I meant one quest is different from the next quest, not that one quest is different from itself. There's not enough quests with choices in unfortunately.eserras7b16_ESO wrote: »Hi,
While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.
Please Zenimax...
You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.
Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.
...
It's not different each time.
The first time you do it, it's new. The second time, it's the same as it was the first time, etc. So once is enough, unless you like the story so much that you want to play through the same exact quests repeatedly.
I meant one quest is different from the next quest, not that one quest is different from itself. There's not enough quests with choices in unfortunately.eserras7b16_ESO wrote: »Hi,
While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.
Please Zenimax...
You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.
Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.
...
It's not different each time.
The first time you do it, it's new. The second time, it's the same as it was the first time, etc. So once is enough, unless you like the story so much that you want to play through the same exact quests repeatedly.
But if someone is going to run alts, they must be prepared for repetition. Just because you've done it before, starting a new game shouldn't make you exempt from doing it again, and you shouldn't be able to progress faster. That's what new game means.
eserras7b16_ESO wrote: »Hi,
While I can understand your motivations, leveling is not fun. And leveling is not fun because it's about Questing. And people is bored of Questing. From what I understand you expect people to like doing 70% of the zone to before getting to the next one. Then you feel Chained and that's because while leveling you feel that if you pass quests you won't be able to progress in the game.
Please Zenimax...
You've just prolonged the Pain. People farmed bosses/dungeons and Dolmens because they gived so many VP's. They were given this choice. Now they've no choice but to grind each zone. And they don't want to do this: They quit playing.
Of course I can throw out the completely opposite opinion that, at least questing makes levelling interesting. Without questing, levelling is just grinding mobs over and over and over, and that's not only boring, but repetitive. At least with questing, the story is different each time.
This is total fail....who the hell decided to write "reducing time to gain levels in VR" in the patch notes? Were they supposed to write, "have increased the time to level VR by 8 times" but didnt have the guts to do it?
timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
We are hard at work on it and I’m here to answer a few of your questions. Most of these questions were also asked during our Guild Round Table in the last two days.
How will the current system change when the Champion System gets introduced?
The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes.
What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning. In the meantime, we are making Veteran Ranks earned by XP and reducing the overall time it takes to get a Veteran Rank. We are also rewarding an Attribute Point and a Skill Point each time you reach a Veteran Rank.
What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?
The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.
Does everyone that is a Veteran Rank get lowered back to lvl50? Or are the Ranks staying, but only being changed to lvl 51, 52, etc instead?
Similar to an answer before, we just don’t know yet.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
rotaugen454 wrote: »I'm still grinding even though I hit V14, as they are supposedly tracking it for Champion points later. I put things on my skill bar that I want to level even though I don't use them grinding, and just use a couple of the highest skills to grind. Been pulling in lots of cash selling item drops, and maxing out skills one by one while picking up some of the collectibles. I am really curious to see how the Champion systems plays out and how many points I will have accumulated when it finally comes.
Do the quests in Cyrodil every day. And do the anchors. ALWAYS do the anchors in EVERY VET ZONE. It's not rocket science. I've seen vets who cry over how long it takes to level run RIGHT PAST an active anchor, which would have given them a HUGE number of points.
Maverick827 wrote: »It's pretty clear that you want people to be able to level by means other than grinding Craglorn bosses. Which is great, because that's what I think everyone wants. However, when you say:We expect this to reduce the amount of time it takes to gain a Veteran Rank.
Everyone reads that as "We're going to use the current speed of leveling via Craglorn bosses as a base point and buff other means of leveling to be equal to (or even better than) it."
However, it mathematically takes longer to gain Veteran levels now than it did before, in all facets of gameplay (even questing).
I, for one, will not be playing until this is no longer the case. Which is a shame, because I was really looking forward to finishing my character. So I hope this is fixed soon. It doesn't sound like you guys think the current rate of XP gain is as far off as the rest of us do, though, which is concerning.