darkknightfkb16_ESO wrote: »So glad I've canceled my sub.
darkknightfkb16_ESO wrote: »So glad I've canceled my sub.
I made a thread basically stating the same thing because of the XP screw up and I got laughed at but now I see the same comments in this thread and everybody is agreeing with it. lmao. But I must say, if you closed your account you would not be able to post in here?
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
WraithAzraiel wrote: »Normalizing/Equalizing XP given down to the lowest common denominator is not a good idea.
Somewhere along the line, the math got botched and this is the result - Veteran levels now take LONGER to gain rather than the advertised promise of quicker leveling.
kelly.medleyb14_ESO wrote: »
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
If the current XP gains are what they're intended to be, then why not just solve this problem by reducing the amount of XP needed to gain a VR?
Instead of 1.4M, make it something like 500K. That way, we aren't gaining any more XP than intended (so we wouldn't be overly-advanced for the CS when it arrives). And, the current progression would be sped up, hopefully aligning with the original statement of VR progression being faster.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.As reported earlier this week, we have identified a couple issues surrounding experience gain: [list] [*] Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch. [*] The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted. [/list] Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
ZOS_GinaBruno wrote: »Hi everyone,
The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
khele23eb17_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
As reported earlier this week, we have identified a couple issues surrounding experience gain:Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
As reported earlier this week, we have identified a couple issues surrounding experience gain:Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
Lies and dishonesty. That is what this company is all about.
This is just politician speak, pure dishonesty. They tell us vet levelling will be faster, it turns out to be far far slower. Then they compose this pile of utter bull**** and give it to their scapegoat to post and take the ****storm. I would be seriously embarrassed posting this complete and utter garbage.
And this ? "you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank."
Are you freakin serious ?
You destroy the vet levelling experience, making it take far far longer to gain vet levels, basically making what was somewhat fun into a pure punishing grind, and then have to utterly contemptible cheek to come here and tell us we will now have to play the game differently ?
This company really are the bottom of the barrel. They think it is ok to lie to their paying customers, often, about everything. They break the game badly with every patch, and instead of being upfront about it and earning our respect, they think it is better to lie to us, and assume we are just all dumb. Well we are not dumb, and most of us know exactly what is going on with xp gain, because..well ..we played the game pre and post 1.5. There is a massive change, for the worse. Stop lying to your players. Its far too late to earn their respect, but you may be able to somehow retain some subs.
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
WraithAzraiel wrote: »Normalizing/Equalizing XP given down to the lowest common denominator is not a good idea.
Somewhere along the line, the math got botched and this is the result - Veteran levels now take LONGER to gain rather than the advertised promise of quicker leveling.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
Hey Gina, just wanted to let you know the translation of all the QQ above, basically, when you step out the cell in cold harbour you hit 1 mob and BAM you are lvl 2, this sets a horrible trend of expectation in which many inexperienced players latch on to.
After this first insanely easy level they then feel they are entitled to subsequent levels being handed to them. This expectation carries throughout the game causing hordes of people to level very easily and then expect all vet levels to also be handed to them threatening to quit if you do not hand over said levels.
It really is an impossible situation born out of Max's attempt to please both casual and hard core players and being left instead with a very few semi satisfied middle grounders such as myself.
I would suggest biting the bullet and slowing down all levelling from 1-64 to it's appropriate scale, biting the bullet now will most likely save you huge headaches in the long run, also I would take out all quest markers, heck I might even enjoy levelling my 7th and 8th toons if you did those things instead of zooming through unsatisfied and having nothing worthwhile to do at max level.
Hope this helps!
MornaBaine wrote: »And apparently ZoS doesn't regard this as a problem? I have pretty much lost all my enthusiasm for playing atm. Thanks ZoS.