frosth.darkomenb16_ESO wrote: »@Mavrick24
That there are reasons to like the change does not mean it is a good one.
Maybe you're in the case where half the people you know now want to give the game a shot, which is good for you personally, but is not the general case.
For instance, it makes only 2 guildies of mine that bought the game want to try it out again. But the rest of my guild is either saying "they need to pay me to play this game" or just "meh". It wasn't worth their time then, it will not be now.
A PvE real life friend of mine was interested in buying the box, asked me what the changed would be about and as soon as I explained the DLC approach, he said "lol nope" and the convo was over.
In short, experienced MMO players are not interested in this model change.
They've seen the damage too many time and they aren't interested in investing time in a game they know will end up not worth even loging in.
There is no way of making this switch "well". No game before managed to do it, and by design, this business model has to be badly run if it wants to earn money for the devs.
For instance, boosters and other p2w items will slowly creep and become predominant in the cash shop. Expect DLC only item sets, perhaps even bound on pickup for some. And for a while there, DLC skill line were a thing but some statement in an FAQ sort of cast a doubt on that.
And PvP is not the only thing competitive. Trials leaderboards are too. With the way the champion system is designed, if the current time values remain the same, boosters stacked with mara rings and susbcription will really make a large difference in character power.
You may find self centered reasons to like the change, but in the end, we'll all lose.
We do not know if we all lose just yet. It really depends on how they handle it, and time will tell on that.
We do not know if we all lose just yet. It really depends on how they handle it, and time will tell on that.
We know. ZOS will fail inevitably because they lack integrity that would have prevented them from implementing cash shop/DLC scheme in violation of their earlier promises in the first place and at the same time they will be pressed hard to fail in order to generate revenue from it, once box sales will drop. That is deadly and fatal combo.
Compare Matt Firor's statements then and now. Whether he is doing it willingly or just follows orders does not matter. What does matter is that, if sent to announce win button to be added into cash shop, this guy would totally do it. There is no way he would say no.
If the other option was to close down the servers at worse, or just put the game into Maintenance mode never putting any new content or features into the game at best, should have they done that instead to keep their "integrity"?
But just to be clear, all I said is based on thinking that the game will continue as a good quality game, not a cash grab.
Do I think it's good move? Yes. Yes I do. GW2 is doing quite well with this model, and if ZOS manages nothing more than to emulate what ArenaNet has achieved, the future for ESO is quite bright indeed.
frosth.darkomenb16_ESO wrote: »Do I think it's good move? Yes. Yes I do. GW2 is doing quite well with this model, and if ZOS manages nothing more than to emulate what ArenaNet has achieved, the future for ESO is quite bright indeed.
Except this is wrong.
GW2 is not doing well at all. They are presured by their publishers to create an expansion and sell it as a box because the cash shop model is not sustaining the game.
http://mmofallout.com/ncsoft-third-quarter-finances/
$17.95M for a quarter is not bad, it's the equivalent of 400k susbcribers. But the game is implemented in more markets world wide than most MMOs and it is falling continuously. This is not "doing quite well", not for the scale and accessibility of GW2.
As a comparison, Eve Online, a niche subscription game is at 700k subs worldwide.
ESO can be estimated to have near 400k susbcribers now. It is not going to do more money when the switch occur. Sure the console sales will hide that fact for a while, but the game will not be doing well.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »Do I think it's good move? Yes. Yes I do. GW2 is doing quite well with this model, and if ZOS manages nothing more than to emulate what ArenaNet has achieved, the future for ESO is quite bright indeed.
Except this is wrong.
GW2 is not doing well at all. They are presured by their publishers to create an expansion and sell it as a box because the cash shop model is not sustaining the game.
http://mmofallout.com/ncsoft-third-quarter-finances/
$17.95M for a quarter is not bad, it's the equivalent of 400k susbcribers. But the game is implemented in more markets world wide than most MMOs and it is falling continuously. This is not "doing quite well", not for the scale and accessibility of GW2.
As a comparison, Eve Online, a niche subscription game is at 700k subs worldwide.
ESO can be estimated to have near 400k susbcribers now. It is not going to do more money when the switch occur. Sure the console sales will hide that fact for a while, but the game will not be doing well.
But you are making wrong comparisons.
First, GW2 is really doing fine, regarless what you think it's fine or not. I'm a GW2 fan and alpha player, I still do follow them and play it, and I can asure you that they are very fine.
Second, ESO will have a different business model than GW2. ESO will be more like Lotro and DDO, and BOTH of those games are still there and having profit (lotro since 2007, ddo since 2009). This business model (p2p AND b2p) is very profitable, and very fair both for the companies and the customers.
You said that 15$ is nothing, sorry dude, with this money I can go to 3-4 movies, have alsmot 3 fancy dinners at my country. Yeah, I really think it's not fair to pay every month for a product I already bought (60$).
But as you see, you think mmos are services, I think they are products, so we will probably never agree.
But just a final thought: Regardless of business model, do you want to ESO keep existing?
Cause with sub model, they will have to shut down the servers. With TU, we will have ESO for a lots of years.
frosth.darkomenb16_ESO wrote: »Do I think it's good move? Yes. Yes I do. GW2 is doing quite well with this model, and if ZOS manages nothing more than to emulate what ArenaNet has achieved, the future for ESO is quite bright indeed.
Except this is wrong.
GW2 is not doing well at all. They are presured by their publishers to create an expansion and sell it as a box because the cash shop model is not sustaining the game.
http://mmofallout.com/ncsoft-third-quarter-finances/
$17.95M for a quarter is not bad, it's the equivalent of 400k susbcribers. But the game is implemented in more markets world wide than most MMOs and it is falling continuously. This is not "doing quite well", not for the scale and accessibility of GW2.
As a comparison, Eve Online, a niche subscription game is at 700k subs worldwide.
ESO can be estimated to have near 400k susbcribers now. It is not going to do more money when the switch occur. Sure the console sales will hide that fact for a while, but the game will not be doing well.
But you are making wrong comparisons.
First, GW2 is really doing fine, regarless what you think it's fine or not. I'm a GW2 fan and alpha player, I still do follow them and play it, and I can asure you that they are very fine.
Second, ESO will have a different business model than GW2. ESO will be more like Lotro and DDO, and BOTH of those games are still there and having profit (lotro since 2007, ddo since 2009). This business model (p2p AND b2p) is very profitable, and very fair both for the companies and the customers.
You said that 15$ is nothing, sorry dude, with this money I can go to 3-4 movies, have alsmot 3 fancy dinners at my country. Yeah, I really think it's not fair to pay every month for a product I already bought (60$).
But as you see, you think mmos are services, I think they are products, so we will probably never agree.
But just a final thought: Regardless of business model, do you want to ESO keep existing?
Cause with sub model, they will have to shut down the servers. With TU, we will have ESO for a lots of years.
You are correct, we can't agree on everything. One of the things we will probably never agree on, is what kind of game ESO should be. With sub, it might not survive for as long as B2P, but it would have much better chances of regular updates to content, with cash shop it will almost certainly have less content upgrades and more vanity items.
I am one of those that think simply having a game to play (B2P), is less valuable then having a good and constantly evolving game to play (sub).
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »Do I think it's good move? Yes. Yes I do. GW2 is doing quite well with this model, and if ZOS manages nothing more than to emulate what ArenaNet has achieved, the future for ESO is quite bright indeed.
Except this is wrong.
GW2 is not doing well at all. They are presured by their publishers to create an expansion and sell it as a box because the cash shop model is not sustaining the game.
http://mmofallout.com/ncsoft-third-quarter-finances/
$17.95M for a quarter is not bad, it's the equivalent of 400k susbcribers. But the game is implemented in more markets world wide than most MMOs and it is falling continuously. This is not "doing quite well", not for the scale and accessibility of GW2.
As a comparison, Eve Online, a niche subscription game is at 700k subs worldwide.
ESO can be estimated to have near 400k susbcribers now. It is not going to do more money when the switch occur. Sure the console sales will hide that fact for a while, but the game will not be doing well.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »@Grunge
How can I be making wrong comparisons?
I'm looking at the revenue of a game in order to assess the effectivenes of its revenue model.
LOTRO and DDO are not doing well either. The video games arm of Warner Bros has been losing money ever since it acquired Turbine. It's barely staying afloat.
Also, this product/service thing is not something we can disagree on. MMOs are services because they provide an ongoing service. It's not like a solo game where you pay the box and except nothing else from the company.
It is also a fair price. You pay the box for whatever was developed in the past, and you pay the susbcription for the development of future content, that's the service you're paying for. So no, you haven't paid everything with your box purchase.
I understand that for some people $15 is a lot, but for the developers conditions of work, it is a faire price. In any ways, it would be smarter to lower the sub to $10 than to simply remove it.
And finaly, what gives you the impression that a business model that brings in less money will help keep the servers running?
The servers cost just as much whether it is f2p or subscription. Keeping susbcription means keeping a bit more actual developers and have a chance to improve the game.
For ESO:TU, it really isn't a question of "saving the game" but "burning it by both ends" in order to make more cash quickly and then let it rot.
@eisberg
Whether you include China or not doesn't matter. You once again miss the point.
In its oldest markets, the cash shop is not sustaining the game and revenue is falling quickly. That they open up to new market is good, but it's just delaying the inevitable and they will follow the same trends.
There is a reason why the publishers are forcing them to work on an expansion, because that's what the GW franchise is good at and their attempt to cash shop has been a failure.
There was no ESO "major sales" in December. That sale was still more expensive than the "street" price you could find online. I had 10 people buy the game for $12 this summer. So at $17, it was actually still too expensive to have a big impact.
And that fall down to 38% is actually very good compared to the rest of the industry. MMOs at launch usually lose around 80% during their first year before starting to grow again. It took for ESO less than a year to grow again, it lost only 60% and it grew back since December, it got back to 2/3 of its historic peak concurrent users in January.
It's still at around half now, and it stoped growing and started going down again since the b2p anouncement. But that's anecdotal, it could also be that 1.6 on the PTS is disapointing some so it would be dishonest to blame b2p only.
Finaly, whatever their prediction model was showing, it doesn't matter.
b2p/f2p provides less revenue than subscription. If they were seeing that their game was not meeting expectations, they had a large variety of solutions to counter that if they wanted an actual remedy. A switch to b2p doesn't even make it on the list.
Such a switch is equivalent to shutting down the servers as it is just as much giving up on the game. Except that this way they get to squeeze a few bucks more for not much efforts before leaving it.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »@Grunge
How can I be making wrong comparisons?
I'm looking at the revenue of a game in order to assess the effectivenes of its revenue model.
LOTRO and DDO are not doing well either. The video games arm of Warner Bros has been losing money ever since it acquired Turbine. It's barely staying afloat.
Also, this product/service thing is not something we can disagree on. MMOs are services because they provide an ongoing service. It's not like a solo game where you pay the box and except nothing else from the company.
It is also a fair price. You pay the box for whatever was developed in the past, and you pay the susbcription for the development of future content, that's the service you're paying for. So no, you haven't paid everything with your box purchase.
I understand that for some people $15 is a lot, but for the developers conditions of work, it is a faire price. In any ways, it would be smarter to lower the sub to $10 than to simply remove it.
And finaly, what gives you the impression that a business model that brings in less money will help keep the servers running?
The servers cost just as much whether it is f2p or subscription. Keeping susbcription means keeping a bit more actual developers and have a chance to improve the game.
For ESO:TU, it really isn't a question of "saving the game" but "burning it by both ends" in order to make more cash quickly and then let it rot.
@eisberg
Whether you include China or not doesn't matter. You once again miss the point.
In its oldest markets, the cash shop is not sustaining the game and revenue is falling quickly. That they open up to new market is good, but it's just delaying the inevitable and they will follow the same trends.
There is a reason why the publishers are forcing them to work on an expansion, because that's what the GW franchise is good at and their attempt to cash shop has been a failure.
There was no ESO "major sales" in December. That sale was still more expensive than the "street" price you could find online. I had 10 people buy the game for $12 this summer. So at $17, it was actually still too expensive to have a big impact.
And that fall down to 38% is actually very good compared to the rest of the industry. MMOs at launch usually lose around 80% during their first year before starting to grow again. It took for ESO less than a year to grow again, it lost only 60% and it grew back since December, it got back to 2/3 of its historic peak concurrent users in January.
It's still at around half now, and it stoped growing and started going down again since the b2p anouncement. But that's anecdotal, it could also be that 1.6 on the PTS is disapointing some so it would be dishonest to blame b2p only.
Finaly, whatever their prediction model was showing, it doesn't matter.
b2p/f2p provides less revenue than subscription. If they were seeing that their game was not meeting expectations, they had a large variety of solutions to counter that if they wanted an actual remedy. A switch to b2p doesn't even make it on the list.
Such a switch is equivalent to shutting down the servers as it is just as much giving up on the game. Except that this way they get to squeeze a few bucks more for not much efforts before leaving it.
http://www.ign.com/articles/2013/03/05/no-guild-wars-2-expansions-currently-planned"Expansions are definitely something that we’ll potentially look at in the future," he explained. "We don’t have a timetable on it. We’re open to it, but I think our major focus as a studio is making the living world concept as strong as possibly can for the players that we’ve got."
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
Your post is too much personal opinion, while mine is based on market facts.
I dont think lotro's content post f2p is bad, for me it was the same level of before. But here we are talking about opinions.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? This player picks the latter.
6 - Again, b2p and f2p are the most profitable business models at this time, and will be while a company make it right (not cash grabs). Subs are gone, thansk god
Rather it's more profitable or not is beside the point.
Walmart is very profitable - but sells cheaply made products from china that is mostly crap.
Subscription-based games offer higher quality content at a faster pace. That is just a fact.
For example: LOTRO may be making more money since they went F2P - but the content and quality of it's game has taken a nosedive and much of the staff has been laid off.
In the end it depends what you want. Do you want a more profitable game or a higher-quality game? I think most players would pick the latter.
Your post is too much personal opinion, while mine is based on market facts.
I dont think lotro's content post f2p is bad, for me it was the same level of before. But here we are talking about opinions.
Subs is the less profitable business model of games nowadays, and the model that the majority of players dont want to use. It's a market fact, that we see clearly as more and more companies banish it.
My opinion? I rather pay 150-200$ on a good mmo and next expansions, and never have to pay it again, than pay 50$ and have to buy dlc's later. But I really rather the last than have to pay every month to be able to log in, feel myself presured to play cause other way I'm not using my money in this month, and keep thinking that if I'm not able to pay the next sub I will not even be able to see my character.
But it's just my opinion.
But, market shows that the majority's opinions are towards mine, not yours or your friends that think that subs are better.
Fair enough. But it's not my opinion that LOTRO has laid off a lot of its staff since going F2P and their development team has shrunk since the change was made and not increased.
So for your argument to have merit you would have to make the claim that a much smaller development team with less upkeep cost and less resources somehow puts out the same quality of content on the same time table.
That's possible... but not very likely.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
This issue is not directly related to the business model transiction, it will happen regardless. Lotro back at that time was competing directly with WoW and EQ2, 2 monsters. Lotro is a purely pve mmo (it's mpvp it not considered a real pvp experience for lots of gamers, me included) so it limits it's audience. So, people that really stick with that back that time was the lotr's fans that wanted to pay the sub. I'm a big fan of Tolkien's work (my dark elf's called Tolkienn), but I didnt play much at that time cause I didn't have money to pay for the sub.
They lose lots of players after the game was not the new shinie, and the business model transition was a shot to try to get it back. Didnt work as they intended, so naturally the staff got reduced (it will happen even if they stood with the sub only, cause actually the f2p bringed more players to them, just not what they needed).
I made it about 10 minutes into the beta before I was bored with Guild Wars 2.
That game has the most shallow combat system I have ever seen on a game and how anyone can enjoy it is a mystery to me. But I'm glad you like it
I made it about 10 minutes into the beta before I was bored with Guild Wars 2.
That game has the most shallow combat system I have ever seen on a game and how anyone can enjoy it is a mystery to me. But I'm glad you like it
10 minutes huh? Yeah, that means you do not have a valid opinion at all. If I were to judge the combat system of ESO in 10 minutes, it would be the same assessment that you gave to GW2. But I am know judging a combat after only 10 minutes really means nothing. In Guild Wars 2 in the first 10 minutes you are still in the tutorial area, and only have 3 skills total, and only 1 weapon. In ESO, I spent the first 10 minutes just clicking my mouse button repeatedly to swing my sword during combat.