Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
Gina Bruno
Senior Creator Engagement Manager
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