?
This is how mine works also. They both use the same enlightenment pool, but their CP experience is independent.
Yep, that's right. Each character progresses to a CP individually; only once a CP is earned does it go account-wide.Skafsgaard wrote: »for some reason, the XP bar towards my new Champion Rank is not synched between my main (v14) and my alt (v4). The ranks are the same now - but the bar sits in different places. So if I make 25% progression on my main, I dont see it on my alt, he has his own progression toward new point - this is how it is supposed to be?
Seth_Black wrote: »
If CP progression will be similar for everyone maybe grinding exp for cp after enlightenment ends won't be so much fun for all addicts and they will focus on other (also fun) aspects of the game?