Blackmoon777 wrote: »Can u pls, use proper names of new buffs/debuffs in their description? for example what is "Major Defile buff" ???????????????Armor buffs
Minor Resolve: Small increase to physical resistance.
Major Resolve: Larger increase to physical resistance.
Reduce Armor debuffs
Minor Fracture: Small decrease to target’s physical resistance.
Major Fracture: Larger increase to the target’s physical resistance.
Spell Resistance buffs
Minor Ward: Small increase to spell resist.
Major Ward: Larger increase to spell resist.
Reduce Spell Resistance debuffs
Minor Breach: Small decrease to target’s spell resist.
Major Breach: Larger decrease to target’s spell resist.
Damage Taken buffs
Minor Protection: Reduces damage taken by 8%
Major Protection: Reduces damage taken by 30%
Dodge buffs
Minor Evasion: Increases dodge chance by 5%
Major Evasion: Increases dodge chance by 20%
Reduce Damage debuffs
Minor Maim: Reduces target’s damage dealt by 15%
Major Maim: Reduces target’s damage dealt by 30%
Damage on Next Attack buff
Major Empower: Increases damage of next attack by 20%
Weapon Damage buffs
Minor Brutality: Increases weapon damage by 5%
Major Brutality: Increases weapon damage by 20%
Spell Damage buffs
Minor Sorcery: Increases spell damage by 5%
Major Sorcery: Increases spell damage by 20%
Critical Damage buffs
Minor Force: Increases critical damage amounts by 15%
Major Force: Increases critical damage amounts by 40%
Weapon Critical Chance buffs
Minor Savagery: Increases weapon critical chance by 3%
Major Savagery: Increases weapon critical chance by 10%
Spell Critical Chance buffs
Minor Prophecy: Increases spell critical chance by 3%
Major Prophecy: Increases spell critical chance by 10%
Healing Done buffs
Minor Mending: Increases healing done by 8%
Major Mending: Increases healing done by 30%
Healing Taken buffs
Minor Vitality: Increases healing taken by 8%
Major Vitality: Increases healing taken by 30%
Reduce Healing Taken debuffs
Minor Defile: Reduces target’s healing taken by 15%
Major Defile: Reduces target’s healing taken by 40%
Reduce Max Health debuffs
Minor Mangle: reduces target’s max health by 10%
Major Mangle: reduces target’s max health by 40%
Health Recovery buffs
Minor Fortitude: increases health recovery by 10%
Major Fortitude: increases health recovery by 30%
Magicka Recovery buffs
Minor Intellect: Increases magicka recovery by 10%
Major Intellect: Increases magicka recovery by 30%
Stamina Recovery buffs
Minor Endurance: Increases stamina recovery by 10%
Major Endurance: Increases stamina recovery by 30%
Movement Speed buffs
Minor Expedition: Increases movement speed by 10%
Major Expedition: Increases movement speed by 40%
Ultimate Gain
Minor Heroism: Increases Ultimate gain by 1
Major Heroism: Increases Ultimate gain by 3
No change to Bat swarm? It is already completely overpowered and now coupled with 10% less damage to vamps, it will be a required ultimate in PvP.\
Also, why did you nerf Caltrops to only 6 players? It useless now. Before it at least help slightly against zerg balls.
ZOS_GinaBruno wrote: »Audio
General
...
Resolved many cases where an NPC would have inconsistent-sounding voices.
before someone tries to argue.Here let me help you. Use Entropy. You now get a DoT ability that heals you and gives you the Major Sorcery buff. Crit surge gives you the Major Brutality buff and gives you a heal every time you crit. Who would have thought that a spell that will heal you will also give you the missing buff you are complaining about and help fix your survivability issues. I wonder if having the morph to Entropy also gives you 8% max health still. Then that would really help your surviability.
Oh no, we've noted that already. I'm pretty sure I'm a far better player than you, I know, pompous. More than likely the truth.
The CONCEPT is that while BOTH morphs to Surge provide a bonus to stamina based DPS only one provides one for magicka based DPS. Now I could be wrong here... but do they not create these spells? Is it that unreasonable that instead of being a suck up you could see the flaw of providing both magicka and stamina buffs to one morph that, instead, one morph could, oh I don't know, provide a magicka buff AND the crit heal and the other is the stamina buff AND the crit heal? Or is it just outside of your capability to be reasonable at all? I guess you don't have any concept of min/max either as WHY WOULD I NEED A STAMINA BUFF AS A MAGICKA DPS??? Lost yet? Probably.
Now, if we're going to talk about forcing players to use more than one ability to perform a single action then explain to me why no other class has to do this? Can't? Oh, right. Probably don't understand game mechanics enough... otherwise you wouldn't be finding idiotic arguments to support your lazy theorycrafting.
Here, since you've probably not considered how the DPS bar would look, allow me to lay out a rough design:
1) Mage Light, Pet 1, Pet 2, Crit Surge, Daedric Curse
2) Mage Light, Pet 1, Pet 2, Lightning Flood, Impulse
-or-
2) Mage Light, Pet 1, Pet 2, Weakness, Force Shock
Since we're talking about magicka DPS then we're also talking about LA. Decreasing DPS to put on a DoT that doesn't heal for jack against more than one enemy is laughable at best.
You could change out other lines, sure, but from a DPS stand point, or even a solo stand point, Entropy (chosing the max health morph is adorable, really it is) STILL is a loss of DPS while no other class has to lose DPS and have their survivability.
The FACT that you think adding entropy in any morph will increase survivability soloing or allow you to be play a DPS in groups tells me you don't know jack about end game at all. Which is the primary reason why I'm confident that I'm far better at the game than you are. Funny thing is when you NBs cried about your class and how bad it sucked every Sorc in the game agreed. We didn't try to create some dumb assessment of a class we could see was underwhelming, much like you are now. If you don't play the Sorc then zip it, you have no clue. Honestly.
When is the duration of the transformation going to be fixed? As it stands now the only way I can take o mobs and stay transformed for 2 min plus is by fighting mobs that are 25 or more levels lower than myself. I should be able to do it on any mob my level at the very least. people have been asking for this since pre-lanch is their an ETA or are we SOL?
Once every 3 seconds your transformation is prolonged by 3 seconds, if you've been hit. Combined with the fact that the server doesn't process events in realtime (it's more like ticks once every second or so), this essentially means as long as someone attacks you, you'll stay in werewolf form. You no longer have to stop fighting to devour enemies to continue fighting.ZOS_GinaBruno wrote: »[*] Blood Rage
- Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
- This passive now has a 3 second cooldown.
r.jan_emailb16_ESO wrote: »Where did the promised alliance war skills go?
ZOS_GinaBruno wrote: »Combat & Gameplay
[*] Overload
- Reduced the initial cost of Overload and its morphs to 75 Ultimate from 125 Ultimate.
- Overload light attacks no longer trigger the global cooldown, which will result in an overall increase to Overload DPS.
"Gina wrote:For example, if you are Veteran Rank 12 and have 800,000XP progress towards Veteran Rank 13, you will receive 59 Champion Points after the system goes live.
Yes, you will get a free respec.Will we get a full respec after 1.6 goes live?
That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.@ZOS_GinaBruno I see you commenting to a lot of other items. Any statement on the Unstable Familiar text? Is it backwards or are they really going to be non tank types soloing and getting 1-shot because they taunted off of the tanks while grouping? Or are you looking into it? Anything at this point will be better than pretending nothing has been asked.
"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
VR1 does not count as 5. as VR1 is just level 50. You need to hit VR2 to get the 5 CPsAsking again and no answer yet @ZOS_GinaBruno"Gina wrote:For example, if you are Veteran Rank 12 and have 800,000XP progress towards Veteran Rank 13, you will receive 59 Champion Points after the system goes live.
In the above example based on what you described should the amount of champion points that is given be 64 and not 59.
Rank 12 earns you 5 X 12 which is 60
plus 4 for 800K progression? or does rank 1 not count?
If rank 1 does not count does post VR14 XP some how count?
Oh no, we've noted that already. I'm pretty sure I'm a far better player than you, I know, pompous. More than likely the truth.
...
Probably don't understand game mechanics enough... otherwise you wouldn't be finding idiotic arguments to support your lazy theorycrafting.
Here, since you've probably not considered how the DPS bar would look, allow me to lay out a rough design:
...
The FACT that you think ... tells me you don't know jack about end game at all. Which is the primary reason why I'm confident that I'm far better at the game than you are. ... If you don't play the Sorc then zip it, you have no clue. Honestly.
- Crystal fragment, curse and mana pet gets buffed. They are clearly trying to put us back to class skills. something i was looking for. We will have to try out tho how this works;
- the changes in attronach sounds good, as long as the synergy is used. finnaly mages ultimate are getting some love. not us much as i was waiting for tho. still no good AE ultimate?
- For me the change in surge is okay. you have to decide whether you want the healing or the extra spell damage from one spell. u can get the same spell damage buff from entropy anyways (!), so you could still get both benefits using 2 spells (on the offhand?) or just use entropy when no selfhealing is needed;
...
ZOS_GinaBruno wrote: »Yes, you will get a free respec.Will we get a full respec after 1.6 goes live?That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.@ZOS_GinaBruno I see you commenting to a lot of other items. Any statement on the Unstable Familiar text? Is it backwards or are they really going to be non tank types soloing and getting 1-shot because they taunted off of the tanks while grouping? Or are you looking into it? Anything at this point will be better than pretending nothing has been asked.
"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
ZOS_GinaBruno wrote: »Thanks, @Sord. It was bound to happen.
ZOS_GinaBruno wrote: »Renamed the name for the buff icon that appears on your Character sheet when you are immune from crowd control to “Ability CC Immunity.”Fixed an issue where both weapons would flash when enchanting or charging dual wield weapons.
ZOS_GinaBruno wrote: »Renamed the name for the buff icon that appears on your Character sheet when you are immune from crowd control to “Ability CC Immunity.”
Fixed an issue where both weapons would flash when enchanting or charging dual wield weapons.
These are the only two things I would like to address in this. Or you could read my previous post but it was a little rage lead directed at someone who doesn't even play Sorc trying to tell Sorcs it's okay...
Show me where this is okay?
@Gandogal I correct my previous statement, and rightly so. Both pets will be viable and can be considered buffed. Gina pointed out that the notes were typed incorrectly and the clannfear will ONLY taunt if the player is the only one on the hate list.
The other point still stands though :P hehe
ZOS_GinaBruno wrote: »Fiery Grip
If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target.
ZOS_GinaBruno wrote: »Inferno
This ability has completely changed. It can now be toggled, has no cost, and deals no area of effect damage. Instead, when toggled on, Inferno will fire a projectile at the nearest target within 15 meters while in combat. In addition, Inferno provides the Major Prophecy buff while active.
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery buff while active.
Sea of Flames (morph): This ability provides the same effect as Inferno, in addition to restoring Magicka to you whenever an enemy is killed by one of the projectiles.
Updated the visual effects for Inferno and both morphs.
ZOS_GinaBruno wrote: »Yes, you will get a free respec.Will we get a full respec after 1.6 goes live?That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.@ZOS_GinaBruno I see you commenting to a lot of other items. Any statement on the Unstable Familiar text? Is it backwards or are they really going to be non tank types soloing and getting 1-shot because they taunted off of the tanks while grouping? Or are you looking into it? Anything at this point will be better than pretending nothing has been asked.
"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
nikolaj.lemcheb16_ESO wrote: »ZOS_GinaBruno wrote: »Yes, you will get a free respec.Will we get a full respec after 1.6 goes live?That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.@ZOS_GinaBruno I see you commenting to a lot of other items. Any statement on the Unstable Familiar text? Is it backwards or are they really going to be non tank types soloing and getting 1-shot because they taunted off of the tanks while grouping? Or are you looking into it? Anything at this point will be better than pretending nothing has been asked.
"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
Oh wow, yes that makes a lot of sense. But what if the sorc has other pets out do the clanfear stop taunting with the winged twilight get agro?
ZOS_GinaBruno wrote: »OVERVIEW
Teleport Strike
This ability will now critically hit properly.
Fixed an issue with the cast time listed on this ability’s tooltip.
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Dagoth_Rac wrote: »I think it would be a good idea for ZOS to give hints about what kinds of builds they were using in internal testing. Some tips about what kinds of combinations work in new system. And why these are good choices in new system.
nikolaj.lemcheb16_ESO wrote: »ZOS_GinaBruno wrote: »Yes, you will get a free respec.Will we get a full respec after 1.6 goes live?That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.@ZOS_GinaBruno I see you commenting to a lot of other items. Any statement on the Unstable Familiar text? Is it backwards or are they really going to be non tank types soloing and getting 1-shot because they taunted off of the tanks while grouping? Or are you looking into it? Anything at this point will be better than pretending nothing has been asked.
"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
Oh wow, yes that makes a lot of sense. But what if the sorc has other pets out do the clanfear stop taunting with the winged twilight get agro?
twilight has no taunt.
ZOS_GinaBruno wrote: »"Unstable Familiar
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the summoning player character is the only one on the hate list for that monster."
That was written incorrectly. It will now taunt monsters if the summoning player character is the only one on the hate list.
@ZOS_GinaBruno Zos promised magica return passive for Templar, but nothing about it in patchnotes.
Ya got this: "Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance."