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Suggestion: Dark Exchange

Kilandros
Kilandros
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Make it instant cast. The skill is actually quite similar to Dragon's Blood: It increases two stat recoveries at the expense of a 3rd. Making this skill instant cast (go ahead and balance the conversion rate accordingly) would give it tremendous potential.

Base Form: sacrifice X% of Stamina and gain X% Health and Magicka.

Morph 1: Improve conversion rate.

Morph 2: improve conversion rate. Now sacrifice X% of Magicka and gain X% of Health and Stamina.

The skill could be terrific, but is hindered by a long cast time. As I said, tweak the conversion rate to achieve balance.
Invictus
Kilandros - Dragonknight / Grand Overlord
Deimos - Templar / Grand Warlord
Sias - Sorcerer / Prefect
Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Emma_Overload
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    Agreed. If they're going to screw up critical surge for magicka builds, we need something to replace it that works FAST.
    #CAREBEARMASTERRACE
  • LtCrunch
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    No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Sharee
    Sharee
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    Bolt escape got nerfed because sorcerers were uncatchable. Give them instant mana from DE and they're back to the old ways.
  • Flaminir
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    Sharee wrote: »
    Bolt escape got nerfed because sorcerers were uncatchable. Give them instant mana from DE and they're back to the old ways.

    Extra magicka is fairly irrelevant tbh... a well specced sorc has plenty of that, and you can use spell symmetry if you need instant magicka.

    So we already have instant magicka and aren't even close to OP.

    This is ALL about the health...

    GM of the Unholy Legacy
    PC/EU/EP
  • Emma_Overload
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    LOL, I get the feeling DKs are coming out of the woodwork every time Sorcs call for a much needed fix. What are you guys scared of?
    #CAREBEARMASTERRACE
  • TheShadowScout
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    One possible solution was to keep DE at its current cast rate, but include some sort of damage protection while it channels, since right now, all too often trying to use it as mid-combat emergency heal will fail as you are unable to protect yourself while channeling it, and thus the incoming new damage often outstrips the DEs healing effect.
    Of course, that can be helped with pairing it with BE - bolt away, DE your health back up, keep fighting.
    Also, my sorc usually slots entropy/degeneration for use in combat to help with the main issue...

    In the end, it truly is a balance issue. Yeah, DKs are pretty good right now, yeah, socrs have a bit of a hard time... (still had it easier with my sorc then my stamine melee nightblade I must admiot though). We'll see how the game changes in the near future...
  • SFBryan18
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    Or nerf Dragons blood to have a four second spam penalty like bolt escape.
    Edited by SFBryan18 on January 24, 2015 8:16PM
  • Dracane
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    They definately have to do something with Dark Exchange. The sacrifise of Stamina is very deadly for a mage, because we already have too few stamina and Dark exchange is just too dangerous in a real battle, where you can't hide in a keep to regenerate.
    Edited by Dracane on January 24, 2015 8:26PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    I think, dark exchange should simply cast nothing. But you can't interrupt the cast whenever you want it and the regeneration takes longer.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • bosmern_ESO
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    I personally don't have a problem with the cast time (I kinda like how it looks though it can totally screw me over).

    I think the morphs for it are just pointless, one allows you to move a staggering half meter, I don't even see a point in this morph. Even if you could move normal walk speed it would still be pointless. The only thing I see that it could ever be used for is in PvE and if you are at the edge of a bosses red AoE, and chances are you still are going to get hit.

    The other morph makes it so it drains 8 less stamina. Sure this has a lot more use than the one that lets you move, It really only supports pure magic builds, the only stamina build that would use Dark exchange in the first place is to only get health back.

    I really like the skill, but the morphs just make it not worth it. I really hope it changes in 1.6.
    ~Thallen~
  • Kilandros
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    Brandalf wrote: »
    No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.

    To be fair, this is just one skill we're talking about. From a balance perspective, it's actually not a bad idea to have the one overlapping ability between the classes be the self heal. Having a decent self heal is, quite frankly, invaluable.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • killedbyping
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    They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.

    Im fine with Dark exchange as it is. Its quite fast transfer.
  • Kilandros
    Kilandros
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    They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.

    Im fine with Dark exchange as it is. Its quite fast transfer.

    To be fair, very few Sorcerers use DE. If you look at the popular builds, DE is on none of them.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Gyudan
    Gyudan
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    One possible solution was to keep DE at its current cast rate, but include some sort of damage protection while it channels, since right now, all too often trying to use it as mid-combat emergency heal will fail as you are unable to protect yourself while channeling it, and thus the incoming new damage often outstrips the DEs healing effect

    That's funny because that's how the skill worked at the beginning.
    One morph used to give increased armor and spell resistance while channeling and it was changed to allow movement instead. I liked the old version better too.
    Wololo.
  • Kilandros
    Kilandros
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    Gyudan wrote: »
    One possible solution was to keep DE at its current cast rate, but include some sort of damage protection while it channels, since right now, all too often trying to use it as mid-combat emergency heal will fail as you are unable to protect yourself while channeling it, and thus the incoming new damage often outstrips the DEs healing effect

    That's funny because that's how the skill worked at the beginning.
    One morph used to give increased armor and spell resistance while channeling and it was changed to allow movement instead. I liked the old version better too.

    Yeah, and the old version would arguably be better once they remove softcaps.

    Still, I think keeping it as a channeled skill is a bad idea. They can greatly reduce the conversion rate, but it would find a way into different builds if instant. The thing keeping it out of builds now is the channel--that's time spent when you're character could be doing something else.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ToRelax
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    They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.

    Im fine with Dark exchange as it is. Its quite fast transfer.

    :neutral_face:

    The point is that the current Critical Surge that synergizes with staff skills, will be split up in two different morphs, one having the heal, the other one the spell damage.
    Also, don't forget how strong the current weapon damage of critical surge actually is, there is no other buff close to it. In 1.6 though, it will probably just be a "major buff", putting it on the same level as other buffs.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Nightreaver
    Nightreaver
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    They are NOT going to screw Critical surge. ZOS actualy confirmed on ESO LIVE, that one of the morphs will give spell damage.

    Surge
    In the current proposed form Stamina builds get both damage + Healing whereas Magicka builds must choose between damage or Healing. Hence the nerf to Magicka builds.

    Recently another option has been mentioned as a possible change to Surge where the base Surge ability would provide Healing and then one morph add Weapon damage while the other adds Spell damage. This would be the best solution as well as the fairest to both builds and something I've been hoping for ever since they first mentioned the change to Staves.

    Dark Exchange
    I like the idea of one morph draining Stamina to provide Magicka + Health while the 2nd morph drains Magicka to provide Stamina + Health.

    My preference though would be that rather than making it an instant cast (like DK) make it a short duration buff rather than having to channel it.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • LtCrunch
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    Kilandros wrote: »
    Brandalf wrote: »
    No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.

    To be fair, this is just one skill we're talking about. From a balance perspective, it's actually not a bad idea to have the one overlapping ability between the classes be the self heal. Having a decent self heal is, quite frankly, invaluable.

    It sets a dangerous precedent. Just one skill eventually turns into just 3 skills, just a skill line, and so forth. I have no problem with it being tweaked but not to mimic Dragon blood so closely.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Kilandros
    Kilandros
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    Brandalf wrote: »
    Kilandros wrote: »
    Brandalf wrote: »
    No. If they start making abilities that mirror each other this closely it starts to become a one class game with cosmetic differences. That may be perfect balance but it also makes it pointless to have multiple classes.

    To be fair, this is just one skill we're talking about. From a balance perspective, it's actually not a bad idea to have the one overlapping ability between the classes be the self heal. Having a decent self heal is, quite frankly, invaluable.

    It sets a dangerous precedent. Just one skill eventually turns into just 3 skills, just a skill line, and so forth. I have no problem with it being tweaked but not to mimic Dragon blood so closely.

    I don't think it mimics it per se. Dragon's Blood is instant cast % heal plus regeneration. DR would be instant cast base heal + Magicka or Stamina at the expense of Magicka or Stamina.

    I think that's pretty distinct.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
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