I've always supported the $15/mo sub model, and at first this news didn't sit very well with me. I'm still a bit unsure, but I think this transition is a smart move on ZOS's part.
A lot more people will be able to play the game who currently cannot due to the subscription fee. A lot of players will continue to pay $15/mo for "Plus" - combine that with Crown Store purchases and I'm sure they'll be bringing in enough to continue releasing good updates.
Also, this is the best way to do it with the console versions in mind. If they had chosen make the sub fee a requirement on top of PS Plus and Xbox Live, that would just drive people away.
jamesharv2005ub17_ESO wrote: »I've always supported the $15/mo sub model, and at first this news didn't sit very well with me. I'm still a bit unsure, but I think this transition is a smart move on ZOS's part.
A lot more people will be able to play the game who currently cannot due to the subscription fee. A lot of players will continue to pay $15/mo for "Plus" - combine that with Crown Store purchases and I'm sure they'll be bringing in enough to continue releasing good updates.
Also, this is the best way to do it with the console versions in mind. If they had chosen make the sub fee a requirement on top of PS Plus and Xbox Live, that would just drive people away.
I dont get it. Xbox live gold is only what $40 a year? You telling me people are that cheap they cannot afford $3 a month?
BlueIllyrian wrote: »New player here, bought game on discount over Xmas, bought Imperial upgrade 4 days ago and now I am chalking those € 40 to learning loss. Canceled my sub, and on my way out. Thanks, if I wanted crappy f2p with cash shop posing as "convenience" I would stay and get fleeced at LOTRO or STO. As it is I might as well go back to SWTOR, it's limited f2p looks better than this.
staticstorm wrote: »In fact i would rather have good small population sustainable game with good community like EVE rather than generalised f2p MMO which i fear this will become.
Still not totally surprised as i fear that game suffered from too much MMO crap added to potential sandbox TES MMORPG.
isn't that the issue it wasn't sustainable.
It isn't sustainable because ZOS failed to deliver eithe
- a TES Sandbox MMO a la "EVE in TES" (which would probably only retain a small number of fairly hardcore players/fans but those pretty much indefinitely if done properly) or
- a mass-marketable MMO with all the standard features and "comfort" of modern-day WOW. Now please note: I quit WOW years ago when it got totally "dumbified" and I'm in no way a fan of WOW but - that being said - it does have many features that make it very easy and accessible to a very large market and therefore commercially successful. It caters to the 12 year old, it caters to the 70-hours-a-week hardcore raider and it caters to many other people that just want to hop in, click "Looking for Epics", run a dungeon, loot purples, the end.
For example, none of those three groups of WOW player will find it interesting, challenging or in any way "fun" to have to run between 15 different AHs to buy an item, or have 6 mules for inventory management etc. These are really strange and vaguely schizophrenic design choices... no idea who the target audience for that sort of features is..? Seemingly nobody since the game is going F2P..?
- a new and truely innovative MMO (easily said, hard to pull off - which is why 90% of all new MMOs sadly go for the WOW-clone approach and usually suck too much to even pull that off)
ZOS failed to deliver any of those games and instead opted for some strange mix with often very questionable prioritization of features and aspects of the game.
Is it trying to be a story-driven game? In that case the story part is pretty weak compared to some other RPG games (including, of course, the ES series). The main story line + guild quests are OK and some are even great but the story is very linear and doesn't offer any real freedom to develop your character in a role-playing sense. The majority of the other quests are just quite bland and the actual game-play usually amounts to "go there, loot that, kill this".
Is it trying to be a PVP centric game? In that case they could give players a much wider range of battles to compete in and could design a game that is well designed enough to attract a "pro gamer" following (like Starcraft and whatnot).
Is it trying to be a raiding game a la WOW? In that case the game mechanics need quite a bit of work and the game needs to be able to cater to a large amount of players by being well designed, intuitive, like any of these WOW-clone/McDonalds Theme Park MMOs that any 12 year old can pick up and feel successful in but still offer more challenging content for a more hardcore audience.
ZOS, sadly, didn't deliver. And now I fear the game will go the way of all failed MMOs... oh well.
I used to play Phantasy Star: Universe on my PS2. Here's hoping that ESO lasts more years than that one did.
I am optmistic. Will be nice to play the game without the hassle of subscription & etc.
ahstin2001nub18_ESO wrote: »