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Clarification regarding experience gain within Veteran Ranks

  • Enodoc
    Enodoc
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    Blud wrote: »
    Enodoc wrote: »
    Hi,

    While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.

    Please Zenimax...

    You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.

    Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.

    ...

    It's not different each time.

    The first time you do it, it's new. The second time, it's the same as it was the first time, etc. So once is enough, unless you like the story so much that you want to play through the same exact quests repeatedly.
    I meant one quest is different from the next quest, not that one quest is different from itself. There's not enough quests with choices in unfortunately.
    But if someone is going to run alts, they must be prepared for repetition. Just because you've done it before, starting a new game shouldn't make you exempt from doing it again, and you shouldn't be able to progress faster. That's what new game means.
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  • NukeAllTheThings
    NukeAllTheThings
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    deleted
    Edited by NukeAllTheThings on November 17, 2014 9:56PM
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Nazon_Katts
    Nazon_Katts
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    Enodoc wrote: »
    Blud wrote: »
    Enodoc wrote: »
    Hi,

    While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.

    Please Zenimax...

    You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.

    Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.

    ...

    It's not different each time.

    The first time you do it, it's new. The second time, it's the same as it was the first time, etc. So once is enough, unless you like the story so much that you want to play through the same exact quests repeatedly.
    I meant one quest is different from the next quest, not that one quest is different from itself. There's not enough quests with choices in unfortunately.
    But if someone is going to run alts, they must be prepared for repetition. Just because you've done it before, starting a new game shouldn't make you exempt from doing it again, and you shouldn't be able to progress faster. That's what new game means.

    Which is why the single player approach is wrong in a MMO setting. They're not supposed to get old and be replaced with a new game.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Cherryblossom
    Cherryblossom
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    Enodoc wrote: »
    Hi,

    While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.

    Please Zenimax...

    You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.

    Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.

    The problem is that once you have leveled one toon, then the story is no different no matter which alliance you choose. It's the same repetitive story, which I don't want to be forced into doing again and again.
    In SWTOR I have 8 different stories, I've done them all now, but now I have the option of grinding other things to level and only having to do the Story Line which is quick easy and painless.
  • Gilmork
    Gilmork
    Soul Shriven
    Greetings!

    For players who can not devote the game, 7 days a week 15 hours a day, please make a temporary boost coefficient gain experience from killing monsters, if the player did not come into play more than two days.
    The amount of experience with raising factors for killing monsters, must be proportional to the time the lack of players in the game. Example, a player does not enter the game 3 days. During this time he could raise the rank of the veteran. Then, as the player is not going to kill 200-300 monsters, he gets double experience for killing.
    Such mechanics implemented in the WoW.
    This will allow me to combine personal life, work and play.

    And yet, in the guild I belong to, almost all have 14 rank. I have 6 rank. And I'm not bothered to patch 1.5.2. Now, I have no reason to go with the guild in Aetherian Archive, because I do not get no experience or things with the bosses. With the release of patch 1.5.2. I became lonely :-)

    Sorry for my bad English ).
  • felinith66
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    c0rp wrote: »
    This is total fail....who the hell decided to write "reducing time to gain levels in VR" in the patch notes? Were they supposed to write, "have increased the time to level VR by 8 times" but didnt have the guts to do it?

    It was the Champion system Lead designer who said that during an interview. Then repeated by one of the CMs in a patch note.
  • felinith66
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    Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.

    I did on my V12 in Bankorai. Killing V10 mobs in imperial camp and goblin camp because they respawn really fast. Took me about 2 hours, with breaks in between surfing the net, to get to VR13. Went to Spellscar and teamed up w/ a V3 NB, who would pull 2-3 groups of trash mobs and bosses in one go, and I got to V14 in about an hour. He then went on to do Sanctum w/ his V14, and I logged on to my alt.

    I saw the NB again the next day in Crag grinding Spellscar while I was doing random quests w/ a PUG and he was now V8. So I would say, grinding trash mobs is actually the fastest way to level in Vet right now. Be warned though, If there's more than 2 of you in a group, the xp decreases.
  • felinith66
    felinith66
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    BTW, here's the interview where a Zeni Dev said leveling time in VR will be reduced with the XP change:
    Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.

    We are hard at work on it and I’m here to answer a few of your questions. Most of these questions were also asked during our Guild Round Table in the last two days.

    How will the current system change when the Champion System gets introduced?

    The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes.


    What happens to the Veteran Ranks we currently have VR1-12?

    We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning. In the meantime, we are making Veteran Ranks earned by XP and reducing the overall time it takes to get a Veteran Rank. We are also rewarding an Attribute Point and a Skill Point each time you reach a Veteran Rank.


    What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?

    The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.

    Does everyone that is a Veteran Rank get lowered back to lvl50? Or are the Ranks staying, but only being changed to lvl 51, 52, etc instead?

    Similar to an answer before, we just don’t know yet.


    Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.

    Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.

    Edited by felinith66 on November 26, 2014 10:37AM
  • rotaugen454
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    I'm still grinding even though I hit V14, as they are supposedly tracking it for Champion points later. I put things on my skill bar that I want to level even though I don't use them grinding, and just use a couple of the highest skills to grind. Been pulling in lots of cash selling item drops, and maxing out skills one by one while picking up some of the collectibles. I am really curious to see how the Champion systems plays out and how many points I will have accumulated when it finally comes.
    "Get off my lawn!"
  • Joejudas
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    Turns out they lied
  • ahstin2001nub18_ESO
    I'm still grinding even though I hit V14, as they are supposedly tracking it for Champion points later. I put things on my skill bar that I want to level even though I don't use them grinding, and just use a couple of the highest skills to grind. Been pulling in lots of cash selling item drops, and maxing out skills one by one while picking up some of the collectibles. I am really curious to see how the Champion systems plays out and how many points I will have accumulated when it finally comes.

    @rotaugen454 you get nutzing.... just 30 CP. may change but they felt it was going to cause too much of a power difference if they didnt keep the points low for everyone (character reset to level 50).

    edit:
    here is the link:

    http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification/p1
    Edited by ahstin2001nub18_ESO on January 7, 2015 10:07AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

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    1894-1918
  • PaulD
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    Do the quests in Cyrodil every day. And do the anchors. ALWAYS do the anchors in EVERY VET ZONE. It's not rocket science. I've seen vets who cry over how long it takes to level run RIGHT PAST an active anchor, which would have given them a HUGE number of points.
  • McDoogs
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    PaulD wrote: »
    Do the quests in Cyrodil every day. And do the anchors. ALWAYS do the anchors in EVERY VET ZONE. It's not rocket science. I've seen vets who cry over how long it takes to level run RIGHT PAST an active anchor, which would have given them a HUGE number of points.

    Anchors aren't what they used to be. They only give a couple thousand VP/Xp now.
  • Phyyyyer
    Phyyyyer
    Soul Shriven
    I would like to chime in on this discussion. I have only been playing this game for almost a month. I loved the idea that it was driven by story and quest to level up, instead of just grinding on spot. I didn't start doing the main story quest until I actually cleared out all the surrounding areas, dungeons. By this time I was level 40. When I completed the main quest this got me to VR1. Now I'm in Stonefalls. I cleared out this WHOLE area and i didn't even clear half of my exp bar. I began to wonder how the bleep did the guy I see get to VR14. This must have taken years.

    The only reason I can think this was done...and I do believe this was done on purpose was for money. Hey I'm not a monthly subscriber, but the ones that are, are definitely feeling it. 10% more exp doesn't mean anything by the numbers I'm seeing here. You just will be taking more months to get characters to VR14. Especially the type of people who are serious OCD about having one of each type of character to max level.

    All I can say is that there is no way that clearing out a whole area should net you less then half an exp bar. I do love the game and love being able to grind with other ppl, but If I have to wake up every day for the next month killing the same mob, because it's the only area that has a decent respawn rate then I'm gonna claw out my eyes. I'm having nightmares that Dreugh are chasing me in my dreams.

  • ThoraxtheDark
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    It's pretty clear that you want people to be able to level by means other than grinding Craglorn bosses. Which is great, because that's what I think everyone wants. However, when you say:
    We expect this to reduce the amount of time it takes to gain a Veteran Rank.

    Everyone reads that as "We're going to use the current speed of leveling via Craglorn bosses as a base point and buff other means of leveling to be equal to (or even better than) it."

    However, it mathematically takes longer to gain Veteran levels now than it did before, in all facets of gameplay (even questing).

    I, for one, will not be playing until this is no longer the case. Which is a shame, because I was really looking forward to finishing my character. So I hope this is fixed soon. It doesn't sound like you guys think the current rate of XP gain is as far off as the rest of us do, though, which is concerning.

    lol dramatic much? devs please dont take these people seriously.
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