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Clarification regarding experience gain within Veteran Ranks

  • skibicki
    skibicki
    ✭✭
    time isnt really the issue to me if they wanted to make it this pace they they should add in new solo content zones to give people enough content to actualy hit vr 10 atleast without being vastly underleveled to what they would of been pre patch. its just poor decsion making on the devs then and poor chooices in a mmo will be reflected in loss of subs
  • Blade_07
    Blade_07
    ✭✭✭✭
    So glad I've canceled my sub.

    I made a thread basically stating the same thing because of the XP screw up and I got laughed at but now I see the same comments in this thread and everybody is agreeing with it. lmao. But I must say, if you closed your account you would not be able to post in here?

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Robocles
    Robocles
    ✭✭✭✭✭
    Blade_07 wrote: »
    So glad I've canceled my sub.

    I made a thread basically stating the same thing because of the XP screw up and I got laughed at but now I see the same comments in this thread and everybody is agreeing with it. lmao. But I must say, if you closed your account you would not be able to post in here?

    He still has time left before it expires?
  • Robocles
    Robocles
    ✭✭✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    I would suggest you go level a vr1 toon through the current system. If they want to change it, change it... but don't let people that have been leveling and doing the content with no way to get to the new gear tiers.

    And, for the record, I think it's asinine to say that one level per FULLY COMPLETED zone is too fast.
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    Normalizing/Equalizing XP given down to the lowest common denominator is not a good idea.


    Somewhere along the line, the math got botched and this is the result - Veteran levels now take LONGER to gain rather than the advertised promise of quicker leveling.

    Forthrightly put, as always.

    Although I've been playing since the beta and early access, it took me a long time to make a character I fully enjoyed: Andala, the eternal VR 9.

    She has played every quest in every zone, most of the dark anchors, all of the solo dungeons, many of the public ones, worked up 5 different weapons skills to 50 killing all manner of mobs - all above her level - finished Cadwell Silver, the anticlimax known as Cadwell Gold, and has been carrying on merrily with the daily Undaunted quests.

    But she will forever stay VR 9.

    Yet I am enjoying this game since version 5 more than ever. I wish some of the Undaunted quest objectives worked properly (they often appear on the dungeon map but not in the dungeon proper) and have a few other nits of course.

    Yet I have often asked for a feature to allow me to disable XP. And, hey, I got it!

    I'm not quite sure what I'd do if she leveled....I like the number 9.
  • Yankee
    Yankee
    ✭✭✭✭

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    It makes no sense though that since the VR Zones were designed, if the content is completed, to give a level per zone for ZOS to change this so that one is not able to make VR 10 before Craglorn even if the player did the most all the solo content. Taking more than one zone to make a VR level just screws up the flow. Kind of silly if you end up only VR 6 or 7 when you complete Gold.

    If the Champion system was next week this might be okay, but not if it is months off.
    Edited by Yankee on November 10, 2014 4:11PM
  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    VR14 reporting in.


    You're so entitled you complain about everyone's entitlement complex.
    You're god ** right we are entitled. Entitled to not have our XP messed with.

    We do not expect levels "handed" to us. What does that even mean? At this point, I just want leveling to be back to before 1.5 status.

    The god *** levels won't be around forever, but while they are here, maybe making levels attainable will make me want to play again.
  • Ellix
    Ellix
    ✭✭✭
    Just chiming in to say that after doing an entire zone (all quests, dungeons, dolmens, and world bosses) you used to move up a vet level perfectly in time to go to the next one. Now I do an entire zone, and have about 30% of the level. Its so frustrating. I've stopped playing my vet, and am just killing time with lower level characters until this is fixed. I assumed it would be fixed in 1.5.3, but it looks like it wasn't. This game got seriously messed up after update 5, and I'm getting tired of paying $15 a month to 'kill time.'
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    I played 12 hours of PVP yesterday and maybe advanced 1/10th of a level. Me thinks the math to time comparison is messed up.
  • Cazic
    Cazic
    ✭✭✭✭✭
    If the current XP gains are what they're intended to be, then why not just solve this problem by reducing the amount of XP needed to gain a VR?

    Instead of 1.4M, make it something like 500K. That way, we aren't gaining any more XP than intended (so we wouldn't be overly-advanced for the CS when it arrives). And, the current progression would be sped up, hopefully aligning with the original statement of VR progression being faster.

    edit:
    To expand a bit... I understand why they'd want to normalize XP gains in prep for the CS. But, why is it important for VRs to require 1.4M XP right now? All that does is create a gap between those who have progressed to the higher VRs already, and those who haven't.
    Edited by Cazic on November 10, 2014 5:33PM
  • GunemCleric
    GunemCleric
    ✭✭✭
    With 1875 hours (not to top the other person) and just under 1100 quests on my v14 alone. And I have a v13 with another ~400-500 hours and non-vet sorc with ~200 hours....I am going to say I have a feel and some experience with XP.

    The Vet XP for quests, objectives, and bosses is broken. I hope the patch fixes it, but I stopped even trying to level when 1.5.2 came out as it was Obvious that the quests were not giving proper xp. In addition, i notice all around XP was broken in vet levels and advised my guild to not attempt to power-level or grind until the next patch (1.5.3)...and then listened to complaints from those who chose to attempt it anyway. It used to be one zone in vet areas per vet level (except greenshade which was about 200k short for vet 3 to 4 when I did it, but I had not finished public dungeon or the dolmen out in the ocean).

    I will say that pre patch I was jumping around the upper vet areas with my v12 (gained the v13 in PvP rather than quests as I had intended) so a portion was likely the lvl 50 cap and possibly some level scaling, though is lvl 50 cap the latter will not come into play.

    I do not see any indication of removing the lvl 50 cap, which means that questing is still untenable.

    I am still going to suggest that players not power-level (or even bother with quests if they are looking to level) and, unfortunately, i may have to recommend grinding. I have never recommended grinding except for those who hate PvE, but it looks like you are going to force that option if you are going forward with broken experience in vet areas.

    Please tell me I am mistaken. It may be a good idea to post to a thread that you start for comments, just saying.
    Gunerm Cleric ~ Dragon Knight, Tank ~ vr14
    Cruleg Nimec ~ Dragon Knight, DPS ~ vr14
    Gunem Cleric ~ Templar, Heals ~ vr3
    Cleric Gunem ~ Sorcerer, TBD ~ vr1
    Daggerfall Covenant (only) ~ NA
    Guts n Glory & Guts n Glory EOC ~ Guildmaster ~ GnG ~ MMO Dark Guild
    Daggerfall Cosa Nostra ~ Founder ~ DCN ~ DC guild leaders only (no cross faction PvP guilds)
  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    Cazic wrote: »
    If the current XP gains are what they're intended to be, then why not just solve this problem by reducing the amount of XP needed to gain a VR?

    Instead of 1.4M, make it something like 500K. That way, we aren't gaining any more XP than intended (so we wouldn't be overly-advanced for the CS when it arrives). And, the current progression would be sped up, hopefully aligning with the original statement of VR progression being faster.

    But, that would mean less money for them!
  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Forum fail.
    Edited by egosumacunnus on November 10, 2014 5:49PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.

    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    [list]
    [*] Monsters that are well below your level give slightly less experience than intended.  This will be fixed in our next incremental patch.
    [*] The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off.  While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    [/list]
    Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
    

    We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.

    TL:DR PR and lies

    How is it still worth levelling characters when you get a reduced amount of XP for quest completion? I get 10K XP for a major quest and it will take 140 of those quests to level up. How is that "faster" and "not significant"?

    How are XP gains from rings of Mara going to buff quest XP while it is capped too low? The tiny amount of XP gain from the rings is not worth the effort anyway, saying that they will give a "faster" rise in rank is only true on a technicality.

    Zos has made a bollocks of it yet again and now instead of putting minds to work to fix the problem you have put mind to works spew out excuses, again.

    I really wanted this game to be good, are there no competent developers left any more?
    Edited by egosumacunnus on November 10, 2014 5:59PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Hi everyone,

    The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    Manure_ford_1955.jpg

    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Hi everyone,

    The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    Manure_ford_1955.jpg

    Seriously dude, i laughed so hard i had to make a post and tell you :grinning:
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • bunnytrix
    bunnytrix
    ✭✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.

    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.

    We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.

    Lies and dishonesty. That is what this company is all about.
    This is just politician speak, pure dishonesty. They tell us vet levelling will be faster, it turns out to be far far slower. Then they compose this pile of utter bull**** and give it to their scapegoat to post and take the ****storm. I would be seriously embarrassed posting this complete and utter garbage.

    And this ? "you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank."
    Are you freakin serious ?
    You destroy the vet levelling experience, making it take far far longer to gain vet levels, basically making what was somewhat fun into a pure punishing grind, and then have the utterly contemptible cheek to come here and tell us we will now have to play the game differently ?
    This company really are the bottom of the barrel. They think it is ok to lie to their paying customers, often, about everything. They break the game badly with every patch, and instead of being upfront about it and earning our respect, they think it is better to lie to us, and assume we are just all dumb. Well we are not dumb, and most of us know exactly what is going on with xp gain, because..well ..we played the game pre and post 1.5. There is a massive change, for the worse. Stop lying to your players. Its far too late to earn their respect, but you may be able to somehow retain some subs.
    Edited by bunnytrix on November 10, 2014 6:12PM
  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    bunnytrix wrote: »
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.

    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.

    We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.

    Lies and dishonesty. That is what this company is all about.
    This is just politician speak, pure dishonesty. They tell us vet levelling will be faster, it turns out to be far far slower. Then they compose this pile of utter bull**** and give it to their scapegoat to post and take the ****storm. I would be seriously embarrassed posting this complete and utter garbage.

    And this ? "you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank."
    Are you freakin serious ?
    You destroy the vet levelling experience, making it take far far longer to gain vet levels, basically making what was somewhat fun into a pure punishing grind, and then have to utterly contemptible cheek to come here and tell us we will now have to play the game differently ?
    This company really are the bottom of the barrel. They think it is ok to lie to their paying customers, often, about everything. They break the game badly with every patch, and instead of being upfront about it and earning our respect, they think it is better to lie to us, and assume we are just all dumb. Well we are not dumb, and most of us know exactly what is going on with xp gain, because..well ..we played the game pre and post 1.5. There is a massive change, for the worse. Stop lying to your players. Its far too late to earn their respect, but you may be able to somehow retain some subs.

    I just want to play the game I love, but I can't enjoy it knowing that my progress is getting nerfed on the back end. Sucks the reward right out of playing.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Wow.. so the "fix" for this was nothing. The patch (which doesn't work anyway apparently - these guys are QUALITY) is only supposed to allow you to grind mobs anywhere for XP.

    That's right fans.. if you're looking to zombie-grind you can do it any Vet zone instead of only ones with mobs closer to your rank. That's their solution.

    Whatever they're on... I don't want any. Sounds like a bad trip.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    Congratulations on your opinion and attempt at insulting everyone with legitimate complaints in this thread. I hope you fee clever and witty. Please see yourself out.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    1.5.3 fixes 1 MINOR problem, absolutely ignores the other, much larger, MAJOR problem. No where in the patch notes did I read anything about the "unintentional" cap placed on XP given for quests.

    What the hell are you people doing? Do you want people to play or not? Have you not figured out the allure of accomplishment yet?

    Am I to understand that in order to gain the required Veteran level to be on par with the creatures, quests and activities in zones after the one I'm currently in - I'll have to grind "lower level monsters" for their "100% XP if they're 1-3 levels below you" until I have enough XP to be compatible with the zone after the one I completed in it's entirety?

    Whoever thinks this idea makes any kind of sense, please, explain.

    This is the most ridiculous thing I've ever seen. You're pissing off paying customers by ignoring what many feel to be a serious issue.

    You either lied in your advertisements or are content to just have failed to deliver what you promised.

    That is not good business.

    I think this clarification post needs a clarification post. I hope you guys pull yourselves out of the hole you've dug.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still not doing any quests or Bosses until this is resolved. Now I add mob grinding to the list.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GunemCleric
    GunemCleric
    ✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    Really? That is what you got out of this thread? I say it is slower because it is inappropriately slower. If you think it is ok to do all quests and eventually be in the vet 10 zone, but have only reach vet 4-5, which is precisely what it looks like at this time, then you have clearly made one of the more asinine attempts to insult everyone I have yet seen.

    The fact is the current apparent rate of XP with the level 50 cap would *require* grinding to be at level, and with the leveled rewards this would mean that you would otherwise be completely out leveled by mobs and acquire only low-level junk while playing. They nerfed the upper vet zones a while back (btw i finished the game and ~1000 quests before the nerf), but they did not nerf them so that a vet 3 can wander around in vet 10 zone.

    Every area should level a player to the next appropriate level as the mobs CLEARLY follow that system for non-vet and, previously, for the vet zones. No grind should *ever* be required to transition from one leveled quest zone to another.

    Let me be clear, i have no problem with difficult or high XP caps, but it must be reasonable with the design of the game. I have 15 DC toons and a single open slot on one of my accounts, i plan to level at least 10 of them, the others will remain mules or be swapped if other races other appear. I calculated it will take 6 months to level all of them. I mentioned earlier post I have a v14 and v13, with 2100 hours between them, I did a lot with the second one before even attempting to grind (the single most boring thing to do in a game), i think it should be obvious I am not and have not been looking for some easy way.

    But the insult you are leveling sounds like someone who has a low-level and is envious of people who out-leveled you. If that is the case I would be happy to show you how to enjoy the game, but still level faster.

    Also, to make a point, there is one in my guild who did grind all the way to the top. His "/played" was 2 days and change; that is 48 hours. He did nothing but grind for 2 weeks, 5-6 hours one day, play his main the next, and repeat. Quests to v10 took ~20 days power leveling, now it seems it would take 20 days + 7 days grinding based on what I am seeing and hearing.

    Again, ZOS please correct me if I am mistaken
    Edited by GunemCleric on November 10, 2014 8:50PM
    Gunerm Cleric ~ Dragon Knight, Tank ~ vr14
    Cruleg Nimec ~ Dragon Knight, DPS ~ vr14
    Gunem Cleric ~ Templar, Heals ~ vr3
    Cleric Gunem ~ Sorcerer, TBD ~ vr1
    Daggerfall Covenant (only) ~ NA
    Guts n Glory & Guts n Glory EOC ~ Guildmaster ~ GnG ~ MMO Dark Guild
    Daggerfall Cosa Nostra ~ Founder ~ DCN ~ DC guild leaders only (no cross faction PvP guilds)
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    Normalizing/Equalizing XP given down to the lowest common denominator is not a good idea.


    Somewhere along the line, the math got botched and this is the result - Veteran levels now take LONGER to gain rather than the advertised promise of quicker leveling.

    And apparently ZoS doesn't regard this as a problem? I have pretty much lost all my enthusiasm for playing atm. Thanks ZoS.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    At the very least, you should be able to gain a Veteran Level by completing all the Cadwell's Silver or Gold requirements for that particular zone.

    This 1.5-2 zones to get 1 Veteran Level sh!# is just unacceptable.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Cazic
    Cazic
    ✭✭✭✭✭
    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

    This is so confusing. The changes have slowed VR progression to the point where it's created a gap. Those of us who didn't level high in the VRs before, are stuck way behind those who did. By the time we're caught up, the Champion System will likely be released... is that the intention here?

    By "rethink leveling strategy" do you mean that we should no longer rely on questing through the VR zones to level up?
    Edited by Cazic on November 10, 2014 9:10PM
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    What a load of (insert vulgarity)

    VR Leveling was very very slow before against much more difficult enemies. Unless you went to Craglorn to grind up to VR14, it took and entire zone(roughly, milage varies depending on how much of a completionist one is) which was just fine, I liked the (pre-nerf) challenge. This XP messup makes it at least 3 times slower than it used to be, which is not fine.

    VR leveling bears so little resemblance to the lvl 1-2 hit one mob progression, that I'm not sure how you can compare them.
  • Cazic
    Cazic
    ✭✭✭✭✭
    Hi everyone,

    We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

    To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

    Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.

    After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.

    It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.

    I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.

    Hope this helps!

    This is not the case at all.

    I did the first ~50% of VR 3 before 1.5.2, and have been trying to progress through since. There has definitely been a slow down in progression.

    I turned in a regular VR 3 quest yesterday and received roughly 10,000 XP. Since roughly 1,400,000 XP is needed to gain a VR, I'd have to do 140 of those quests to gain a level. Prior to 1.5.2 it would have been a lot less than that.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    The sad part is, there's a bug that prevents the AD main quest from continuing, so I can't even get to my third faction zone to continue leveling even at the slower pace. :(
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    MornaBaine wrote: »
    And apparently ZoS doesn't regard this as a problem? I have pretty much lost all my enthusiasm for playing atm. Thanks ZoS.

    I got there, too, then I made an DC alt that I'm enjoying a lot. A small thing I hadn't thought of: I didn't realize how different some of the locations in the main and guild quests would be. I had gotten so used to the creepy Daedric feel to The Harborage in Stonefalls that I was completely surprised at the mossy little cave in Glenumbra, Doshia's Lair was much cooler in Glenumbra as well.

    As big a ****up as this is, it ought to cost a lot of subs. Mine recently renewed, so they've got me for quite awhile yet, but I will be switching to a monthly instead of a 6 month. Fool me once shame on you, fool me twice...

    I've paid for it, I'm going to use it. But this is very ugly. Posting about it on Reddit instead of here is malfeasance of a high order.
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