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Clarification regarding experience gain within Veteran Ranks

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Hi everyone,

We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.

To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.

When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.

Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

As reported earlier this week, we have identified a couple issues surrounding experience gain:
  • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
  • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.

We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
Gina Bruno
ESO Community Manager
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Staff Post
  • thorntk421
    thorntk421
    ✭✭✭
    Kaaldein wrote: »
    I've been trying to see it from both sides, and perhaps with no veteran levels, no veteran gear levels, or anything else, then I can see 1 hour spent killing bosses, dolmens and quests etc at V1 or V14 will give the same xp, same champ point, alls good, all relative.

    But... we do still have veteran levels, gear, stats per level, and so while these are still in game it is a big nerf. It remains a big nerf until they are gone.

    This..maybe when the Champ system kicks in fully this will all be meaningless. BUT, the champ system could still be months away.

    I'm almost done with Cadwell's silver and will be VR5 by the time it's finished.
    If quest exp rates continue like they are I doubt I'll be VR7 by the time I clear every zone in Cadwell's gold.
    Edited by thorntk421 on November 8, 2014 1:07AM
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    A large problem with this, for me, is that I grinded to VR10 from Craglorn bosses before I quit. Now, coming back, I'm hardly getting any XP doing the VR1 quests, and I don't have access to the next zone until I slog through dozens of Cadwell's Silver story quests.

    Can you please unlock both veteran zones at the same time? Keep the second zone VR5 - VR10, just give us the option to go there if we want to and start the quests there.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Looks like grinding basically got nerfed because boss enemies were worth more VP than XP.

    they nerfed boss exp into the ground, making it totally pointless to grind em. they also completely made questing pointless. in fact, grinding spellscar mobs in craglorn is now the only way of leveling up and gaining experience for skills in a sane timeframe.

    that's not exactly the intention they where going for. basically, you f'd up zos. man up to your mistake and compensate ppl with 50% xp boost for one week.
    Edited by tordr86b16_ESO on November 8, 2014 1:18AM
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