ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Bolt escape got nerfed because sorcerers were uncatchable. Give them instant mana from DE and they're back to the old ways.
No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
killedbyping wrote: »They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.
Im fine with Dark exchange as it is. Its quite fast transfer.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
TheShadowScout wrote: »One possible solution was to keep DE at its current cast rate, but include some sort of damage protection while it channels, since right now, all too often trying to use it as mid-combat emergency heal will fail as you are unable to protect yourself while channeling it, and thus the incoming new damage often outstrips the DEs healing effect
TheShadowScout wrote: »One possible solution was to keep DE at its current cast rate, but include some sort of damage protection while it channels, since right now, all too often trying to use it as mid-combat emergency heal will fail as you are unable to protect yourself while channeling it, and thus the incoming new damage often outstrips the DEs healing effect
That's funny because that's how the skill worked at the beginning.
One morph used to give increased armor and spell resistance while channeling and it was changed to allow movement instead. I liked the old version better too.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
killedbyping wrote: »They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.
Im fine with Dark exchange as it is. Its quite fast transfer.
killedbyping wrote: »They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.
No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.
To be fair, this is just one skill we're talking about. From a balance perspective, it's actually not a bad idea to have the one overlapping ability between the classes be the self heal. Having a decent self heal is, quite frankly, invaluable.
No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.
To be fair, this is just one skill we're talking about. From a balance perspective, it's actually not a bad idea to have the one overlapping ability between the classes be the self heal. Having a decent self heal is, quite frankly, invaluable.
It sets a dangerous precedent. Just one skill eventually turns into just 3 skills, just a skill line, and so forth. I have no problem with it being tweaked but not to mimic Dragon blood so closely.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.