6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
Your post is too much personal opinion, while mine is based on market facts.
I dont think lotro's content post f2p is bad, for me it was the same level of before. But here we are talking about opinions.
Subs is the less profitable business model of games nowadays, and the model that the majority of players dont want to use. It's a market fact, that we see clearly as more and more companies banish it.
My opinion? I rather pay 150-200$ on a good mmo and next expansions, and never have to pay it again, than pay 50$ and have to buy dlc's later. But I really rather the last than have to pay every month to be able to log in, feel myself presured to play cause other way I'm not using my money in this month, and keep thinking that if I'm not able to pay the next sub I will not even be able to see my character.
But it's just my opinion.
But, market shows that the majority's opinions are towards mine, not yours or your friends that think that subs are better.
frosth.darkomenb16_ESO wrote: »...
There was no ESO "major sales" in December. That sale was still more expensive than the "street" price you could find online. I had 10 people buy the game for $12 this summer. So at $17, it was actually still too expensive to have a big impact.
...
frosth.darkomenb16_ESO wrote: »I have no ill feelings against f2p/b2p. I play them too. I have GW2, I play STO occasionaly and have played PS2 for months.
What I'm talking about here is neither opinions nor feelings, just facts.
1. I never talked about communities. I only talked about what matters to publishers: revenue and profit. Most f2p games have optional susbcriptions, for instance swtor, and it doesn't prevent them from losing said revenue.
2. Subscription earn more revenue. This is not up for debate, do your homework.
What you see however is publisher and game studios giving up on their games and switching them to f2p/b2p for a last cash grab because it is easier for them to do that than to put the months of efforts necessary to turn around a failing game. It's the equivalent of putting a traditional game on sale or in the bargain bin.
What you should look at is the history of the mmo genre. Count the number of succesful sub mmo vs the number of succesful f2p mmos. You'll end up at a dozen for subs, and 0 for f2p.
3. Is your internet subscription a product or a service? As long as you have ongoing costs to maintain access to whatever you consume, it becomes a service. Traditional games are products because you pay once for a game that won't be updated in the future. You pay a susbcription for a game that will forever be updated.
An MMO is a "game update and access" service.
4. b2p is the reason why we will stop enjoying the game.
You're making two big assumptions here:
- That the choice was either to shut down or go b2p
- That b2p/f2p games keep quality
Both are wrong. It costs the same to keep a game online. Server costs are negligible and that's why f2p is even possible. Aside from the few months after the switch, a cash shop brings in less revenue than a susbcription model which means that as times goes by, the possibility of a shut down and/or layoffs increases
Also, as time goes by and revenue decreases, the dev team is more and more presured into "breaking" the game to sell more items in the cash store. When frequency of sales is the most important factor for your income, keeping your quality takes a back seat.
This is how it went for every game in the past, there is no reasons to expect ESO to not suffer the same fate.
5. Still being running is not doing fine. Doing fine is either growing or being stable in revenue. Falling revenue is failing. Those games are failing.
However, you only shut down something when it is in the red. DDO and LOTRO are still in the black, which is great for them, but they always made Warner Bros lose money. That they are still running is more a testament to how little it costs to let game servers be online.
6. This is wrong in the case of MMOs. For mobas, fps games, mobile games and other simplistic games, it works well due to how little they cost to expand/maintain. But for MMOs, it's not adequate.
I understand you can't afford a sub at EU/US rates, which should be addressed by adapting sub prices to the "cost of life" of countries, but you can't let your self interest cloud your judgment that much.
b2p/f2p is somewhat profitable in the short term, but it is not the most profitable and it isn't sustainable. It causes game to objectively lose quality and revenue over time. And it is impossible to "get it right".
The games that have been truly succesful in the past were subs because it's the only model suitable to the endaevor that is a game that you can play "forever".
No f2p MMO game ever got close to being as succesful than a sub game. (not talking about WoW here)
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
Your post is too much personal opinion, while mine is based on market facts.
I dont think lotro's content post f2p is bad, for me it was the same level of before. But here we are talking about opinions.
Subs is the less profitable business model of games nowadays, and the model that the majority of players dont want to use. It's a market fact, that we see clearly as more and more companies banish it.
My opinion? I rather pay 150-200$ on a good mmo and next expansions, and never have to pay it again, than pay 50$ and have to buy dlc's later. But I really rather the last than have to pay every month to be able to log in, feel myself presured to play cause other way I'm not using my money in this month, and keep thinking that if I'm not able to pay the next sub I will not even be able to see my character.
But it's just my opinion.
But, market shows that the majority's opinions are towards mine, not yours or your friends that think that subs are better.
Market does not make a good game. It can only make it more or less profitable, with more or less players. And that is something completely different than being a good game.
You appear to primarily want a game with lots of players without paying a sub. Many others would prefer just a good game, regardless if it's sub or not. But sadly, that's still something that only sub based games can achieve.
Why that's so, I don't know. Maybe it's the difference in the way development is focused, maybe in number or type of players. Maybe in something else.
The fact is that this game's development has shifted from more content towards more fluff, simply because of B2P transition. And that' something that no market facts or personal opinion can change. How much chance is there, that this will change in the future?
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Some are saying this pay model switch is because ESO was failing or not making money. I honestly don't believe that to be true. I think had they stayed on their current course with a sub the future of ESO would have been fine. I think the real underlying reason they switched to B2P is because it was the only feasible model for consoles so rather than having two pay models existing simultaneously they decided to make the switch.
However, I don't think that makes them immune from falling into the same B2P trap. How they manage this cash shop and future updates will determine what type of game ESO will be. A B2P/sub hybrid that gives players choices and continuous quality content or a P2W cesspool of annoying cash shop gimmicks and lackluster game updates to string people along.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »...
There was no ESO "major sales" in December. That sale was still more expensive than the "street" price you could find online. I had 10 people buy the game for $12 this summer. So at $17, it was actually still too expensive to have a big impact.
...
I am calling you out on this one. What little credibility you had is gone with the above statement. I want you to provide proof that the ongoing price was $20 or less. I will even direct you to the WayBackMachine to get you started. Present hard facts. I provided real numbers regarding the Steam December sale in the Paygate and Ppl thread. It is time you do the same. You are pulling numbers from your butt so as not to look foolish.
@eisberg has provided ample evidence to support his/her position. I have provided evidence to support my position. You have not. It is time to put up or ***** up. In the meantime, I can prove that there was no price reduction because I have 20 friends who paid 60$.
Your grade in economics: D+. It would have been lower, but I feel sorry for you.
frosth.darkomenb16_ESO wrote: »
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Hortator Mopa wrote: »Hortator Mopa wrote: »67% Don't like it.
29% Like it.
Yep they are "Doing it because the fans asked for it".
Yep.
Yep.
Yep.
Yep.
Yep.
Yep.
Because a forum poll on a forum that you have to pay to get into is all that reliable? Umm, no.Hortator Mopa wrote: »67% Don't like it.
29% Like it.
Yep they are "Doing it because the fans asked for it".
Yep.
Yep.
Yep.
Yep.
Yep.
Yep.
Because a forum poll on a forum that you have to pay to get into is all that reliable? Umm, no.
Exactly what I was going to say!!!
The fans consist of the people who are in this forum, People who payed once to play oblivion and skyrim, and people who play other MMOs
So even if it was 100% yes, that's like 2/3 or more people who are unaccounted for.
You both pretending to be potato? or are you actually potato?
How do you think they will get money from people who dont pay sub to continue running when it goes b2p.If they dont want to pay a small $15 to play a month, then why would they pay money at all in the crown store lol.
Is logic hard or something?
<Looks at the hundreds of MMOs with no subscription> The one lacking in logic is yourself.
And they all suck.
I've never seen a game improve after dropping subscriptions. LOTRO is a good example. I used to love that game. Then it went F2P and the quality of the game went into a free fall.
I hope ESO is exception. But I doubt it.
After going F2P, lotro released Moria, Lothlorien, Isengard, Rohan... you could not like it, but it was great for me, and too many others I know.
frosth.darkomenb16_ESO wrote: »
Thats exactly the point I wanted to show you, even WoW is making less profit then years ago, so there are every mmo.
So, using by your own logic, WoW is not doing fine too. It dropped from 15kk active subs to +-6kk.
Almost every market is not doing fine atm cause of the world's economy situation. The mmo's are just following it as collateral effect.
In hard times like that, being able to run throught years is basiclly the same of doing fine ;P
Hortator Mopa wrote: »Hortator Mopa wrote: »67% Don't like it.
29% Like it.
Yep they are "Doing it because the fans asked for it".
Yep.
Yep.
Yep.
Yep.
Yep.
Yep.
Because a forum poll on a forum that you have to pay to get into is all that reliable? Umm, no.Hortator Mopa wrote: »67% Don't like it.
29% Like it.
Yep they are "Doing it because the fans asked for it".
Yep.
Yep.
Yep.
Yep.
Yep.
Yep.
Because a forum poll on a forum that you have to pay to get into is all that reliable? Umm, no.
Exactly what I was going to say!!!
The fans consist of the people who are in this forum, People who payed once to play oblivion and skyrim, and people who play other MMOs
So even if it was 100% yes, that's like 2/3 or more people who are unaccounted for.
You both pretending to be potato? or are you actually potato?
How do you think they will get money from people who dont pay sub to continue running when it goes b2p.If they dont want to pay a small $15 to play a month, then why would they pay money at all in the crown store lol.
Is logic hard or something?
<Looks at the hundreds of MMOs with no subscription> The one lacking in logic is yourself.
And they all suck.
I've never seen a game improve after dropping subscriptions. LOTRO is a good example. I used to love that game. Then it went F2P and the quality of the game went into a free fall.
I hope ESO is exception. But I doubt it.
After going F2P, lotro released Moria, Lothlorien, Isengard, Rohan... you could not like it, but it was great for me, and too many others I know.
Quote cherry picked from mid thread, dunno if this was corrected, but LotrO went f2p in 2010, between the SoM and RoI expansions. As a former LotRO player (founder) I am curious if you would say the game retained the same quality post f2p as it did pre f2p - considering the yearly layoffs at Turbine since then and the announcement that they would no longer spend development resources on raid content (which screams lack of income).
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
@Jeremy
Again, lotro's quality is purely your opinion, there are others that think the opposite, so, it's not a fact.
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
Your post is too much personal opinion, while mine is based on market facts.
I dont think lotro's content post f2p is bad, for me it was the same level of before. But here we are talking about opinions.
Subs is the less profitable business model of games nowadays, and the model that the majority of players dont want to use. It's a market fact, that we see clearly as more and more companies banish it.
My opinion? I rather pay 150-200$ on a good mmo and next expansions, and never have to pay it again, than pay 50$ and have to buy dlc's later. But I really rather the last than have to pay every month to be able to log in, feel myself presured to play cause other way I'm not using my money in this month, and keep thinking that if I'm not able to pay the next sub I will not even be able to see my character.
But it's just my opinion.
But, market shows that the majority's opinions are towards mine, not yours or your friends that think that subs are better.
Market does not make a good game. It can only make it more or less profitable, with more or less players. And that is something completely different than being a good game.
You appear to primarily want a game with lots of players without paying a sub. Many others would prefer just a good game, regardless if it's sub or not. But sadly, that's still something that only sub based games can achieve.
Why that's so, I don't know. Maybe it's the difference in the way development is focused, maybe in number or type of players. Maybe in something else.
The fact is that this game's development has shifted from more content towards more fluff, simply because of B2P transition. And that' something that no market facts or personal opinion can change. How much chance is there, that this will change in the future?
I agree with that. More players doesnt mean a better game, sure.
But thats not what I want. I want a quality game with enough people to make the game fun (quick group finders, great guilds, great massive pvp).
frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »
Thats exactly the point I wanted to show you, even WoW is making less profit then years ago, so there are every mmo.
So, using by your own logic, WoW is not doing fine too. It dropped from 15kk active subs to +-6kk.
Almost every market is not doing fine atm cause of the world's economy situation. The mmo's are just following it as collateral effect.
In hard times like that, being able to run throught years is basiclly the same of doing fine ;P
Yes, WoW is failing. By its own damn fault might I add.
But one thing you notice if you pay attention to numbers is that the susbcription market has lost revenue inferior to the size of what WoW has lost.
Which means that the rest of the games have been growing when WoW was losing.
My point concerning WoW though is that it has been successful for a long time. Same for Eve, UO, EQ, DAOC, etc.
No f2p MMO had such period of success.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
@Jeremy
Again, lotro's quality is purely your opinion, there are others that think the opposite, so, it's not a fact.
We already went over this.
Yes, you can say it's my opinion that its quality was downgraded after going F2P. But what isn't an opinion is that the company laid off developers and reduced the amount of resources and time being put into the product after going F2P.
So once again: your argument amounts to saying the company was able to produce quality of the same caliber with a much smaller staff and budget. Doubtful at best.
So while it is my opinion - the actual facts support it where as they challenge yours.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
@Jeremy
Again, lotro's quality is purely your opinion, there are others that think the opposite, so, it's not a fact.
We already went over this.
Yes, you can say it's my opinion that its quality was downgraded after going F2P. But what isn't an opinion is that the company laid off developers and reduced the amount of resources and time being put into the product after going F2P.
So once again: your argument amounts to saying the company was able to produce quality of the same caliber with a much smaller staff and budget. Doubtful at best.
So while it is my opinion - the actual facts support it where as they challenge yours.
But they will do that regardless. The game was not generating profit with only the sub, so its easy to see that it will happen too.
Some are saying this pay model switch is because ESO was failing or not making money. I honestly don't believe that to be true. I think had they stayed on their current course with a sub the future of ESO would have been fine. I think the real underlying reason they switched to B2P is because it was the only feasible model for consoles so rather than having two pay models existing simultaneously they decided to make the switch.
However, I don't think that makes them immune from falling into the same B2P trap. How they manage this cash shop and future updates will determine what type of game ESO will be. A B2P/sub hybrid that gives players choices and continuous quality content or a P2W cesspool of annoying cash shop gimmicks and lackluster game updates to string people along.
Agreed with you, but not with the console part. FF14 is sub-only, and it's cross platform (PC, PS3 and PS4). It's totally fine to have a sub game in consoles (in the tech point of view).
PS: The difference that sub games on console show is that you dont need a ps+ or live gold in order to play it. B2p games otherway need one of them in order to play (50$ an year).
frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »
Thats exactly the point I wanted to show you, even WoW is making less profit then years ago, so there are every mmo.
So, using by your own logic, WoW is not doing fine too. It dropped from 15kk active subs to +-6kk.
Almost every market is not doing fine atm cause of the world's economy situation. The mmo's are just following it as collateral effect.
In hard times like that, being able to run throught years is basiclly the same of doing fine ;P
Yes, WoW is failing. By its own damn fault might I add.
But one thing you notice if you pay attention to numbers is that the susbcription market has lost revenue inferior to the size of what WoW has lost.
Which means that the rest of the games have been growing when WoW was losing.
My point concerning WoW though is that it has been successful for a long time. Same for Eve, UO, EQ, DAOC, etc.
No f2p MMO had such period of success.
Yeah wow is a separate case, too much fans from warcraft series.
Uo is another case too, that game is the best. It is the only one I take my hat off and say it deserves every penny of its sub ( pre trammel though).
But the good f2p games still dont have all this time of existance, so we need more time in order to see it. Eq2 and dcuo are good ezamples though, and at some point is marvel heroes.
frosth.darkomenb16_ESO wrote: »
But one thing you notice if you pay attention to numbers is that the susbcription market has lost revenue inferior to the size of what WoW has lost.
Which means that the rest of the games have been growing when WoW was losing.
frosth.darkomenb16_ESO wrote: »....
This is harsh. GG for going from someone constructive to being a *** in such a short span of time.
I'm sorry it pisses you off, but your friends have been ripped off.
...
I personally hold the view that all companies enact strategies that they believe will create the greatest revenue stream over the longest period of time. Said stratagems may or may not work in the long run, but it seems illogical to me that any for-profit institution would go for short term, albeit sizable, gains over more modest but eventually more rewarding models.
I personally hold the view that all companies enact strategies that they believe will create the greatest revenue stream over the longest period of time. Said stratagems may or may not work in the long run, but it seems illogical to me that any for-profit institution would go for short term, albeit sizable, gains over more modest but eventually more rewarding models.
Some are saying this pay model switch is because ESO was failing or not making money. I honestly don't believe that to be true.
Some are saying this pay model switch is because ESO was failing or not making money. I honestly don't believe that to be true.
Don't be naive.
PC-ESO was a huge commercial failure. Lukewarm reception, low sub numbers (we just got one and 700k is low) and sales that were not mentionable at all.
To look for an excuse with the console version is a good way to conceal PC-ESO failure, but it's still out there.
If ESO would be successful, they would have found another way for the consoles.
Who, in their right mind, expects any sub MMO to be a huge success at launch?
Who, in their right mind, expects any sub MMO to be a huge success at launch?
There is only one moment for an MMORPG that makes it either a success or a failure - it's the launch.
Launch + 1st month means the peak of players and the most interest in the game you get.
Do you ruin the launch, the game will NEVER be as successful as it was in it's first month. That's a fact. You can look at other MMORPGs, they could stabilize a playerbase after years, but it's still a small percentage of what you got on release.
Let's make two comparisons:
1. Successful MMORPG = FFXIV ARR - good launch, many players at launch, well received by the playerbase - has got a quite impressive playerbase when it comes to numbers and the development after launch has been great (they added a handful of dungeons, half a dozen raids and so on)
2. "Failed" MMORPG = SW:TOR - bad launch, literally no end-content, queues, downtime after downtime, developer with a big mouth and telling how AMAZING their game is, bugs, bugs, bugs, poor development within the first months of the game with tiny content bits you got after launch - best thing that happened to me there was that BioWare brought up a new daily zone and the day after it patched it out again by mistake - with ALL the characters in it (yeah, if you logged out your character there it was gone) - god that was so funny
Launch is building up your baseline for everything. Poor reception at launch? Bad reputation after launch? Mediocre gameplay experience at launch? All of these things will never be forgotten.