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Do developers really listen to feedback and make changes?

jdyatespreub18_ESO
jdyatespreub18_ESO
Soul Shriven
I've recently returned to the game and want to play a sorcerer. All information being shared thus far is that they are truly lacking. Believing 1.6 was going to help, I've spent my time leveling up a sorc anyway. Now reading the feedback from PTS things have gone from bad to worse. So my question is "Do developers listen to this feedback?" So far, it appears they do not. Hope I am wrong.
  • Roechacca
    Roechacca
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    They do indeed listen . Do they do exactly what players want ? Not often enough .
  • NewBlacksmurf
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    They incorporate feedback within changes for example, things being tested in PTS right now. If you get on there and provide them with non-offensive and constructive feedback/suggestions it's taken into consideration.

    Many times, this process of communication results in positive change for everyone. Just post it in the PTS forums
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    They scrapped VR, which in their words was a "core vision" due to a huge negative response so yeah, they do, just not very often.
  • Gidorick
    Gidorick
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    Depends on the number of threads clamoring about the same thing. One or two threads with some good ideas will likely be overlooked.

    Squeaky wheel gets the grease.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AlexDougherty
    AlexDougherty
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    There have been a number of player requested changes, here's some:
    1. Dyes were introduced after players including me asked for them
    2. New Zones are being added after we asked for them.
    3. New mounts are being added after we asked for them.
    4. Champion system has been cobbled together from numerous player requests.
    5. VR levels being removed because people complained about them.
    6. Various nerfs and rebalances to classes because people complained a lot, continously really.
    7. Writs added because we complained about crafts.
    8. Population caps added to PVP because we complained about lag.
    9. Low Population Bonuses added to PVP because people complained they were always outnumbered.
    10. Crown store added because people were always asking for it.
    11. B2P because a certain section bombarded the forums with requests for it, yes bombarded people were making several threads about it every day, that's bombarding the forums.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • jdyatespreub18_ESO
    jdyatespreub18_ESO
    Soul Shriven
    Lynx7386 wrote: »
    Yes they listen to feedback.
    Yes they make changes.

    No, the changes don't have anything to do with the feedback.

    Great, so maybe there is still hope for my sorcerer coming out of 1.6
  • firstdecan
    firstdecan
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    They scrapped VR, which in their words was a "core vision" due to a huge negative response so yeah, they do, just not very often.

    I am going to politely disagree. The main complaints about the VR content was how long it took to get to "end game" and the fact that the only practical ways to get there were the "Quest Grind" or "Exploit Grinds." There is also a secondary complaint about the "lack of end game content" or post 50 content, outside of running all the quests all over again.

    The Devs are removing the VR levels, but they're replacing it with a system that takes even longer to get through. It's effectively telling players that there will never be an end to the grind, and unless you're willing to play 60 hours a week you won't be competitive in PvP or other "end game" content. They effectively replaced an already tedious grind with an even longer one.

    So the Devs do listen, but they seem to have wax in their ears.
  • Emma_Overload
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    Devs only listen to PVP whiners and a handful of PVE raiding guilds. The needs and concerns of the vast majority of PVE players aren't worth jack.
    #CAREBEARMASTERRACE
  • cozmon3c_ESO
    cozmon3c_ESO
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    1 pvp is more competitive and needs more balance then pve. Npcs don't whine when you own the hell out of them with an exploit or overlooked abilities. Pvpers will because it ruins out gaming experience. You balance pvp, you will basically be able balance pve easier. If zos Nerfs one of your abilities because of pvp chances are it was over powered in pve as well.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • LonePirate
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    Devs only listen to PVP whiners and a handful of PVE raiding guilds. The needs and concerns of the vast majority of PVE players aren't worth jack.

    As someone who mostly engages in PVP content, I find this post to be hysterical because it simply is not true. Cyrodiil has not received a single content update since the game's launch. Game performance in Cyrodiil oscillates from mediocre to abysmal. Exploiters run rampant. Changes made for PVE content/players often have catastrophic results in Cyrodiil. PVP specific bugs often go months before they are fixed, provided they are fixed at all. Lastly, try levelling up a character from level 10 to VR14 in Cyrodiil and you will appreciate the high quality of life the vast majority of PVE players enjoy.
  • jdyatespreub18_ESO
    jdyatespreub18_ESO
    Soul Shriven
    Hey there, @jdyatespreub18_ESO. First, welcome back! We are very much listening to the feedback provided by you and all ESO players in-game, on the forums, and across our social channels. Your impressions are incredibly important, especially while we have content on PTS before pushing the build live. This is also why we held several PTS events last week to help test new systems and hear your thoughts. We've made many adjustments based on player feedback, which you'll continue to see in our incremental patches on PTS, and of course on live.

    Keep on testing and sharing your thoughts with us!

    Jason, thank very much for the response. Does this mean you guys are taking a closer look at the Sorcerer class? The overwhelming feedback thus far is the class is severely lacking compared to other classes and post 1.6 will be even worse.
  • Emma_Overload
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    LonePirate wrote: »
    Devs only listen to PVP whiners and a handful of PVE raiding guilds. The needs and concerns of the vast majority of PVE players aren't worth jack.

    As someone who mostly engages in PVP content, I find this post to be hysterical because it simply is not true. Cyrodiil has not received a single content update since the game's launch. Game performance in Cyrodiil oscillates from mediocre to abysmal. Exploiters run rampant. Changes made for PVE content/players often have catastrophic results in Cyrodiil. PVP specific bugs often go months before they are fixed, provided they are fixed at all. Lastly, try levelling up a character from level 10 to VR14 in Cyrodiil and you will appreciate the high quality of life the vast majority of PVE players enjoy.

    Every single thing ZoS has done in the last 6 months to jack up my PVE Sorcerer build has been because of PVP complaints. From class skills like Bolt Escape to Sorc-friendly weapon skills like Wall of Elements, nerf after nerf has come down because someone in Cyrodiil got their panties in a knot!

    Today I see PVPers griping about "shield stacking"... you know that means? In a week or two you'll see patch notes say something like "Hardened Ward - This skill has had its cost doubled and shield strength cut in half."
    #CAREBEARMASTERRACE
  • Crowzer
    Crowzer
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    Listen is good but make change is an another story. (cf. the NB class)
  • Brittany_Joy
    Brittany_Joy
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    @Bloodfang, I have to strongly disagree. Blizzard's customer support was the best I have ever encountered in my online gaming history. They answered my tickets in a reasonable amount of time and were quite nice when talking about my situation. For example; I got scammed by a shady seller who sold me tons of rare gems for cheap. I searched online on what could happen to my stuff, turns out people had their stuff deleted with no compensation. I freaked out! So I quickly made a ticket and told Blizzard everything. Surprisingly, unlike the complainers on the forums, Blizzard Customer support allowed me to keep the stuff I bought and used the information I provided to stop a hacked account. It is not just me, in fact there are numerous amount of other people who are satisfied with Blizzard's Customer Support.

    Blizzard's devs are actively involved in the community, just look it up. You can tweet to them or ask a question on a forum and devs beside the community support team will actually respond. Ghostcrawler actively responded to threads on forums, he was known to increase communication between the devs and players. They also talk us through changes that happen with classes, this is not a lie like you claim.

    ZOS's devs are not active in the community at all. Only the support team actually make an effort to respond to concerns. Nothing is stopping any of the lead developers from communicating with the community. The lead developers just don't bother with the community besides Q&A. ZOS doesn't share statistics with the community or even allow us to find out how our characters function on a subliminal level. Riot and Blizzard share tons of statistics with the community and insight on how each character works. So you saying ZOS is active in the community is inaccurate.
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    The biggest problem is that most players want to be a super hero and kill everything with 1-3 clicks. PVP would totally suck if we always died to one hit and PVE would be trivial if we could solo the world. The player base is 98% of the problem.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Bloodfang wrote: »
    So the next time you go publicly insulting ZOS, keep in mind that this is one of the best costumer support you can actually get today.

    Comedic genius.

    I think I should tell you that the community team, those that speak on the forums, and customer support are two entirely different things.

    When you have a problem and send a ticket in .... that's customer support.

    When you come to the forums and see someone from ZOS comment .... that's someone from the community team.

    Two entirely different parts of the company.

    It's not as bad as those that think the community team are actually devs, those are hilarious.
  • Razzak
    Razzak
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    Hey there, @jdyatespreub18_ESO. First, welcome back! We are very much listening to the feedback provided by you and all ESO players in-game, on the forums, and across our social channels. Your impressions are incredibly important, especially while we have content on PTS before pushing the build live. This is also why we held several PTS events last week to help test new systems and hear your thoughts. We've made many adjustments based on player feedback, which you'll continue to see in our incremental patches on PTS, and of course on live.

    Keep on testing and sharing your thoughts with us!

    Then would you mind telling us when you will fix grouping tool? You seem to actively avoid this topic. Is there a reason for that?
    Why not incorporate testing of a grouping tool and why it's not working, on the PTS?
    Edited by Razzak on February 6, 2015 12:02AM
  • Mettaricana
    Mettaricana
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    Hey there, @jdyatespreub18_ESO. First, welcome back! We are very much listening to the feedback provided by you and all ESO players in-game, on the forums, and across our social channels. Your impressions are incredibly important, especially while we have content on PTS before pushing the build live. This is also why we held several PTS events last week to help test new systems and hear your thoughts. We've made many adjustments based on player feedback, which you'll continue to see in our incremental patches on PTS, and of course on live.

    Keep on testing and sharing your thoughts with us!

    we keep sharing thoughts though not seeing much in terms of listening and implementing of what we want to see...
    I'm everything that doesn't belong in the pact but i'm there anyway...
  • A Sinden
    A Sinden
    Soul Shriven
    You also have to keep in mind that listening to feedback and then disagreeing about the solution/implementation can look very much the same as simply not listening to feedback.

    There are some great wonderful innovative ideas out there by the community, then there are some absolutely horrible and biased ideas that would do real harm to the game or even if not inherently bad it could simply run counter to the sought after ethos or style.

    In the case of the former it can often take longer that many consider reasonable* to implement for a variety of valid reasons. The latter however if not acted on looks almost exactly the same as if they are not listening.

    *All too often people compare a personal response time but the development team needed for a AAA title is not a small agile entity.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    LonePirate wrote: »
    Devs only listen to PVP whiners and a handful of PVE raiding guilds. The needs and concerns of the vast majority of PVE players aren't worth jack.

    As someone who mostly engages in PVP content, I find this post to be hysterical because it simply is not true..
    You surely can't deny the flood of skill nerfs across the entire game is driven by endless PVP QQ about 'balance' and 'OPness'?

  • newtinmpls
    newtinmpls
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    LonePirate wrote: »
    PVP specific bugs often go months before they are fixed, provided they are fixed at all.

    Well.... there are still plenty of quest bugs in the PVE content that don't appear to have been touched in months. So it's not just you.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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