TL;DR - Stop nerfing Grinding XP and actually buff other activities.
Now that 1.6 has hit Live we are finding out just how fast, and how slow Players are gaining Champion Points within various playstyles within ESO. I'm going to touch on these based on my own experience as well as multiple threads on these very forums. Also, I am one of many who gave ZoS Feedback on this issue while 1.6 was on PTS and as far as I can tell none of the suggestions were even considered. ZoS stated that a Champion Point, while Enlightened, should take an average Player 1 hour to earn so I will use 1 hour as the basis of these suggestions and a Player who's Account is Enlightened. Here are some of the current results for CP gain based on a VR14:
- Grinding: 1CP every 15-30 minutes.
- Trash NPCs are worth ~277 XP each.
- Standard NPCs are worth ~480 XP each.
- "Elite" NPCs are worth ~800 each.
- A good Player can drop 6-7 NPC's in <10 seconds for over 2K XP.
- Questing: 1CP every 1-2 hours.
- Questing does give good XP for the most part but there's much travel time in-between actually earning XP.
- VDSA: 1CP every 1-2 hours.
- Even shorter for good Groups, and much longer for average Players due to wipes.
- Trials/Vet Dungeons: 1CP every 1-4 hours.
- Players are seeing everything from 25K XP (including the Gold Key quest which is 11K) to as much as 42K XP for the exact same Vet Dungeon. My Guild just ran Vet BC repeatedly with 3 of the same Players and all 3 of us got different results each run.
- PvP: 1CP once a day with 6-8 hours in Cryodiil, if you're good at earning XP in PvP.
- Some are experiencing even worse CP gain, closer to 1 CP per 2-4 days worth of multiple hours of PvP/day.
- Legerdemain: 1CP every 2-4 days with 4-6 hours/day.
- The only XP gain with Legerdemain is 915 XP per Safebox/Chest.
- Crafting Writs (6 daily): 1CP every 33 days based on 1 Veteran Character.
- These give 499 XP per turn in.
- Crafting/Roleplaying/Farming: 0 CP ever.
- ESO is one of the few MMO's that doesn't have some form of XP gain while Crafting/Farming. Roleplaying would be something new to me, XP wise.
Now lets look at how this can be fixed to actually bring all playstyles in ESO inline with each other so that Players don't feel forced to Grind for CP, considering many are done with Cadwell's Silver and Gold, don't care about leveling another Character just to do it again, would rather just PvP all day, or even just spend time Crafting and running around Farming with a little Roleplaying on the side, based on a
VR14 that's Enlightened.
- Grinding: Stop nerfing it, actually restore much of it to it's previous levels.
- Questing: Increase Quest turn in XP by 10-15% across the board for all Solo Quests & 15-25% for all Group Quests.
- VDSA: Increase the XP per Trash NPC killed by 5-10% & 15-20% per Boss kill.
- Trials/Vet Dungeons:
- Double the XP for the Coffer quest or more. It should be worth 2x what the Vet Pledge Quest is worth (after increasing it as well).
- Increase the XP for Trash NPC's by 5-10% & 15-25% per Boss kill.
- A full Clear of any Vet Dungeon plus turning in the Vet Pledge should be worth ~200K CP (50K XP on Enlightened).
- PvP: Double the XP gain across the board (except quests, treat them as listed above). I don't honestly know if even doubling it would be enough, but it's a start. And I don't care about Gina's report that says some Players are good at XP in Cyro, obviously the majority are not or we wouldn't have daily threads about it.
- Legerdemain: You'd still only gain 1CP every 2-4 hours but it's better than several days like it is now.
- Increase Safebox XP to 1460, keep open World Chests at 915 XP.
- Add XP for all Lockpicked Homes at 1460 per.
- Keep the mechanic that if you force a lock you get no XP.
- Pickpocketing should increase but on a sliding scale as it becomes a guaranteed success later on.
- Hard = 1460 XP
- Medium = 915 XP
- Easy = 277 XP
- Crafting Writs: Increase them to 2088 each. With 8 Characters doing 6 Writs daily you'd gain 1CP per day.
- Farming: Add 277 XP per node Gathered, completely (meaning no more leaving Worms or get no XP). This would be 1CP per hour if you Gathered 1 node very 10 seconds. Realistically you'd gain 1CP every 2-4 hours.
- Crafting:
- Refining: Add 27 XP per Refine (works out to be roughly 1CP every 1-2 hours of non stop "my fingers are bleeding" Refining/selling/Inventory mgmt/etc).
- Crafting: Add 27 XP per Craft (about the same as above with more Inventory mini-game).
- Research: Add 2088 XP per completed Trait Research. (wouldn't give you even 1CP but it'd still benefit Crafters).
- Roleplaying: I honestly have no idea what to add to this but ZoS should offer them something XP wise.
Once again all of my above listed values are based on a VR14 that's Enlightened (gaining CP at 4x speed). Grinding would still be king of the fast CP, Questing would still be 2nd but it'd bring other valid playstyles in ESO further inline with each other. Hopefully ZoS actually gives this a second thought this time because as it sits right now the disparity in XP gain is absurd.
*UPDATE*
@ZOS_BrianWheeler has acknowledged that for the vast majority of Players XP is subpar in PvP than Grinding and is raising it (what looks to be considerably) in one of the coming patches,
2.0.2. Now we just need more Devs to follow in his footsteps to raise XP in other playstyles so those Players aren't left behind in CP.
**UPDATE 19March**
@ZOS_PaulSage just announced that Trials XP is being increased as well as PvP XP. Please make sure to stop by and thank Paul Sage for his efforts. 2.0.2 added the change.
Edited by DeLindsay on March 23, 2015 9:49PM