i have always been against F2P and P2W formats..its never good. but, if they keep it the way they are describing it, i don't see the problem.
B2P / F2P = Crappy community. Main reason for me.
bellanca6561n wrote: »B2P/F2P is the classic distinction without a difference.
Yet with no meaningful updates and bug fixes in six weeks for versions 3, 4, and 5 indicating no dedicated Live Team, I doubt they have to resources to support PC/Mac/PS4/XB1, cash shop stock, major new content releases and such without a major increase in revenue.
So we're stuck in some meaningful sense, either way.
It won't be the same. But was "the same" sustainable or even all that good?
I felt I was reaching the end before the announcement. Many people were. Many people have.
In so many ways an online game BEGINS development AFTER its release. This is why developers and publishers need to be very, very careful about what they promise before they release their game.
And this is the true failure here. The reality is hard to argue with. The real and implied promises and assorted communication failures are the heartbreakers here.
tryia3b14a_ESO wrote: »bellanca6561n wrote: »B2P/F2P is the classic distinction without a difference.
Yet with no meaningful updates and bug fixes in six weeks for versions 3, 4, and 5 indicating no dedicated Live Team, I doubt they have to resources to support PC/Mac/PS4/XB1, cash shop stock, major new content releases and such without a major increase in revenue.
So we're stuck in some meaningful sense, either way.
It won't be the same. But was "the same" sustainable or even all that good?
I felt I was reaching the end before the announcement. Many people were. Many people have.
In so many ways an online game BEGINS development AFTER its release. This is why developers and publishers need to be very, very careful about what they promise before they release their game.
And this is the true failure here. The reality is hard to argue with. The real and implied promises and assorted communication failures are the heartbreakers here.
I couldn't agree with this more.
As someone who has worked in online games for many years, with what we call "ongoing support" or "ongoing content" I fully understand that a game is made and launched, and then the support of the game begins.
I work nights and I play around 1:30am PST or later and I have to say that I rarely see or hear any other players during my play time. I don't know what it's like during prime time, but during my play time, this game is empty. It's a vast, empty world that I play in by myself.
I'm all for them making the changes needed to bring in more players.
I did vote no just because I don't feel like they've added anything new to this game in an entire year of subscription fees and box sales, and I worry that the money brought in from the cash shop will just return to developing more cash shop stuff.
I hope that I will be surprised and it will be a good thing because like the poster I quoted said, this game was already a sinking ship.
63%
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
Yep, just blowing more smoke. No real honesty in it.
I'm gone. If anyone decides to play https://www.elitedangerous.com/ look up Celeste. Ciao!
adriant1978 wrote: »Dislike especially because of the pressure the cash shop model will bring to add glitzy but lore-breaking content. There'll be pink unicorns and anime outfits before you know it.
alainjbrennanb16_ESO wrote: »great, (sarcastic) there goes the content update every 6-8 weeks
here comes the bots and idiots will see if they same thing happens here as happened with swtor, if does i am gone
63%
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
Yep, just blowing more smoke. No real honesty in it.
Apparently the fans who left the game, or the fans who never bought the game in the first place were some how louder than some forum poll.
The forum poll means nothing, there is no science behind it.
63%
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
Yep, just blowing more smoke. No real honesty in it.
Apparently the fans who left the game, or the fans who never bought the game in the first place were some how louder than some forum poll.
The forum poll means nothing, there is no science behind it.
To all the people that are leaving even before seeing are thing are turning out mean you never every cared for the game...
That also mean you are part of what make a game bad because you think a game can only be good if the developer listing to you or you little group and nobody else.
In a sense you are not a great loss.
Don't let the door hit you on your way out... and can i have your stuff?
Pathfinder wrote: »#Unsubbed
Good bye guys.
isn't people not buying content going to be a nightmare after a while for groups etc? "Sorry you can't stay in group because you don't have access to this dungeon"
I'd rather just keep paying my sub anyway and not have to worry about it all. But this is forcing people to either sub later on, or buy all dlc so they don't fall behind and miss out.
i'll stay and see how it goes.. i'm 50/50 atm.
i do want that panther..
Morgha_Kul wrote: »I've posted elsewhere about this. The main issue I have is that the store inevitably becomes the focus of development, to the detriment of the rest of the game. I've seen it happen over and over (City of Heroes, D&D Online, Lord of the Rings Online, Star Trek Online, Champions Online, Age of Conan, and so on...)
In EVERY case, the game was crippled by this business model. The "churn" is NOT sustainable. It simply isn't.
frosth.darkomenb16_ESO wrote: »63%
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
Yep, just blowing more smoke. No real honesty in it.
Apparently the fans who left the game, or the fans who never bought the game in the first place were some how louder than some forum poll.
The forum poll means nothing, there is no science behind it.
And this is the worst thing about all this, and the perpetual mistake of newly formed studios.
New players has no value if you can't manage player retention. And alienating your current playerbase is the worst way of getting new players.
The players that are the most important are the hardcore ones, the active guild leaders and content creators. They are those that sell your game for you, for free, and then provide the social hooks to keep players interested and engaged.To all the people that are leaving even before seeing are thing are turning out mean you never every cared for the game...
That also mean you are part of what make a game bad because you think a game can only be good if the developer listing to you or you little group and nobody else.
In a sense you are not a great loss.
Don't let the door hit you on your way out... and can i have your stuff?
Wrong.
It means those people already have lived through this kind of switch several times and know how it invariably ends.
There are NO succesful f2p games on the long term and they all become crippled by the sacrifices the model needs.
I think that quiting before seeing what you love become the shadow of itself is a way of keeping a good memory of a great game.
The lost of trust is also a factor. Would you stay with a spouse that lied and cheated on you?
I'm personaly staying to have at least a couple months of "see what you've missed, now it's gone" time with my buddies that were on the fence and might have came back after 1.6.
But I'm certainly going to advise them against investing any money in the game and won't be giving any more money past my 12 month sub mark.