ItsRejectz wrote: »To the people who are saying just give up on sorc and that it won't ever get fixed... Be patient! Look at nightblades. 10 months ago you had people asking for people to run dungeons but then add "no nightmares" ...As they were broken to hell and under powered, now look at them.
I have every ounce of faith that one day sorcs will get the love they need from the devs
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Post here what I posted elsewhere:
The change to crit surge is unacceptable. You take the ONLY viable class specific healing spell which is COMPLETELY reliant on combat anyway and significantly reduce its viability? It is absolutely ridiculous.
ZOS please fix this. This change may seem trivial, but to a lot of sorcs this fundamentally destroys our build and significantly decreases our viability in anything but 1v1 situations.
I don't get the whole "sorc sucks now because SURGE". Congrats, there are now more skills to use that are actually useful, isn't that what we wanted all along? All things considered I feel sorcs are in a pretty good spot on the PTS now. You can now use more than 2 skills to DPS.
All classes have lost some AOE survivability, if Crit Surge stayed the way it is it would be so ridiculously OP.
Some of the suggestions like giving 20% spell damage AND increase all damage done by 25% AND HEAL FOR 65% with no cooldown?!!
Honestly, what the *** ***...
With the stupid templates frags hit harder than snipe and with a shorter cast time. When we have some accurate numbers to go on, then complain if the DPS is not on par.
I recommend more time testing builds, less time worrying about surge. I've always preferred Power Surge anyway. You can solo without constant 6x300 healing crit surge, in case that wasn't obvious
any other strategy for a destro sorc for dealing with those same groups...
I'm asking seriously not just bitching about the nerfs - how do we realistically cope with those groups without just asking for help to do the content everyone else can solo?
any other strategy for a destro sorc for dealing with those same groups...
I'm asking seriously not just bitching about the nerfs - how do we realistically cope with those groups without just asking for help to do the content everyone else can solo?
I wonder the same thing. The removal of Critical Surge makes me wonder whether I can still solo PvE content.My playtime consists of PvP and solo PvE (usually Craglorn overland mobs). If the latter is no longer feasible, that's the end of the class for me.
I understand Trials balance is important to many. I doubt I am the only person for whom it's not, though.
I think Surge can still be very useful.
Cast Surge and then Cast Entropy, the two stack...you can do a lot of Crushing Shock Damage that way.
I think the Surge changes are a bummer, but stacking Entropy and Power Surge may be better from a damage standpoint.
Standardized most of the buffs and debuffs that were applied by abilities.
For each buff, there is a Major (larger benefit) and a Minor (smaller benefit) type.
In order to make the new, standardized buffs as impactful as possible, these buffs are no longer able to stack with each other. Buffs of different types can all be active at once, but not two of the same buff.
For example, you can be affected by both Major Evasion and Major Empower, but not by two separate Major Evasion buffs.
I think Surge can still be very useful.
Cast Surge and then Cast Entropy, the two stack...you can do a lot of Crushing Shock Damage that way.
I don't get the whole "sorc sucks now because SURGE". Congrats, there are now more skills to use that are actually useful, isn't that what we wanted all along? All things considered I feel sorcs are in a pretty good spot on the PTS now. You can now use more than 2 skills to DPS.
All classes have lost some AOE survivability, if Crit Surge stayed the way it is it would be so ridiculously OP.
Some of the suggestions like giving 20% spell damage AND increase all damage done by 25% AND HEAL FOR 65% with no cooldown?!!
Honestly, what the *** ***...
With the stupid templates frags hit harder than snipe and with a shorter cast time. When we have some accurate numbers to go on, then complain if the DPS is not on par.
I recommend more time testing builds, less time worrying about surge. I've always preferred Power Surge anyway. You can solo without constant 6x300 healing crit surge, in case that wasn't obvious
Heal for 65% with 1 sec CD.But Aoe heal should count as total AOE damage done from skill*0,65.On Live surge up weapon power by
43% abd on Live only 25% it's a huge nerf.So "Yes" adding berserk buff 1 of the suggestion.
any other strategy for a destro sorc for dealing with those same groups...
I'm asking seriously not just bitching about the nerfs - how do we realistically cope with those groups without just asking for help to do the content everyone else can solo?
I wonder the same thing. The removal of Critical Surge makes me wonder whether I can still solo PvE content.My playtime consists of PvP and solo PvE (usually Craglorn overland mobs). If the latter is no longer feasible, that's the end of the class for me.
I understand Trials balance is important to many. I doubt I am the only person for whom it's not, though.
I think Surge can still be very useful.
Cast Surge and then Cast Entropy, the two stack...you can do a lot of Crushing Shock Damage that way.
Crushing Shock is only affected by Spell Power so I'm assuming you're talking about Power Surge (the one that gives Major Brutality and Major Sorcery) and the Major Sorcery from Power Surge certainly does not stack with the Major Sorcery buff from Entropy.
The removal of Critical Surge makes me wonder whether I can still solo PvE content.My playtime consists of PvP and solo PvE (usually Craglorn overland mobs)..any other strategy for a destro sorc for dealing with those same groups...
I'm asking seriously not just bitching about the nerfs - how do we realistically cope with those groups without just asking for help to do the content everyone else can solo?
Nightreaver wrote: »The question I have is why is it acceptable for Stamina builds to get both a damage + Heal option while Magicka builds must choose between one or the other? Why have a base ability that is completely worthless for Magicka builds and yet require Magicka builds to assign points to it and spend time leveling it just to reach a morph they can use?
And if the solution is to just not get hit then why is there healing in the game? Why does any class need healing if all anyone needs to do is not take damage?
The answer is clear.
Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.
Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality or whatever the hell), and Critical Hits Heal you for 65% of damage dealt.
Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.
This is the only acceptable solution.
I don't think there'd be any need to reduce the % if they capped it at 6 targets like they said they're doing with all secondary effects.
Tried making suggestions for surge here http://forums.elderscrollsonline.com/discussion/148958/zos-1-6-critical-surge-alternate-suggestions#latest
Basically trying to find a good median or compromise.
sabresandiego_ESO wrote: »Here is a good pvp pet build.
resto bar:
pet
pet
empowered ward
harness magicka
rapid regen
Destro bar:
pet
pet
daedric curse pet morph
force shock or endless fury or crystal frag or destructive touch for final skills
this type of build does insane dps in light armor with maxed out magicka and has great survivability due to shield stacking and hots.
Maybe this is good for PvP, but tell me, who will take you with this *** into a trials or DSA? Nobody. Why? Bcs this build is not DPS, just a grandmothers pet build, do not mention, that pets die faster than the caster can recast them - especially in DSA where *** of mobs coming in each round... And do not mention, that the pets are still bugged and there is no option to command them to attack the specified target, they are running like a chickens..
The biggest problem is, that ZOS forces us to use this *** in everywhere, PvE - PvP as well...
Sabre does make one point with which I agree, having given it some thought: Perhaps we should stop thinking of Critical Surge as our class heal, and give that label to Hardened Ward. Hardened Ward is still pretty solid.
Hardened ward and the resulting shield stacking is frownend upon by most of the community. However its the way to play for a sorc atleast in pvp. Not much other choices left.
15000 points dmg shield is nice though. Have not seen a heal that high
15k damage shield? Enlighten me, mine is only 8k @Derra
@Gorthax @XEVENEX sry i went to bed. Here you go:
I get about 9.3k base shield (who the hell thought it was smart to level skills? i won´t test anything this way) with the crap gear without any max magica (1 bonus actually) on the pts right now @ 28500 magica (bufffood providing about 2.9k magica equal about 1100 shieldstrengh). Other stats in Cyro are 21k health 13k stam.
If it scales linear i will reach about 35k to 37k magica with my "live" equipment. This will equal about 11 to 12k base shield strengh + 33%.
Sabre does make one point with which I agree, having given it some thought: Perhaps we should stop thinking of Critical Surge as our class heal, and give that label to Hardened Ward. Hardened Ward is still pretty solid.
Hardened ward and the resulting shield stacking is frownend upon by most of the community. However its the way to play for a sorc atleast in pvp. Not much other choices left.
15000 points dmg shield is nice though. Have not seen a heal that high
15k damage shield? Enlighten me, mine is only 8k @Derra
@Gorthax @XEVENEX sry i went to bed. Here you go:
I get about 9.3k base shield (who the hell thought it was smart to level skills? i won´t test anything this way) with the crap gear without any max magica (1 bonus actually) on the pts right now @ 28500 magica (bufffood providing about 2.9k magica equal about 1100 shieldstrengh). Other stats in Cyro are 21k health 13k stam.
If it scales linear i will reach about 35k to 37k magica with my "live" equipment. This will equal about 11 to 12k base shield strengh + 33%.
@Derra
My shield is roughly 8.1k and I have 28.3 magicka right now. so an extra 200 magicka will make that huge of a jump?
Sabre does make one point with which I agree, having given it some thought: Perhaps we should stop thinking of Critical Surge as our class heal, and give that label to Hardened Ward. Hardened Ward is still pretty solid.
Hardened ward and the resulting shield stacking is frownend upon by most of the community. However its the way to play for a sorc atleast in pvp. Not much other choices left.
15000 points dmg shield is nice though. Have not seen a heal that high
15k damage shield? Enlighten me, mine is only 8k @Derra
@Gorthax @XEVENEX sry i went to bed. Here you go:
I get about 9.3k base shield (who the hell thought it was smart to level skills? i won´t test anything this way) with the crap gear without any max magica (1 bonus actually) on the pts right now @ 28500 magica (bufffood providing about 2.9k magica equal about 1100 shieldstrengh). Other stats in Cyro are 21k health 13k stam.
If it scales linear i will reach about 35k to 37k magica with my "live" equipment. This will equal about 11 to 12k base shield strengh + 33%.
@Derra
My shield is roughly 8.1k and I have 28.3 magicka right now. so an extra 200 magicka will make that huge of a jump?
If you look at the tooltip on hardened ward it says increases strength by 33%. You're getting 8.1k + 33% which is roughly 11k. You'll need an add on to see it, but its there. Your shield is 11k if you took the hardened ward morph. You can also spend champion points to increase that even further.