I have to disagree with you. MMOs as long term projects, always start as bug ridden as possible. Meaning it takes time to get them to the level they are viewed as good.
FFXIV is a perfect example of that. It's launch was terrible and it took them one year to fix it. FFXIV ARR is not a separate game, it's FFXIV fixed and updated.
I have to disagree with you. MMOs as long term projects, always start as bug ridden as possible. Meaning it takes time to get them to the level they are viewed as good.
FFXIV is a perfect example of that. It's launch was terrible and it took them one year to fix it. FFXIV ARR is not a separate game, it's FFXIV fixed and updated.
FFXIV ARR is a separate game. It's totally different than the 2010 launch version (remember, ARR came out August 2013, three years later than FF XIV "Classic").
Sure MMORPGs are long term projects, but their most important moment in lifetime is launch. Launch is defining everything regarding public perception.
...
I personally hold the view that all companies enact strategies that they believe will create the greatest revenue stream over the longest period of time. Said stratagems may or may not work in the long run, but it seems illogical to me that any for-profit institution would go for short term, albeit sizable, gains over more modest but eventually more rewarding models.
Which makes B2P transition a bad choice. And that makes me wonder why you voted "Yes".
...
I personally hold the view that all companies enact strategies that they believe will create the greatest revenue stream over the longest period of time. Said stratagems may or may not work in the long run, but it seems illogical to me that any for-profit institution would go for short term, albeit sizable, gains over more modest but eventually more rewarding models.
Which makes B2P transition a bad choice. And that makes me wonder why you voted "Yes".
Apparently the people who have an actual financial stake in the well-being of the game disagree with you.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »....
This is harsh. GG for going from someone constructive to being a *** in such a short span of time.
I'm sorry it pisses you off, but your friends have been ripped off.
I know it is harsh and I thought carefully before I made my response. Your statement regarding the Steam Christmas sale being a nonsale astounds me. The proof you provide is on reddit and it refers to a sale that started mid January this year and one from 3 months ago ( mid November). You showed that 2 sales occured - evidence that I appreciate). Unfortunately, there is nothing else that will confirm your "street prices" as a normal price and not a sale. It just seems unreasonable to say that the sudden incease in users on Steam is not a result of the Holiday Sale when proces were reduced by approximately 65%. There was also a little blip at the end of November when ESO was on sale at half price. I will leave that for you to figure out. It is frustrating that you assert something without any background. You have been doing this in many posts.
I will also defend @eisberg (not that I have to) because s/he is providing facts that support the argument. He is not using estimates based on other estimates or conjecture from dated sources. Facts overide opinion every time.
Your arguments would be far more credible if you provide facts rather than just conjecture.
frosth.darkomenb16_ESO wrote: »The market is stabilizing as most people caught up that f2p does not work for MMOs.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
I have to disagree with you. MMOs as long term projects, always start as bug ridden as possible. Meaning it takes time to get them to the level they are viewed as good.
FFXIV is a perfect example of that. It's launch was terrible and it took them one year to fix it. FFXIV ARR is not a separate game, it's FFXIV fixed and updated.
FFXIV ARR is a separate game. It's totally different than the 2010 launch version (remember, ARR came out August 2013, three years later than FF XIV "Classic").
Sure MMORPGs are long term projects, but their most important moment in lifetime is launch. Launch is defining everything regarding public perception.
Well, there are too many conflicting personal opinions here, so I guess is useless keep this discussion. We are in a loop now.
Just want to throw something here:
Next big MMO's coming:
- Everquest Next -> f2p
- Eternal Crusade (Warhammer) -> b2p/f2p
- Albion Online -> f2p
- Black Desert -> f2p
- Skyforge -> f2p
- The Repopulation -> f2p
- Camelot Unchained -> p2p
/thread
frosth.darkomenb16_ESO wrote: »
I follow all those games (except Skyforge) and the only one that seems to have a reasonable chance at success is Camelot Unchained because they have planned things smartly.
They are creating the game for $5M and plan to be profitable for 50k susbcribers.
EQ Next is pretty much dead in the egg thanks to SOE's obsession with f2p and how it got ditched by by Sony as a dead weight.
I hope it sees the light of day though, and hopefully as a susbcription MMO.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »
I follow all those games (except Skyforge) and the only one that seems to have a reasonable chance at success is Camelot Unchained because they have planned things smartly.
They are creating the game for $5M and plan to be profitable for 50k susbcribers.
EQ Next is pretty much dead in the egg thanks to SOE's obsession with f2p and how it got ditched by by Sony as a dead weight.
I hope it sees the light of day though, and hopefully as a susbcription MMO.
Your post shows that you need to improve your data sources.
Camelot did it right, yeah, they are knocking their heads on the wall and chosing p2p, at least they are expecting a very small playerbase. But this already prove my point.
EQ Next is so so so, but sooooooooo far from death. It's the most expected MMO since 2013, it will be totally free and cross platform, it's from a successful franchise that every MMO player know about or even played it before, have a very rich lore, it will not have vertical progression, tons of viable builds.
Seriously dude, it just seems you want to be the opposite of everyone :P for the sake of being the opposite lol
See my lastest post quoting EQ Next's game director in order to see that they will never chose an outdated and not wanted business model, and to see how he thinks about f2p/b2p. Try to understand his point of view (and ours too), and please, see that subs models SUX hard. Stop trying to give all this money to companies, please, let some of it stay in our pockets.
frosth.darkomenb16_ESO wrote: »
The susbcription model is the best for everyone involved.
The devs get money to develop the game properly, we get a game developped properly. It's a desirable exchange. Just like I expect a cook at a restaurant to serve me better food that I could create on my own for the premium price I'm paying. There is value in craftsmanship.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »Yet, we still have no "examples" so far.
ESO or EQ Next won't be either. Both companies running these games have shown they don't have it in them.
GW2 is the closest we could have had, but even them aren't able to be an "example".
The money will always go to the pockets first, to development second.
Less money means less money trickles down to development.
Not to mention that with a cash shop, you have to develop the game to support it. this means boosters everywhere and other more direct p2w aspects.
This means it won't focus on fun first, it will focus on selling items first.
Maybe that's subjective, but to me that's not developing a game properly.
Fun and replayability should come first, always.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
frosth.darkomenb16_ESO wrote: »Have you personally seen a game be able to do that? Or is it just a belief?
I have yet to see a game with a cash shop not be p2w. Even GW2 has p2w items and rng chests.
The reason is simple: an "honest" cash shop does not generate enough revenue. Heck, even "dishonest" p2w cash shops don't generate as much revenue than a susbcription model as we can see from swtor and others.
And it comes at the price of quality being secondary.
An f2p/b2p game is not in the business of making a good game, it's in the business of making you spend on the cash shop. It will do anything it needs to in order to reach its bottom line. Even if that means breaking part of the game.
A susbcription model is in the business of making a game its playerbase enjoys playing for a long time at the risk of losing revenue. There is a presure put on the devs to produce quality content.
I said "dishonest" with the quotes because frankly, we cannot blame the companies that do that. It's what they have to do to earn a living and keep their jobs. It's an inevitability and it will always happen.
Until someone starts running an MMO as a charity, there won't be any "honest" f2p/b2p games.
I understand that you're happy you'll get to play for a price that you consider reasonable regarding your own means. I'm genuinely happy for you and all those that will get to experience this good game for free.
But it is not a good change for the developers that wanted their revenue to increase on the long term or for the gamers that wanted the quality of the game to improve.
Have at least the honesty to admit you're supporting this change by selfishness rather than the good of the game.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
He who presents the argument has to present the proof. You provided a couple references but nothing near proof that it was a regular occurrence. See my original post that provided sufficient proof to make my pointfrosth.darkomenb16_ESO wrote: »
I did a cursory look to provide basic links, expecting you to do the rest.
Actually, you had that choice straight away and instead you chose to post a flaming answer rather than do your own research.
Amazon UK: £19.99 = $30 USDfrosth.darkomenb16_ESO wrote: »The game was cheaper online even at launch:
Agree. I tried it for Kinguin and G2A.frosth.darkomenb16_ESO wrote: »It's anoying the wayback machine didn't index those pages. Hence why I resorted to link to posts of people talking about them.
frosth.darkomenb16_ESO wrote: »So that steam finaly joins in the party is not a sale for anyone doing some research before buying a game. Perhaps I'm over estimating people though.
frosth.darkomenb16_ESO wrote: »You're new to this discussion, I've been participating in it for a few weeks. At first I was posting links upon links, but bare a few exception, people don't read them, even less understand them.
frosth.darkomenb16_ESO wrote: »At this point, if someone takes offense in what I say, it's for the better. They can use their outrage and will to prove me wrong to motivate them to do their own research and learn on their own.
frosth.darkomenb16_ESO wrote: »Another reason why I some times cut corners is because I expect most people to do their own homework before joining into a discussion.
frosth.darkomenb16_ESO wrote: »For instance that blip you see in November is unrelated to any sale.
https://www.steamprices.com/us/app/306130/the-elder-scrolls-online
http://steamcharts.com/app/306130
I am not sure what the chart represents because there was a Steam Black friday sale Nov 26 to Dec 1 . (You may not be aware of it because of North American emphasis).
Linus Tech Tips - Black Friday
BBC Guide - Masssively's Black Friday
N4G - Announce Amazon Black Friday
Think that is enough.
...frosth.darkomenb16_ESO wrote: »Then another sale occured at the start of December, which I think is the one you're refering to, and that indeed caused a rise in activity. But the real rise only started after the 17th and was most apparent on the 22nd. Rise that went on to continue until the 12th of January, ignoring vacation or sales boundaries.
Activity lowered but then went on to be stabilized up until now. Ignoring the b2p anouncement or 1.6 on the PTS.
The Steam Holiday Sale began on the 19th or 20th which, in my opinion, caused the increased activity over the holiday season. My earlier message provided sources.frosth.darkomenb16_ESO wrote: »It's even ignoring the January sale, which is the lowest recorded on steam.
With this, and the knowledge the game was easily available at cheap prices, It's safe to say that while they do have an impact, steam sales are minimal.
What is noteworthy is that this is the first time in the game's history that activity stabilized rather than free falling. And it stabilized at a decently high plateau.
You can't deny that this is a new behaviour and that it means something.
Seeing how previous sales had no visible impact nor any "turn around" effects, the logical conclusion is that player retention is now suffiscient and it's up to the game to grow or fall now.
I looked at the Steam activity chart you linked in a previous message and I agree that there is stability now. It actually looks neat because you can see the jump in activity on weekends.frosth.darkomenb16_ESO wrote: »Should I type these whole paragraphs each time I link to the steam charts?
Or I am I correct to expect people to zoom in and make their own analysis?
Of course people can make their own analysis. However, there have been past assertions where you provided nothing to look at. That is my whole point. You make a claim, you have to provide the evidence. Without evidence, it is nothing but baseless conjecture.frosth.darkomenb16_ESO wrote: »For @eisberg latest post, his facts are correct but his interpretation isn't. he doesn't take into account the context of the industry.
Your opinion, not a fact. He did provide published information to support his argument.
I will step back now that I have said my piece.
Over and out
frosth.darkomenb16_ESO wrote: »@Grunge
So despite history and logic, you reject the fact that b2p/f2p reduces the quality of a game?
Or perhaps you're talking about value offering?
Do you feel "bad for free" is better than "good at a price" and that's why you think it improves the game's value to you?
I haven't played GW2, so I can't comment on that, but I played TSW when they went F2P, and I can tell you for a fact that content releases and updates/patches slowed down considerably.frosth.darkomenb16_ESO wrote: »@Grunge
So despite history and logic, you reject the fact that b2p/f2p reduces the quality of a game?
Or perhaps you're talking about value offering?
Do you feel "bad for free" is better than "good at a price" and that's why you think it improves the game's value to you?
I don't think F2P/B2P in of itself reduces quality. To say it is a fact that it does, would be incorrect. What reduces quality is what the developers do themselves. Guild Wars 2 puts out good quality content, feature updates, and patches, and I have heard The Secret World does as well.
bearclawmcbainb16_ESO wrote: »But back on track, reduction of quality. How can you deny that this is happening already? How long has it been since an actual content update ingame? How long will it be until the next?
It used to be 4-6 weeks, and now we are looking at nothing the next 3+ months. If that is not reduction of quality, then I don't know what is.
frosth.darkomenb16_ESO wrote: »@Grunge
So despite history and logic, you reject the fact that b2p/f2p reduces the quality of a game?
Or perhaps you're talking about value offering?
Do you feel "bad for free" is better than "good at a price" and that's why you think it improves the game's value to you?
I don't think F2P/B2P in of itself reduces quality. To say it is a fact that it does, would be incorrect. What reduces quality is what the developers do themselves. Guild Wars 2 puts out good quality content, feature updates, and patches, and I have heard The Secret World does as well.
frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »@Grunge
So despite history and logic, you reject the fact that b2p/f2p reduces the quality of a game?
Or perhaps you're talking about value offering?
Do you feel "bad for free" is better than "good at a price" and that's why you think it improves the game's value to you?
I don't think F2P/B2P in of itself reduces quality. To say it is a fact that it does, would be incorrect. What reduces quality is what the developers do themselves. Guild Wars 2 puts out good quality content, feature updates, and patches, and I have heard The Secret World does as well.
I've played it for the first 6 months and still log in regularly to unlock the story episodes and do occasional sPvP with friends.
It is fairly apparent that the game has "flaws" designed to support the cash shop. Be it the sheer variety of boosters available in the game, unlimited tools including some that can safeguard glyphs, gems to gold purchase in order to buy legendary mats, rng chests, bank/inventory slots, or simply the scaling in all zones mechanic.
The game not only has p2w mechanics but it also uses free drops of boosters/shop items just like mobile games do with their currency.
It's very smart.
Numbers do not only serve as measures of quantity.bearclawmcbainb16_ESO wrote: »But back on track, reduction of quality. How can you deny that this is happening already? How long has it been since an actual content update ingame? How long will it be until the next?
It used to be 4-6 weeks, and now we are looking at nothing the next 3+ months. If that is not reduction of quality, then I don't know what is.
That is a reduction of quantity, not quality. Quantity is the amount of content we get, quality is about whether what we get is any good or not.
While I can accept that the hybrid model will result in a lower quantity, that doesn't really scare me as much as what might (and I expect will) happen to the quality.
So while we can comment on the reduction in quantity in a fact-based fashion, at least for the short-term as as that has already been confirmed by the devs, we have yet to see the quality of anything developed purely under the aegis of the hybrid model and so the discussion with regards to that is, as yet, speculative.
...and I am saying that as someone who considers the B2P transition fundamentally abhorrent.
frosth.darkomenb16_ESO wrote: »WoW and Eve both had terrible launches. In Eve's case, worse than ESO.
Launch has an impact, sure, but what matters the most is how the company reacts to it. All 3 "outliers", WoW, Eve and FFXIV chose to accept that their game needed work and they turned things around, each in their own way.
It ended up with two of them being cash cows for a decade, and FFXIV having that potential too.
700k players not a lot? Are you still comparing MMOs to WoW?
200k or 300k susbcribers is great, even if your game costed $100M.
Just one year at 300k is $18M boxe sales + $54M yearly.
What other industry can offer a ROI in less than 2 years and ongoing profit for a decade afterwards?
frosth.darkomenb16_ESO wrote: »It will net them a decent amount of cash but ESO had long term revenue potential they just gave up for no valid reasons.