The real issue, to offer a B2P model that appeals to your type of game play means that my type of game play suffers, and vice versa. The question really, to me anyway, is why should we have to give up this game and the payment model we prefer, so that some one else can gain access? You won't see me going to a F2P or B2P game community and demanding that they refocus their game and payment method to suit my style. What makes it right for anyone to come here and do the same? (Just a generalized question, not meant or directed at anyone in particular.)
frosth.darkomenb16_ESO wrote: »List some subscription only MMOs that have released since 2005 that had growth to at the very least 2010 and still running today, and any MMO released after 2010 to have growth past shortly after releasing and still running today. Cite sources for subscriber numbers.
I state that "only susbcription MMOs ever were succesful" and that's your answer? Yes, please, keep on moving the goal post in a ridiculous fashion.
Does being released in 2003 made Eve Online exist in a vacuum and not have to compete against the rest of the market?
Does my answer to your question would change my initialy stated fact?
No on both counts.
I'll indulge you, though, and I hope that in return you'll answer my much simpler question:
Give me a list of f2p/b2p MMOs, including those that switched, that grew in revenue for more than 12 months in a row.
1. Dofus:
Released in France in September 2004, more like a beta, then September 2005 worldwide. It is still up and running and while competing with WoW when WoW was at its strongest.
Dofus grew to 1.5M susbcribers in late
2009. http://www.develop-online.net/news/ankama-celebrates-ten-million-dofus-players/0103554
In 2010 it was at 3.5M subscribers:
http://www.eurogamer.net/articles/mmo-dofus-has-30-million-users
The game is the first occurence I've can remember of an urestricted trial/demo, something WoW has added later on.
http://www.dofus.com/en/mmorpg/why-subscribe
For more context, the trial zone is about as large as Stros Mkai in ESO.
I recommend to check out this game. Loads of great concepts.
2. Dragon Quest X:
This one is mainly Japan and asian market, so it may not applyif you decide to change your "standards" again.
http://en.wikipedia.org/wiki/Dragon_Quest_X#Sales_and_subscriptions
Game released in 2012, started off with 400k susbcribers at launch.
http://nintendoeverything.com/dragon-quest-x-played-300000-people-day/
In 2014 has 300k actives per day. I don't know if it counts "kid's time" players though, pretty much 2h per day per account for free. Mostly japanese resources don't help here.
It shows an actual growth in the playerbase, susbcriber base if it doesn't count kid time. (remember how Dofus had 1M a day with 3.5M subs)
3. Darkfall Online:
This one released in February 2009, had a rocky launch and was very niche.
It grew for at least over a year:
http://www.mmorpg.com/discussion2.cfm/thread/259666/DarkFall-Counts-for-both-Servers.html
it set up a $1 paid trial for the game which actually was quite succesful, and then switched it to a 14 days free trial.
It went on to shut down for a few months at the end of 2012 and get rebranded for a relaunch in early 2013. This costed a lot of susbcribers due to mismanagement.
Yet, it currently is still running at 20k subscribers.
http://mmofallout.com/darkfall-unholy-wars-short-on-subscribers/
The rebrand wasn't a success, but the game is still alive 6 years later.
I recommend you try this game too. I can't stand it due to having played the superior first version, but it still an impressive game in its own right and in many ways more advanced and more accomplished than ESO.
4. Wurm Online:
Initialy released in 2006, it got a complete overhaul/re-release in december of 2012 and seem to have been growing ever since. It also has an unlimited trial with a cool "plex" like system.
http://forum.wurmonline.com/index.php?/topic/99534-premium-population-graph-for-all-servers-updated-92014/
I sincerely think this list should include other games that were released before and managed to grow despite WoW. They prove the point that WoW did not impact the market the way you think it did just as much as your constraints.
Eve Online: 500k
http://en.wikipedia.org/wiki/Eve_Online#Subscribers
Great article on Serenity(Eve in China)
http://www.rockpapershotgun.com/2014/05/16/big-trouble-in-eve-china/
FFXI:Release 2002, 500k subs in 2008 and still running.
http://forums.ffxiclopedia.org/viewtopic.php?f=1&t=16794
I expect FFXIV to eventually make the list too, I can't wait for March 31 and their release of revenue info.
I think there is a pattern to notice here.All those games have a trial. WoW too has a sort of trial system limited in level. I guess that the barrier of entry of a subscription and box price is lifted whenever players get to try the game.
Actually, thank you for making me make this list.
You made me make a shopping list.
frosth.darkomenb16_ESO wrote: »Have you even been reading this thread?
Facts after facts have been linked that f2p/b2p games do not work out revenue wise.
The thing is:
ESO wouldn't have lasted long as P2P. The revenue would have been - FOR SURE - less than with the model transition.
You have to realize this.
They are going B2P because it is NEEDED not because they are so generous. If they would have had enough subscribers, they wouldn't abandon P2P, not even for consoles.
I prefer ESO for 5 years with DLCs as B2P instead of ESO for 2 years with literally no content and P2P.
There is no chance for ESO to grow to the point that makes P2P financial successful for them (again?) - the PC playerbase (where P2P is targetted for) has suffered a year of beta testing and no content. Who the hell would pay for this fo another year? The console playerbase is not meant to pay a sub and could likely be bigger than the PC playerbase, but I really doubt it for the long term.
Sure they will have sales when console launch happens, but I highly doubt they will get anywhere near the point where they acknowledge their product to be a financial success.
I am not sure that this statement can be taken as fact.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
The guy you quote already told you...Stuff in cash shop may change/expand over time, which makes arguments like cash shop has only X as of now, therefore Y can't happen, invalid. And not only may change, but will have to when box sales drop; from that point on, revenue will come only from cash shop and DLC (while subs are, aside from couple of associated P2W elements, only as good as cash shop and DLC) and ZOS will have to add desirable (P2W for short) items either to cash shop or DLC zones to make people spend. Of these two sources, cash shop is far easier to "develop" and milk.
"No big impact" is fallacy too. Big impact, indisputable P2W items, obvious even to people most determined to not to see, won't appear in cash shop (at least not until ESO enters terminal phase), because that would drive away from game people not buying them and people buying them as well, as these would like to think they are winning through skill, not skill with credit card. Instead, there will be number of individually low impact items that will have big impact as a whole, in order to fool the former and please the latter. Little gold saved on gems, on potions, on repairs, on mounts, here and there, can be a lot of gold in total. Same with time or exp, same with stacking of advantages from different areas.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
The guy you quote already told you...Stuff in cash shop may change/expand over time, which makes arguments like cash shop has only X as of now, therefore Y can't happen, invalid. And not only may change, but will have to when box sales drop; from that point on, revenue will come only from cash shop and DLC (while subs are, aside from couple of associated P2W elements, only as good as cash shop and DLC) and ZOS will have to add desirable (P2W for short) items either to cash shop or DLC zones to make people spend. Of these two sources, cash shop is far easier to "develop" and milk.
"No big impact" is fallacy too. Big impact, indisputable P2W items, obvious even to people most determined to not to see, won't appear in cash shop (at least not until ESO enters terminal phase), because that would drive away from game people not buying them and people buying them as well, as these would like to think they are winning through skill, not skill with credit card. Instead, there will be number of individually low impact items that will have big impact as a whole, in order to fool the former and please the latter. Little gold saved on gems, on potions, on repairs, on mounts, here and there, can be a lot of gold in total. Same with time or exp, same with stacking of advantages from different areas.
Thanks for your answer mate. I disagree with you on one point : What makes you say that ZoS will make the cash-shop become P2W ? Do you have any sources of this "evidence" that makes you think that B2P is just the veiled face of an eventual P2W model ? ZoS has always been close to its community and costumers. They listen to them and apply their wishes. They are aware that people don't want the game to go P2W and it is not one of their objectives. They even answered some questions about this case in ESO Livestreams on Twitch.
The game is just going to adopt GW2's B2P model in order to get more players since a lot of the players don't want to monthly pay to play. P2P is nowadays dead, and WoW will be the next in a few years. Mark my words.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
The guy you quote already told you...Stuff in cash shop may change/expand over time, which makes arguments like cash shop has only X as of now, therefore Y can't happen, invalid. And not only may change, but will have to when box sales drop; from that point on, revenue will come only from cash shop and DLC (while subs are, aside from couple of associated P2W elements, only as good as cash shop and DLC) and ZOS will have to add desirable (P2W for short) items either to cash shop or DLC zones to make people spend. Of these two sources, cash shop is far easier to "develop" and milk.
"No big impact" is fallacy too. Big impact, indisputable P2W items, obvious even to people most determined to not to see, won't appear in cash shop (at least not until ESO enters terminal phase), because that would drive away from game people not buying them and people buying them as well, as these would like to think they are winning through skill, not skill with credit card. Instead, there will be number of individually low impact items that will have big impact as a whole, in order to fool the former and please the latter. Little gold saved on gems, on potions, on repairs, on mounts, here and there, can be a lot of gold in total. Same with time or exp, same with stacking of advantages from different areas.
Thanks for your answer mate. I disagree with you on one point : What makes you say that ZoS will make the cash-shop become P2W ? Do you have any sources of this "evidence" that makes you think that B2P is just the veiled face of an eventual P2W model ? ZoS has always been close to its community and costumers. They listen to them and apply their wishes. They are aware that people don't want the game to go P2W and it is not one of their objectives. They even answered some questions about this case in ESO Livestreams on Twitch.
The game is just going to adopt GW2's B2P model in order to get more players since a lot of the players don't want to monthly pay to play. P2P is nowadays dead, and WoW will be the next in a few years. Mark my words.
Well no one has "proof" that any of this will happen...unless people have developed psychic abilities. But you cannot be that naïve. On ESO and whatever other media source you'd like to name, they said this game would stay P2P or they would turn the servers off. (It changed) The "community" they are so close to screamed for them not to change the P2P to B2P. (It changed) They have said that there will be no P2W items in the cash shop. (Arguably, some see XP boosts as P2W) Truth is that they may have every intention of not going farther down this P2W rabbit hole with the cash shop (right now anyway), but all games are driven by $$$$$, no company is going to continue to develop and maintain a game for free. If the time comes that revenue takes a downward turn, ZOS will, without a doubt, change the game in whatever way they can, to generate $$$$. P2W cash shop items are the fastest and easiest means of achieving that.
Now we can all speculate on the integrity of the company, or lack there of, or even speculate on what may or may not happen in the future. But no one can "prove" that ZOS will or won't do in the future. You can't "prove" ZOS won't do it anymore than anyone else can "prove" ZOS will. People are basing their statements on past experience from other games. Those "facts" you can google yourself and form your own opinions about.
@FrostixX - If you need more "proof" about how things work here, take some time and go back over older threads in these forums. ZOS has a pretty consistent track record of going backwards on things. Good or bad is open for debate, but history will show you a glimpse of the future if you look closely enough.
-snip-
So please guys, stop being so pessimistic about the B2P model, it's the best thing you can have for this game, especially for people who don't want to monthly pay. P2P => dead, WoW will be the next, trust me.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
The guy you quote already told you...Stuff in cash shop may change/expand over time, which makes arguments like cash shop has only X as of now, therefore Y can't happen, invalid. And not only may change, but will have to when box sales drop; from that point on, revenue will come only from cash shop and DLC (while subs are, aside from couple of associated P2W elements, only as good as cash shop and DLC) and ZOS will have to add desirable (P2W for short) items either to cash shop or DLC zones to make people spend. Of these two sources, cash shop is far easier to "develop" and milk.
"No big impact" is fallacy too. Big impact, indisputable P2W items, obvious even to people most determined to not to see, won't appear in cash shop (at least not until ESO enters terminal phase), because that would drive away from game people not buying them and people buying them as well, as these would like to think they are winning through skill, not skill with credit card. Instead, there will be number of individually low impact items that will have big impact as a whole, in order to fool the former and please the latter. Little gold saved on gems, on potions, on repairs, on mounts, here and there, can be a lot of gold in total. Same with time or exp, same with stacking of advantages from different areas.
Thanks for your answer mate. I disagree with you on one point : What makes you say that ZoS will make the cash-shop become P2W ? Do you have any sources of this "evidence" that makes you think that B2P is just the veiled face of an eventual P2W model ? ZoS has always been close to its community and costumers. They listen to them and apply their wishes. They are aware that people don't want the game to go P2W and it is not one of their objectives. They even answered some questions about this case in ESO Livestreams on Twitch.
The game is just going to adopt GW2's B2P model in order to get more players since a lot of the players don't want to monthly pay to play. P2P is nowadays dead, and WoW will be the next in a few years. Mark my words.
Well no one has "proof" that any of this will happen...unless people have developed psychic abilities. But you cannot be that naïve. On ESO and whatever other media source you'd like to name, they said this game would stay P2P or they would turn the servers off. (It changed) The "community" they are so close to screamed for them not to change the P2P to B2P. (It changed) They have said that there will be no P2W items in the cash shop. (Arguably, some see XP boosts as P2W) Truth is that they may have every intention of not going farther down this P2W rabbit hole with the cash shop (right now anyway), but all games are driven by $$$$$, no company is going to continue to develop and maintain a game for free. If the time comes that revenue takes a downward turn, ZOS will, without a doubt, change the game in whatever way they can, to generate $$$$. P2W cash shop items are the fastest and easiest means of achieving that.
Now we can all speculate on the integrity of the company, or lack there of, or even speculate on what may or may not happen in the future. But no one can "prove" that ZOS will or won't do in the future. You can't "prove" ZOS won't do it anymore than anyone else can "prove" ZOS will. People are basing their statements on past experience from other games. Those "facts" you can google yourself and form your own opinions about.
@FrostixX - If you need more "proof" about how things work here, take some time and go back over older threads in these forums. ZOS has a pretty consistent track record of going backwards on things. Good or bad is open for debate, but history will show you a glimpse of the future if you look closely enough.
Hey mate, thanks for your answer.
First I'm going to start with the xp potions. IMO, they are not P2W items. Why ? Because it's just experience points, nothing that special. A regular player who does not use the cash-shop will still be able to play as normal and even get more xp than those xp potions if he knows good xp spots. Will xp potions screw pvp ? No, it's just xp, there is no impact on the character's power. Its just a fast way for people who re-rolled a character to xp without loosing any time. Now about ZoS. The game is going B2P, that means that you gotta buy the game in order to play it. => this is a revenue, a big one since the game will go up to its original retail price which is 59.99$. A lot of players are going to come play this game because the monthly fees are over. Most of the players will use the cash shop for cosmetics and mounts => revenue. They will still add cosmetics and mounts throughout the years => cosmetics. Why will they add P2W items if their goal is to make the B2P model a REAL ONE. You pay the game, you play. You pay more, you get DLC's (like on COD, Battlefields, or AC). Aren't WoW's extensions DLC's ? Yes they are, people pay them and don't complain. Is there a cash shop in WoW ? Yes, but only for cosmetics.
So please guys, stop being so pessimistic about the B2P model, it's the best thing you can have for this game, especially for people who don't want to monthly pay. P2P => dead, WoW will be the next, trust me.
Now that all of you guys know what is the content of the cash shop, are you going to reconsider your answers (especially for those who chose negative answers) ?
No. It's not uncommon or unexpected that the initial cash shop offering will be innocuous. The real test will be over time. As the initial B2P/console sales die off and cash shop purchases flat-line will they start adding more and more valuable things that cross the line. They have already stated XP boosters will be included and to some that already crosses the line.
Nah don't worry mate, the game won't go P2W. Their goal is to make it go B2P in order to get more players into the game. They added the cash shop to get a slight bonus of revenues. As for now, the cash shop only features COSMETICS. The potions they added are way more weaker than the ones you can craft ingame and soul gems are really easy to get or drop. 10% more XP, gold and inspiration is a bit of a problem but don't worry, it will not have a big impact on the progression of the players. This won't change the fact that you can go lvl 1-50 in 24h by grinding or killing mobs => the progression itself is already too easy so no big impact here.
That's all I had to say, feel free to quote me and answer
The guy you quote already told you...Stuff in cash shop may change/expand over time, which makes arguments like cash shop has only X as of now, therefore Y can't happen, invalid. And not only may change, but will have to when box sales drop; from that point on, revenue will come only from cash shop and DLC (while subs are, aside from couple of associated P2W elements, only as good as cash shop and DLC) and ZOS will have to add desirable (P2W for short) items either to cash shop or DLC zones to make people spend. Of these two sources, cash shop is far easier to "develop" and milk.
"No big impact" is fallacy too. Big impact, indisputable P2W items, obvious even to people most determined to not to see, won't appear in cash shop (at least not until ESO enters terminal phase), because that would drive away from game people not buying them and people buying them as well, as these would like to think they are winning through skill, not skill with credit card. Instead, there will be number of individually low impact items that will have big impact as a whole, in order to fool the former and please the latter. Little gold saved on gems, on potions, on repairs, on mounts, here and there, can be a lot of gold in total. Same with time or exp, same with stacking of advantages from different areas.
Thanks for your answer mate. I disagree with you on one point : What makes you say that ZoS will make the cash-shop become P2W ? Do you have any sources of this "evidence" that makes you think that B2P is just the veiled face of an eventual P2W model ? ZoS has always been close to its community and costumers. They listen to them and apply their wishes. They are aware that people don't want the game to go P2W and it is not one of their objectives. They even answered some questions about this case in ESO Livestreams on Twitch.
The game is just going to adopt GW2's B2P model in order to get more players since a lot of the players don't want to monthly pay to play. P2P is nowadays dead, and WoW will be the next in a few years. Mark my words.
Well no one has "proof" that any of this will happen...unless people have developed psychic abilities. But you cannot be that naïve. On ESO and whatever other media source you'd like to name, they said this game would stay P2P or they would turn the servers off. (It changed) The "community" they are so close to screamed for them not to change the P2P to B2P. (It changed) They have said that there will be no P2W items in the cash shop. (Arguably, some see XP boosts as P2W) Truth is that they may have every intention of not going farther down this P2W rabbit hole with the cash shop (right now anyway), but all games are driven by $$$$$, no company is going to continue to develop and maintain a game for free. If the time comes that revenue takes a downward turn, ZOS will, without a doubt, change the game in whatever way they can, to generate $$$$. P2W cash shop items are the fastest and easiest means of achieving that.
Now we can all speculate on the integrity of the company, or lack there of, or even speculate on what may or may not happen in the future. But no one can "prove" that ZOS will or won't do in the future. You can't "prove" ZOS won't do it anymore than anyone else can "prove" ZOS will. People are basing their statements on past experience from other games. Those "facts" you can google yourself and form your own opinions about.
@FrostixX - If you need more "proof" about how things work here, take some time and go back over older threads in these forums. ZOS has a pretty consistent track record of going backwards on things. Good or bad is open for debate, but history will show you a glimpse of the future if you look closely enough.
Hey mate, thanks for your answer.
First I'm going to start with the xp potions. IMO, they are not P2W items. Why ? Because it's just experience points, nothing that special. A regular player who does not use the cash-shop will still be able to play as normal and even get more xp than those xp potions if he knows good xp spots. Will xp potions screw pvp ? No, it's just xp, there is no impact on the character's power. Its just a fast way for people who re-rolled a character to xp without loosing any time. Now about ZoS. The game is going B2P, that means that you gotta buy the game in order to play it. => this is a revenue, a big one since the game will go up to its original retail price which is 59.99$. A lot of players are going to come play this game because the monthly fees are over. Most of the players will use the cash shop for cosmetics and mounts => revenue. They will still add cosmetics and mounts throughout the years => cosmetics. Why will they add P2W items if their goal is to make the B2P model a REAL ONE. You pay the game, you play. You pay more, you get DLC's (like on COD, Battlefields, or AC). Aren't WoW's extensions DLC's ? Yes they are, people pay them and don't complain. Is there a cash shop in WoW ? Yes, but only for cosmetics.
So please guys, stop being so pessimistic about the B2P model, it's the best thing you can have for this game, especially for people who don't want to monthly pay. P2P => dead, WoW will be the next, trust me.
Wait, what? WOW is just cosmetics? I thought you could buy a level capped character? Even if not, comparing this to what someone else did is not the best way to make the point. (Especially since WOW is P2P still, not B2P like ESO will become) 2 different companies, 2 different games, 2 different visions, 2 different management teams and devs, etc. I am not going to argue the definitions of P2W items either. That will vary too much by player.
And your revenue assessment I can accept, but you do not account for the future in which DLC comes 1-2 a year, or not having enough people who want mounts and pretty dresses. Box sales are the "quick" cash, not long term sustainable revenue I was discussing. And not all the "new" people will be spending $$$ on mounts, etc. Long term, you do not account for continuing $$$$ flow.
And for the bold part: There is no way you can "prove" that B2P is what is best for this game. It being "best" for people who don't want to pay a sub is not true either. F2P is "best" for people who don't want to pay money. P2P is "best" for me. Your argument is that I should like this because it is better for others. So I should forgo my wants from a game for what is "best" for you. That makes no sense to me. Why should I have to give up what I want from a game so that you, and others, can be happy?
All the rest of your comments require me to respond with speculation or personal opinions. I will ignore them as arguing the merits of my beliefs and opinions is not going to accomplish anything for me. I can appreciate your opinion. Heck, I will even welcome you to the game. But there is no way I will concede that B2P is best for this game or that the future is "bright" in relation to what the future of ESO...I mean Tamriel Unlimited....and its "cash shop" items may hold.
I do appreciate the civil manner in which you are approaching this conversation. Thanks for that.
It's great, I have been paying for a game with no new content for far too long. It's about time they make new content and try to attract me, rather than taking me for granted, taking sub money month after month while producing nothing for me.
I think the more pertinent question is why ZOS would give up the subscription model if they thought it was better than the buy-to-play model.The question really, to me anyway, is why should we have to give up this game and the payment model we prefer, so that some one else can gain access?