AssaultLemming wrote: »Assuming a destro resto magicka pet sorc, what will we be using for the other 6 spells? , daedric curse, entropy, frags / healing springs, ward, combat prayer I was thinking? Any other ideas? Could swap combat prayer for an execute perhaps, and frags for crushing shock or destructive clench...atronach for ultimate or maybe meteor...
AssaultLemming wrote: »Assuming a destro resto magicka pet sorc, what will we be using for the other 6 spells? , daedric curse, entropy, frags / healing springs, ward, combat prayer I was thinking? Any other ideas? Could swap combat prayer for an execute perhaps, and frags for crushing shock or destructive clench...atronach for ultimate or maybe meteor...
- Overload - Pet build demands a lot of bar space. This ultimate is useful because it provides you with a whole new bar and extremely powerful Light Attacks. I've been using this ultimate for execution phases keeping Mages Wrath, Crystal Fragments, Inner Light / Aegis, Lightning Form and Structured Entropy and the results are very good on execution phases. The only downfall is, you need to have this ultimate up when entering the bosses Execution Phase.
Septimus_Magna wrote: »- Overload - Pet build demands a lot of bar space. This ultimate is useful because it provides you with a whole new bar and extremely powerful Light Attacks. I've been using this ultimate for execution phases keeping Mages Wrath, Crystal Fragments, Inner Light / Aegis, Lightning Form and Structured Entropy and the results are very good on execution phases. The only downfall is, you need to have this ultimate up when entering the bosses Execution Phase.
Very clever of you to use the bar of Overload for finishing abilities, its only 75 ulitmate so I should be up fairly quickly too. Is it possible to weave a bit with Overload light attacks?
@Septimus_Magna
You forgot the Inner Light and Spell simmetry.
Innert should be on both bars and Spell at least on one.
@Septimus_Magna
You forgot the Inner Light and Spell simmetry.
Innert should be on both bars and Spell at least on one.
No Spell Symmetry. The spell doesn't give you enough magicka at the moment to be worthwhile. If you are totally out of magicka I suggest heavy attacking with a fire staff and drinking a potion. As a last resorce, kill your Clanfear / Unstable Familier for the 15% magicka return
@Septimus_Magna
You forgot the Inner Light and Spell simmetry.
Innert should be on both bars and Spell at least on one.
No Spell Symmetry. The spell doesn't give you enough magicka at the moment to be worthwhile. If you are totally out of magicka I suggest heavy attacking with a fire staff and drinking a potion. As a last resorce, kill your Clanfear / Unstable Familier for the 15% magicka return
In a case of huge PvE Big boss fight, I do not think so, that the magicka will be not drained out at all; so I still think, that it is needed on one bar at least.
Kingdinguhling wrote: »What if to fix Sorc they fixed Dark Exchange by making it a DOT Effect so we can actually move and cast just tap and Fill me up over time ... certainly wont be able to spam it.
Kingdinguhling wrote: »What if to fix Sorc they fixed Dark Exchange by making it a DOT Effect so we can actually move and cast just tap and Fill me up over time ... certainly wont be able to spam it.
Crit Surge is just dead. Frankly it was too good in PvE before when it worked, and totally useless when it didn't (when you can't deal enough damage or can't crit, ect). I'm not sure how to make it worthwhile, and I'd rather see other means for Sorcs to heal themselves.
Dark Exchange is really underutilized as a heal, they should have done more with it, IMO. What I'd like to see is to change it into a toggle that disables magicka/stamina regeneration and adds those values to health regen - e.g., you lose 1300 magicka and 600 stamina regeneration, but gain 1900 health regen during that time. This wouldn't have worked before with soft caps, but now in 1.6 its possible. Something like that. It makes sense thematically and could allow for some interesting builds.
SORCERER V10 CRIT SURGE BUILD LIVE VS SORC V14 BUILD PTS- THE MISSION? TRY TO KILL A SWARM OF WASPS.5p seducer 3-piece Magnus 3-piece healer. Purple. Cheap. how exactly do you feel under powered? Every sorc I talk to on pts is elated.
Well for starters, pets suck. They are not anything like they said they were gonna be. Secondly my normal rotation of the cliche CS build does not feel anywhere like it does on 1.5 I have no clue how to explain it other than that. Play style didnt change, gear didnt change, technique didnt change. WRECKED
Try switching some skills around. Not all of the current live builds are working. One thing to keep in mind is it looks like there is a new meta. You most likely have to make a few changes.
Is it just me or am I the only one that feels that an update isn't an effective one if we have to completely change the way we've played for the past year???
1.6 sounds more like a complete over haul to force us to play our characters as ZOS wants them to be played. Which is NOT "PLAY AS YOU WANT". Now, we have to change our builds to the way ZOS wants just to be able to survive? This just doesn't sound right....
I have just tried a completely different build to what I have on live. Comparison:
Pre 1.6 - VR10 level in purple gear could kill a pack of wasps easily in Craglorn, running with crit surge/destro build. (And then kill a pack of Welwas and run through Skyreach after that...)
Post 1.6- VR14 in gold gear died like six times over, and didn't manage to kill swarm of wasps. I tried a number of different combinations...1 pet, 2pets..2pets and bound armour, entropy, crystal frags, force shock, daedric curse, conjured ward,lightning flood,impulseDue to the health and light armour nerfs I take massive amounts of damage very quickly. Now that I have nothing that will reliably heal me(crit surge changes) I barely have time to do any damage or heal myself before dying.
- I had eaten purple food to increase all stats.
- I had put all red points into the Light Armour Focus on the Lady Constellation.My thinking here is that it will increase my armour and since spell resistance is calculated on how much armour that piece provides this will help there too.
- I put all green points into Healthy (Health Regen) on the Lover.
- All blue points were shared out across Elfborn(increase spell crit damage), Elemental Expert (increase damage with elements)and Spell Erosion(raise % of spell resistance your spells ignore) on the Apprentice. On a positive note the Apprentice constellation will grant you 12% spell critical after you invest 30 points into it.
I doubt I will be attempting to kill a pack of Welwas which I could also kill in live. No way in hell would I be able to run through Skyreach which I've successfully done in live on a number of occasions.Perhaps single targets would be killable with pets but my AOE experiment failed. I don't know how many players would be able to successfully deal with a pack of mobs using the pet controls, but this is going to take some effort to master.
Due to the fact that pets take up 2 slots EACH on your bar, it drastically reduces what other skills you can slot. If you combine that with Bound Armour its 6 slots removed from your bar.Perhaps I could have used CC but sacrificed healing? Or my only weapon attack?No wait- I could drop my execute skill..Or ..you get the picture.
Admittedly Im using PTS template and the skills aren't fully leveled up. So perhaps when I get my own character this may change. Or perhaps I'm just not skilled enough as a player to play a sorc anymore. That will be a sad day indeed.
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
Does anyone have a build that can tn solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
@Septimus_Magna
You forgot the Inner Light and Spell simmetry.
Innert should be on both bars and Spell at least on one.
Does anyone have a build that can tn solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
I don't mean to be rude, but this why some sorcs feel underpowered. Either they have bad builds or they're just bad. If you're having any problems whatsoever on a pack of wasps, you really need to re-evaluate what it is that YOU are doing wrong.
Does anyone have a build that can tn solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
I don't mean to be rude, but this why some sorcs feel underpowered. Either they have bad builds or they're just bad. If you're having any problems whatsoever on a pack of wasps, you really need to re-evaluate what it is that YOU are doing wrong.
Yeah - that's why I asked here
I'm playing a moderately geared VR12 sorc (all purple crafted, LA resto/ destro). I'm a casual player who occasionally likes to farm Craglorn. It was really easy to AoE down packs in earlier builds -- Pulsar, Crit Surge and "don't stand in red" was all it took.
In 1.6, that same character gets absolutely destroyed trying to AoE down packs. Stacking shields doesn't help, nor does Thundering Presence. I've tried stacking AoE fields, too (Encase -> Liquid Lighting -> Unstable Wall of Elements -> Pulsar spam -> Streak), but that's no more effective, either. Blocking drains stamina much more quickly than it used to. I had not tried pets, as I don't like pets. I also hadn't tried a single-target approach. I'll do that today.
Does anyone have a build that can tn solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
I don't mean to be rude, but this why some sorcs feel underpowered. Either they have bad builds or they're just bad. If you're having any problems whatsoever on a pack of wasps, you really need to re-evaluate what it is that YOU are doing wrong.
Yeah - that's why I asked here
I'm playing a moderately geared VR12 sorc (all purple crafted, LA resto/ destro). I'm a casual player who occasionally likes to farm Craglorn. It was really easy to AoE down packs in earlier builds -- Pulsar, Crit Surge and "don't stand in red" was all it took.
In 1.6, that same character gets absolutely destroyed trying to AoE down packs. Stacking shields doesn't help, nor does Thundering Presence. I've tried stacking AoE fields, too (Encase -> Liquid Lighting -> Unstable Wall of Elements -> Pulsar spam -> Streak), but that's no more effective, either. Blocking drains stamina much more quickly than it used to. I had not tried pets, as I don't like pets. I also hadn't tried a single-target approach. I'll do that today.
You can streak back and fourth over your wall of elements, reapplying hardend ward as needed. You can also cs weave them down 1 at a time with streak and hardened ward. I never did use the crit surge playstyle so nothing much has changed for me. I apologize, my comment was not necessarily directed at you, your comment was just relevant to what I had to say.
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
Septimus_Magna wrote: »Dungeons will be a nightmare if you cant aoe the trash. Besides the damage its just much faster to hit six mobs at once than target each guy separately. Liquid lightning did get a significant buff but someone needs to activate the synnergy in order to achieve good aoe dps.
Also how squishy is light armor exactly? Will light armor users need increase armor enchantments on jewelry in order to survive hard hitting mobs/bosses?
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
I've been on the PTS since 1.6 dropped and I've had little issue killing the mobs in the Spell Scar (or Upper Crag Wasps, Scorpions and Melwas) even without using Ultimate Abilities.
It is all a matter of finding the right gear and the right rotations - people here are exaggerating the loss of Critical Surge.
My current build for AoE situation is pretty simple.
Inner Light / Bound Aegis >>
Summon Twilight Matriarch & Volatile Familiar >>
Empowered Ward >>
Elemental Ring ( x times ) >>
Weapon Swap to explode the Volatile Familiar and clean up the mob.
For me this has proven extremely efficient. Empowered Ward is a very powerful shield, the pets can be ordered to focus the strongest enemy and Volatile Familiar will tank it. Elemental Ring + Volatile Familiars explosion (20% of Max Magicka) will easily destroy any mob.
Second bar is single target DPS, just in case one creature ( the strongest ) survived the blast. Crushing Shock weaves with Light or Heavy Attakcs, Daedric Prey to give extra damage to the Twilight Matriarch.
The DPS doesn't mark high as it isn't a burst DPS, but very sustained. Still, I think I've only died once while using that rotation and I messed up that time going in low on Magicka and accidentally unsummoning the Matriarch.
Absolutely. It's a real shame EU players have to deal with this.Perhaps having our own characters- therefore skills that were actually morphed up makes all the difference..
Play how you want of course, but as long as you have shield defense and magicka offense there is no reason not to go 7/7 light. (Unless 7/7 no longer provides higher passives than 5/5, but I don't recall seeing that anywhere.)Also I might start wearing 5 light armour and 3 heavy..since both will still stack up my spell resistance(and heavy will stack it up even more!plus provide some much needed anti-squishyness). That's if they confirm/fix tool tip on light/medium armour that we don't need 7/7 to get passives where heavy only apparently needs 5/5.
Does anyone have a build that can solo the Wasp packs now?
It was fairly easy with crit surge. With crit surge essentially removed, I have not been able to find any build that can stay alive in tough AoE situations. I hope someone else has had better luck!
I've been on the PTS since 1.6 dropped and I've had little issue killing the mobs in the Spell Scar (or Upper Crag Wasps, Scorpions and Melwas) even without using Ultimate Abilities.
It is all a matter of finding the right gear and the right rotations - people here are exaggerating the loss of Critical Surge.
My current build for AoE situation is pretty simple.
Inner Light / Bound Aegis >>
Summon Twilight Matriarch & Volatile Familiar >>
Empowered Ward >>
Elemental Ring ( x times ) >>
Weapon Swap to explode the Volatile Familiar and clean up the mob.
For me this has proven extremely efficient. Empowered Ward is a very powerful shield, the pets can be ordered to focus the strongest enemy and Volatile Familiar will tank it. Elemental Ring + Volatile Familiars explosion (20% of Max Magicka) will easily destroy any mob.
Second bar is single target DPS, just in case one creature ( the strongest ) survived the blast. Crushing Shock weaves with Light or Heavy Attakcs, Daedric Prey to give extra damage to the Twilight Matriarch.
The DPS doesn't mark high as it isn't a burst DPS, but very sustained. Still, I think I've only died once while using that rotation and I messed up that time going in low on Magicka and accidentally unsummoning the Matriarch.
Well this sounds promising then. Perhaps having our own characters- therefore skills that were actually morphed up makes all the difference.. Also I might start wearing 5 light armour and 3 heavy..since both will still stack up my spell resistance(and heavy will stack it up even more!plus provide some much needed anti-squishyness). That's if they confirm/fix tool tip on light/medium armour that we don't need 7/7 to get passives where heavy only apparently needs 5/5.