It's first year didn't have it at all and that's the point where every MMORPG has its peak.
frosth.darkomenb16_ESO wrote: »What matters though is that ESO is now in its first period of stability since launch. This is the turning point where growth should have occured. Had they released their DLC zones sequentialy it might had happenned earlier.
When was the last time an MMO managed to not only stop falling but also grow back to a stable plateau in its first year?
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »What matters though is that ESO is now in its first period of stability since launch. This is the turning point where growth should have occured. Had they released their DLC zones sequentialy it might had happenned earlier.
When was the last time an MMO managed to not only stop falling but also grow back to a stable plateau in its first year?
You have no evidence for this assumption. You take Steam to validy some kind of information that's not more than some kind of rumour.
I have no evidence, too, but some things are quite obvious regarding ESOs first year.
To stop falling and grow back to a stable plateau is something they COULD achieve with the console launch, but we will see, how everlasting this will be.
Right now the stabilization - if existing - is there because of the B2P announcement. I am one of the players who returned after they announced TU. You know what's the problem with these returning players? They want and need something new to STAY. And it's sad to say that but since September and the opening of Upper Craglorn, nothing seriously interesting came to the game. Even with 1.6 there wont be new content, just a half hearted justice & thievery thing.
How the hell is anyone supposed to stay when the only content Zenimax brought up within a year (=Craglorn) will be the only content we will see for the next 5-6 months?
Again, company's mentality > business model to define a game's quality.
frosth.darkomenb16_ESO wrote: »Again, company's mentality > business model to define a game's quality.
A company's mentality is always to make the most revenue possible.
A business model decides the ways revenue is made.
The choice of business model impacts game design.
As I said, the features I've listed in GW2 would not exist if it wasn't because of their b2p decision. Cosmetics are not enough to run an MMO, so p2w items have to exist.
p2w is anything that impacts gameplay in a way to advantage a player that has paid compared to one that did not. It can be small, it can be huge, it can be expensive or it can be cheap, it can be exclusive or grindable. It doesn't matter, as long as it gives an advantage, someone will use it and it will be p2w.
Direct p2w almost doesn't exist anymore, and it doesn't need to, so much people have been trained to believe that boosters or buying gold are not such a bad case of p2w. But you can't go in court and say "I killed only one person, there are serial killers out there, so I'm not a murderer". It would be wrong, you would be a murderer and GW2 is p2w.
Unless you don't believe that p2w lowers the quality of a game, GW2 is a lesser game due to its business model choice.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
Totally disagree with this garbage of a statement. He is conflating the idea that a game that makes money is necessarily a great game and that couldn't be further from the truth. There are plenty of terrible F2P games that make money because there are enough people playing them and buying things to make money but that doesn't make them any good. If they turn ESO into farmville and it makes money..would you consider that good? I don't think so. This is why I have little hope that EQN will be good..comments like this from that sleazy car salesman Dave Georgeson.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
Totally disagree with this garbage of a statement. He is conflating the idea that a game that makes money is necessarily a great game and that couldn't be further from the truth. There are plenty of terrible F2P games that make money because there are enough people playing them and buying things to make money but that doesn't make them any good. If they turn ESO into farmville and it makes money..would you consider that good? I don't think so. This is why I have little hope that EQN will be good..comments like this from that sleazy car salesman Dave Georgeson.
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
Totally disagree with this garbage of a statement. He is conflating the idea that a game that makes money is necessarily a great game and that couldn't be further from the truth. There are plenty of terrible F2P games that make money because there are enough people playing them and buying things to make money but that doesn't make them any good. If they turn ESO into farmville and it makes money..would you consider that good? I don't think so. This is why I have little hope that EQN will be good..comments like this from that sleazy car salesman Dave Georgeson.
You need to increase your reading skills, no offense... I never say that a game that makes a lot of money is good. If you read my post correctly, you will see that I clearly said that the quality of a game is on the company's actions, not the business model. Your response have nothing to do with my post that you quoted oO It was the same that quoting "This car is red" and replying "No you idiot, my mama makes a great cake!"
You talk too much, read too little, and probably think too little before trolling a post.
Edit: Just an example of how ridiculous your post were, League of Legends generate a very good profit for the company, but I think this game smells like rotten feet.
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
Totally disagree with this garbage of a statement. He is conflating the idea that a game that makes money is necessarily a great game and that couldn't be further from the truth. There are plenty of terrible F2P games that make money because there are enough people playing them and buying things to make money but that doesn't make them any good. If they turn ESO into farmville and it makes money..would you consider that good? I don't think so. This is why I have little hope that EQN will be good..comments like this from that sleazy car salesman Dave Georgeson.
You need to increase your reading skills, no offense... I never say that a game that makes a lot of money is good. If you read my post correctly, you will see that I clearly said that the quality of a game is on the company's actions, not the business model. Your response have nothing to do with my post that you quoted oO It was the same that quoting "This car is red" and replying "No you idiot, my mama makes a great cake!"
You talk too much, read too little, and probably think too little before trolling a post.
Edit: Just an example of how ridiculous your post were, League of Legends generate a very good profit for the company, but I think this game smells like rotten feet.
Try taking your own advice and read my post again. I was referencing the quote from the EQN dev that you posted not you (read the last line where I mention Dave Georgeson). His statement was an indication that to make money the game has to be good and I fundamentally disagree with that notion. Maybe next time try reading before jumping to conclusions that you are being attacked personally.
I realize that "good" is subjective but come on..it would be hard to disagree with the fact that there are plenty of terrible games making money so his statement is utterly bogus for anyone who has an expectation of a AAA MMO title that isn't P2W or filled with annoying "BUY ME NOW" ads.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »@Grunge
Wut?
So boosters are not advantages? Buying gold isn't an advantage? Having more bank space is not an advantage? Being able to extract stuff without any chances of loss isn't an advantage?
I get that you love GW2, but you're exagerating here.
GW2 is not jesus made game, it's not a bad game either. It has interesting lore, decent quests, cute design, awesome jumping puzzles, a combat system in between AoC and ESO dynamism wise and it has a strong potential playerbase.
But it also has flaws, first of which is the cash shop, then you have WvW being a failed implementation of RvR, leveling can be bland and forgetable, at launch it lacked long term content and very little meaningful player driven interactions.
GW2 is a good game, but a bad MMO.
If GW2 proves anything is that good games with a cosmetic shop with a tiny splash of p2w don't make revenue. It proves there is no long term in f2p/b2p.
All the other games with similar business model and optional subscription show the same decline. TSW is doing nearly exactly what ESO is planning to do, and generaly is considered a good game regarding what it aims to do, yet it is failing. SWTOR is doing most of the "dishonest" tricks and is failing despite being backed up by one of the most powerful IP in the universe.
ESO won't succeed where none have.
But your last comment shows something: You're not an MMO player.
I don't mean that in a bad way, please hear me out.
That's why you'll never understand the value of a subscription because the service an MMO provides is not what you are looking for. You can't even see it as a service but merely a product you should be buying only once.
You don't care about power gap integrity, sheltered economy or game mechanics improvement. You just seem to want more content to be added.
That's why GW2 is suited to you, perhaps you'd also enjoy Pay Day 2 as well or any other traditional games that offer a lot of content DLCs.
But you can't continue to play MMOs and expect them to behave like traditional games. You can't have your cake and eat it.
The only thing I don't get is that, I believe, you've said that UO was the ultimate.
I'm curious as to why you think that, would you mind elaborating?
About @EQBallzz , he's trying to express, albeit aggressively, that for any one with a bit of experience in MMOs, whatever comes out from the mouth and keyboards of SOE/Daybreak directors is utter garbage.
Georgeson is perhaps the one that kept the most dignity, but Smedley and his line of thinking has driven SOE into the ground, bringing down multiple amazing franchises with it.
That quote he was taking offense at is amazingly hypocritical.
The notion that f2p forces them to make quality game is laughable. Nothing can force a company to make a good game except their skill and integrity.
However, the rules of business will force a company to do whatever earns them the most money. In the case of SOE games, it always was to nikel and dime on their cash shops and change the games in order to suit that.
Planetside 2 and h1z1 being the best examples of it.
Not to mention that the subscription model is what holds the laurel of "forces you to make a quality game or not make a dime". It's a more binary situation.
Either the game is worth it, or it isn't.
He's more or less stating the exact opposite of the truth.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Guild Wars 2 puts out good quality content, feature updates, and patches...
The_Sadist wrote: »You forgot an 'indifferent' option.
That being said, I'm happyish to see how it all turns out, GW2 is a good B2P game and if ESO follows suit I can see it working.
Agree. 29 months old & still going strong.
Guild Wars 2 puts out good quality content, feature updates, and patches...
My experience was that GW2's Living Story put out the same content rehashed under a half dozen barely camouflaged skins (find x# of this item, complete this jumping puzzle every day for a week, or interact with this object x# of times) with just enough poorly-written, banal storyline to string along as many players as possible.
ANet has focused so much of its resources on the cash shop that they still have not fixed some of the absurdly broken core aspects of the game that have been known issues since launch (WvW matchmaking and underwater combat are two major ones that immediately come to mind). PvP has been largely ignored as well. At least the new expansion (again, a cash gate) is bringing new PvP modes.
To make matters even worse, their cash shop has demolished any reason to actually play the game, because anything that should have been released as a reward for game content is instead for sale in the cash shop...usually also gated behind some sort of RNG.
So, sure, if you want to use GW2 as an example of a cash shop, go ahead. I would agree with the posts indicating that GW2's cash shop is not P2W, and to that extent it is admirable.
However, my opinion is that GW2's cash shop is a better example of why so many people worry about a cash shop diverting resources from actual development, and detracting from the overall health of the game.
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
But in the real world, is exactly the opposite :P
Most people actually see the sub model is awesome for the companies but not for their pockets, and games like GW2 showed them that MMO's dont need subs to keep evolving and running
Remember my friend, sub = good for company but not for customers pockets, b2p = middle ground, f2p = big bet from company's side
PS:
Here, a passage from EQ Next's game director that I agree, and that shows what a real f2p mmo (team) should think:
“There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself… I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”
http://gamerant.com/everquest-next-director-mmos-free-to-play/
Although I prefer b2p, I have to agree with this. And like I was saying from the begining on this thread, it's on the company's hands to make their game a success, regardless the business model.
Totally disagree with this garbage of a statement. He is conflating the idea that a game that makes money is necessarily a great game and that couldn't be further from the truth. There are plenty of terrible F2P games that make money because there are enough people playing them and buying things to make money but that doesn't make them any good. If they turn ESO into farmville and it makes money..would you consider that good? I don't think so. This is why I have little hope that EQN will be good..comments like this from that sleazy car salesman Dave Georgeson.
You need to increase your reading skills, no offense... I never say that a game that makes a lot of money is good. If you read my post correctly, you will see that I clearly said that the quality of a game is on the company's actions, not the business model. Your response have nothing to do with my post that you quoted oO It was the same that quoting "This car is red" and replying "No you idiot, my mama makes a great cake!"
You talk too much, read too little, and probably think too little before trolling a post.
Edit: Just an example of how ridiculous your post were, League of Legends generate a very good profit for the company, but I think this game smells like rotten feet.
Try taking your own advice and read my post again. I was referencing the quote from the EQN dev that you posted not you (read the last line where I mention Dave Georgeson). His statement was an indication that to make money the game has to be good and I fundamentally disagree with that notion. Maybe next time try reading before jumping to conclusions that you are being attacked personally.
I realize that "good" is subjective but come on..it would be hard to disagree with the fact that there are plenty of terrible games making money so his statement is utterly bogus for anyone who has an expectation of a AAA MMO title that isn't P2W or filled with annoying "BUY ME NOW" ads.
Again, pay attention:
He was talking exclusively about MMO's (like EQN).
Or do you think farmville is the same kind of game like ESO or EQN?
If you do think that, there is no use arguing with you.
And stop making your personal opinion about other games like that is the truth. I really hate LoL, but I cant deny that for a moba player kid its a good game f.e.
Or even an asian p2w fps like Sudden Attack, that is horrible to me, but if a lot of people spend a lot of money on it, it should be very good for them.
Your opinion is just, and nothing more, only your opinion.
frosth.darkomenb16_ESO wrote: »{snip}
(Second side note: I thought you'd want to know:
http://www.polygon.com/2015/2/11/8020627/layoffs-soe-daybreak-game-company-everquest
EQ franchise seems in a lot of trouble, this is a sad day. Even the "lore master", the one guy that was pushing the most for EQ Next to be quality, got laid off. )
List some subscription only MMOs that have released since 2005 that had growth to at the very least 2010 and still running today, and any MMO released after 2010 to have growth past shortly after releasing and still running today. Cite sources for subscriber numbers.
Sampling By Us
One thing that is abundantly clear as the thread progresses is how significant it is that this is a poll of players who are subscribed, and are thus at least tolerant of the subscription model.
Players who feel differently have, with few exceptions, let their subscriptions lapse (or never tried ESO at all because of it) and are not here to vote or comment. As just one example, I haven't been here for about nine months, and if it wasn't for the B2P announcement, I still wouldn't be here.
It would be quite enlightening to see how a poll like this would play out in a few months, after the initial surge in B2P sales.
I suspect somewhat differently.
frosth.darkomenb16_ESO wrote: »Have you even been reading this thread?
Facts after facts have been linked that f2p/b2p games do not work out revenue wise.
frosth.darkomenb16_ESO wrote: »Have you even been reading this thread?
Facts after facts have been linked that f2p/b2p games do not work out revenue wise.
The thing is:
ESO wouldn't have lasted long as P2P. The revenue would have been - FOR SURE - less than with the model transition.
You have to realize this.
They are going B2P because it is NEEDED not because they are so generous. If they would have had enough subscribers, they wouldn't abandon P2P, not even for consoles.
I prefer ESO for 5 years with DLCs as B2P instead aof ESO for 2 years with literally no content and P2P.
There is no chance for ESO to grow to the point that makes P2P financial successful for them - the PC playerbase (where P2P is targetted for) has suffered a year of beta testing and no content. Who the hell would pay for this fo another year? The console playerbase is not meant to pay a sub and could likely be bigger than the PC playerbase, but I really doubt it for the long term.
Sure they will have sales when console launch happens, but I highly doubt they will get anywhere near the point where they acknowledge their product to be a financial success.
frosth.darkomenb16_ESO wrote: »Have you even been reading this thread?
Facts after facts have been linked that f2p/b2p games do not work out revenue wise.
The thing is:
ESO wouldn't have lasted long as P2P. The revenue would have been - FOR SURE - less than with the model transition.
You have to realize this.
They are going B2P because it is NEEDED not because they are so generous. If they would have had enough subscribers, they wouldn't abandon P2P, not even for consoles.
I prefer ESO for 5 years with DLCs as B2P instead of ESO for 2 years with literally no content and P2P.
There is no chance for ESO to grow to the point that makes P2P financial successful for them (again?) - the PC playerbase (where P2P is targetted for) has suffered a year of beta testing and no content. Who the hell would pay for this fo another year? The console playerbase is not meant to pay a sub and could likely be bigger than the PC playerbase, but I really doubt it for the long term.
Sure they will have sales when console launch happens, but I highly doubt they will get anywhere near the point where they acknowledge their product to be a financial success.
Sampling By Us
... I still wouldn't be here.
It would be quite enlightening to see how a poll like this would play out in a few months, after the initial surge in B2P sales.
I suspect somewhat differently.